Maya animated file to Unreal Engine 5 with Metahuman
Thanh toán khi bàn giao
We are looking for a skilled freelance animator to transfer animations created in Maya to MetaHuman characters in Unreal Engine 5 for a specific project. This is a short-term contract job requiring expertise in animation transfer and character rigging, but good results could convert into a long term contract.
Maya file contains character mesh, skeleton, controls, animation, camera and a small equipment.
Equipment (blue pallets in hands and legs) needs to be imported into Unreal and match the movement from Maya Animation.
Character needs to be replaced with a Metahuman in UE5, appearance on the character would not matter for now, we can use default one with any sport related clothing, preferably swimming sport.
Expected final product:
-Mp4 of the animation (960x540 px, 196 frames), using the camera SHOT CAM from Maya or a similar angle, exported from Unreal.
Character on the video should present a rendering of skin and hair consistent with Metahumans, this means that where are looking for a PBR final look.
ID dự án: #37236226