Retro! 64x64 Character Animations for a "Megaman Clone", Likely 3-6 Multi-award
- Tình trạng: Closed
- Giải thưởng: $151
- Các bài thi đã nhận: 3
- Người chiến thắng: codeunderground
Tóm tắt cuộc thi
These are all the required animations for the game I'm making.
Looking for Characters, Even simple characters. Stick figure characters... Whatever you can manage.
Who can make the best retro 2d Character??
Example MM sprite sheets attached for stylistic reference for movements. Feel free to be creative.
If I like them, I will likely award 3-6 entries.
Character Animations
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*****Standing (looped)*****
*****Standing + shoot *****
Only really need arm coming up, Animation can be ping ponged
*****Standing + Sword/weapon swing *****
Lots of frames
*****Running (looped)*****
*****Running + shoot (looped)*****
These will be sync together. Animation loop of character running. Matching animations with arm up for shooting, but feet will be frame per frame in the same position
*****Running + Sword/weapon swing*****
Lots of frames, just use the standing swing animation here as the character will STOP running for a sword swing, but if you can imagine a better transition from the running animation to this, please add it.
*****Jumping*****
*****Jumping + shoot *****
These will be sync together. Animation loop of character running. Matching animations with arm up for shooting, but feet will be frame per frame in the same position
*****Jumping + Sword/weapon swing*****
*****Dashing *****
*****Dashing + shoot*****
These will be sync together. Animation loop of character running. Matching animations with arm up for shooting, but feet will be frame per frame in the same position
*****Dashing + Sword/weapon swing*****
Lots of frames,can just use the standing swing animation here as the character will STOP for a sword swing, but if you can imagine a better transition from the Dashing animation to this, please add it.
*****Wall sliding (looped) *****
*****Wall Sliding + shoot (looped)*****
Some kind of smoke/dust at the feet during wall slide
These will be sync together. Animation loop of character running. Matching animations with arm up for shooting, but feet will be frame per frame in the same position
*****Wall Sliding + Sword/weapon swing*****
Some kind of smoke/dust at the feet during wall slide
*****Hand held weapon up thrust*****
Character will move in a quick upward direction using his sword
*****Hand held weapon down thrust*****
Character will move in a quick downward direction using his sword
*****Flying (looped)*****
Rocket fire coming out of the bottom of feet in airborne state or some other way of representing single animation state movement.
*****Stun *****
character getting knocked back after being hit by an enemy
-In a similar style as megaman x/rockman games. Character is inside a computer as his universe so it can be anything.
-High frame count on sword animations. Swords will be Separate sprites, but sprite hand positions will govern sword position. High/lots means enough for a sword swing to look smooth.
-Make areas of color that can be changed for a multi-player game. If you can make this be noticeable enough that a player can follow his character in close proximity to another, but note too cheesy that would be ideal
-Either make it easy to change the colors or provide characters in a bunch of common colors. For a reasonable fee IF NECESSARY.
-Arm as a gun, or gun in hand. Your call.
-PNG Format
-Character target height is 64 pixels high, 50-128 is acceptable.
2 Animated swords
####
with looped animation
*****Make it a flaming sword of some kind *****
*****Another of your own design animated weapon*****
-Large but make it look good in characters hand.
-this will be manually placed and angled on each frame its present
-PNG format
Animated Projectiles
####
looped animations
*****normal*****
Simple animated energy bullet
*****Medium(partial charged) shot*****
slightly bigger energy bullet. An in between between Normal and Max Charge.
*****Charged Shot*****
Maximum Blast. 1/2 to full height of character.
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tousphone, Canada.
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