Game Developers' Careers Skyrocket to Space
Balazs and Gergo Szatmari’s business went from zero to thousands of prospects through Freelancer.com
Tôi đã có một file 3D dạng đồ vật và cần được retopo lại xuống mức độ chi tiết thấp để dễ dàng sử d...dễ dàng sử dụng trong thời gian gấp. Yêu cầu: • Giữ nguyên phom dáng và tỷ lệ của model gốc. • Tạo topology sạch, quad-based càng nhiều càng tốt, không n-gons. • Mục tiêu low-poly, tối ưu cho real-time (game/AR). • Bàn giao file .FBX hoặc .OBJ kèm UV mở phẳng cơ bản (không cần unwrap phức tạp). Ưu tiên người có kinh nghiệm retopology cho đồ vật, quen các công cụ như Blender, Maya, ZBrush hoặc tương đương và có thể bắt tay làm ngay. Thời hạn hoàn thiện càng sớm càng tốt; v...
Công việc: Sử dụng thành thạo Zbrush để chỉnh sửa hoàn chỉnh file quét 3D (tượng Phật đất sét). Cần chỉnh mặt, mắt, tóc, mũ (cần điều chỉnh và làm 2 bên cân xứng), nắn chỉnh thân người (cân đối vai, chân tay, áo,...). Yêu cầu : thành thạo Zbrush và phần mềm Render. Thời gian và điều kiện làm việc: tự thu xếp thời gian, và làm việc tại nhà. Bên yêu cầu chỉnh sửa sẽ ngồi làm việc cùng để xử lí file nhanh và theo ý đồ của bên yêu cầu. Thu nhập : theo thỏa thuận
...reference image of a unique “bat sickle” and I need it turned into a print-ready 3D model with a high level of detail. The finished file should be suitable for 3D printing straight out of the slicer—clean topology, watertight geometry, and scaled to match the proportions shown in the picture. Deliverables • Final model in STL (OBJ as secondary) • Source file from your preferred software (Blender, ZBrush, Fusion 360, etc.) • Any separate pieces logically keyed for easy assembly if the form requires multipart printing Acceptance criteria • Fidelity: Clearly captures all visible surface features and contours from the image • Print readiness: No non-manifold edges, intersecting faces, or thin walls that won’t survive typica...
...the result must stay visually faithful. Deliverables: - Final GLB preferred (or GLTF + textures), glTF 2.0 compliant - Looks correct in standard web glTF viewers without added lighting/shaders - No missing textures, major holes, spikes, or obvious artifacts - No larger than 15 MB Entry requirements: - Share 2–3 scan cleanup before/after examples (links) - State tools you’ll use (e.g., Blender/ZBrush/Substance) and your approach - Confirm you understand: source model is photogrammetry, final output requires baked texture for web 3D use...
...male face. It should include practical solutions for vision and breathing, meaning properly sized eye openings and discreet ventilation around the nose or mouth area. The model should allow for elastic straps or another standard mounting system. Wall thickness should be suitable for 3D printing (approximately 3–4 mm). Fully water tight. I am looking for a high-detail sculpt, ideally created in ZBrush or similar software, with strong anatomical structure and carefully designed teeth that look sharp but are not too fragile for printing. The horns can be integrated or provided as separate parts if that makes structural sense. The final deliverables should include STL files ready for 3D printing, and file form software you worked in as backup file. If the model is separated i...
...etc.) -I’m also open to your creative suggestions, improvements to concepts, and proposals for new original designs How to apply Please include: 1. A short message about your experience with miniatures/terrain and FDM-ready modelling 2. Your portfolio (miniatures/terrain or print-focused work preferred) 3. Your typical pricing model (per asset / per complexity level) 4. Tools you use (Blender/ZBrush/Fusion/3ds Max/etc.) and your turnaround time estimate If you’re interested, send your portfolio and pricing approach, and we can start with a first test project....
...have clear digital sketches of my silver ring idea (PDF/JPEG) and now need them converted into a production-ready CAD file that captures every texture and contour I’ve drawn. The model must be accurate enough for direct 3D printing or milling, so precise dimensions, correct finger size, and clean geometry are essential. You’re free to use the jewellery platform you know best—Rhino, MatrixGold, ZBrush, Fusion 360, SolidWorks—as long as the final output is watertight and suitable for casting in sterling silver. Deliverables • Editable CAD file (e.g., .3dm, .3dmx, .f3d or similar) • Manufacture-ready export (.stl and .step) • High-resolution renders that show the textures clearly Acceptance criteria • Form and textures match my ...
I’m looking for a skilled 3D artist to turn my concept into a printable STL file that will ultimately become an artistic display piece. The finished model should carry a strong visual impact without going into tiny, hyper-real micro-details; think well-...just needs to follow general best practices for common desktop machines (FDM, SLA, SLS) rather than being locked to one platform. Deliverables • Final, error-checked STL ready for slicing • A quick screen-grab turntable or OBJ for review before final export I’m happy to give timely feedback, and we can iterate once if minor tweaks are needed after the first pass. If you’re comfortable in ZBrush, Blender, or similar sculpting software and know the nuances of making art that prints cleanly, I&rsq...
I'm looking for a skilled 3D modeler to create a high-detail 3D model of an action figure. The model should be scalable to any size. Requirements: - Expertise in 3D modeling, specifically for toys - Ability to create intricate, high-detail designs - Experience with a 3D modeling software like Blender, ZBrush, or similar - Strong understanding of proportions and anatomy for action figures Ideal Skills: - Attention to detail - Previous experience with action figure models - Portfolio showcasing high-detail 3D models Ready for print for Bambu studios in AMS 5 colors
I'm seeking a skilled 3D artist to create a highly detailed body model from photos for artistic purposes. Key requirements include: - NSFW anatomy - Focus on muscle definition - Realistic skin texture and facial features Ideal candidates will have: - Experience in anatomical modeling - Strong portfolio in similar projects - Proficiency in 3D modeling software (e.g., Blender, ZBrush) Please include relevant work samples in your bid.
...fine) with albedo, roughness, metallic and normal maps ready for physically based render setups • A straightforward animation-friendly rig (FK/IK limbs and facial blend-shapes are enough) so I can immediately start blocking poses in Maya or Blender • Final delivery in .fbx plus the editable source file, organized and clearly labeled If you have a preferred software pipeline—Blender, Maya, or ZBrush for sculpt—it’s completely fine as long as the exports import cleanly on my side. I’ll provide reference boards, turnaround sketches and proportions once we get started, and I’m happy to review a gray-shade model first to lock silhouette before you move to textures. Let me know your typical turnaround time for a project like this and show m...
I’m putting together a year-long pipeline of sculpting work and I want to rely on one dedicated ZBrush specialist rather than hiring piecemeal for every job. Because the exact briefs will shift from month to month, flexibility is key: one week we might focus on a detailed creature bust, the next on hard-surface assets or a polished presentation render. Here’s what I can share now about the collaboration: • Scope evolves with each assignment. Expect anything from raw high-poly sculpts to fully textured pieces ready for KeyShot, Blender or Marmoset presentation. • Clean topology and organized subtools are non-negotiable; I need to plug your work straight into downstream retopo, texturing or rigging when required. • Turnarounds will be agreed in advan...
...without heavy sanding. Watertight Integrity: Ensure every individual part is a manifold, "watertight" STL/OBJ ready for slicing. Scale: Ensure the final files are scaled correctly for [Insert your desired height, e.g., 150mm] printing. Deliverables Individual STL or OBJ files for each color-coded component. The master source file (ZBrush ZTL, Blender, or STEP). A simple assembly guide or screenshot showing how the keys fit together. Ideal Freelancer Experience with ZBrush (Live Boolean) or Blender. Deep understanding of FDM or Resin 3D printing constraints. Prior experience in "Keying" or "Cut and Plug" for character statues/collectibles. Pro-Tips for your Post: Mention the Material: Specify if you are printing in Resin (SLA) or Plastic (FDM)....
I am building a new collection of rings and need an experienced CAD artist who works comfortably in Matrix 9 or ZBrush. Each piece must be modelled with clean, production-ready geometry so my caster can move straight to wax without extra cleanup. The focus is on rings, often incorporating detailed engravings, complex stone settings and fully custom shapes. I will supply sketches, reference photos and stone sizes; you translate them into accurate 3D models, add the appropriate seatings, check minimum wall thicknesses and keep every measurement true to the brief. Basic metal-and-gem renders are enough for review, though the ability to push those to a more photoreal finish is a welcome bonus. Deliverables for every project • STL ready for print/casting • Editable 3DM wi...
I am building a new collection of rings and need an experienced CAD artist who works comfortably in Matrix 9 or ZBrush. Each piece must be modelled with clean, production-ready geometry so my caster can move straight to wax without extra cleanup. The focus is on rings, often incorporating detailed engravings, complex stone settings and fully custom shapes. I will supply sketches, reference photos and stone sizes; you translate them into accurate 3D models, add the appropriate seatings, check minimum wall thicknesses and keep every measurement true to the brief. Basic metal-and-gem renders are enough for review, though the ability to push those to a more photoreal finish is a welcome bonus. Deliverables for every project • STL ready for print/casting • Editable 3DM wi...
...the stones do not fall out during manufacturing. 3. Rendering: Provide high-quality, photorealistic video/image renders (KeyShot or similar) that look like real diamonds/moissanite (we need to see the "fire"). 4. Consultation: Advise us on metal weight (grams) and stone sizes to keep production costs efficient while maintaining a "heavy" feel. REQUIREMENTS: - Expert proficiency in Matrix, Rhino, ZBrush, or JewelCAD. - Portfolio Required: You MUST share examples of "iced out" / pave-set jewelry you have designed. If you only show simple rings, you will not be considered. - Understanding of manufacturing constraints (925 Silver vs. Gold properties). - Ability to export files in .STL and .3DM formats for our factory....
...the stones do not fall out during manufacturing. 3. Rendering: Provide high-quality, photorealistic video/image renders (KeyShot or similar) that look like real diamonds/moissanite (we need to see the "fire"). 4. Consultation: Advise us on metal weight (grams) and stone sizes to keep production costs efficient while maintaining a "heavy" feel. REQUIREMENTS: - Expert proficiency in Matrix, Rhino, ZBrush, or JewelCAD. - Portfolio Required: You MUST share examples of "iced out" / pave-set jewelry you have designed. If you only show simple rings, you will not be considered. - Understanding of manufacturing constraints (925 Silver vs. Gold properties). - Ability to export files in .STL and .3DM formats for our factory....
...12 inches, so every ornament, fold of fabric, and facial feature needs to hold up beautifully at that medium scale. Please sculpt the flute, peacock feather, crown, jewellery and garment textures with the same care you would give to a collectible figurine. The final mesh has to be fully watertight and printer-ready—no non-manifold edges, intersecting shells, or loose vertices. If you work in ZBrush, Blender, or Maya that’s perfect; just be sure I receive a clean STL (an OBJ as a secondary export is welcome). Deliverables • One high-resolution, manifold STL suitable for resin or FDM printing • A lighter, decimated version for quick slicing tests • Brief notes on print orientation and recommended supports Acceptance criteria • Scaled f...
I'm looking for...them. Not just Action figurines but actual usable items that more and more people will want to use daily. I can literally come up with at least 20 ideas off the top of my head and just need somebody to help me make them real and help me post them on Makerworld. Requirements: - Original and creative cartoonish action figure designs - 3D modeling expertise, preferably in software like Blender, ZBrush, or similar - Experience in creating printable 3D models - Understanding of 3D printing limitations and requirements Ideal Skills: - Strong artistic skills with a focus on cartoonish art - Attention to detail and ability to follow design specifications - Previous experience in toy design is a plus Please provide samples of previous work. Looking forward to your ...
I already have an STL of a stylised horse and...showing the areas that need attention (muzzle, eyes, neck and shoulder definition). What I’d like back: • A single, watertight STL that preserves the original proportions. • Subtle facial detailing and gentle muscle definition—no deep textures or heavy surface noise. • Clean topology with no non-manifold edges, ready to drop straight into a CAM or slicing workflow. If you usually work in ZBrush, Blender, Meshmixer or similar, that’s perfect—just keep the final deliverable in STL. Let’s keep the workflow simple: you refine, export, and send; I’ll verify the mesh integrity, run a quick tool-path test, and release the milestone once everything checks out. Looking forward to see...
I’m looking for a talented 3D artist who excels at creating stylized assets. The exact subject matter—whether characters, environments, or product pieces—will be defined together once I review your portfolio, but the common thread must be a cohesive, stylized visual language that feels polished and memorable. You’re free to work in your preferred software pipeline—Blender, Maya, ZBrush, Substance, or any equivalent—as long as the final files import cleanly into standard engines or renderers. Core expectations • Translate a brief or sketch into a finished, stylized 3D model • Apply hand-painted or procedural textures that reinforce the style • Keep topology animation-ready and UVs logically laid out • Provide progress ...
...forms: • big shapes • medium shapes • restrained small detail • Detail must emerge from form and structure, not surface decoration Think: • interior art object • physical sculpture • something that could realistically exist in space Not: • fantasy creature • game character • exaggerated expressions • noisy or over-detailed surfaces ⸻ Technical Requirements • High-resolution sculpt (ZBrush or equivalent) • Watertight mesh • Clean geometry suitable for physical production • No textures • No skin pores, noise alphas, or surface decoration • Form must work in neutral material ⸻ References & Files (IMPORTANT) I will attach two types of files: Desired Direction These files...
...of facial detail—cowl contours, domino mask, hair texture, everything that instantly signals “Caped Crusaders” even at this scale. Here’s what I can give you: a full set of reference photos taken from every angle so you can nail the likenesses. What I need back from you are finished, ready-to-mount heads that slip cleanly onto the existing neck posts of the toy. Whether you sculpt digitally in ZBrush, design the pieces for SLA printing, or use another method is up to you, as long as the final parts arrive in durable plastic with crisp detailing. Please confirm: • Your preferred production workflow (digital sculpt + 3D print, CNC master + casting, etc.). • The type of plastic you intend to use and its finish. • Turn-around time and any ...
...geometry; what matters is that edge flow makes sense for bending limbs and an expressive face. Speaking of the face, I want cartoon-like exaggerations baked in so I can dial up happy, shocked, or grumpy looks whenever inspiration strikes. Everything needs to stay inside Blender—from sculpt clean-up through final topology—so I can jump back in and tweak poses on my own. If you normally rely on ZBrush or Maya that’s fine for your internal workflow, but please hand back a tidy .blend file with all modifiers applied or properly organized. Deliverables • Corrected anatomy and added mouth geometry in Blender • Retopologized mesh (low-to-mid poly) with clean edge loops for posing • Facial topology that supports broad, cartoon-style expression...
I already have a full-body sculpt saved as an .stl file. I will share t...as possible, focusing first on the face and head, then carrying the same proportional corrections through the rest of the figure. This will involve both modifying existing proportions and adding or removing fine details where the reference shows something different. There are no fixed measurements to follow—faithful visual matching to the supplied picture is the benchmark—so feel free to use ZBrush, Blender, Meshmixer, or any software you prefer. Once complete, return the updated sculpt in .stl (and, if you wish, your native project file) ready for print or further rigging. I’ll review by overlaying the new model on the reference; if the silhouette, facial likeness, and surface details lin...
I have a single reference photo and a short written description of a figurine that I’d like transformed into a clean, watertight 3D model suitable for printing at over 12 inches tall. The piece falls in the “moderate” detail range: I need clear anatomy, clothing folds, and identifiable facial features, but nothing so intricate that it becomes unprintable at scale. You may use ZBrush, Blender, or any other sculpting package you’re comfortable with, as long as the final geometry is manifold and optimized for FDM workflows. Expect one round of feedback for proportion tweaks and pose clarification once I see a first pass. Deliverables • Print-ready STL (and, if possible, OBJ) at full height • A decimated preview file for fast review • Scree...
I have fewer than ten clear JPEG/PNG photographs of a single b...them turned into a 3D model that I can send straight to my printer. The brief is exterior-only but I do want the façade, roofline, windows, trim and any visible ornamentation captured with a high level of accuracy—no interior work is necessary. Deliverables • A clean, watertight mesh suitable for FDM or SLA printing • STL (preferred) plus the native file from your chosen software (Blender, ZBrush, Rhino, etc.) • Model checked for non-manifold edges, inverted normals and printable wall thickness I’ll supply the photos as soon as we agree terms, along with basic dimensions for scale. If you have questions about reference angles, texture cues or print tolerances, let me know early...
I have fewer than ten clear JPEG/PNG photographs of a single b...them turned into a 3D model that I can send straight to my printer. The brief is exterior-only but I do want the façade, roofline, windows, trim and any visible ornamentation captured with a high level of accuracy—no interior work is necessary. Deliverables • A clean, watertight mesh suitable for FDM or SLA printing • STL (preferred) plus the native file from your chosen software (Blender, ZBrush, Rhino, etc.) • Model checked for non-manifold edges, inverted normals and printable wall thickness I’ll supply the photos as soon as we agree terms, along with basic dimensions for scale. If you have questions about reference angles, texture cues or print tolerances, let me know early...
...microscopic skin pores or fur strands are not required. Dimensionally, the pieces must load straight into common slicers such as Cura and PrusaSlicer with no repairs needed. I’ll be printing on both FDM and resin machines, so watertight geometry and sensible wall thickness are essential. Please keep overhangs reasonable so I can avoid an excessive forest of supports. You are free to sculpt in Blender, ZBrush, Maya, or whichever package you prefer, as long as the final deliverables are clean STL files. Deliverables: • One STL for each subject: dog, cat, hand, foot, skull • Manifold and error-free mesh, scaled to roughly life-size but easily rescalable • Test-sliced screenshots proving printability on a 200 × 200 × 200 mm build volume I wil...
I have a colored 3D model that needs professional touch-up work to make it fully print-ready. This is for a custom fig...and ensure clean, print-ready surfaces Watertightness: Ensure the model is completely manifold with no holes, gaps, or non-manifold edges Wall Thickness: Set minimum wall thickness to 1mm or higher throughout the entire model for structural integrity during printing Print-Ready Export: Final delivery should be optimized for 3D printing (STL/OBJ format) Required Tools/Software: Blender (primary) ZBrush (if needed for sculpting fixes) Materialise Magics (for final print validation - preferred but not mandatory) Deliverables: Print-ready 3D model file (OBJ, MTL, PNG) Original Blender project file (.blend) Brief report confirming watertightness and wall thickness ...
I'm seeking a skilled 3D sculptor to create fantasy wargaming character models. The models will be used for STL printing. Key Requirements: - Sculpting fantasy-themed characters - Moderate level of detail - STL file format Ideal Skills and Experience: - Proficiency in 3D sculpting software (e.g., ZBrush, Blender) - Experience with fantasy character design - Attention to detail and creativity - Ability to meet deadlines Please provide a portfolio showcasing relevant work.
I’m expanding my line of modern rings, necklaces, and earrings and need fully rendered 3-D CAD visuals that will look convincing both for client previews and for handing off to my manufacturer. You can work in Rhino, MatrixGold, ZBrush, Blender, KeyShot—or whichever CAD/rendering stack you’re most comfortable with—as long as the final assets meet production tolerances and look photoreal on a white or transparent background. Deliverables • Native CAD files for each piece, correctly scaled and ready for stone-setting or casting • High-resolution still renders (2K + PNG or TIFF) showing multiple angles per piece • An exploded view or cross-section if it helps the factory see stone seats and metal thickness Acceptance criteria • Ac...
I already have the original STL of a small figurine and I want two things done in one pass: scale the entire model and re-sculpt the mid-section. I don’t yet have final d...slimmed and refined so the overall silhouette feels more balanced. Please keep the head and lower section intact—only adjust the torso area, then blend it seamlessly into the untouched parts. Deliverable: • Updated, watertight STL ready for FDM or resin printing, with no mesh errors. I work in Cura and PrusaSlicer, so compatibility with common slicers is essential. If you prefer Blender, Meshmixer, ZBrush, or similar, that’s fine—just share the final STL and, if possible, the native file so I can tweak minor things later. Let’s discuss the scale you recommend and any print-re...
I'm seeking an experienced 3D modeler to create a cartoonish character based on my design. I have reference images ready to guide the modeling process. Requirements: - Expertise in 3D modeling, specifically for cartoonish characters - Proficiency in industry-standard software (e.g., Blender, ZBrush, Maya) - Attention to detail and creativity Ideal Skills: - Strong portfolio showcasing similar work - Experience with both organic and hard surface modeling - Good communication skills for potential revisions Please include your portfolio and relevant experience in your bids. Looking forward to your proposals! I am just starting out in 3D printing and I am trying to come up with some unique designs using chatgpt but I lack the modeling skills to generate ready to print stl or 3m...
...surface resolution in mind while you work. To help me choose the right artist, share two or three examples of intricate figures or collectibles you have already produced. A quick note on your usual turnaround time for projects of varying complexities would also be appreciated so I can align my schedule with yours. Deliverables • Final closed-mesh STL, ready for slicing • Native sculpt file (ZBrush, Blender, or equivalent) for any future adjustments • One test render or screenshot confirming scale and print orientation STL file just needs to be close to vision provided. Acceptance criteria • All geometry manifold and free of non-manifold edges • Detail level matches the portfolio pieces you send • Final file passes an automated printa...
I have an existing skull .stl that prints and assembles well, but the current hinge range is too tight. I need the lower jaw re-sculpted so it can open significantly wider while the teeth remain exactly as they are now—no reshaping, no shifting, just leave them intact. Also need to reduce the thickness of the tongue, to make more proportional. Please work on the mesh in Blender, Meshmixer, ZBrush or any other editor you prefer, as long as the final file is a clean, watertight .stl that slices without errors in standard software such as Cura or PrusaSlicer. Deliverable – One updated .stl with the wider articulation. – All faces manifold and free of non-manifold edges or flipped normals. Once delivered, I’ll test-fit the new print; if the jaw swings...
...points need attention; the rest of the model must remain untouched so the overall silhouette and proportions stay exactly as they are. The goals are simple: • Retopologise the hip and upper-thigh polygons so edge flow is clean and even. • Mirror your work so both legs end in perfect symmetry. • Keep the surface smooth—no extra muscle definition or skin folds. Feel free to use Blender, ZBrush, Maya or any other tool you prefer, as long as the final file imports back into my Blender scene without issues. Acceptance criteria 1. Clean quad-dominant topology limited to the hip-to-thigh zone. 2. Legs match each other with an error tolerance under 0.1 mm on corresponding vertices. 3. No global remesh; body outside the worked area shows zero vertex...
I'm seeking a skilled 3D artist to create morph models and textures for human characters in a Star Wars themed project. Requirements: - High-quality morph modeling - Detailed texturing - Ability to create realistic human variations Ideal Skills: - Proficiency in 3D modeling software (e.g., ZBrush, Blender) - Experience with character design and texturing - Strong understanding of human anatomy and proportions - Passion for Star Wars and familiarity with its universe Please provide a portfolio with relevant work.
I'm looking for a detailed 3D printable model of a superhero character's head/face. This model will be used for a child’s fundraising project titled "BoyGirlSuperhero." Photo of two faces ( one boy and one girl) will be provided to work from. Requirements: - High level of detail and creativity in superhero design - Experience with 3D modeling software (e.g., Blender, ZBrush) - Ability to create a model suitable for 3D printing - Strong understanding of facial features and expressions Ideal Skills: - 3D modeling and sculpting - Familiarity with 3D printing processes - Artistic background in character design Please provide samples of previous work.
...highly detailed 3-D sculpt of a realistic human action figure intended purely for display, so the model has to hold up under close inspection rather than rig or animate cleanly. My main focus is lifelike facial expression, accurate body anatomy, and believable clothing / accessories that feel properly layered rather than painted on. Please build from scratch in a professional sculpting tool such as ZBrush or Blender, keeping polygon flow clean enough for a future high-res print. Sub-tools or separate meshes for clothing and props are fine as long as everything keys together without gaps. Deliverables I’d like to receive: • Final high-resolution sculpt in STL or OBJ (both if convenient) • Decimated version under 2 M polys for previews • 3-view turntable ...
...prefer) ready to drop straight into my slicer for either FDM or resin printing. Feel free to guide me on pose, scale, and any overhang concerns—I’m flexible on the exact height and will match it to my printer once I see your suggestion. I’m after a faithful likeness, so please sculpt the facial features and clothing folds clearly enough that they still read after printing at a small size. If you use ZBrush, Blender, or similar, that’s perfect; just be sure to decimate or retopologize so the file isn’t needlessly heavy. Deliverables • Final watertight STL (plus OBJ or source file if convenient) • One test-fit render or screenshot so I can confirm the look before you finalize • Any simple print-prep steps you recommend (supports, s...
...High-poly sculpt for baking. • 300k–1.5M polygons (ZBrush / Blender sculpt) **LODs (Required)** • LOD0: 25k–40k triangles (hero gameplay) • LOD1: ~60% of LOD0 • LOD2: ~35% of LOD0 • LOD3: ~15–20% of LOD0 • Clean LOD transitions, no shading artifacts or normal artifacts. **Texturing (PBR)** • Realistic PBR style matching reference images • Texture Resolution: 4K textures preferred (2K acceptable) • Required Maps: o Base Color o Normal o Roughness o Metallic o Ambient Occlusion (AO) • Consistent material definition across the character • No baked lighting in albedo **UVs** • Clean, non-overlapping • Efficient UV packing • Consistent texel density • Engine-ready UV layout **Del...
I already have an approved mascot design and a full set of reference photos. What I now require is a clean, watertight OBJ file that my inflatable-costume manufact...so the vendor can quickly translate them into fabric panels; no complex textures or moving parts are needed. Deliverables • One production-ready OBJ file, correctly scaled and centered at world origin • A quick viewport screenshot set confirming topology and dimensions • Up to two small adjustment rounds to nail fit and proportion after the first preview I work comfortably with Blender, ZBrush, or Maya files if you wish to include the original project file as a bonus, but the OBJ is the essential hand-off. Let me know your expected turnaround time and any questions about the reference images, and ...
I need a seasoned 3D artist to sculpt a human-sized, hollow mascot head inspired by the bold visual language of K-pop stages. The look must be highly detailed with intr...entirely original and cleared for commercial use I will share mood boards and reference images as soon as we agree to move forward. From there I’ll confirm exact proportions, mounting points, and any branding marks. Please tell me about similar wearable props or character heads you’ve completed, your ballpark pricing, and how long you’d need to finalize a print-ready model. If you typically work in ZBrush, Blender, or another package, let me know—whatever toolchain you prefer is fine as long as the output is clean and watertight. Looking forward to seeing how you bring this striking, K-po...
...solid if preferred by the factory. * Drainage: Internal geometry must slope towards a central drain point to ensure no water pooling. * Deliverables: * Native File: (Rhino .3dm, SolidWorks .sldprt, or Fusion 360). * Production Files: .STEP / .STP (for dimensional accuracy) and High-Resolution .STL (for CNC software). * Topology: Clean geometry is required. If using sculpting software (ZBrush/Blender), retopology must be suitable for machining (no non-manifold edges). INPUTS PROVIDED: * 2D Technical Drawings (Sections and Elevations with dimensions). * Visual references of the desired style. * Installation heights and structural constraints. IDEAL FREELANCER PROFILE: * Experience in modeling for CNC Milling / Mold Making (CAM awareness). * Proficiency in Rhino 3D, So...
I have a raw 3-D scan of a human hand saved as an STL. Before I send it to the printer, the mesh needs some focused attention: • The palm area is still open fro...that’s needed, so feel free to decimate where it won’t affect the overall silhouette. • The finished model should be oriented, manifold, and error-checked so any slicer (PrusaSlicer, Cura, etc.) reports zero issues. Please return a single, optimized STL that passes a standard mesh analysis (Layer-by-layer preview, no non-manifold edges, no flipped normals). Tools such as Blender, Meshmixer, ZBrush, or Netfabb are all fine as long as the final file meets those checks. Once delivered, I’ll print it in resin and use it for practicing nail art, so the fingertips can stay as captured; only the ...
I’m handing over an existing 3D car file that still has visible gaps along the exterior body panels. All I need is for those openings to be closed cleanly so the surface reads as one continuous shell with closing the wheels to flat surface —no extra detailing, texturing, or interior work. You’re free to use Blender, Maya, 3ds Max, ZBrush or any other mesh-repair workflow you prefer, as long as the topology remains clean and the file comes back to me in the original format (or a compatible, loss-free alternative). Deliverable: • Updated model with every exterior hole, seam, or non-manifold edge fully sealed and ready for the next production step. A quick turnaround is appreciated; I simply want a watertight exterior so I can proceed with shading and render...
I have a set of clear reference photos of the red Michelin-recommended plate that hangs outside restaurants and I need it recreated as a watertight STL so I can print it for outdoor display. I’m after a faithful copy in terms of proportions, lettering, stars a...overall dimensions and any scale you applied • Screenshot of the mesh in your CAD or sculpting software showing clean geometry Acceptance criteria The STL must open in Netfabb/Meshmixer with no repair flags and slice in Cura at 0.2 mm layer height without red error lines. Lettering and star details should match the reference images at 1:1 scale. If you use Fusion 360, Blender, SolidWorks, or ZBrush, that’s fine—as long as the final STL meets the above checks. Looking forward to seeing the iconic ...
...ones fit our combined skill set, craft persuasive bids, and then deliver the work to the same high standard my profile reflects. I’ll handle the client acquisition and account management; you bring strong 3D production skills and the drive to hit deadlines. Because the project mix varies—from product models and arch-viz to stylised or realistic characters—I value versatility in Maya, Blender, ZBrush, Substance, Unreal/Unity and solid rendering know-how (V-Ray, Cycles or similar). You don’t have to tick every box, but you should be confident in at least one core area and eager to upskill where needed. Our collaboration workflow: • Jointly agree on each proposal’s scope, timeline and price before bidding. • Split responsibilities and mile...
Tengo varios proyectos de cosplay en marcha y necesito un diseñador 3D que domine ZBrush, Maya y Blender para crear máscaras de personajes. Lo que busco: • Modelados fieles a referencia en estilos realistas y fantásticos. • Archivos limpios, con la topología y UV listas para el uso que indiquemos (impresión 3D, render o ajuste posterior). • Entrega en los formatos habituales (.ztl, .mb/.ma, .blend y .obj/.fbx según convenga). Me resulta importante poder comunicarnos en español para agilizar revisiones y ajustes. Si tienes portafolio de máscaras previas, mejor aún; así podremos avanzar más rápido en la siguiente pieza.
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