
In Progress
Posted
Paid on delivery
I’m creating a light-hearted iPhone game in which players race against the clock to shingle a house roof. The whole experience must feel fun and approachable, so every asset—from the shingles themselves to background elements—should sport a bright, cartoonish style that pops on small screens. Gameplay focus The core loop is simple but fast-paced: pick a shingle, place it accurately, and finish the roof before time expires and rain comes. Speed and precision drive the score, encouraging repeat runs for better times. Key requirements • Native iOS or Unity build that holds a steady 60 fps on recent devices. • Countdown timer with score calculation at level end. • Three roof layouts that scale in difficulty. • One-tap social media sharing: a post-ready screenshot plus completion time that users can push to Facebook, Instagram, or X. • All cartoon art assets delivered at @2x and @3x. • Signed IPA and App Store metadata ready for TestFlight submission. Let me know which framework you’ll use and how you plan to break the work into milestones; I’ll supply any additional reference art or sounds you need once we start.
Project ID: 40476305
29 proposals
Remote project
Active 5 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
29 freelancers are bidding on average $830 USD for this job

Cartoon-Style iPhone Roofing Game Development Hello, I carefully reviewed your game concept and I understand the goal is to build a fun, fast-paced iPhone roofing game with smooth gameplay, bright cartoon visuals, score-based progression, social sharing integration, and optimized performance for modern iOS devices. User Flow Start Game → Select Roof Layout → Place Shingles Against Timer → Avoid Rain Deadline → Score Calculation & Completion Screen → Social Sharing with Screenshot & Best Time → Replay for Higher Scores I would recommend using Unity for this project to ensure smooth 60 FPS gameplay, scalable level design, efficient animation handling, and easier future expansion for Android or additional game modes if needed. Development Milestones Game UI/UX & Cartoon Asset Setup → Core Roofing Gameplay Mechanics → Timer & Scoring System → Difficulty Scaling Across 3 Roof Layouts → Social Sharing Integration → Performance Optimization & QA Testing → TestFlight Build & App Store Submission Preparation Looking forward to discussing the gameplay mechanics, art direction, and sharing similar mobile game development experience with you. Best regards, Shailesh P.
$280 USD in 16 days
7.3
7.3

Hey , Good morning! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in iPhone, iOS Development, Objective C, Mobile App Development, 2D Game Art, Unity 3D, Unity and Game Development. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thanks
$155 USD in 6 days
3.9
3.9

Hello there, I hope you are doing well. I’m an experienced iOS/Unity developer who ships smooth, cartoonish 2D games with solid performance and a polished feel on small screens. I specialize in fast-paced mobile gameplay, with tight loops, responsive controls, and a bright visual style that reads well at @2x and @3x. For your cartoonish roof shingling game I’d build in Unity to guarantee a steady 60fps on recent devices, include a 3-level difficulty ladder, a countdown timer with end-of-level scoring, and a one-tap sharing flow for screenshots with completion time to Facebook, Instagram, or X. I’ll deliver a clean asset pipeline and signed IPA ready for TestFlight, plus App Store metadata. Milestones: core mechanics prototype, art pipeline and level designs, timer/scoring/sharing, then polish and QA. I’ll outline a detailed plan with milestones after we align on references. Best regards, Billy Bryan
$250 USD in 3 days
2.0
2.0

Hello there , Good evening! I am skilled mobile engineer with skills including Objective C, Mobile App Development, Game Development, iPhone, 2D Game Art, iOS Development, Unity and Unity 3D. Please send a message to discuss more about this project. Please keep me informed
$30 USD in 3 days
0.0
0.0

Hi there! I’m Cora May, and I can help you ship a bright, cartoonish iOS roof-shingling game that stays fun, fast, and approachable on small screens. I’ll build the core gameplay loop, pick, place, and race the countdown, so players feel instant, satisfying feedback while precision and speed drive the score. You’ll get three scalable roof layouts with rising difficulty, plus a timer-driven level-end that triggers rain and final scoring cleanly. For the tech stack, I can use Unity 3D for consistent 60fps performance across recent iPhones and efficient 2D pipeline support, including @2x/@3x asset production. I’ll also implement one-tap social sharing by generating a post-ready screenshot and attaching the completion time for Facebook, Instagram, or X. To make sure the finish is TestFlight-ready, I can prepare signed IPA delivery and App Store metadata packaging once you confirm your app name and target bundle settings. Which framework do you prefer, Unity or native iOS with Objective-C, and do you already have the reference shingle/roof art style you want to match? Also, what should the scoring formula emphasize most (time remaining, placement accuracy, or combo/streaks)?
$250 USD in 2 days
0.0
0.0

Hello Dear, I am a senior mobile app developer with extensive experience in creating engaging iOS games. Your project, Cartoonish iOS Roof Shingling Game, aligns well with my expertise in mobile app development. ✔ Mobile App Development expertise ensures a smooth user experience. ✔ Proficient in iOS Development for native app performance. ✔ Skilled in Unity 3D for dynamic gameplay elements. ✔ Experienced in Game Development with a focus on fun, fast-paced mechanics. ✔ Objective C knowledge to enhance iOS functionality. ✔ Mastery in 2D Game Art to create vivid, cartoonish visuals. In a past project, I developed a time-sensitive puzzle game where players matched tiles under a countdown, similar to the fast-paced shingling concept. I will deliver a steady 60 fps Unity build with scalable roof challenges and social media sharing integration. Finally, all assets, along with the signed IPA, will be prepared for TestFlight submission. Send me a message to discuss in detail. Thank you.
$100 USD in 5 days
0.0
0.0

Hi, I’m Everett, an experienced iOS and Unity game developer. Your project to create a fun, cartoonish roof shingling game with a fast-paced core loop is clear. The main goal is to build a smooth, engaging iPhone game with vibrant art and quick gameplay that encourages replayability by focusing on speed and precision. I will use Unity to ensure a fluid 60 fps experience across recent iOS devices. I plan to implement the timer, scoring, and three difficulty tiers as separate milestones, integrate social sharing with native SDKs, and handle cartoon asset resolutions and App Store requirements efficiently. I can communicate in real time in your time zone and provide a simple demo or part of the project within 12 hours of starting. Q1: Do you have any preferred social sharing SDKs or custom requirements for the posts? Q2: Can you share example art styles or references to align the cartoon visuals? Q3: What is your planned timeline for milestone completion and testing phases? What are the main challenges you anticipate in balancing fast-paced gameplay with a cartoonish style that feels lively on small screens? Best regards, Everett
$30 USD in 4 days
0.0
0.0

Hi, I have 8+ years of experience in mobile game development, Unity/iOS builds, gameplay mechanics, and cartoon-style casual game production. I can build your roof-shingling game as a fun, fast-paced iPhone experience with smooth 60 fps performance and simple controls that feel natural on small screens. ✅ Build the game in Unity for fast development, smooth iOS deployment, and future scalability ✅ Create the core gameplay loop: pick shingle, place accurately, timer countdown, rain pressure, and score calculation ✅ Design 3 roof layouts with increasing difficulty and replay-focused scoring ✅ Deliver bright cartoon-style shingles, roof elements, backgrounds, and UI assets in @2x and @3x ✅ Add one-tap social sharing with screenshot, completion time, and ready-to-post content ✅ Prepare signed IPA, App Store metadata, and TestFlight-ready handoff Milestones: 1. Gameplay prototype and core mechanics 2. Art/UI implementation and level layouts 3. Scoring, timer, sharing, polish, and performance testing 4. TestFlight package and final handoff Best Regards, Veronica B.
$100 USD in 7 days
0.0
0.0

I AM READY. As a 2D/3D game asset creator and gameplay developer, I have honed my skills to cater perfectly to your project's needs. Across my five years of experience creating casual models, characters, and other 2D game assets, I have continually demonstrated my ability to deliver high-quality assets in a timely manner. Your game's requirement for cartoonish, bright art assets; native iOS build; and consistent performance on recent devices– these are all areas I excel in. I understand the importance of a smooth and fast-paced game loop for an enjoyable gaming experience. Incorporating this understanding, I will design a gameplay system that emphasizes speed and precision as key elements driving the score. With my expertise in C# and Unity, delivering refreshing roof layouts scaling in difficulty, a working countdown timer with score calculation at level end, one-tap social media sharing, and optimized steady 60fps frames per second will be seamless tasks. Moreover, my strength lies in combining asset creation, technical art, animation setup, and gameplay development – the very skills demanded by your project. I ensure not only gameplay systems that function elegantly but also art that pops on the small screens.
$140 USD in 7 days
0.1
0.1

Hello, I reviewed your requirements carefully, and this project is possible 100%. You need a fast, lightweight iOS (or Unity-based) arcade game where players race the clock to place roof shingles accurately, with a bright cartoon visual style, scoring system, and App Store-ready delivery. I have experience building Unity mobile games with 60 FPS optimization, touch-based interaction systems, timer-driven gameplay loops, level scaling, and social sharing features integrated for iOS. I’ve also delivered TestFlight builds with full asset pipelines and performance tuning for small-screen devices. Proposed Approach Unity is the best fit for this project due to performance stability and fast deployment across iOS devices. Core features: • Tap-to-place shingle mechanic with accuracy scoring • Countdown timer with end-level evaluation • 3 progressively harder roof layouts • Cartoon-style optimized assets (@2x/@3x) • Screenshot capture + native share sheet (X, Instagram, Facebook) • Stable 60 FPS performance on recent iPhones Milestones Core gameplay prototype (placement + timer) Full MVP (3 levels + scoring + UI) Polish phase (art, optimization, sharing) App Store build + TestFlight delivery Everything will be structured for smooth gameplay, quick sessions, and replayability. Looking forward to hearing from you soon, Osama.
$140 USD in 3 days
0.0
0.0

Hello, I’m very interested in this project because casual, fast-paced mobile games depend heavily on smooth gameplay feel, responsive controls, and polished visual presentation - especially on small iPhone screens. Your concept is simple in a good way: quick gameplay loops, replayability, and fun visual feedback. I can help turn that into a polished experience optimized for performance and App Store delivery. For this project, I’d recommend Unity for faster iteration, scalable level management, and simpler social-sharing integration while still maintaining stable 60 FPS performance on modern iPhones. What I can help with: • Full gameplay implementation and timer/score systems • Three scalable roof difficulty layouts • Smooth touch controls and responsive placement mechanics • Cartoon-style UI and gameplay presentation • Social-sharing screenshot + score integration • iOS optimization and performance tuning • @2x and @3x asset preparation • TestFlight-ready signed IPA and App Store submission assets Suggested milestone structure: 1. Core gameplay + controls 2. Art integration + level systems 3. Social sharing + polish 4. Optimization, QA, and TestFlight delivery I’d be happy to discuss gameplay flow, art direction, and preferred development timeline further. Best, Cody
$150 USD in 7 days
0.0
0.0

Hi, Great brief. Here's how I'd build this: Framework: Unity with iOS export. It hits 60 fps reliably on recent iPhones, handles @2x/@3x asset scaling cleanly, and makes the social sharing and TestFlight pipeline straightforward. Milestones: 1. Core loop - shingle pick, drag-and-place mechanic, countdown timer, basic score. 2. Three roof layouts - each with tighter time limits and denser shingle patterns. 3. Art pass - cartoon shingles, sky background, rain animation, all delivered @2x and @3x. 4. Social sharing - one-tap screenshot with completion time, wired to Facebook, Instagram, and X. 5. Polish + submission - sound hooks, App Store metadata, signed IPA, TestFlight upload. I'll keep each milestone demo-ready so you can test on a real device before we move forward. Send over any reference art you have and I'll get started. What's your target launch date? Best, Ensarhan
$100 USD in 5 days
0.0
0.0

⚠️IF YOU NOT HAPPY YOU DON'T PAY⚠️ Hi, You want a fun, cartoonish iOS game where players shingle a house roof against time, aiming for a lively and engaging experience. Ultimately have players immersed in a light-hearted shingling challenge that keeps them coming back for more. I understand you need a native iOS or Unity build with a steady 60 fps, a countdown timer, multiple roof layouts, social media sharing, and high-quality cartoon art assets. The solution will be seamless and professional. I've completed a similar job using Unity and native iOS development. Can I show you? Regards, Kurt Siebritz
$100 USD in 7 days
0.0
0.0

Fast-paced casual games with a simple core loop are my kind of project. I'd build this in SpriteKit — Apple's native iOS game framework. It handles 60fps easily, cartoon sprite assets drop straight in at @2x and @3x, and everything stays native — no third party engine, no bloat. For a game this size it's the right tool. Here's how I'd break it into milestones: Milestone 1 — Core loop working Shingle pick, place, and snap mechanic. Countdown timer. Basic scoring. One roof layout, placeholder art. You play it and tell me the feel is right before anything else gets built. Milestone 2 — Full game All three roof layouts with difficulty scaling. Cartoon art assets integrated at @2x and @3x. Rain animation on time expiry. Score calculation at level end. Milestone 3 — Polish and ship Social sharing via iOS native share sheet — one tap, post-ready screenshot with completion time, works across Facebook, Instagram, and X. TestFlight build uploaded. App Store metadata written and ready. Signed IPA delivered. Each milestone is a playable build — not just a progress report. Two quick questions: do you have a reference for the cartoon style you have in mind? And do you have sound effects ready or should I plan to source those?
$250 USD in 20 days
0.0
0.0

Hi, I’ve built mobile game prototypes and casual arcade-style apps with countdown timers, scoring systems, level progression, social sharing, and bright cartoon-style assets optimized for small screens. I’ve also worked on similar Unity and iOS projects where the focus was smooth 60 fps gameplay, simple touch controls, polished visuals, and TestFlight-ready builds with App Store metadata. For your shingle racing game, I’d recommend Unity for faster level creation, easier animation, and future Android expansion if needed. I can build the core loop with tap-and-place shingle gameplay, accuracy checks, timer pressure, end-level scoring, three roof layouts with increasing difficulty, rain/time-up state, and one-tap sharing with a screenshot and completion time. I’ll also prepare cartoon assets at @2x and @3x, deliver a signed IPA, and provide TestFlight-ready metadata. Best regards, George
$100 USD in 7 days
0.0
0.0

This aligns perfectly with my skill set. I understand the need for a clean, professional, and user-friendly iOS game. I specialize in creating seamless and integrated gaming experiences. While I am new to freelancer, I have tons of experience and have done other projects off-site. I would love to chat more about your project! Regards, Warrick Van Eeden
$100 USD in 7 days
0.0
0.0

Elizabeth, United States
Payment method verified
Member since May 29, 2026
₹750-1250 INR / hour
$250-750 USD
$10-30 USD
₹12500-37500 INR
$10-4000 USD
$250-750 USD
$30-250 USD
$30-250 USD
$10-30 USD
₹600-1500 INR
€30-250 EUR
$10-30 USD
₹12500-37500 INR
£10-30 GBP
₹1500-12500 INR
₹12500-37500 INR
$10-30 AUD
$15-25 USD / hour
€2-6 EUR / hour
$10-30 USD