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I want a polished 3-dimensional chess experience built specifically for Android that lets players challenge one another online in real time. Google Sign-In should be the only authentication method; once a user is signed in, they can jump straight into quick matchmaking or invite friends through their Google contacts. The core gameplay must feel exactly like standard chess, yet present the board in a smooth, rotatable 3D view with natural pinch-to-zoom. All legal-move logic, check, check-mate and draw detection need to run on the server so that no client can tamper with the rules. A lightweight server (Photon, PlayFab, your preferred equivalent) is fine as long as latency stays low and the implementation remains scalable. I would like clean, well-commented source code—Unity C# is ideal but I’m open if you can demonstrate an equally efficient Android workflow. Please separate game logic, networking, and UI layers so future updates are straightforward. Deliverables: • Signed APK ready for Play Store internal testing • Full project source with build instructions • Brief deployment guide for spinning up the multiplayer backend Show me a previous real-time multiplayer title you’ve shipped (even a small demo) so I can gauge your approach to latency and cheating prevention. Once we agree on milestones, I’ll move fast on feedback—let’s get players enjoying 3D chess on their phones.
Project ID: 40700419
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29 freelancers are bidding on average ₹1,033 INR/hour for this job

Hi,I can develop your 3D real-time multiplayer chess game for Android using Unity and C#, with smooth gameplay, low-latency networking, and secure server-side validation. I have experience with similar game and mobile app projects, including multiplayer functionality, real-time networking, interactive 3D experiences, game logic, and user-friendly interfaces. Key features: • Smooth rotatable 3D chess board with pinch-to-zoom • Real-time online multiplayer with reliable synchronization • Server-side validation for legal moves, check, checkmate and draws • Google Sign-In authentication • Quick matchmaking and friend invitations • Photon, PlayFab or equivalent scalable backend • Separate game logic, networking and UI layers • Cheat prevention through server-authoritative gameplay • Signed APK for Play Store internal testing • Complete source code, build instructions and backend deployment guide I can also share relevant multiplayer/game demos to demonstrate my approach to networking, synchronization and gameplay security. Let’s discuss the milestones and get started with the multiplayer prototype. I’m ready to turn your 3D chess concept into a polished, Play Store-ready experience. Best regards
₹1,000 INR in 40 days
7.7
7.7

Your server-authoritative architecture is the right call - I've seen client-side chess validation exploited in production where players modified APKs to force illegal moves. The real risk here is PlayFab's free tier throttling at 100 concurrent connections, which will crash matchmaking if you soft-launch without load testing. Quick questions - are you planning regional server deployment to keep latency under 100ms for US/EU players? And what's your target for simultaneous matches before you need to scale the backend? Here is the architectural approach: - UNITY 3D + C#: Build modular MVC structure separating ChessEngine (FEN validation, move generation), NetworkManager (PlayFab rooms, turn sync), and CameraController (orbit, zoom) so UI updates never block game logic. - PLAYFAB BACKEND: Implement CloudScript functions for move validation using standard chess libraries, store game state in player data with turn-based matchmaking queues that prevent desync during reconnects. - GOOGLE SIGN-IN: Integrate Firebase Auth with PlayFab custom ID linking so session tokens persist across app restarts and friend invites pull directly from Google People API without extra OAuth flows. I've shipped 2 real-time Unity multiplayer games that handled 500+ concurrent users without desync issues, including server-side anti-cheat for a turn-based strategy title. Let's schedule a 20-minute call to walk through your matchmaking flow and discuss whether you need ELO ranking from day one.
₹900 INR in 30 days
6.6
6.6

Hi I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. Please consider me and initiate a chat for further detailed discussion. Regards, Anju Logical Soft Tech Pvt Ltd, Indore(M.P)
₹1,000 INR in 40 days
6.6
6.6

As a veteran Unity Game and Mobile App Developer with over 9 years of relevant experience, I have all the skills and expertise needed to deliver on the robust and seamless 3D chess mobile game experience you seek. My core expertise in game development spans 2D/3D game design, multiplayer gaming, and scalable mobile app development - and these would all come into play in executing this project. I'll ensure natural pinch-to-zoom functionality, smooth rotations, and an overall intuitive user interface that will enhance gameplay and allow for easy future updates. In addition, I have extensive knowledge in backend services integration. As such, player authentication and matchmaking through Google Sign-In are tasks I can handle with ease in order to maintain data integrity
₹1,000 INR in 40 days
5.2
5.2

I've read your brief carefully: you need a polished Android chess game with a rotatable 3D board and server-enforced rules to prevent clients from making illegal moves. I have 8 years of software development experience across Android and backend systems. My current multiplayer game project includes authentication, WebSocket matchmaking, rooms and server-managed match results. I'll use Unity/C# with separate gameplay, networking and UI layers. First, I'll build a playable two-player milestone with server-side move validation, checkmate and draw handling. Then I'll add Google Sign-In, quick matchmaking, private matches and Google Contacts invitations, followed by the 3D board, touch rotation and pinch-to-zoom. I'll test illegal-move attempts, disconnect/rejoin scenarios and gameplay on Android devices. You'll receive a signed APK for internal testing, full commented source, build instructions and a backend deployment guide. My rate is INR 750/hour, with 20 hours/week available. The initial estimate is 180-260 hours (9-13 weeks), to be refined into agreed milestones after we confirm the scope. Which time controls and disconnect/reconnect rules should the first release support?
₹750 INR in 20 days
4.0
4.0

I can build your Android 3D multiplayer chess game in Unity/C#, with server-authoritative legal moves, check/checkmate/draw validation, low-latency real-time matchmaking and friend invites, smooth 3D board rotation/zoom, clean separation of game/network/UI layers, scalable Photon/PlayFab backend, signed APK, complete source, build instructions, and deployment documentation
₹1,000 INR in 40 days
3.7
3.7

The part that actually determines whether this feels trustworthy as a multiplayer game isn't the 3D board, it's that chess rule validation, move legality, check, checkmate, draw detection, has to run entirely server-side, since any client-side rule logic is exactly what lets a modified APK send illegal moves the server should reject outright. My approach: I'd implement the full chess engine, board state, legal move generation, check/checkmate/draw detection, as a server-authoritative module in C#, with the Unity client sending only intended moves and rendering whatever state the server confirms back, never trusting local move validation for anything beyond immediate UI feedback. For networking, I'd use Photon Fusion given its low-latency real-time sync and built-in matchmaking, which handles quick-match and room-based invites cleanly without building custom lobby infrastructure from scratch. The 3D board I'd build with a dedicated camera rig supporting pinch-to-zoom and rotation independent of game logic, so visual polish never touches move validation code. Architecture I'd separate into three clean layers, game logic, networking, UI, exactly as you specified, so future updates like new board themes don't risk breaking rule enforcement. I'm Mayank, a full-stack developer with experience in Unity C# and real-time multiplayer architecture.
₹750 INR in 40 days
2.7
2.7

You want a polished, cheat-proof 3D chess game for Android with real-time online multiplayer, Google Sign-In, and clean architecture that your team can maintain and extend long after launch. That is a well-scoped project and I can deliver exactly that. Here is my approach. I will build in Unity with C#, targeting Android via IL2CPP for performance. The 3D board will use a custom shader-lit scene with smooth camera orbit, pinch-to-zoom, and piece animations tuned for 60fps on mid-range devices. Google Play Games Services handles authentication natively. For multiplayer I will use Photon Fusion hosted on Photon Cloud, which gives sub-100ms matchmaking, built-in room management, and a free tier that scales gracefully. Critically, all chess logic including legal move validation, check, checkmate, stalemate, and draw detection runs exclusively on an authoritative server-side room manager, so no client can inject illegal moves. The codebase will be split into three strict layers: GameLogic, NetworkingService, and UIController, each with XML comments and a README per module. Deliverables will be the signed APK, full Unity project with build steps, and a one-page Photon deployment guide. Timeline I am estimating at six weeks across four milestones: authentication and lobby, 3D board with local move validation, server-authoritative online play, and final polish plus APK signing. I have handled authoritative state synchronization and anti-cheat room logic in previous real-time projects and can share a relevant demo build during a call. What device range and minimum Android version should I target?
₹950 INR in 7 days
0.0
0.0

Hi there! Ready to build a smooth, cheat-resistant 3D chess experience with real-time Android multiplayer. I’m a senior C#/.NET architect with 14+ years of experience building scalable, real-time applications. Unity C#, multiplayer networking, server-side game logic, and clean layered architecture are a strong fit for this project. I’d build the Android client in Unity with separate game logic, networking, and UI layers, supporting smooth 3D rotation, pinch-to-zoom, matchmaking, friend invitations, and Google Sign-In. The server would remain authoritative for legal moves, check/checkmate, draws, turn validation, and game state, preventing client-side manipulation while keeping latency low. ✅ Real-time multiplayer architecture with low-latency synchronization ✅ Server-authoritative validation to prevent cheating ✅ Clean, maintainable C# architecture for future features I can deliver the signed APK, complete Unity source with build instructions, and multiplayer backend deployment guide, with milestones structured for fast feedback and iteration. I’m happy to discuss Photon, PlayFab, or another suitable backend based on your expected player scale. Looking forward to our conversation! Best regards, Davit
₹1,000 INR in 40 days
0.0
0.0

Hi, I can build a polished Android 3D chess game with real-time multiplayer, using Unity and C# with a clean separation between gameplay, networking, and UI. Key implementation: • Google Sign-In with secure user profiles • Quick matchmaking and friend invitations • Smooth rotatable 3D board with pinch-to-zoom • Complete server-authoritative chess rules, including legal moves, checkmate and draws • Low-latency multiplayer using Photon/PlayFab or a suitable scalable backend • Anti-cheat validation handled server-side • Modular, well-commented code for future features • Signed APK ready for Play Store internal testing • Full source, build instructions and backend deployment documentation I’ll structure development into clear milestones covering the 3D board, chess engine, authentication, multiplayer, testing and deployment. I can also provide relevant multiplayer work/demos for review. I’m ready to start once the milestone plan is agreed.
₹1,050 INR in 40 days
0.0
0.0

Hi there! I can develop a high-performance 3D Android chess game in Unity (C#) integrated with Photon/PlayFab for low-latency, real-time multiplayer. Here is how I will structure your project: • Server-Authoritative Gameplay: All move logic, check, checkmate, and draw validation will run strictly on the server to completely prevent client-side tampering/cheating. • Smooth 3D Controls: Custom rotatable 3D board view featuring intuitive pinch-to-zoom mechanics. • Google Sign-In & Matchmaking: Direct Google authentication setup for quick matchmaking and Google contacts friend invites. • Clean Architecture & Delivery: Modular separation of UI, game logic, and networking layers. Includes a signed APK, full source code, and backend deployment instructions. I have real-time multiplayer demos ready to share so you can review my latency handling. Let's connect! Best regards, Haris
₹1,000 INR in 40 days
0.0
0.0

I recently helped a gaming startup launch a real-time multiplayer puzzle game that exceeded their user engagement goals. It was a thrilling ride, and I can't wait to bring that energy to your 3D chess project. I’ll help you create a seamless, polished experience that allows players to dive straight into action. Your requirement for Google Sign-In and robust server-side logic is spot on. I understand the importance of clean, well-structured code and will ensure the game logic, networking, and UI layers are distinct for easy updates. To start, I'd focus on developing a responsive matchmaking system that keeps latency low while maintaining security against cheating. I'm ready to jump in immediately and would love to discuss your vision further. When can we chat? Kind Regards, Anchel.
₹750 INR in 7 days
0.0
0.0

I am an FPT Polytechnic graduate with a 3.51 GPA, specializing in game programming. I have worked on two projects for businesses; if you are interested, I can share demo videos of those projects as well as my graduation project. I believe the rate of 800 INR per hour is quite reasonable.
₹800 INR in 40 days
0.0
0.0

Hello, I’m excited about the opportunity to create a unique 3D chess experience for Android. You need a polished, real-time multiplayer chess game that incorporates Google Sign-In for authentication and ensures secure gameplay through server-side logic. I can develop this game using Unity and C#, ensuring a smooth 3D experience with the required functionalities. I will implement a lightweight server solution such as PlayFab to maintain low latency while allowing for scalable multiplayer interactions. The code will be well-structured and documented for easy future updates. Let’s discuss your vision in detail and align on milestones for the project.
₹750 INR in 5 days
0.0
0.0

Hello, I’m interested in developing your 3D chess game for mobile using Unity and C#. I can build a smooth, responsive chess experience with a focus on multiplayer reliability, mobile performance, and secure game logic. My approach would include: - 3D chess board, pieces, animations and polished mobile UI - Online multiplayer using PlayFab/backend services - Server-authoritative game logic to reduce cheating and invalid moves - Efficient networking and move synchronization to minimize latency - Player matchmaking, game rooms and reconnect handling - Mobile optimization for Android devices - Clean and scalable Unity C# architecture I can also create a small playable demo/prototype first so you can evaluate my development approach before moving into the full milestones. I’m comfortable working milestone-by-milestone and can respond quickly to feedback and changes. My goal is to deliver a polished 3D chess experience that feels smooth and reliable on mobile. I’d be happy to discuss the gameplay features, multiplayer requirements and milestone plan. Thank you.
₹1,000 INR in 40 days
0.0
0.0

With over a decade of professional experience, including more than six years dedicated to game development within Unity, I am confident in my ability to deliver your ideal 3D Android Online Chess Game. My proficiency extends beyond game design; a background in sockets and REST APIs ensures a well-connected, efficient multiplayer experience, while my thorough understanding of game physics will guarantee realistic movements on the 3D board. One of my most recent projects was a real-time multiplayer Android game which I successfully shipped with an impressive focus on latency management and cheating prevention -- both key aspects for this project. As such, I fully appreciate the importance of accurate legal-move detection, checkmate-identification, and ensuring no manipulation of the rules by clients. By utilizing your preferred lightweight server alternative (Photon/PlayFab etc.), I will ensure low-latency and scalable implementation for optimal performance. I will provide the signed APK ready for Play Store testing, the full source code. I commit to separating the game logic, networking, and UI layers effectively. So rest assured that future updates will be streamlined. With my skills in C# programming and deep unity familiarity, combined with years spent developing mobile games specifically for android in unity engine; I believe I am the best-fitted freelancer for this project. Together let's bring thrilling 3D chess experience to phones!
₹999 INR in 30 days
0.0
0.0

Hi there, I can build this as a clean, scalable Android multiplayer chess experience with the game rules enforced server-side rather than trusting the client. My approach: • Unity + C# for the 3D Android client, with separated UI, gameplay, and networking layers. • Photon Fusion/PlayFab or a comparable low-latency backend for matchmaking, private games, and real-time moves. • Google Sign-In as the only authentication method. • Server-authoritative chess logic covering legal moves, check, checkmate, stalemate, and draws. • Smooth 3D board rotation, pinch-to-zoom, and responsive mobile controls. • Matchmaking plus friend/invite flow, with secure validation to prevent modified clients from submitting illegal moves. • Proper reconnect handling and lightweight game-state synchronization. Deliverables: • Signed APK for Play Store internal testing • Complete Unity/C# source code • Backend configuration and deployment guide • Clear build/setup documentation • Testing across representative Android devices • Post-delivery bug-fix support I can also share relevant multiplayer/mobile work and walk you through the architecture before development so the milestones and scope are clear from day one. Best, Rajat Trivedi
₹1,000 INR in 40 days
0.0
0.0

I can deliver a smooth, reliable 3D multiplayer chess game for Android built on Unity (C#) with strict server-side authority to prevent client tampering. Technical Approach & Architecture Game Engine & UI: Built in Unity (C#) featuring a fully rotatable 3D board with smooth pinch-to-zoom controls. Game logic, networking, and UI layers will be strictly decoupled to ensure future updates are straightforward. Auth & Matchmaking: Google Sign-In as the sole authentication method, paired with quick matchmaking and friend invite capabilities via Google Contacts. Server-Side Security & Logic: Full server-side validation for legal moves, check, checkmate, and draw conditions using standard FEN parsing to ensure zero client-side rule tampering and minimal latency. Deliverables Signed APK optimized and ready for Google Play Internal Testing. Complete, clean, and well-commented Unity C# source code with clear build instructions. Concise deployment guide for setting up and spinning up the multiplayer backend. I am ready to start immediately and can move fast once milestones are established. Which multiplayer backend (e.g., Photon, PlayFab) do you prefer for this project?
₹1,000 INR in 40 days
0.0
0.0

With over 20 years of experience in software development, I bring a depth of knowledge and expertise that would be invaluable to this 3D Android Online Chess Game project. My background in .NET technologies, like C# programming, aligns perfectly with your request for clean code architecture, separation of concerns and well-documented source code. Additionally, my familiarity with React Native and Flutter platforms makes me adept at creating polished and robust mobile applications. Rest assured, I understand the delicate balance between aesthetic appeal and smooth functionality for a seamless user experience. Although my previous works are not directly related to chess games, I have created real-time multiplayer applications before and tackled the issues of latency and cheating prevention. For example, I recently integrated complex APIs into an application that required precise data sync in real time for users spread across geographical locations. My approach consistently strives for a low-latency network communication without compromising security. The lessons learned from these experiences will surely benefit your project. Your satisfaction is my priority, as evident from various successful projects I have completed over the years. I'm eager to discuss the milestones of this project with you further and look forward to bringing the joy of 3D chess on Android phones through this collaboration.
₹1,000 INR in 40 days
0.0
0.0

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