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I have already implemented the Live Camera View. You will be responsible for creating a custom painter to paint 1 colour to the users lips in real time using camera view
Tracking of any human figure with Android and IOS . "Biometric Body Tracking" Then using AR Overlay a CG Skeleton with AR On iOS ARKIT for iOS 14 is providing such kind of information that can be used to detect the body points in motion detections. The object is to develop a APP or use the mobile phone engine that will receive these points and compare with the model stored for the particular posture of particular exercise. Then Either We can use SIRI to integrate voice command or we can use Alexa (AWS service). I am assuming that it will take us min 6-8 months of time to develop this app. Full AR developed FITNESS APP. I have found a few technologies that are developing something that I wanted to try and incorporate into the AR MR Fitness App. I called it Trim...
I need to standardize existing model for Rococo mocup: - model is in fbx format - model is rigged State: - rig doesn't have ARKIT blend shapes - rig doesn’t have T poses What i need: - Add 52 ARKit blendshapes Model:
I need to rewrite a simple android application to iOS with an enablement of LiDAR functions (ARKit) and APIs on iOS app. In general the application should connect to external API, get additional data based on input, scan the area with LiDAR sensor, capture a photo and send back the measurements from LiDAR sensor including a photo to already prepared API.
This well constrained project involves porting an iPhone app developed using the Unity 2017 IDE, ARKit, Mapbox and C# to the current version of the above listed SDK's and the latest version of the Unity IDE. The deliverable is the project building clean in the clients copy of the Unity IDE. It is anticipated the project will require less than 15 hours of effort by a competent Unity developer with mid-level ARKit, Mapbox and c# experience.
- Develop an Android ARCore native application, to scan and view augmented content - AR app will have login/new user registration (REST API) and Books section - AR app also has a page to view students profiles ( using API) and a Support page which will help users to send queries through email - Camera opens and scans the page to overlay 3D animated content on top of the image marker. Interactions to be enabled to view 3D model variations - The same app will be replicated with different elements -We require the same apps to be made on iOs as well. Note: - UI screens along with the elements shall be provided by us - The application is required to be completed in 15 calendar days - We do have a Devops team in place
Develop AR App, with AR layers that can be selected by users GPS data to trigger position of spatial location, Ground level detection with iPad scanner Testing will have to be on iPad Pro Unity3D model will be provided
We require a full stack programmer to take care of our systems; Our systemsinclude: PHP, C, API Creation, CI, Django, Python/PyStat, JS, Node, React, Custom JS, AI, ML, 3D Tours, iOS/Android Apps, Metal, ARkit, AutoIT, Selenium, Java. MERN, NFT, Solana etc etc we work in many fields. If you are graduated a Master of Computer Science at University and need an intense course in real business in IT with real Global Clients. Please apply. - Payment must be to YOUR account in Freelancer. FIXED MONTHLY AMOUNT. - MUST be available for 8-10 hours a day for Urgent Issues. - MUST reply to me within 60 minutes. We find many people just dissappear. If you are one who does NOT dissappear while working, then please apply. - MUST Communicate you will go for lunch. - TRIAL Perio...
I have a Unity iOS Project developed last year with Arkit and ARFoundation Unity version is 2020.3.22f1 But built with origin version of 2019.4.18f1 Now, some of the libraries are deprecated in this project So I cant compile the project through xcode I only want to compile this project through xcode If you can fix this, please bid on Thanks
I require an expert in ARKit in iOS. We are going to create AR animation from opening camera and viewing products. 1. Open camera to start AR. This is from within an already finished App. 2. Detect specific object/ogo etc of one brands product and produce Animation or Data around and over the objext. 3. Track the user movement and object in the camera. 4. Allow any interactions on screen with the objext such as "Buy", "Race"etc Please provide your EXACT and FULL experience in makignAR in iOS so that we can test it. This project is for ONE sample ARkit impleentation into our App.
Hi, I need to develop an AR project for cellphones that consists of projecting a virtual set in a marker or something like that, and I need some interactivity with some of the com...like for example if the user presses a button in the UI that corresponds to the lighting it displays some information of the lighting, like the type of light it is and so on. I have all the interactivity planned, but we can discuss if you have some ideas. I will provide all the info that goes on the App, like texts and such. It is important that it can run on old phones, so it won't use ARCore or ARKit. I also need all the files used in the project, like Unity project or such. It should run at least on Android. It is a research project. Android, C# Programming, Game Development, Mobile App Develop...
Hi, I need to develop an AR project for cellphones that consists of projecting a virtual set in a marker or something like that, and I need some interactivity with some of the components, like for example if the user presses a button in the UI that correspo...like for example if the user presses a button in the UI that corresponds to the lighting it displays some information of the lighting, like the type of light it is and so on. I have all the interactivity planned, but we can discuss if you have some ideas. I will provide all the info that goes on the App, like texts and such. It is important that it can run on old phones, so it won't use ARCore or ARKit. I also need all the files used in the project, like Unity project or such. It should run at least on Android. It is a re...
...user (not the base product) it can be showed in WebAR using a QR code and a mobile phone (modelviewer software or similar). The product can be located in wall or in the ground, so, we need the capacity to locate the product in these positions in the WebAR. Copatibility Android and IOS required with Chrome, Safari, Firefox browsers and others. WebAR will have absolute position similar to ARCore or ARKit, so we need 6DoF not 3 DoF. • User can buy the product using payment gateway like Paypal, another bank gateway or similar. We need exactly this type of project (enter to the product and check the WebAR button please) -> :LINE_Master:00FA5CB517CE281339597B7E4BCFBAA5DE2C536579A0D37FDA3A9A195FF599FB&showInfos=true To
I'm looking for a truly expert iOS developer experienced with ARKit, RealityKit, AVKit and ReplayKit. We have been developing an AR app that plays videos on anchors and allows users to place and manipulate 3D objects for mixed-reality photo ops. To do this app we are using the latest and greatest from SwiftUI and RealityKit, but we also need elements from the old UIKit and other frameworks to enable photos and videos through our app. I'm looking for someone who can mentor me as we run into issues.
Possible future work if successful file submitted. I need a .reality file or USDZ file similar to the Apple Event AR experience. I have attached that .reality file to view. Required: Sphere occluder blended into the attached portal - blank inside, not video or sphere image Delivered as a .reality file, usdz or web ready. Low file size - less than 10 MB in total. Attached portal obj: Attached .reality file:
Enhancement and update of iOS app with AWS Amplify integration Existing iOS app feature 1. AWS Amplify integration 2. Video capturing of human body motion via Apple ARKit 3. Uploading of video files to S3 4. User registration and login with Apple, FB and google via Amplify Changes required: 1. Update of video capturing UI 2. Update of feeds UI 3. Update of user profile and setting UI 4. Update of results UI 5. Create app intro during initial installation using screenshots 6. Switch video capturing from Apple ARKit to Vision () 7. Allow analysis of human body motion on uploaded video file and device camera using Apple Vision 8. Control of video upload with the option via Wifi or cellular 9. Migrate REST API to AWS AppSync 10. Create app notification
Hi Bob S., Using iOS device with LiDAR and ARKit 3.5/4.0/5.0 you can easily reconstruct a topological map of surrounding environment. Scene Reconstruction feature starts working immediately after launching a current ARSession. Apple LiDAR works within 5 meters range. A scanner can help you improve a quality of ZDepth channel, and such features as People/Real World Objects Occlusion, Motion Tracking, Immediate Physics Contact Body and Raycasting. Other awesome peculiarities of LiDAR scanner are: you can use your device in a poorly lit room you can track a pure white walls with no features at all you can detect a planes almost instantaneously Consider that a quality of a scanned object when you're using LiDAR isn't as good as you expect. Small details are not scanned. Tha...
You need to model, texture and rig 12 characters from character reference sheets. The characters are realistic human cartoon characters each with their own set of props and attire. You also need to create face rig and morphing that is compatible and based on Apple ARKit. Requirements for BodyRig: MIXAMO Control Rig (T-Pose) Blender Format Requirements for FaceRig: - Blender Format - 52 Blendshapes (Apple ARKit) In your bid please include the word "blendshapes" bids without this word will be ignored. Please bid according to the price you will charge, bids that drastically change price upon message will not be considered for project. Reference images will be provided in messages.
You need to create rig for a 3D Model in Cinema4D, 3D mascot character with 2 feet and arms, long ears and that has a tail as well. You also need to create face rig and morphing that is compatible and based on Apple ARKit Requirements for BodyRig: MIXAMO Control Rig (T-Pose) Cinema4D Format Should work with - Character Definition - Character Solver - Motion Capture Data - Motion Clips - Auto-Rig Pro Requirements for FaceRig: - Cinema4D Format - 52 Blendshapes (Apple ARKit)
Hello, I am looking for experienced native IOS and Android developer who have worked on ARKit, RealityKit and Metal . You will have to share examples of your work on ARkit. RealityKit and Metal. Bid only if you have live examples to share.
Hello, I am looking for experienced iOS native developer who have worked on ARkit and Metal. You will have to share examples of your work on ARkit and Metal. Bid only if you have live examples to share.
This application is designed to let users to search and try on virtual wigs. What You’ll Do: * Finalize our in-development AR solution (AR Foundation) for iOS/Android device. * Finalize our 3D asset loading system to dynamically download wigs and apply our custom shader to them. * Integrate and setup in-house API’s for project (search, filter). Desires: * Experience in ARKit, ARFoundation, and Unity. * An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent. * An understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues. * Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
We require a basic/prototype ArKit application for iOS that - allow placement of two objects in the AR view at specific distance from camera - supports occlusion - allow the user to record the AR view
looking for an iOS engineer who can join our current team and help out on developing and integrating features for face filters and video recording. The candidate should be able to demonstrate previous successful development in this area. Stacks: coreML-Metal-ARKIT
We are looking for an iOS engineer who can join our current team and help out on developing and integrating features for face filters and video recording. The candidate should be able to demonstrate previous successful development in this area. Stacks: coreML-Metal-ARKIT
I need a POC (proof of co...Unity's ARFoundation + Apple ARKit to track my full body. Attached is a video of what the POC should show when running on my iPhone. When the app starts, the user can choose to use the front or back camera of the device. The user will press START and then the app will begin to collect data, saving all the values of all the points. When the user press END the data captured can be exported as a message or email. Please provide any examples of that use ARKit and/or ARFoundation and total cost + time frame. ** Repeat work opportunity ** Delivery : - Unity project, source code - Ready to build to install on iOS devices (iPhone) - TestFlight demo Below are some references as well.
Hello. I'm Connor, I work with AR platform and Studio, Zappar. I'm setting up a business outside of work and am looking for a developer to test ARKits object capture with the intention to export the model. Potential for a longer term partnership
I have a completed Augmented Reality Unity project that I would like to update from 2018.4.2 to 2020.3 and ARFoundation, ARKit to the latest versions. I have tried this myself, however, I am not able to resolve all compile errors because I am not as technically savvy.
Hi, I want the same : But with flutter . And geolocated ( lat / long / clusters ) - Nearby . ARkit and ARCore packages . Platform channel method 05 fonts and color selection for texts . Same filters used in the git repository Basic idea : - -
I want the selectee freelancer to complete this task into flutter : - Custom texts ( 10 fonts ) ; - Color selector , including Neon Flutter package to use : ( Will maybe put a null safety alert, so you need to fix before ) ARkit project to start with : NB. - No outsource - No automatic bid - No excessive bid because you don’t have enough skills
I need to add trendy filters and beautification filters ( like snap or Instagram ) in my flutter project . 1- In pictures 2- In live short videos This work should be done with the following plugin : and supports both ARKit and ARCore in the same flutter project . ARCore for Android ; ARKit for iOS. In your bid clearly suggest : - What you plan to do ; - The price per filter ; - The deadlines .
We are looking for mobile app developer for our project who has experience and capability to fulfil the following criteria. *** Qualifications & Skill Sets required *** • Has working experience in developing AR (Augmented Reality) feature related mobile apps • App platform: Apple iOS • Skill sets require: Apple ARKit, ARCore, Unity 3D, Vuforia, etc. • Familiar with 3D model software, e.g. SkethUp, Auto CAD, 3ds Max, Maya, Solidworks, Lu-mion, etc. and 3D asset in *.OBJ & *.FBX file formats. **** Has Experience/ Capability/ Technical Know-how to develop the following features of the apps **** • Built-in calibration function for plane detection (horizontal & vertical plane) to ensure the 3D asset is deployed accurately with AR technolog...
I am creating pitch videos for investors in my piece Queen Boudicca a Metal Opera. I intend to release an animated film and follow up with a live performance tour. I need someone who can create an environment depicting the 1st century Celts of what is now England and implement UE Metahumans as...environment depicting the 1st century Celts of what is now England and implement UE Metahumans as the performers. I would like to work on the project by steps. I would be happy to continue working with them for several more videos. The videos at first will last around 4 minutes each. In order to get started I would only need the environment and the Metahuman character. I will then use the UE Arkit function to animate the character in real time. If I get the investors I will make a full le...
Create functionality that will use the iOS lidar/ARKit and add textures to the scan
I need to reproduce the capabilities that the iOS PolyCam has in terms of scanning an environment and then applying texture mapping. Deliverables IE. Open app - use ARKit to scan an environment, apply texture mapping so that the scan has real world textures, output as usdz file. Bonus there should be a way to change the quality of the mapped textures from higher resolution (base) to lower resolutions (very pixelated)
I'm searching for someone to design cartoon (funny, for kids) character and then create a 3D model with blendshapes to be used by ARKit, the character should be delivered in 2 formats (.blend, .dae), the character should include at least 20 blendshapes from the 50 blendshapes given by Apple We need something like the attached dae file but with your own character
I would like a react native module created. The module in question will receive 2 parameters as input: - Target image / image url - Url obj + mtl / fbx (Animated) I would like the module obtained an incoming url download the fbx model and apply it over the target image passed in entry (with camera). Android and iOS, using only native React, ArKit and ArCore. Typescript was appreciated No unity - unreal - vuforia - metaio - easyar
Unity app made with AR Core stop working with Android 11. Application is using latest version of ARFoundation , ArCore and ARkit , as well also made with latest version of Unity. AR Core is working perfectly with Android 10 and lower devices , but not working with Android 11. It is always ask for latest version of Google AR Core.
Hello, how much would it cost to rig only face and dynamic bones for a unity model? The modeller already did the body work as part of the creation process. and I should clarify that I want the Apple ARKit 52 Blendshapes for the face in case that makes it more expensive It's for use as a vtube and vrchat avatars
I need an Android app. I already have a design for it, I just need it to be built. Hi all, Hope you all are in good health and doing well. I need your help in integrating AR core and 3d models in an flutter app. Skills required are unity, flutter, ARCore, Arkit, Vuforia, Aframe, Three.js. All the further details will be shared lately
Hi! I made a project using Apple ARKit, project works great, runs in viewport with no issues. Once I export it as an app, FaceAR stops working completely. I think it is a problem with a function in bluprint, can you help? Thank you.
Hi! I made a project using Apple ARKit, project works great, runs in viewport with no issues. Once I export it as an app, FaceAR stops working completely. I think it is a problem with a function in bluprint, can you help? Thank you
You must have iPhone 12 pro or pro max. Also It need to have an experience in ARKit. Thanks.