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I’m building an isometric social MMO (pixel-art style, similar to Habbo) using Phaser 3 + Colyseus (TypeScript), and I’m looking for an experienced 2D game artist who can also help with integration. What I need: - One base player avatar (I will provide reference art) - 8-direction movement (S, SE, E, NE, N, NW, W, SW) - Idle + walk animations for each direction - Chibi-style pixel art suited for isometric 2:1 tile world - Clean animation consistency (no sliding or foot drifting when turning/moving) Deliverables: - Sprite sheets + JSON atlas - Source files (PSD or Aseprite) - Consistent foot anchor across all frames Integration: - Implement the character into my Phaser 3 + Colyseus project - Direction-based animation switching (idle/walk based on movement) - I can provide repo access or technical spec Required experience: - Pixel art character animation - 8-direction sprites for games - Isometric game pipelines - Sprite sheet / atlas export workflow - Phaser 3 experience (Colyseus is a plus) Nice to have (future work): - Modular “paper doll” system (hair, clothes, accessories layered across all directions) Please include: - Quote for base avatar (8 directions: idle + walk) - Quote for integration work - Separate quote for modular system (optional) - Timeline estimate - 2–3 relevant portfolio examples (especially directional animation work) Important: Please start your proposal with the word "AVATAR" so I can filter applications easily. Generic or automated/bot applications will be ignored.
Project ID: 40548716
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