Multiplayer netcode jobs
...Climbing Adventure Inspired by PEAK I am looking for an experienced Roblox developer or small development team to create a complete multiplayer climbing and survival game inspired by the cooperative gameplay concept of **PEAK**. The game must be an original Roblox experience. I do not want a direct copy of PEAK, its maps, characters, assets, branding or protected content. The final game should have its own name, visual identity, environments, progression system and gameplay features. ## Main Game Concept Players must work together to climb a large mountain or obstacle-filled environment and reach the summit. The gameplay should include: * Cooperative multiplayer for approximately 4–8 players * Climbing, jumping, grabbing and stamina mechanics * Physics-based mo...
I'm looking to develop a cooperative multiplayer VR game with a cartoonish visual style. The game should be compatible with Oculus Quest and SteamVR platforms. Key Requirements: - Cartoonish art style - Co-op multiplayer gameplay - Compatible with Oculus Quest and SteamVR Ideal Skills & Experience: - Proven experience in VR game development - Strong skills in creating cartoonish art and animations - Familiarity with both Oculus and SteamVR platforms - Experience in designing engaging cooperative gameplay mechanics I'm looking for a freelancer who can bring creativity and technical expertise to this project. Please share your portfolio and relevant experience.
...announcements or promotions Security & compliance SSL everywhere, encrypted wallets, DDoS protection, and basic anti-fraud checks are mandatory. Code must be clean, well-commented, and ready for an external security audit. Deliverables (hand-over ready) 1. Responsive front end (desktop, tablet, mobile) mirroring 4rabet-style UX 2. Back-end game engines for classic and progressive slots plus multiplayer Teen Patti 3. Fully tested Chinese payment gateway integration 4. User account system with profile management and loyalty program 5. Admin dashboard and basic reporting 6. Deployment to my VPS and a short technical handover document The build can be in any modern stack—Node.js, PHP/Laravel, or similar—as long as performance and security targets are ...
...themselves up walls, ceilings or any collider they reach, without predefined paths or nav meshes. • Object grabbing with satisfying haptic feedback and realistic mass handling. The player should be able to pick up and swing Environmental objects, Weapons and Tools seamlessly, with physics authority always on the hands. • Network-ready architecture (Photon or Unity Netcode is fine) so I can later drop it into a multiplayer scene. • Clean, well-commented C# scripts and a small demo scene that showcases movement, climbing and grabbing. Acceptance criteria 1. Package imports straight into a fresh URP project (Unity 2021 LTS or newer) with no missing references. 2. Default bindings target Meta Quest 2/3 controllers but remain editable via the Input Sys...
I'm seeking an experienced game developer to create a competitive, pistol-focused shooter inspired by Sniper Arena. The game should be cross-platform on PC, Console, and Mobile. Key Features: - Battle pass system - Rare weapons and trading - Ranked modes - Game modes: 1v1, 2v2, 3v3, 5v5, 6v6 Requirements: - Proven experience in developing cross-platform multiplayer games - Strong background in competitive game design - Ability to deliver high-quality graphics and smooth gameplay - Past work, experience, and detailed project proposals are essential I need this project completed ASAP.
I need a Java-based Spigot/Paper plugin that introduces a Combat skill to my Survival-Multiplayer server. When players fight mobs or other players they should earn experience, level up, and unlock perks that I will configure in a YML file. Key deliverables: • Clean, well-commented source code targeting the latest PaperMC build • Config files for XP curves, perk names, and messages (with colour codes) • In-game commands: /combat (show level & XP), /combat reload • Events that listen for entity damage, player kills, and death to award XP correctly • PlaceholderAPI hooks so the level can be shown on scoreboards Acceptance criteria: • No noticeable lag in timings report after 50 concurrent players grinding mobs for 10 minutes • ...
I need an experienced developer who can take a multiplayer game idea from concept to a working build that runs smoothly on localhost during development and scales to full online play. The project’s heart is real-time online multiplayer: player matchmaking, synchronised gameplay, basic lobby management and the usual session handling must all be coded cleanly and documented so future deployment to app stores is straightforward. You will own the full build—game logic, networking layer, simple UI, and a testable executable that I can spin up locally to verify every feature. Please use an industry-proven engine or framework you are comfortable with; what matters most is low-latency net-code and clear, well-commented source files. Deliverables: • Source code repo...
...a playable PC build that supports real-time multiplayer and showcases: • Tight, responsive kart physics that reward drifting, boosting, and weapon accuracy. • Dynamic track technology: hazards that trigger on proximity, alternate paths that open or close, and environmental events synced to in-race timers. • Stable online play (peer-to-peer or client-server; I’m open to your suggestion) with a simple matchmaking or lobby flow. • Basic UI/UX, audio cues, and placeholder art sufficient to demonstrate the full game loop. I’m flexible on engine choice as long as you can hit 60 fps on a mid-range gaming PC and leave room for future content drops, cosmetics, and additional modes. Share links to any comparable racing or physics-heavy multiplayer...
PLEASE READ DESCRIPTION CAREFULLY BEFORE BIDDING We are developing a premium landscape multiplayer online card game for Android. The game already has an approved Royal Competitive Arena visual direction. We are not looking for a complete redesign. We need an experienced Game UI/UX Designer to refine and complete the existing direction as a static, layered and Unity-ready UI package. All major screens should use one consistent royal background environment, button style, popup system, typography and interaction behaviour. The exact layout and content will vary according to each screen. Required screens include: Splash and Login Home / Mode Selection Table Selection Gameplay Screen / HUD Profile and Settings Daily Reward and Watch Ads Hall of Fame / Leaderboard Trump Selection and A...
...exams. --- Effects: Grades change. Parents react. Teachers remember. --- # EPISODE 7 # "The Account" ## Playtime: 10–15 hours The mystery expands. --- After Midnight posts: > "The truth always comes out." --- Players investigate. Collect: * screenshots * notes * photos * messages --- Multiple suspects appear. --- # EPISODE 8 # "Lake Night" ## Playtime: 8–12 hours Large multiplayer event. --- Activities: * Campfire conversations * Skate competitions * Photography * Games --- A strange discovery: An old school item is found near the lake. --- # EPISODE 9 # "The Forgotten Wing" ## Playtime: 10–15 hours The school break-in mystery begins. --- Mission: Explore the abandoned school are...
I’m looking for a talented BeamNG modder to build a fully-featured car repair shop for my multiplayer server. The space must feel true-to-life, with realistic textures, lighting, and props that fit seamlessly into the existing BeamNG environment. Core features I want working on day one: • A functional chassis / engine dyno that reads and displays live vehicle data. • An animated car lift with proper collision and safety stops so players can walk under, raise, and lower vehicles without glitches. • A set of shop tools that players can swap between different types (air wrench, impact gun, diagnostic tablet, etc.). Swapping should be handled through an in-game UI or radial menu—colour tweaks alone won’t cut it. Mod behaviour has to be smooth on ...
I'm looking for someone to create a Minecraft Java Edition Survival Multiplayer (SMP) server for me and my friends. Key Requirements: - Host on Minecraft Java Edition - Focus on Survival gameplay - Assistance with mods/plugins is a plus Ideal skills and experience: - Experience with Minecraft server setup - Knowledge of mods and plugins - Familiarity with Minecraft Java Edition gameplay mechanics
I’m looking for a straightforward 2-D digital chessboard that runs smoothly as a desktop application on Windows. All I need is the board UI itself: square grid, standard piece set, legal move highlighting, and the usual reset/undo options. No AI engine, multiplayer, or online features are required right now—just a clean, functional board I can use as a foundation for future work. Please deliver: • A compiled Windows executable. • Well-commented source code so I can extend the project later. • A short read-me with build steps and any third-party libraries or assets credited. If you already have experience with lightweight frameworks such as .NET (WinForms/WPF), JavaFX, or Python-Tkinter/PyQt, feel free to choose the one you know best; just keep the ...
Experienced Multiplayer Ludo Game Developer Required We are looking for an experienced Full Stack Game Development Team or Individual Developer to build a Real-Time Multiplayer Ludo Gaming Website Platform from scratch. The platform should be enterprise-grade, scalable, secure, and capable of handling thousands of concurrent users. The project scope includes real-time gameplay, wallet system, payment integration, tournaments, admin panel, and automatic prize distribution. Project Scope Enterprise-Grade Real-Time Multiplayer Ludo Platform Responsive Web Application Laravel Admin Panel Real-Time Multiplayer Game Engine Live Socket/WebSocket Communication Automatic Matchmaking Private Room & Public Match Wallet & Rewards System Secure Payment Gateway Auto...
I already have the source code for three simple games and now need to turn them into a cohesive, gaming-focused website. The work starts by refactoring each game so it can run smoothly in a browser, then wiring them together through a common lobby that handles matchmaking and real-time multiplayer. Core platform features I must see working: • Matchmaking and private room creation • Server-side anti-cheat measures • Know-Your-Customer (KYC) flow before players can join public matches • Integration of an in-site digital currency for entry fees and rewards Once those pieces are in place, I also want user accounts, leaderboards, and a clean front-end that makes jumping between the three titles effortless. Please send a detailed project proposal explain...
...reward distribution and claim systems • Ensure data integrity and protection against client-side manipulation • Optimize database reads/writes and overall backend performance • Integrate push notifications if required • Collaborate on future multiplayer-ready architecture Required Skills: • Strong Unity and C# experience • Firebase Authentication • Firestore Database • Firebase Cloud Functions • Firebase Security Rules • Firebase Storage • REST APIs • Git/GitHub version control • Mobile game development experience Preferred Skills: • Node.js • Multiplayer architecture experience • PlayFab, Photon, Mirror, Fusion, or similar networking solutions • Google Cloud Platform experience •...
I need a full-featured Mahjong experience that runs smoothly in a browser. The core build must follow the rules, tile artwork, and table layout of traditional Mahjong while still feeling crisp and modern on both desktop and mobile screens. Multiplayer is essential. Real-time rooms with four seats, simple matchmaking, and a private-table option for friends should all live on the same WebSocket-powered backend. Chat, turn timers, and basic scoring logic complete the core loop. Under the hood, you are free to use proven web-game stacks—HTML5 canvas, Phaser, PixiJS, , WebGL, or a framework you trust—as long as the result is lightweight, responsive, and easy for me to host on a standard HTTPS server. Deliverables • Play-ready web build hosted on a temporary test domai...
I need a full-featured Mahjong experience that runs smoothly in a browser. The core build must follow the rules, tile artwork, and table layout of traditional Mahjong while still feeling crisp and modern on both desktop and mobile screens. Multiplayer is essential. Real-time rooms with four seats, simple matchmaking, and a private-table option for friends should all live on the same WebSocket-powered backend. Chat, turn timers, and basic scoring logic complete the core loop. Under the hood, you are free to use proven web-game stacks—HTML5 canvas, Phaser, PixiJS, , WebGL, or a framework you trust—as long as the result is lightweight, responsive, and easy for me to host on a standard HTTPS server. Deliverables • Play-ready web build hosted on a temporary test domai...
I need a clean, reproducible mod for the PlayStation 2 version of Crash Nitro Kart that changes in-game mechanics rather than graphics. I’m only interested in Crash Bandicoot himself: his kart must run with noticeably higher top-speed, faster acceleration, and tighter handling, while he always has a supply of weapons (essentially infinite pickups so he never runs out). However you ...Either a PPF/IPS patch for the NTSC ISO, an ELF replacement, or fully tested cheat codes. • Simple step-by-step instructions so anyone can apply the mod and see Crash’s boosted stats and endless weapons from the first race onward. I’ll test on PCSX2 first, then on a soft-modded PS2; payment releases once Crash performs exactly as specified without crashes, save-file corruption, or de...
I want to turn the single-player Steam title “Infinite Lives” into a true community hub by adding a Windows-based dedicated-server option. My goal is simple: let anyone spin up their own lobby—up to roughly 100-128 players—so my circle of comic creators (and the wider player base) can jump in, chat, and hang out on a persistent world we control. Key features I need baked in: full in-game text chat, solid admin tools for kicking, muting or whitelisting users, and a straightforward Steam workshop-style install so the add-on feels native to Infinite Lives. I’m leaning toward a general “server” style mode rather than a fixed co-op or competitive ruleset; as long as the framework supports both, I can script or mod the specifics later. Deliverables &...
Unity 3D Multiplayer RPG Developer Needed I'm looking for an experienced Unity game developer to create a 3D multiplayer RPG for PC. The project will focus on a colorful, cartoon-style visual direction with engaging gameplay, smooth mechanics, and an immersive player experience. The goal is to build a polished RPG foundation with multiplayer features, character systems, interactive environments, and a fun gameplay loop. Requirements: - Develop a 3D multiplayer RPG using Unity - Create a vibrant cartoon-style art direction - Implement player movement, combat, and core RPG mechanics - Build multiplayer functionality for online gameplay - Create engaging environments, characters, and animations - Optimize the game for PC performance Ideal Experience...
...measures so my mod team can step in confidently on launch day. Second, the in-game experience. I need custom Roblox maps that bring a “floating islands zoo” concept to life: inter-connected sky platforms, stylized habitats, paths and viewing areas that feel cohesive yet performance-friendly. The maps must be studio-ready, with all terrain, lighting and interactive elements optimised for smooth multiplayer play. If you lean on Roblox Studio’s terrain editor, Blender imports or similar pipelines, just keep the file hierarchy clean so I can drop assets straight into my place. Deliverables • Fully configured Discord server (channels, roles, bots, moderation suite) • One polished, test-ready Roblox map showcasing the floating-islands zoo theme (source f...
Unity 3D Multiplayer RPG Developer Needed I'm looking for an experienced Unity game developer to create a 3D multiplayer RPG for PC. The project will focus on a colorful, cartoon-style visual direction with engaging gameplay, smooth mechanics, and an immersive player experience. The goal is to build a polished RPG foundation with multiplayer features, character systems, interactive environments, and a fun gameplay loop. Requirements: - Develop a 3D multiplayer RPG using Unity - Create a vibrant cartoon-style art direction - Implement player movement, combat, and core RPG mechanics - Build multiplayer functionality for online gameplay - Create engaging environments, characters, and animations - Optimize the game for PC performance Ideal Experience...
I'm looking for an experienced developer to create a cross-platform checkers game available on iOS and web. The game should support online multiplayer with various social features. Key Requirements: - Platforms: iOS, Web - Multiplayer Mode: Online multiplayer - Social Features: - Chat functionality - Player rankings - Friend lists - Ratings Ideal Skills and Experience: - Proficiency in game development for iOS and web platforms - Experience with online multiplayer integration - Familiarity with implementing social features in games - Strong UI/UX design skills Please provide samples of previous related work.
I'm looking for an experienced game developer to create a thrilling racing and drifting game for roblox. The game should primarily focus on online multiplayer mode, providing an exhilarating experience for players around the world. Key Requirements: - PC platform development - Engaging and competitive online multiplayer mode - High-quality graphics and realistic physics - Customizable cars and diverse tracks - Intuitive controls and user-friendly interface Ideal Skills and Experience: - Proficiency in game development engines (e.g., Unity, Unreal Engine) - Strong background in multiplayer game design - Experience with racing/drifting mechanics - Knowledge of network programming - Ability to deliver within budget constraints Please provide portfolios or examples...
...designer to develop a browser-based 2D game inspired by osu!, featuring 1v1 matchmaking multiplayer gameplay. The project involves creating an engaging matchmaking system that prioritizes skill level/rank matching, along with account creation, profile progression with ranks, levels, and achievements, player stats and ideally an anti-cheat mechanism. The matchmaking system is the key focus, ensuring smooth and fair player pairings based on skill levels to enhance the competitive experience. Although there is no strict deadline for this project, attention to detail in creating an intuitive interface and seamless progression features will be crucial. If you have experience with browser games, multiplayer frameworks, or similar systems, I’d love to collaborate to brin...
UE5 Combat System Developer and expert in multiplayer game
Implementation of a robust, state-synchronized multiplayer architecture using Photon Fusion. This includes setting up the core network loop, player spawning, turn logic, and a clean main menu to gameplay loop.
Bring your Unity Card game to life by setting up a secure user system and a seamless multiplayer experience. Integrating Firebase and Photon is the perfect stack to ensure your game is both secure and highly scalable.
I'm seeking an experienced game developer to create a 3D multiplayer RPG on PC using the Godot engine. The game should feature a vibrant and engaging cartoon visual style. Key Requirements: - Develop a fully functional 3D multiplayer RPG - Use Godot engine for development - Cartoon-style graphics and animations - Engaging gameplay mechanics and story Ideal Skills and Experience: - Proficiency in Godot - Experience in 3D game development, especially RPGs - Strong skills in cartoon-style art and animation - Knowledge of multiplayer game systems Please provide a portfolio showcasing similar projects.
I am working on a new multiplayer game in the same genre as dominations and clash of clans. Looking for an experienced game developer/designer who will help me design and test the game. A basic version of the game is deployed on the appstore and has a couple hundred users. My goal is now to add monetization features and scale up the game. Looking for someone who has experience and a strong interest in this type of work. The work will involve reviewing my designs, giving me feedback, and helping test the game. There is no development work at the moment, just design, testing and monetization. I am looking for a detail oriented, trustworthy person who will stick through the next few months until the monetization takes off. Part of the work will also be helping me acquire customers and ...
**Title:** CS 1.6 Custom Team Survival / Zone War Game Mode Developer Needed **Project Description:** I am looking for an experienced Counter-Strike 1.6 developer who can create a custom multiplayer game mode using AMX Mod X / Pawn (preferably with ReHLDS + ReGameDLL support). The idea is to create a new team-based survival mode for CS 1.6. Core features required: • Large custom map with 8 separated team spawn areas • 32 player support (8 teams, 4 players per team) • Each team has its own colored identity • Team-based scoreboard visible in TAB menu showing: * kills * deaths * alive players * team statistics Gameplay: • Each match lasts around 5 minutes • Players start in their own base zones • Weapons and equipment can be purchased inside e...
Multiplayer Networking & Synchronization • Photon Fusion implementation for 4-player real-time sync. • Table-based lobby system. • Basic state restoration and reconnection handling.
...developer or team that can take the project from concept to launch. The experience must run directly in the browser, so solid knowledge of WebXR, WebGL/, and modern front-end frameworks will be essential. The exact use-case, platform targets, and feature set—including possibilities such as running on both desktop and mobile browsers, real-time data feeds, interactive 3D objects, and even multiplayer functionality—are outlined in the RFP that I’ll share once I know you’re seriously interested and capable of delivering. To keep the process organised, here’s what I’ll need from you after you review the RFP: • A concise technical approach that shows you understand WebXR constraints and performance considerations. • A phased timel...
...player's head touches any snake's body or the outer wall, the player dies. If a bot's head hits the player's body, the bot dies and turns into food the player can eat. A boost button lets the snake speed up briefly at the cost of some length. There is no end goal other than reaching the highest length and topping the leaderboard. Important: This is single-player against AI bots only. No online multiplayer, no servers, and no user accounts or login. Required features: Single-player arena with 7 to 10 AI bot snakes Food system where eating makes the snake grow Collision and death system Boost mechanic Live leaderboard showing the top 5 snakes by length On-screen length or score counter Start screen, Game Over screen, and Play Again button Three difficulty mod...
...Understanding of hit detection, scoring systems, and simple game physics. * Ability to create clean, readable prototype visuals. This is only a small gameplay prototype, not a full game. Placeholder/simple assets are acceptable. Focus should be on clean FPS feel, ball physics, hit detection, scoring, combo multiplier, miss detection, enemy-ball sabotage, one simple powerup, and readable UI. No multiplayer, menus, advanced art, matchmaking, extra maps, or extra weapons are required for this first version. Please deliver: * Full Unreal Engine project files, not only a playable build. * A playable Windows build. * A short explanation of how the main systems are set up. * Please keep the Unreal project files clean, organized, and easy to understand for future updates. * No paid pl...
...external software will handle player tracking, ball tracking, scoring triggers, event detection, cameras, sensors, and AI logic. We are interested in developing games such as: * Projection-based wall games * Projection-based floor games * Ball throwing and target games * Whac-a-Mole style games * Reflex and reaction games * Physical activity games for children * Educational interactive games * Multiplayer children’s games * 2D and 3D games with strong visual effects * Simple arcade-style interactive games Main requirements: * High-quality visual design * Child-friendly graphics and gameplay * 2D and/or 3D game development * Strong animations and visual effects * Sound effects and background music * Smooth performance on Windows PC * Full-screen projection support * Easy...
Project Title Build a Real-Time Multiplayer Quiz Mobile App (Angular/Ionic + Node.js) Project Overview I am looking for an experienced full-stack developer or a small development team to build a real-time multiplayer quiz application for Android and iOS. The application should provide a premium gaming experience where players join live quiz rooms, answer questions in real time, and compete based on their knowledge and speed. Important: The game should be skill-based. The winner must be determined by quiz performance (correct answers and/or speed), not by random selection. Technology Stack Preferred technologies: * Angular 20 * Ionic Framework * Node.js or NestJS * (Real-time communication) * PostgreSQL or MongoDB * Firebase Cloud Messaging * Razorpay Payment Gateway ...
...Ensuring designs are compliant with Dutch grid operator requirements and as-built documentation standards Coordination with multidisciplinary engineering teams and utility stakeholders Applicable Dutch Laws, Regulations & Standards All work must comply with applicable Dutch and European regulations, including but not limited to: Energiewet (Energy Act 2026) and associated regulatory framework Netcode Elektriciteit (ACM regulated grid operation rules) Electrical safety and installation standards such as NEN 1010 and NEN 4010 BEI-BLS safety regulations for electrical operational safety in low-voltage networks NLCS++ CAD and data exchange standards for utility infrastructure Additional Dutch grid operator “Plan of Requirements” (PvE) and technical design specificat...
...playtests. Deliverables will be: 1. Re-engineered client and server code with commented source. 2. A working lobby that supports solo, duo and squad queues. 3. Optimised map loading routine proven by side-by-side benchmarks against the current build. 4. Build instructions plus a short technical brief outlining the TCP/UDP choices you made. If you’re confident working with real-time multiplayer frameworks, understand packet budgeting on mobile networks, and can demonstrate previous work on fast-paced action titles, I’d like to see your approach and timeline....
...far, catch, bring them back, and see immediate rewards inside their personal tycoon area. Map & visual style I picture a bright, cartoony tycoon environment with clearly marked resource zones where brainrots spawn at varying rarities. Progression & upgrades I want to be able to buy punchs to shot out more far out, speed to race back after catching, and money per second from brainrots Multiplayer Public servers should let friends compare bases Smooth performance and basic anti-exploit measures are essential. Deliverables 1. Fully playable Roblox place with the catching punch mechanic and tycoon build system. 2. One polished map including spawn areas, upgrade zones, and UI for stats/upgrades. 3. Scripting for data persistence (Datastore) so progress sav...
Hire Unity Dev : Knowledge of Multiplayers. per hour Rs200/-. The dev would work remotely on my pc, work i have it animation setup , blend tree ui completion, game setup lighting map polishing I need 4-5 hours daily.
I’m building a large-scale 2D isometric open-world MMO in Unity and need someone to nail down rock-solid, server-authoritative movement. The project already uses Netcode for GameObjects; what’s missing is a clean, latency-tolerant path-movement pipeline so every remote avatar glides smoothly on every client. Scope • Clients will request a path (click-to-move style). • The server alone validates, simulates, and streams back position & rotation frames. • Each client must interpolate and, when necessary, softly correct (rubber-band) its local prediction. • The solution has to cooperate with Unity’s built-in NavMesh or a comparable A* grid without locking me into one library. • Movement packets should stay lean; bandwidth matters...
...playable game. The core loop centers on building and construction—think placing, upgrading, and customizing structures that visibly shape the world as players progress. You’ll design and script all essential systems in Roblox Studio with Lua: data stores that track player progress, modular building pieces that snap together cleanly, intuitive UI for selecting and upgrading items, and smooth multiplayer replication so friends can collaborate in real time. If you have clever ideas for optional resource-management hooks or deeper character interactions, I’m open to discussing those once the foundation is solid. Key deliverables • Playable prototype showcasing the construction mechanic and saving player data • Finalized game loop with polish pass...
I’m looking for an experienced Roblox developers to work on a live game projects. The main focus is improving and rebuilding core gameplay systems mechanics. The goal is to achieve smooth, responsive, arcade-style gameplay with tight input control, realistic curve/spin behavior, and fast, reliable multiplayer performance. Systems must be built in Roblox Studio using Lua and integrate cleanly into an existing codebase without breaking current features. Strong experience with Roblox gameplay programming, physics tuning, and responsive control systems is required. Animation and VFX understanding is a plus. Start proposal "Roblex" if you aren't a bot This is a hands-on gameplay feel overhaul, not a simple scripting task.
...by the Mahabharat and need a studio or individual who can take the project from concept to a playable mobile release. The game must run smoothly on Android and iOS, present all environments and characters in real-time 3D, and support both a solo campaign and online multiplayer matches. Here’s the vision: players drop into a mythic battlefield, choose legendary warriors—Arjuna, Karna, Bhima and others—and fight to be the last one standing. The single-player mode will weave short narrative missions between battles, while multiplayer will follow classic battle-royale rules with tiered matchmaking and seasonal leaderboards. Core expectations • Engine: Unity or Unreal Engine—whichever you are most efficient with for mobile optimisation. •...
...compatible with standard R15 rigs so they can slot straight into the game. Combat Features I want each character to wield a mix of fantastic warrior abilities—think dynamic melee strikes, fluid ranged attacks and flashy special moves that feel magical without drifting into high-fantasy spell-casting. Damage, cooldowns, hit-detection and VFX all have to be coded in Lua and optimised for smooth multiplayer performance. Scope of work • Model, texture and rig several unique cartoonish humanoid fighters. • Create animation sets (idle, run, jump, light/heavy attacks, ability casts, KO, etc.). • Script a modular combat system in Roblox Studio/Lua that plugs those animations into responsive controls, hitboxes and sound/VFX cues. • Deliver a small tes...
Our team already has the core world and visual assets in place; what we ...Keep everything well-commented so designers with limited coding knowledge can tweak values later on. Deliverable A fully functioning prototype place file plus separate ModuleScripts that we can drop into future maps, backed by concise setup documentation. Acceptance criteria • No visible errors or warnings in the Roblox output window. • Mechanics behave consistently in both solo and multiplayer test sessions. • All public functions and key variables are documented. Familiarity with Roblox DataStores, RemoteEvents, and Roblox Studio’s new “Profiles” workflow will be a bonus, but not mandatory. If you enjoy crafting engaging survival loops and you write tidy, reada...
...However, all copyrighted assets must be replaced, including graphics, characters, animations, sounds, names, logos, and any other protected content. Please provide a detailed quotation covering the following: 1. Development Cost Please include the total cost for: • Complete game development. • iOS version. • Android version. • UI/UX implementation. • Backend development. • Multiplayer features (if required). • Game optimization. • Testing and bug fixing. • Publishing to Apple App Store and Google Play. • Full source code delivery. • Transfer of all intellectual property rights upon project completion. ⸻ 2. Admin Dashboard (Full Control Panel) I require a professional Admin Dashboard...
I’m building a new Roblox title inspired by the frantic, ...Alpha build: matchmaking lobby, 2 playable characters, 1 arena, basic UI/HUD, mobile controls pass. 3. Beta balance pass: expanded character roster, VFX/SFX polish, analytics hooks. 4. Release candidate: optimisation for phone & desktop, QA bug-fixing, deployment pack, technical documentation. What I’ll review in your proposal • Links to live or portfolio Roblox projects demonstrating multiplayer or combat mechanics. • A brief note on how you would tackle hit-registration and cross-platform input parity. Please keep the focus on past work; detailed GDDs can wait until we shortlist. If the above excites you and you have shipped PvP experiences before, let’s talk timelines and get t...