Audiokitcông việc
Need experienced programmer for specific task of Adding Audio / Voice to IOS / Android Mobile App & Integrating Voice Alerts / Notifications with Dynamic island For IOS Must be proficient with Swift Dynamic Island Apple Speech recognition API for iOS Apple AVSpeechSynthesizer iOS - AudioKit For Android Must be Proficient with: Kotlin Android Dynamic island Google Speech recognition API Android TTS Engine Android AAudio Must also be proficient in working with BLE ANT + devices SDK. This project is for this Specific task / functionality only … Not for creating Mobile Apps … inexperience & over bids will not be considered. Additional Info to Selected bids only. NDA required.
I want expert programmer to fix bugs related to Audio buffer in swift app.
I'm using AudioKit to * record audio with the beat in the background * add some effects like reverb or change pitch, speed.. etc I need to export Audio recorded with mixed effects. looking for an expert developer in AudioKit 5, Swift 5 check the attachment, please.
...iPhone and Mac). We will build the app following an MVP approach, starting with the basic functions and the grow up. I need someone that knows how to build fully native app, with standard components following Apple HCI guidelines and write clean and understandable code with comments. The app is a kind of audio sampler, so basic knowledge on how to deal/mangle audio files is required (we will use AudioKit PRO SDK as base). Knowledge of Firebase, GIT, Jira, inApp purchase, ecc is taken for granted. Show me your portfolio and let’s start working together!...
...working on an Android port which you can use: For iOS, Fluidsynth cannot be used. One option can be to check this out: The apps themselves are just demos to show that the .so or .a libraries that you'll develop work. Eventually we'll take those .so libraries and use them in a different app we're developing. I don't care what you use for the iOS and Android demo apps. /////////////////////// I have the desktop version written in C++ that converts MIDI into wav. Desktop app uses fluidsynth library https://github
A developer is needed for the development of a shared or dynamic library (.so/...working on an Android port which you can use: For iOS, Fluidsynth cannot be used. One option can be to check this out: Here are sample midi and sf2 files. The apps themselves are just demos to show that the .so or .a libraries that you'll develop work. Eventually we'll take those .so libraries and use them in a different app we're developing. I don't care what you use for the iOS and Android demo apps.
I am looking for a mobile(iOS, Android) app developer experienced with midi fil...been working on an Android port which you can use: For iOS, Fluidsynth cannot be used. One option can be to check this out: Here are sample midi and sf2 files. The apps themselves are just demos to show that the .so or .a libraries that you'll develop work. Eventually we'll take those .so libraries and use them in a different app we're developing. I don't care what you use for the iOS and Android demo apps
I am looking for a mobile(iOS, Android) app developer experienced with midi fil...been working on an Android port which you can use: For iOS, Fluidsynth cannot be used. One option can be to check this out: Here are sample midi and sf2 files. The apps themselves are just demos to show that the .so or .a libraries that you'll develop work. Eventually we'll take those .so libraries and use them in a different app we're developing. I don't care what you use for the iOS and Android demo apps
A developer is needed for the development of a shared or dynamic library (.so/.a) which exposes a function that performs conversion of MIDI file into WAV file. The function will take as input a path to the MIDI file and the MIDI file name, the output folder can be the same as the one the MIDI file is in, a channel number within the M...working on an Android port which you can use: For iOS, Fluidsynth cannot be used. One option can be to check this out: Regarding technical question, my tech lead will guide you.
Xcode 11.6 AudioKit - Pod install I am facing issues right now If you can handle this, message me Thank you
Xcode 11.6 AudioKit - Pod install I am facing issues right now If you can handle this, message me Thank you
you can use AudioKit or any other library. The idea is to make an AirPods as a device for people with hearing impairment. Task: - Stream from microphone to audion output - The audio output should be normalized, means there should be values in code to make a quiet sound louder loud make normal - Should work with AirPods(check AvaudioSession configuration for that)
I have an apple mobile app with Spotify embedded. I need someone to write some swift xcode 10 in my app that allows for something like Audiokit to simply playback the Spotify audio but in an auto panning audio mode
I have a relatively straightforward but very specific sampler app which I've written using XCode and AudioKit but need to transfer to JUCE. While the interface is very functional, the audio needs of the app are just too powerful for AudioKit. I'm looking for someone to write the plugin in JUCE for VST / AAX, copying the functionality of my existing prototype. I would then further tweak the app using XCode.
I'm looking for someone with good expertise in building iOS app. The technologies they should be comfortable are ARKit and AudioKit.
I am looking for a SWIFT programmer familiar with MIDI file playback and core audio or the AudioKit framework on IOS to create a MIDI file player. Audio Kit Framework: App Description: The MIDI file player will play files that are local on the device and allow the user to adjust tempo, pitch, instruments, volume and toggle tracks on/off using a UI before or during playback. See attachment for further details and specs. Deliverables: The programmer (you) will provide clean/documented code project written in Apple's SWIFT programming language. A sample wireframe screen shot is attached along with the specs. I have also attached three MIDI files which you can use in the XCODE project to test. You can change the UI controls as long as it supports
Want a music visualizer player particle for an App When record audio play the animation When play the audio play the animation Example Ring Shape as the image uploaded Color customization
Hi , I need small help with Audio Recorder app that using AudioKit framework language : Swift
Hi , I need small help with Audio Recorder app that using AudioKit framework language : Swift
Hi , I need small help with Audio Recorder app that using AudioKit framework language : Swift
Hi , I need small help with Audio Recorder app that using AudioKit framework language : Swift
I need to make a custom effect for music, my app in Swift language and I want the only class for my order to make this custom effect, you can use any library like audiokit. the effect makes the music is speeding and smaller this is the example of my effect example 1 original after effect example 2 original after effect
Our company is developing IOS games for iPAD. Currently we already have 2 games created and we need skilled IOS developer for code review, performance testing and suggestions how to improve it. Our company currently has few Junior developers who makes all coding, so we need skilled person to find and remove bugs. Technologies we are using are: Swift+AudioKit+SpriteKit In the begging there would be about 20 hours per months, one- two code reviews per month. We need responsible person who would make real results, and keep on timeline.
Need a senior-level iOS developer for a technically exciting project. You must be expert in location-aware app development, with full emphasis on real-time position tracking. Tooling you are expected to have a (very) strong handle on: - Swift 3 - Firebase (GeoFire) - Mapping (MapKit, Google Maps API) - Core Location (Geofencing) - Audio (AVAudioPlayer, AudioKit) If interested, we will need to see examples of apps you have written and deployed to the app store using the above technologies. Feelancers, only. Thanks!
...created in XCode Version 8. Project MUST use (://) Project MUST use audio units version 2 and version 3 (written as audio units Version 3, but be able to support existing audio units Version 2 plug ins) Project MUST be created using .XIB in Xcode as much as possible, and resort to Swift (version 3) only when necessary, and other C languages ONLY if necessary in the audiokit framework. Project: To create an application to run on Mac OS X. 1) The application shall open new projects, open saved projects, and save projects. 2) The application shall open a main window. The user shall be able to set a background image, or change the color of the background window by right clicking on the background 3) The user shall be able to add "Audio Unit plug in" blocks anywh...