Overview of Current FinTech Trends That Make Businesses Stay Afloat
A detailed overview of the latest trends in financial technology software that change things in financial industry once and for all.
...virtual robot guide, solve topic-based challenges, and take quizzes to progress to the next level. The platform promotes better engagement and concept clarity by merging technology, storytelling, and gameplay. This innovative solution offers a futuristic way of learning that ensures high retention, student motivation, and an enjoyable educational journey. The entire platform is designed to work with Oculus VR headsets for complete immersion, and is powered by Unity, Blender, and Firebase. Students often struggle to grasp DSA concepts due to a lack of visual and interactive teaching tools. Traditional resources fail to maintain long-term interest and provide real-time feedback. There's a need for a platform that can offer immersive learning, continuous motivation, and better ...
...recently worked on. Currently, when someone adds attribute data in the Oculus back-end software, the new (consolidated) attribute fields in Magento are not automatically populated with that data. Although the values may still appear in the Magento admin panel under the old attribute structure, they are not linked to the new attributes, and therefore do not appear on the product detail page in the front-end. Symptoms: The issue mainly affects new products. Older products still display the new attribute values correctly. Newer products are missing important new attribute fields and values, which breaks consistency on the product detail page. Goal: Fix the mapping or automation issue so that when product data is entered (via Oculus or another system), it is correctly li...
I have a small Oculus Quest app built in Unity. The main menu launches an equirectangular 360° video through Unity’s built-in Video Player, but the clip is stuck to the headset—wherever I turn my head, the frame turns with me. When I sideload the exact same .mp4 through SideQuest it behaves perfectly, so I know the source file is fine. All I need is a simple, in-editor fix that makes the video wrap around the viewer as a proper skybox or inside a sphere so I can look left, right, up, and down naturally. No C# scripting is required; I’d like to keep everything configurable through the Inspector. Deliverable: • A corrected Unity scene (or clear step-by-step instructions) that plays the equirectangular video in true 360° on Quest using the standard ...
...with the link below ( mouthOpened, EyesClosed,....) I’ll consider the job complete when the avatar imports into talkingHead project, passes the lip-sync test, and convincingly portrays that signature happy expression. the supported files in my project is glb. Here's a working glb file that works within my project: ,Oculus+Visemes,mouthOpen,mouthSmile,eyesClosed,eyesLookUp,eyesLookDown&textureSizeLimit=1024&textureFormat=png...
I’m creating a short 360° clip that will play on an Oculus headset and place the viewer inside a submarine’s periscope. The mood should feel overcast and brooding—low, grey clouds and muted light—yet still bright enough that the ocean horizon and several vessels remain clearly visible. Core scene requirements • Point-of-view: inside the periscope, full 360° equirectangular video. Its impotant for realism that view not move with the waves. but a still view. • Realism: moderate—clean texturing and believable water, but not ultra-photoreal. • Ships: 3–4 distinct classes (for example, a destroyer, cargo freighter, patrol boat, and small ferry). • Placement: a mix of distant silhouettes and nearer ships slowly circling...
...performance coaching – Live, one-on-one sessions (voice or video) that cover stance, grip, map reading, and endurance drills until I can confidently clear Expert and Expert + tracks. – Song-specific strategies plus warm-up routines that sharpen accuracy and consistency. • Discreet score-modifying software – A dependable tool that lets me adjust the overall score and combo multiplier on my Oculus Quest 2. – Step-by-step install guide (I already run BMBF) and safety advice so the mod stays undetected on ScoreSaber and won’t jeopardize the headset. – Follow-up troubleshooting to keep everything running smoothly. Proficiency with Beat Saber modding (BMBF, QuestPatcher, ScoreSaber, QOS data editors, etc.) is essential. Del...
...seamlessly switching as they move through each hotspot. Scope • Capture or stitch high-quality 360° imagery for every key location on-site. • Build an interactive VR interface that supports a mixture of guided narration and open self-navigation. • Integrate embedded video segments at selected points to deepen the storytelling. • Optimise for smooth playback on web browsers and popular headsets (Oculus/Meta Quest, HTC Vive, Google Cardboard). Workflow I Expect 1. Initial storyboard: outline each scene, navigation logic, and where the embedded videos will appear. 2. Prototype: deliver a functional draft link so I can test navigation flow and video placement. 3. Refinement round: apply my feedback on hotspots, narration timing, and UI cues. ...
I want a browser-first, fully interactive 3-D space scene that can also run in an Oculus headset through WebXR when available. At the centre of the scene sits a glowing nucleus (final label still TBD). Around it, a fixed constellation of realistically rendered stars or miniature worlds appears exactly where I place them in the data file—no in-app editing by end users. Users should be able to do three things smoothly: • look freely in every direction, whether on desktop, mobile, or VR • click or gaze at any star to reveal a concise tooltip that I provide • fly or instant-teleport from one star to another with gentle ambient camera motion between stops I am comfortable with , , or a Unity WebGL build—choose whichever you feel gives the cleanest vis...
...on the toolchain—Unity, Unreal Engine, or Blender can all work—so long as the final workflow is clear and repeatable on my Windows machine. Here’s what I’m after: • A sample scene or project that takes microphone or WAV/MP3 input, analyses the phonemes, and drives mouth shapes, eye/brow movement, and subtle head or torso motion. • Either configuration of an existing solution (SALSA LipSync, Oculus LipSync, Faceware, Live Link, etc.) or a custom script/plugin that achieves comparable smoothness. • A lightweight sample avatar or the modification of my existing model to prove the concept. • Step-by-step documentation or a short screencast showing how I can swap in my own character and adjust blend-shapes or animation curves. &bul...
...(priority) VR version for Meta Quest (secondary) Bug fixes and performance optimization UX/UI polish Testing across different hardware Final delivery with documentation MUST-HAVE QUALIFICATIONS: CRITICAL - Do not apply if you don't meet these: 3+ years of Unreal Engine development experience Portfolio showing COMPLETED UE5 projects (not tutorials or WIP) VR development experience (Meta Quest/Oculus) API integration experience (REST APIs, HTTP requests in Unreal) Experience taking over and completing others' code Available to start immediately (within 7 days) Can work US time zones or overlap significantly NICE TO HAVE: ConvAI or similar conversational AI integration experience GPT-4/OpenAI API integration experience Training/education software development background...
...(priority) VR version for Meta Quest (secondary) Bug fixes and performance optimization UX/UI polish Testing across different hardware Final delivery with documentation MUST-HAVE QUALIFICATIONS: CRITICAL - Do not apply if you don't meet these: 3+ years of Unreal Engine development experience Portfolio showing COMPLETED UE5 projects (not tutorials or WIP) VR development experience (Meta Quest/Oculus) API integration experience (REST APIs, HTTP requests in Unreal) Experience taking over and completing others' code Available to start immediately (within 7 days) Can work US time zones or overlap significantly NICE TO HAVE: ConvAI or similar conversational AI integration experience GPT-4/OpenAI API integration experience Training/education software development background...
We are a company engaged in the distribution and wholesale supply of VR equipment and game consoles. Due to the expansion of our business, we are looking for a freelance specialist to find reliable wholesale suppliers in Asian markets. The main tasks include establishing contacts with Oculus (Meta) suppliers at Yongsan Electronics Market in Seoul and Sony PlayStation and other game console suppliers at Akihabara Market in Tokyo, collecting information on purchase conditions (prices, minimum lots, terms of cooperation) and preparing a report with verified contacts and companies, preferably with video materials from the site.. Experience in the field of procurement or supplier search will be an advantage. The necessary requirement is proficiency in Korean and/or Japanese, knowledge of...
We are a company engaged in the distribution and wholesale supply of VR equipment and game consoles. Due to the expansion of our business, we are looking for a freelance specialist to find reliable wholesale suppliers in Asian markets. The main tasks include establishing contacts with Oculus (Meta) suppliers at Yongsan Electronics Market in Seoul and Sony PlayStation and other game console suppliers at Akihabara Market in Tokyo, collecting information on purchase conditions (prices, minimum lots, terms of cooperation) and preparing a report with verified contacts and companies, preferably with video materials from the site.. Experience in the field of procurement or supplier search will be an advantage. The necessary requirement is proficiency in Korean and/or Japanese, knowledge of...
...communication with Oculus. Once the voice is converted to text, it will fetch and play a corresponding video. Currently, while the voice-to-text conversion and database retrieval processes are working, the video being displayed is compressed into a square format, and it doesn't show as a proper 360-degree video. The scope of this task includes: - Making the button on the main screen clickable and ensuring it triggers the correct voice-to-text action. - Ensuring the text generated by the voice conversion fetches the correct video from the database and displays it in a proper 360-degree format. The deliverables should ensure the app performs as expected and runs smoothly across supported devices. If you have experience with Unity development, UI troubleshooting, and working ...
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...turn it into an immersive Oculus VR walkthrough. My goal is to explore every space freely and click on information points that reveal text or images as I move through the environment. Scope • Take my native Revit file and convert or rebuild it in a VR-ready engine (Unity, Unreal Engine, or another solution you prefer) optimized for Oculus headsets. • Apply medium-level detailing—standard, well-balanced textures that look polished without over-taxing performance. • Integrate clickable information points at specific locations I will mark on a floor plan. When a user gazes at or selects one of these points, a pop-up panel or overlay should appear with the supplied content. • Package the final build so I can launch it on an Oculus headse...
...are already fixed; what I’m after is a full spatial concept—layout optimization, color palette, furniture, lighting, materials, and décor—translated into 3D so potential buyers can virtually step inside and explore every corner. Deliverables • Photorealistic renders for living room, kitchen, bedrooms, and bathrooms (all three apartments share the same model) • A VR experience compatible with Oculus/Meta or a WebVR link, allowing navigation from room to room • Source files (e.g., SketchUp, 3ds Max, or Revit plus the chosen VR engine such as Twinmotion, Enscape, or Unreal) for any future tweaks Acceptance criteria • Consistent modern style throughout, matching finishes and furnishings across the three units • Smooth, l...
...exterior of a building through the entrance, across the waiting area, and into a final room. I need this footage transformed into a fully immersive 360° experience that plays flawlessly on an Oculus headset. ill provide voice over and music for the video You will receive the original clip as soon as we start. I’m looking for an equirectangular output (ideally 4K) that lets viewers freely look around as they move along the same exterior-to-interior route. The sense of presence is crucial: no warping at edges, stable horizon, and natural depth throughout the walkthrough. Deliverables: • Final 360° video file, Oculus-ready (H.264/H.265, 4K equirectangular). • A brief note on the workflow and any software/plugins used, so I can replicate updates lat...
...done in 7-10 days and have worked on unity before, don't just bid - Message Me!!! Thank you Unity VR Warehouse Simulation Project Plan Project Overview Develop a Unity-based VR simulation of a warehouse with three semi-autonomous robotic tasks: sorting, packaging, and inspection. Users monitor robot performance, configure task parameters, and intervene to correct errors using VR controllers (e.g., Oculus Quest). All logic, visualization, and interaction are in Unity, supporting a 12-participant pilot study on human performance under varying workloads (low, medium, high). The project demonstrates technical expertise for an NHMRC funding application in a non-medical warehouse context. Objectives • Simulate realistic robotic tasks with configurable parameters (pace, error ...
I need high-quality VR interior renderings for a residential project covering the entire house—living areas, kitchen, bedrooms, bathrooms, halls, every space. The aim is to let my client slip on a headset and instantly feel they are walk...room (equirectangular 4K panoramas or a standalone walkthrough build in Unreal/Unity—whichever workflow you prefer) • Still renders of key viewpoints for sign-off • Source project files so my in-house team can make minor tweaks later Acceptance criteria • Consistent materials and lighting across all rooms • No visible geometry or texture glitches in VR • Final output runs smoothly on Oculus/Meta Quest and desktop WebVR If you have a proven portfolio of residential VR work and can hit tight deadlin...
I'm looking for an experienced VR game developer to create a series of adventure games, designed specifically for play within a tunnel environment. The games must be compatible with Oculus Quest. Requirements: - Develop engaging adventure VR games - Suitable for a tunnel setup - Compatible with Oculus Quest Ideal Skills and Experience: - Proven experience in VR game development - Strong portfolio of past work - Expertise in Oculus Quest platform Please include your past work in your application.
...though I am not yet sure whether they are related—so I will rely on your diagnosis. Once the code is running cleanly I plan to extend the functionality, but that can only begin after the current errors are fixed. I must submit runnable project details by 26 September 2025, so time matters. Deliverables (acceptance criteria) • A working install that loads without errors on VR (Meta quest and oculus ). • Updated dependency definitions and a brief change log explaining what was replaced or patched. • Step-by-step setup notes so I can reproduce the working environment locally. If you spot quick wins—such as replacing an abandoned package with an actively maintained fork—please include them in your plan. Feel free to suggest improvement...
...playback). Motion synchronization files/profile for simulator chair. Setup instructions / support for running video + motion experience. Timeline: Project must be completed within 7 days of awarding. Skills Required: VR video editing and stitching. Experience with motion simulator software (SimTools, YawVR, or similar). Knowledge of VR headset formats (Meta Quest, HTC Vive, Oculus Rift). Ability to sync motion profiles with video timelines. Bonus (Nice to Have): Prior experience with racing/driving VR projects. Portfolio of VR videos or motion-synced experiences. Budget: (Open to proposals – please provide your quote and breakdown.)...
...room (3D scene with 360 environment) Ability to move between the two scenes using a hotspot/click navigation system Branding integration (we will provide the app name to display inside the tour) Requirements: Build in Unity (preferred) or Unreal Engine Deliver an APK for Oculus/Meta Quest (offline use) Provide a WebGL/web version for tablets and browsers Source or create suitable hospital 3D assets (Unity Asset Store / Sketchfab / TurboSquid) Ensure smooth navigation and basic interactivity Deliverables: Oculus APK (offline) Web version (for browser/tablet) Source files (Unity project)...
...remains fluid. Back-end services can run on Node, Python or a comparable framework as long as the project files, module metadata and user accounts stay secure and scalable. Deliverables: 1. Fully functional web app with responsive UI. 2. Core module library populated with common Indian and international standard sizes. 3. AR and VR integrations tested on at least one recent Android, iOS and Oculus/Meta device. 4. Documentation covering setup, module-creation workflow and API endpoints. 5. Source code in a private Git repo and a short hand-off session. If any off-the-shelf engines or open-source components can shorten the timeline, feel free to propose them—license terms must permit commercial use....
I am in need of a skilled Unity developer who can assist with the scripting and functionality of my VR Hentai project. Requirements: - A single freelancer, no teams with middlemen are accepted - a VR headset (preferably an Oculus Quest 2 or 3) - Someone who can work between the following hours: UTC 10:00 - UTC 16:00
...role is ideal for someone who has experience setting up VR hardware and software, calibrating headsets, and maintaining gaming PCs. Location: Reading, PA Responsibilities: Initial setup of VR hardware and gaming PCs (Oculus/Meta and other VR platforms). Install, configure, and update VR software and games. Calibrate VR systems to ensure smooth, reliable gameplay. Troubleshoot and resolve hardware or software issues as needed. Provide recommendations for ongoing system improvements and maintenance. Requirements: Experience with VR headsets (Oculus/Meta, HTC Vive, Valve Index, etc.). Strong knowledge of gaming PC specs, drivers, and optimization. Ability to diagnose and fix hardware/software issues quickly. Experience with local networks, ...
I’m running a fast-turnaround insurance awareness campaign and need two short VR experiences ready in just three days. Each scene should run smoothly on Oculus Rift/Quest headsets and rely on basic models and textures so we stay light on performance and file size. Scene outlines • Car Accident – A quiet street, a moving car, then a sudden alert: “Using your phone while driving is dangerous.” The dashboard follows up with: “Insurance protects you.” • House Fire – A familiar home setting that shifts quickly into an electrical-short fire. A warning appears: “Risks can happen,” finished by our insurance logo. Interactivity style I’m aiming for simple, surprise-driven interaction rather than complex decision tr...
...support basic viewing, so users can look around the setup, observe the electrodes, and watch the ions split and bubble without needing in-depth controls. A single button or gaze interaction that starts and resets the animation is enough. You may build in Unity or Unreal—whichever lets you achieve smooth performance and the stylised visuals quickest. If you already have a preferred pipeline for Oculus, HTC Vive, or PlayStation VR, feel free to stick with it; I simply need a working build on at least one of those headsets, plus the original project files. Deliverables • VR executable ready to sideload/run on the chosen headset • Editable project source with clear folder structure • Short read-me explaining how to launch the demo and trigger the animatio...
I need a seasoned marketer to take full ownership of our Google Ads activity for the Oculus VR line. My immediate goal is to lift brand visibility in a crowded marketplace, so every decision-from keyword research to creative testing—must reinforce Oculus as the first name people recall when they think of virtual reality. You will inherit active accounts, historical data, and a healthy budget to scale. What I’m counting on is your ability to: • Audit the current Google Ads structure, then re-architect campaigns and ad groups around high-intent, brand-building terms. • Craft fresh copy, extensions, and assets that communicate the excitement of VR while staying on-brand. • Launch segmented experiments, analyse performance, and iterate rapidly to ...
...configurations. Import and optimize 3D assets, ensuring they run efficiently in real-time environments. Troubleshoot, debug, and optimize for frame rate and memory efficiency. What We’re Looking For: Expert-level Unreal Engine developer with proven experience delivering 3D applications or VR/AR projects. Strong knowledge of Blueprints and C++ in Unreal. Experience with VR/AR development on PC platforms (Oculus) Background in building 3D visualization tools (architecture, interiors, or product demos). Knowledge or experience with RFID/NFC integration and linking external hardware inputs to Unreal applications. Skilled in optimization and performance profiling. Familiarity with version control systems (Git, Perforce). Ability to work independently and manage an end-to-end de...
I'm looking for a talented AR/VR developer to create an immersive video focused on a spiritual journey or pilgrimage. This project aims to transport viewers to sacred locations and experiences, enhancing their spiritual connection. Key Requirements: - High-quality, immersive AR/VR vide...sacred locations and experiences, enhancing their spiritual connection. Key Requirements: - High-quality, immersive AR/VR video - Focused on spiritual journeys/pilgrimages - Engaging, serene, and transformative content Ideal Skills and Experience: - Expertise in AR/VR content creation - Strong background in video production - Experience with spiritual or meditative themes - Ability to work on Oculus Rift/Quest or HTC Vive Please include past work related to AR/VR and spiritual content in yo...
I am building a high-fidelity VR experience in Unity and want to use the technique shown here: The original repository targets the Built-in Render Pipeline, so I need it ported to the Universal Render Pipeline and tuned for real-time VR performance. My headset lineup may vary (not just Oculus, Vive, or PS VR), so the solution has to be hardware-agnostic and run smoothly in single-pass instanced or multiview modes. What I specifically need: • Re-implement the baked volumetric lighting shaders and scripts for URP without losing visual quality. • Profile and optimise draw calls, memory, and GPU time so the scene holds a solid VR frame rate while still delivering the “High” graphical fidelity I am after. • Advise on (or implement)
...totally different layout. The staircase next to bedroom 2.6 could be removed. If your “Option C” wins, you get the bonus! Requirements: Chimney in 2.2 stays. Everything can be changed, but placing the toilet in the new position creates space for a hallway. Style: Hotel chic, stylish and high-end. 3D visual required. If your design is selected, please include the cost to make it VR-ready (for Oculus presentation). Available materials: Original floor plan (with markings). Additional photos of the current spaces. Measurements and details (sloped ceilings, dormer window). Deliverables: 2D floor plan with the new layout. 3D visuals of the new situation. Short explanation of your choices and the benefits. Reward: Winner: $50. Bonus $25 for the most surprising Option...
...performance of my project, specifically targeting Oculus (Meta Quest 2) systems. The main focus is on improving frame rate consistency, reducing loading times, and minimizing latency to ensure a smooth and immersive experience for users. Key Requirements: - Expertise in Unreal Engine 5 with a focus on VR development - Proven experience optimizing VR performance for Oculus devices - Ability to enhance frame rate consistency and reduce latency - Skills in optimizing loading times for a seamless user experience - Strong understanding of VR hardware and software constraints Ideal Skills and Experience: - Proficiency in Unreal Engine 5 and VR development - Experience with performance profiling and optimization techniques - Familiarity with Oculus SDK and VR best practi...
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...skilled graphic design and programming team to enhance a 3D globe project using the Google Earth API for the Oculus VR platform. The project involves integrating several visual elements to create a more immersive and natural experience. Key Requirements: - Develop realistic clouds around the planet at a lower altitude, ensuring they appear condensed and natural. I will provide images and descriptions for guidance. - Implement a white/light blue aura at the horizon to seamlessly blend the 3D earth model with the skybox. - Create a custom map feature that users can toggle on and off using a controller trigger. Ideal Skills and Experience: - Expertise in VR development, specifically for Oculus - Proficiency in using the Google Earth API - Strong graphic design skills for cr...
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Je suis à la recherche d'un développeur expérimenté pour créer un logiciel de réalité virtuelle axé sur la visualisation de produits, spécifiquement des meubles. Le logicie...meubles - Intégration de simulations pratiques pour une expérience utilisateur interactive - Création de modèles 3D détaillés et réalistes de divers meubles - Assurer une interface utilisateur intuitive et facile à naviguer Compétences idéales et expérience : - Expertise en développement de logiciels VR - Compétences en modélisation 3D et animation - Expérience avec les plateformes VR courantes (Oculus, HTC Vive, etc.) - Connaissance des me...
I'm looking for a talented game developer to create an engaging mixed reality game for Meta Quest/Oculus VR. The game should blend elements of virtual and physical environments, offering a unique and immersive experience. The focus will be on incorporating motion and movement to enhance the gameplay. Key Requirements: - Develop a mixed reality game for Meta Quest/Oculus VR - Integrate motion and movement as core gameplay elements - Ensure seamless interaction between virtual and physical worlds - Create an engaging and immersive experience for players Ideal Skills and Experience: - Strong background in VR and mixed reality game development - Proficiency with Oculus SDK and Unity or Unreal Engine - Experience in designing interactive and motion-based gameplay - C...
I'm looking for an experienced VR game developer to create a realistic cricket batting simulator for Oculus Rift. Key Requirements: - Support for Oculus Rift - Realistic graphics - Single player mode Ideal Skills & Experience: - Proficiency in Unity or Unreal Engine - Experience with Oculus Rift development - Strong 3D modeling and animation skills - Background in sports simulation games Please provide a portfolio showcasing similar projects.
I'm seeking a skilled developer to create a VR cricket game for the Oculus Rift. The game will focus on single-player mode and must incorporate various branding elements. Key requirements: - Development for Oculus Rift - Single-player gameplay mode - Integration of branding elements: - Team logos - Sponsor advertisements - Custom player uniforms Ideal skills and experience: - Expertise in VR game development, particularly for Oculus Rift - Strong background in game design, especially for single-player experiences - Experience in incorporating branding into games - Proficiency in 3D modeling and animation - Familiarity with game engines like Unity or Unreal Engine Please submit your portfolio showcasing relevant projects, especially in VR and sports games.
I'm looking to develop a VR game for Oculus where users can fully customize their rooms and engage with AI-generated characters. Requirements include: - Room Customization: Users should have complete freedom to design their space, similar to a design tool. - Character Creation: Users can upload any image to create a digital character, complete with AI-generated voice and conversation. - Platform: Game must be optimized for Oculus. Ideal Skills and Experience: - Experience in VR development, particularly for Oculus - Strong skills in 3D modeling and design - Proficiency in AI integration, especially for voice and conversational AI - Knowledge in user interface design for a seamless user experience Please provide a portfolio showcasing similar work. Looking forwa...
...sistema de administración simple para habilitar o deshabilitar ambientes según el evento. - Dos ambientes virtuales detallados que visualicen soluciones constructivas específicas. - Interacciones dinámicas dentro de los ambientes o un mini juego relacionado con las soluciones. - Modelado 3D realista de alta calidad, optimizado para un rendimiento fluido en entornos VR. - Compatibilidad principal con Oculus Quest 2 o dispositivos superiores. Requisitos técnicos y entregables: - Desarrollo utilizando Unity o Unreal Engine. - Entrega del código fuente completo del proyecto. - Elaboración de un manual de uso detallado. Consideraciones importantes: - Se requerirá la firma de un Acuerdo de Confidencialidad (NDA). - Total confi...
... 1. crear un video en formato VR 360 de 6:30 minutos Contamos con un video 2D y una narración a modo de inspiración, el • incorporar Narración guiada (voz en off provista). • Música emocionalmente estructurada. • subtítulos terapéuticos y transiciones suaves. 2. crear el audio en formato ambisónico para una experiencia inmersiva real. 3. Adaptar el video al formato compatible con Oculus/Meta Quest y plataformas como SteamVR o VeeR VR. 4. Generar versiones exportables (al menos en MP4 H.264/H.265 con metadatos esféricos correctamente insertados). Entregables • Versión final del video de 6:30 (minutos) en formato VR 360° (4K mínimo) con todos los elementos integrados. ...
I'm looking for a skilled VR designer to create an immersive learning experience for dressage. The VR design should simulate riding in an arena, helping users learn the dressage test from a first-person perspective. Key requirements: - Designed for Oculus Quest, HTC Vive, or PlayStation VR - First-person perspective (rider's view) - Interactive elements: - Voice commands for training tips - Clickable markers for instructions Ideal skills and experience: - Proficiency in VR design and development - Experience with first-person perspective simulations - Familiarity with voice command integration - Strong UI/UX design skills for clickable markers Please provide a portfolio showcasing similar projects.
.../ --- Condiciones: Presupuesto fijo: $40 USD (puede aumentar si hay excelente resultado). Entrega: En un máximo de 3 días. Entrega final: Archivo reproducible en visor VR o video 360 funcional (puede ser en .exe, WebVR, o formato compatible con Oculus/Meta Quest)....
.../ --- Condiciones: Presupuesto fijo: $40 USD (puede aumentar si hay excelente resultado). Entrega: En un máximo de 3 días. Entrega final: Archivo reproducible en visor VR o video 360 funcional (puede ser en .exe, WebVR, o formato compatible con Oculus/Meta Quest)....
...(VR) para construir una experiencia inmersiva compuesta por 2 niveles, destinada a apoyar procesos terapéuticos en personas con trastorno de estrés postraumático (TEPT) causado por violencia sexual. El enfoque debe ser terapéutico, respetuoso y técnicamente funcional. ⸻ Tecnologías requeridas: • Unity 3D o motor de desarrollo VR compatible • Exportación a .exe, WebVR o formato compatible con Oculus/Meta Quest • Manejo de video 360, efectos de sonido envolvente y ambientación emocional • Capacidad para trabajar con free assets (modelos, texturas, sonido) • Conocimientos básicos de interacción en entornos inmersivos ⸻ Estructura del Proyecto: Nivel 1 – Zona Segura (Lobby):...
...(VR) para construir una experiencia inmersiva compuesta por 2 niveles, destinada a apoyar procesos terapéuticos en personas con trastorno de estrés postraumático (TEPT) causado por violencia sexual. El enfoque debe ser terapéutico, respetuoso y técnicamente funcional. ⸻ Tecnologías requeridas: • Unity 3D o motor de desarrollo VR compatible • Exportación a .exe, WebVR o formato compatible con Oculus/Meta Quest • Manejo de video 360, efectos de sonido envolvente y ambientación emocional • Capacidad para trabajar con free assets (modelos, texturas, sonido) • Conocimientos básicos de interacción en entornos inmersivos ⸻ Estructura del Proyecto: Nivel 1 – Zona Segura (Lobby):...
A detailed overview of the latest trends in financial technology software that change things in financial industry once and for all.