The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
Từ 19,452 nhận xét, các khách hàng đã đánh giá Unity Developers 4.83 trên 5 sao.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
Từ 19,452 nhận xét, các khách hàng đã đánh giá Unity Developers 4.83 trên 5 sao.Game Development Project – “Kill The Ants” (Casual Arcade Mobile Game) Project Overview I want to develop a simple, fun, and addictive casual mobile game for iOS and Android. The game should be easy to play, fast-paced, and perfect for short play sessions. Core concept: Players protect a candy placed in the center of the screen by tapping ants before they reach and eat it. Think: hyper-casual, endless survival, reflex-based tapping game. ⸻ Gameplay Mechanics • Start screen with Play button • Clean white background • A candy placed in the center • Ants spawn randomly from all sides of the screen and move toward the candy Player actions: • Tap ants to kill them • 1 ant = 1 point • If ants reach the candy, they damage it Candy heal...
I want to create a first-person action/adventure game exclusively for mobile (iOS and Android). The core loop will blend fast-paced exploration, environmental puzzles, and real-time combat, all narrated through an original storyline I already have outlined. Everything else—from mechanics and level design to UI—still needs to be built. You’ll take the concept through the full production pipeline: refining the design document, prototyping in Unity or Unreal, building 3-D characters and environments, integrating touch and optional gyro controls, adding audio, and optimising for mid-range phones (2022 models and newer) at a stable 60 fps. Compliance with App Store and Google Play requirements, cloud-save functionality, and simple monetisation hooks (cosmetics, level packs)...
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat secara bertahap agar pemain tertantang namun tetap santai. Lingkup kerja: • Rancang konsep inti dan mekanik puzzle yang orisinal namun mudah dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain diper...
Need a mobile endless runner game for both Android and iOS and need a Unity developer who can take the project from prototype to store-ready release. The core tech stack is Unity with C# scripting and Firebase for authentication, cloud saves, and real-time leaderboards. Art direction is firmly cartoonish, so all shaders, lighting choices, and VFX should feel vibrant and playful. Gameplay must include three key systems: • Power-ups that spawn dynamically and stack logically • Leaderboards synced through Firebase (Google Play Games / Game Center integration) • Character customization with unlockable outfits and color palettes I’ll provide the initial GDD, placeholder art, and audio loops. You’ll iterate on level generation, implement the above systems, po...
This project focuses on developing a Virtual Reality (VR) application that can scan a real-world room and convert it into a highly realistic, fully interactive 3D model. Using spatial scanning and depth-sensing technologies, the application captures the room’s geometry, surfaces, and objects, reconstructing them accurately inside a VR environment. Users can then explore the scanned room in VR and interact with each individual item as if it were part of a virtual scene. Objectives: To scan and reconstruct indoor environments into realistic 3D models. To enable real-time VR exploration of the scanned space. To make every detected object in the room individually interactable. To ensure optimized performance for smooth VR experience. Key Features: Room Scanning & Mapping: Uses...
I'm looking for an experienced mobile game developer to create an online multiplayer Rummy game for Android. Key Requirements: - Android platform development - Online multiplayer mode - Engaging UI/UX design Ideal Skills: - Expertise in Android game development - Experience with multiplayer game integration - Strong design skills for mobile interfaces - Knowledge of Rummy rules and mechanics is a plus Please provide a portfolio of similar projects.
I have a rough concept for a fast-paced action title that captures the spirit of an existing game I admire yet introduces my own twists in mechanics, lore and visual style. I want to hand the full production pipeline to a capable developer or small studio while I focus on funding and publishing. Scope • Translate my written notes and reference videos into a concise Game Design Document. • Build the entire PC version—from prototype to gold master—including programming, 3D/2D art, animation, audio, UI, and basic QA. • Implement core action systems (movement, combat and enemy AI) that feel tight, responsive and fun. • Provide regular playable builds so I can review features and give creative feedback. • Package a final Steam-ready build plus sou...
I need full source-code replicas of the slot titles released by Pragmatic Play. Every visual, audio, math model and game mechanic must match the originals exactly, including bonus rounds and free-spins sequences, while delivering the same high RTP percentages players expect from the provider. The build has to sit inside a back-office that lets me create, credit and deduct balances for whoever plays i want login screen, review detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any proven game framework or engine you are c...
I’m setting up a full-scale mobile gaming app inspired by Garena Free Fire and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverabl...
Saya hendak merilis sebuah aplikasi game bertema aksi/pertarungan yang bisa menghasilkan pendapatan setiap hari. Fokus utamanya adalah membangun fondasi gameplay yang seru dan kompetitif, lalu menempelkan sistem monetisasi ringan agar aliran pemasukan tetap stabil tanpa mengganggu pengalaman pemain. Kebutuhan utama • Gameplay inti: pertarungan cepat dengan kontrol sederhana dan level yang dapat diputar ulang. • Papan peringkat dan skor: leaderboard real-time yang menampilkan poin harian, mingguan, dan total. • Mekanisme monetisasi: iklan rewarded serta format iklan sela—cukup seimbang agar pemain tetap betah. Lingkup kerja 1. Merancang konsep game (alur pertarungan, karakter, power-up). 2. Membangun prototype fungsional di engine populer seperti Unity atau Godo...
VR Banksman / Signalman Training & Examination Simulator (Meta Quest 3) ________________________________________ Project Description We are looking for a Unity VR developer to build a standalone VR training and examination simulator for Banksman / Signalman involved in crane lifting operations. This project is intended for industrial safety training and formal examination, not gaming. The system will be used to train, assess, and automatically evaluate banksman competency during high-risk lifting operations, while an exam commission observes the process live on external monitors. ________________________________________ Platform & Hardware • Meta Quest 3 (standalone, no PCVR) • Hand & finger tracking (no controllers) • No omnidirectional treadmill • No exter...
I need to build 50 AR filters that work on both android and ios. I'll provide a photo and a description which you need to make a custom filter. I need all source files to upload on the app You’ll handle the full cycle: asset creation, effect logic, performance optimisation, and handing over the finished files ready to drop straight into the app’s existing codebase. Feel free to pitch your most creative concepts; I’m open to face-based effects, background tricks, quirky 3D props, or other ideas you think will keep users smiling and sharing. use VFX for better effects Deliverables • Final filter packages compatible with both platforms • All source assets (textures, 3D models, animations, shaders) • Clear integration guide or prefab Unity package ...
I have a playable-character design ready in reference images and turn-around sheets; your task is to take that visual brief and turn it into a game-ready 3D asset. The model must match the look and proportions of the images exactly, keeping the style consistent with the artwork I supply (it sits between stylised realism and full realism, so matching the reference is key). The asset will be used in-game, so please keep topology clean, animation-friendly and optimised for real-time performance. I’ll need UVs laid out for PBR texturing and a standard set of 2K or 4K maps (albedo, normal, roughness, metallic, AO). Once the mesh is final, create a full body-and-facial rig with IK/FK switches and constraints that make animation in Unity or Unreal straightforward. Required animation clips...
I'm seeking an experienced game developer to create a first-person action/adventure game for mobile platforms. Ideal skills and experience: - Proficiency in mobile game development - Strong background in action/adventure game design - Expertise in first-person perspective mechanics - Ability to create engaging storylines and immersive environments - Experience with mobile UI/UX design Please share your portfolio and relevant experience.
Picture a real-time 3D garage where a user can swap body kits, adjust ride height, change paint finishes and even refit the cabin upholstery, all from a single cross-platform build that runs smoothly on both desktop and mobile. That is the experience I’m bringing to life, and I’m ready to team up with like-minded developers who share a genuine enthusiasm for car culture and interactive design. My current roadmap centres on a playable prototype that: • Runs on PC and modern iOS/Android hardware from one codebase (Unity or Unreal Engine make the most sense, but I’m open to another engine if you can justify it). • Supports detailed exterior and interior modifications with real-time material changes, accurate lighting, and smooth part swapping. • Saves a...
I’m putting together a light-hearted drinking game and now need the digital board itself built for mobile play. The concept is simple: players launch the app, see a colourful path of spaces, roll a virtual die and follow the prompts—some squares hand out sips, others trigger mini-challenges, truth-or-dare cards or quick party trivia. Here’s what I need from you: • A fully interactive digital board sized for common phone screens (portrait and landscape) • Tap-to-roll dice or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat...
I need a fully-playable Aviator game built with a clean, modern look and a back-office that gives me real authority over what happens in-game. At minimum the control panel must let me: • Create, suspend, or edit player accounts and review their histories. • Tweak core game variables on the fly—odds, limits, payout tables, rounds per hour—without touching code or restarting the server. Real-time analytics would be nice to have later, but right now the two functions above are non-negotiable. I’m still deciding whether to launch with multiplayer mode, so design the architecture in a way that lets us add it without rewriting the foundation. You’re free to choose the stack, but it has to support rapid adjustments (Node.js, Unity, Godot, or similar re...
I’m building a video game that calls for a small roster of lively, cartoon-style human characters. I already have concept art and turnarounds; what I need from you are clean, game-ready 3D models that capture the same playful proportions and exaggerated facial features shown in the sketches. Because these assets go straight into a real-time engine, the mesh must be efficiently built and UV-mapped, with textures that read well under dynamic lighting. A neutral-pose rig (or at least bone-friendly topology) is essential so my animation team can drop their motion files in without fighting weight-painting issues later. Deliverables • One fully modeled, UV-unwrapped, hand-painted cartoon human character (additional characters to follow as milestones) • Exported in FBX and t...
I own the Steam edition of Napoleon: Total War and I want the Era Chapter Mod fully installed so every campaign from 1796-1815 is available and stable. The default 20-unit army cap must be raised to 30 for both the player and the AI. No other mods are to be added; just a clean, conflict-free setup of the Era Chapter Mod. Deliverables • Working game launch with all Era Chapter campaigns selectable and loading without crashes. • Verified 30-unit army limit in custom and campaign battles. You will handle the install by remote session. Looking for a reliable person to do this
I have been shaping a game idea that doesn’t quite fit into puzzle, adventure, or strategy; instead it feels like its own gentle genre—a journey of healing where players complete successive levels that gradually restore a vibrant world and, I hope, leave them feeling restored as well. What I need now is a game developer who can translate that vision into a polished, playable experience that stays sophisticated under the hood yet feels effortlessly simple in the player’s hands. I’m open on the engine—Unity, Unreal, Godot, or another tool you love—so long as it supports smooth level-based progression, clean visuals, and intuitive touch or controller input. Platform choice is still flexible, and I’m happy to discuss whether we launch on mobile firs...
I’m ready to turn a long-sketched concept into a fully playable open-world RPG for mobile devices (Android and iOS). The setting itself is still open so long as it serves deep role-play—what matters most is that players can truly live a character in a seamless, explorable world. Core mechanics I expect you to build and demonstrate: • A robust character-customization suite that lets players define appearance, attributes, skills, and starting gear. • A quest system with branching story lines, clear objectives, rewards, and fail states, all editable from a simple designer-friendly back-end. • Responsive, real-time combat that feels at home on touch screens, with light/heavy attacks, targeted abilities, and enemy AI that makes encounters engaging. I’m l...
I'm seeking an experienced game developer to create an immersive first-person RPG for PC. Key Requirements: - Design and develop engaging first-person RPG mechanics - Create detailed and interactive game world - Develop compelling storylines and character arcs - I want little to know ai used in this project - Ensure high-quality graphics and sound design Ideal Skills: - Proven experience in RPG development - Strong proficiency in game engines (Unity, Unreal Engine) - Expertise in 3D modeling and animation - Solid understanding of game narrative design - Excellent problem-solving skills and creativity Please provide a portfolio showcasing similar projects.
Project Title Server-Based BIM + GPS Map → AR Visualization Platform (Navisworks, Multi-User) Project Overview We are looking for an experienced developer or small team to build a server-based BIM visualization platform with GPS-based map navigation and AR 3D visualization. The system must allow users to: Navigate a project on a map by GPS coordinates (similar to Google Earth / GIS view) Select a location or area on the map Seamlessly switch to 3D visualization / AR view of the same location using a smartphone camera This is an industrial project (gas processing plant) using a large Navisworks NWD model (~1 GB). Critical requirement: The BIM model must NOT be downloaded to phones. All heavy processing and rendering must be done on a server. Core Functional Requirements 1. G...
I’m building a mobile app and need a set of real-time face filters that feel as smooth and engaging as TikTok’s. The filters must work natively on both iOS and Android and run at 60 fps without noticeable lag on recent devices. Scope of effects • Beauty enhancements – skin smoothing, tone balance, subtle eye and lip highlights. • Animal faces – ears, noses, whiskers and similar overlays that track head movement precisely. • Funny distortions – playful warps such as big-mouth, huge-eyes or wobble effects. What I expect from you – Source project set up in the AR framework you prefer (ARKit/ARCore, Unity with AR Foundation, or another proven engine). – Optimised textures, 3D/2D assets and shaders, all royalty-free.
Our India-registered company developer account (already linked to a valid D-U-N-S number) is sitting in “Identity Verification Required” limbo, so the app can’t go live. I’m looking for someone who has personally solved this exact Google Play Console roadblock before and can guide the whole process from un-restricting the account to a successful launch. The immediate priorities 1. Pinpoint why Google declined the company identity review and resubmit whatever documents, videos, or business details are needed until the badge turns green. 2. If an appeal becomes necessary, draft and file it through the Play Console so we get a timely manual review. 3. Spin up a simple 1–2 page company website that satisfies Google’s “online presence” requ...
I have an existing, fully-functional Android game that now needs a quick, two-week overhaul. The APK and source are ready; what I need is a developer who can jump straight into Unity (or another familiar Android engine) and deliver a polished upgrade plus a lightweight web-based admin panel so I can tweak content without touching code. Scope of the revamp • Gameplay: refine level design, expand character abilities, and rebalance the scoring system so sessions feel tighter and progression more rewarding. • Visuals: introduce brand-new character artwork, a fresher UI skin, and smoother in-game animations that match modern casual standards. • Audio: make every character action audible with crisp, well-leveled effects, and ensure overall mix quality fits Google Play guide...
I already have a fully textured 3ds Max model plus short demo videos that show the exact interaction I need. Your job is to wrap this model in a lightweight mobile viewer that runs on Android. The user must be able to pinch-to-zoom, orbit, and pan the model smoothly; two on-screen buttons will also zoom the camera and simultaneously transmit predefined Bluetooth 5.0 packets to my external hardware. I can deliver the .max file along with the precise hex strings for the Bluetooth commands. The build should render cleanly on mid-range phones and pair reliably with any Bluetooth device. Acceptance: • The app installs and runs on one Android device. • Touch gestures perform as shown in the videos. • Pressing either button updates the camera view and sends the correct Blu...
Planeo lanzar un simulador de vida en móviles, inspirado en BitLife, donde todo sucede a través de texto y elecciones anuales que acompañan al personaje desde la adolescencia hasta la jubilación. Cada decisión debe modificar atributos clave —salud, felicidad, dinero, inteligencia y disciplina— y mover la historia dentro de tres grandes ámbitos: educación y carrera, relaciones y familia, y salud y bienestar. Quiero que la experiencia sea sencilla de jugar pero profunda en consecuencias, con alta rejugabilidad sustentada en un motor de probabilidades y progresión laboral, no en gráficos complejos. La aplicación debe correr tanto en iOS como en Android a partir de un único código base. El framewor...
I'm looking for an experienced game developer to create a horror game inspired by "The Mimic." The game should be available on PC and console and support both multiplayer and single-player modes. Requirements: - Detailed project proposals are a must. - Experience in horror game design. - Proficiency in 3D modeling, animation, and sound design. - Ability to create immersive environments and engaging gameplay mechanics. Ideal skills: - Game development (Unity or Unreal Engine) - Strong storytelling and narrative development - Multiplayer game mechanics implementation NOTE: I will provide all music and Level Design Ideas via eMail (Music produced in Garageband) Please share a portfolio showcasing similar projects.
We are building a real-time multiplayer Texas Hold’em Poker game that will be integrated into our existing Flutter-based mobile application. The game must support 18+ users, virtual coin-based gameplay, and smooth real-time performance across Android & iOS. We are looking for an experienced Unity developer who can handle complete game development + backend multiplayer setup + Flutter integration. Responsibilities Develop a real-time multiplayer Texas Hold’em Poker game in Unity. Implement: Game logic (blinds, betting rounds, showdown, pot calculation) Player matchmaking Table management (2–9 players) Turn timers Reconnection handling Integrate multiplayer using: Photon / Mirror / FishNet / custom WebSocket solution Implement: Virtual coin system Secure ...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, and optimize gameplay performance E...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, and optimize gameplay performance E...
I’m building a mobile app that lets users play with face-tracking filters just like the ones you see on Snapchat or Instagram. The end result should be a set of polished, real-time face filters that run smoothly on both iOS and Android. Acceptance will be based on: 1. Accurate face tracking and expression response on current iOS and Android phones. 2. Visual fidelity matching modern social-media standards. If this sounds like your kind of build, tell me how many filters you can craft and which toolchain you prefer.
Saya ingin membangun sebuah game puzzle Android di mana pemain bisa memperoleh hadiah uang setiap kali mereka berhasil mencapai level tertentu. Konsep utamanya sederhana: semakin tinggi level yang ditaklukkan, semakin besar hadiah yang didapat. Ruang lingkup pekerjaan: • Merancang mekanik puzzle yang menantang namun mudah dipelajari, dengan kurva kesulitan bertahap. • Menambahkan sistem progresi level yang otomatis memicu hadiah uang (via e-wallet atau kupon digital) saat ambang level tercapai. • Mencatat data pencapaian di backend aman agar tidak mudah dimanipulasi. • Menyediakan dashboard admin dasar untuk memantau pemain, level, serta riwayat penarikan hadiah. • Menyiapkan file APK siap rilis plus kode sumber terstruktur. Teknologi & fitur yang s...
I want a straightforward, fast-paced action game that runs smoothly on both iOS and Android. The core mechanics will be intentionally simple—easy to pick up in seconds—yet remain engaging enough for players to chase high scores and compete on leaderboards. Monetisation is essential. I need in-app purchasing for two specific items: a virtual currency that players can buy in bundles, and character upgrades that offer cosmetic changes as well as modest power-ups. No other purchase types are required right now, so the flow should remain focused on those two options and feel native to each store (StoreKit for iOS, Google Play Billing for Android). Scope of work • Build the complete game from prototype to store-ready binaries. • Design or source lightweight graphics...
I am maintaining a live multiplayer VR title built in Unity and powered by Photon Fusion 2. The game is already in players’ hands, so every commit has to respect performance budgets and keep sessions stable. My immediate priority is to bring order to the gameplay-mechanic scripts: untangle the current architecture, name things consistently, and impose a clear folder and namespace structure. Once that foundation is solid we can move on to FPS gains, bandwidth trimming and new feature work, but the first milestone is a cleaner, more maintainable gameplay layer. You will be dropping straight into my existing Git repository, so being comfortable reading unfamiliar code and spotting quick refactors is essential. I write clean, comment-light C# and rely on Rider, Odin Inspector and Scr...
I want to bring the Criminal Russia Role-Play experience to an English-speaking audience on mobile devices, with the same free-roaming feel people love in Grand Mobile. The plan is a full open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all unloc...
I'm looking for a talented game developer to create a fun simulation game based on working at McDonald's. The game will be developed for mobile platforms. Requirements: - Mobile game development experience - Strong skills in simulation game mechanics - Creative and engaging game design Please share your past work and relevant experience.
I need a small yet solid prototype that proves the core loop of an idle-adventure game for iPhone and iPad. The camera must stay in a top-down view, and everything on screen should breathe a charming pixel-art vibe. Should consist of a 101x101 map that completely has the fog of war except for the center square. When a tile is opened, it should be one of a few square types to start: grassland, hills, ocean, or town. One would be able to zoom in or out on the maps. Will share a game that has the playstyle that I am looking for with finalist vendors. Prefer something native, but open to something else if it runs fast. Deliver a playable map with touch controls that feel natural in portrait mode. Really just uncovering squares to start. • Pixel-art placeholders sized for Retina scr...
Busco dev para crear un juego de 8 Ball Pool competitivo donde cada partida dependa únicamente de la destreza de los jugadores: sin azar, sin bots ni scripts de ayuda. Necesito un partner técnico que materialice todo el ecosistema, desde las apps hasta la operación diaria. todo el juego tiene que estar en ESPANOL principalmente El proyecto abarca dos frentes principales: 1. Aplicación móvil • Android y iOS nativas o en motor multiplataforma (Unity, Unreal, Godot, etc.). • Modo multijugador en tiempo real con emparejamiento justo y baja latencia. • Billetera interna con recargas y retiros usando nuestra moneda virtual; las recargas se harán con tarjetas de crédito/débito mediante pasarela PCI-compliant. ...
I want to bring the Criminal Russia Role-Play experience to an English-speaking audience on mobile devices, with the same free-roaming feel people love in Grand Mobile. The plan is a full open-world city where players move, drive, fight or cooperate at will, but every user starts with a completely customizable avatar so they can build their own criminal or hero persona from scratch. Core needs • A single, seamless open map inspired by modern Russian cities—shops, apartments, back-alleys, police stations, everything alive with NPC traffic and day–night cycles. • Real-time multiplayer so users can meet, chat and form crews directly on their phones. • Standard criminal-life activities: car theft, trades, street races, side missions and emergent events, all un...
I need 30-50 realistic humanoid/mutated humanoid, and robot characters created for a Unity 6 game. Each character should have: Short Menu Animation: - Character movement - Background effects - Interactive elements Short Menu Idle Animation: - Character movement - Background effects - Interactive elements Cut Scene: - Character movement - Background effects - Interactive elements Ideal skills and experience: - Proficiency in Unity 6 - Strong 3D modeling and animation skills - Experience with realistic humanoid character design - Ability to create engaging background effects and interactive elements
I want to develop a smooth, modern, and interactive mobile game based on the core mechanics of Jenga. The main gameplay revolves around pulling blocks from a stacked tower, but unlike classic Jenga, the experience will be enhanced with timing, precision, and balance-based mini objectives. In the game, blocks will be: Able to display images, icons, and short texts or tasks Designed to include unique challenges that affect gameplay When pulling a block, the player must successfully complete two different objectives at the same time: Height/Timing Bar: A moving bar mechanic similar to archery or timing-based mobile games, where the player must stop the indicator at the correct point. Balance Circle: A circular balance system where the player must keep a moving point centered within a ...
Saya ingin sebuah aplikasi game sederhana untuk perangkat Android dan, bila memungkinkan, iOS. Genre dan detail game masih terbuka, tetapi saya membayangkan permainan kasual yang mudah dipelajari, ringan dijalankan, dan adiktif—cocok dimainkan sambil menunggu atau mengisi waktu luang. Ruang lingkup utama: • Rancangan gameplay inti beserta loop utama (misalnya level-based atau endless). • Pembuatan prototipe fungsional dengan grafik placeholder. • Implementasi skor, sound effect dasar, dan penyimpanan progres lokal. • Kompilasi APK/IPA untuk uji coba internal. Teknologi yang biasa saya dengar meliputi Unity, Godot, atau Unreal Engine; silakan gunakan engine yang paling nyaman bagi Anda asalkan hasilnya stabil dan mudah dipelihara. Yang perlu tercakup dal...
I am looking to build an AI-powered SaaS platform that can automatically convert AutoCAD (.DWG) 2D floor plans into 3D floor plans with furniture placement. The goal is to allow users to upload a DWG file and receive a clean, realistic 3D floor plan visualization suitable for real estate marketing, interior design previews, and client presentations. This is a long-term project, starting with an MVP and expanding features over time.
I want to launch a full-featured Roblox experience that feels like cruising through Brooklyn Center on your way to the Mall of America. The map should lean on realistic architecture and street layouts, but still run smoothly on standard PCs and mobile. Core gameplay • Drivable cars with working head-, brake- and turn-signals. • A garage / workshop where players can repaint, swap decals, change rims, tweak performance parts, and even adjust interiors. • A job system that lets players earn cash as mechanics, dealership staff, gas-station attendants, delivery drivers, etc. • Key buildings: dealership, gas station, mechanic shop, stores, and a handful of suburban houses that players can enter. All interior spaces should be interactive enough to support future...
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