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I’m looking for an experienced 3D game developer or small development team to build an Android 1v1 fighting game inspired by classic 3D fighting games such as Virtua Fighter. Main Requirements 3D fighting game development Android support Responsive, low-latency fighting controls Character movement, attacks, blocking, throws, hit detection, combos, etc. 3D character models, rigging, and fighting animations Frame-based combat system Smooth 60 FPS performance 2-player multiplayer over local Wi-Fi/LAN No internet connection required for the initial multiplayer version Local room/host and join functionality Most Important The main challenge is the fighting engine and responsiveness, not matchmaking or MMR. I need someone who understands how to make a fighting game feel precise and responsive, including animation timing, hitboxes/hurtboxes, attack frames, input handling, and low-latency multiplayer. Experience with rollback networking, deterministic simulation, or fighting games is a strong advantage. Engine I am open to Godot, Unity, Unreal Engine, or another suitable engine. Please recommend the best option based on the requirements. Initial Prototype The first milestone would be: 1 character + 1 opponent + 1 arena + basic fighting + Android + 2-player LAN multiplayer. If the prototype works well, the project can continue with additional characters, stages, combat mechanics, ranking, MMR, and other features. Please Include Examples of relevant 3D/fighting games you have developed Demo/video/GitHub links if available Your experience with LAN multiplayer Your recommended engine Estimated timeline and budget Whether you are an individual developer or a team Please only apply if you have relevant 3D game development experience.
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110 freelancer chào giá trung bình $2.714 USD cho công việc này

With several decades of experience and a team of hardworking senior experts, Falcon Interactive would be an ideal choice for your project. Over the years, we have developed more than 300 games of all genres across various platforms, including AAA PC and mobile games. We are even official Microsoft XBOX developers with a penchant for leading the game development space. Our expertise in 3D Animation, Modelling, Rendering, Android Development, and Unity 3D aligns perfectly with your project requirements. The fact that we understand how vital precise and responsive gaming mechanics are, including animation timing and low-latency multiplayer connectivity, sets us apart from the competition. We're also adept at handling challenging aspects like hitboxes/hurtboxes, attack frames, input handling, and frame-based combat systems. The cherry on top is our proven track record of delivering high-performance products within budget and timeline constraints. Esteemed client reviews on Freelancer.com add credibility to our promise of offering superior quality. We understand that this is just the prototype phase; however, it forms the foundation for broader features like multiple characters, arenas, combat mechanisms & rankings. So let Falcon Interactive transform your vision into a reality that exceeds expectations!
$16.500 USD trong 120 ngày
9,4
9,4

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$2.250 USD trong 20 ngày
7,3
7,3

Hi, I understand you need a focused Android 1v1 3D fighting prototype, where responsive combat matters more than extra online features. I would build the first version with one character, one opponent, one arena, precise input handling, attack frames, hitboxes, hurtboxes, blocking, throws, combos, and smooth 60 FPS performance. Unity 3D is a strong choice for this prototype because it supports Android well and gives a practical path for local Wi-Fi/LAN multiplayer. I would first create the core fighting system and test its timing carefully, then add host/join room flow and synchronize both players over LAN. Deterministic logic or rollback-friendly design can be considered early so the project can grow later. Android performance testing would be done from the beginning instead of waiting until the end. I can provide relevant examples, demo or GitHub links, explain my LAN multiplayer experience, and give a clear milestone plan after confirming the target devices and art requirements. Which Android device range and multiplayer test setup should the prototype support, and do you already have character models and animations? I can start with the prototype scope and keep the foundation ready for more characters, stages, ranking, and MMR.
$3.000 USD trong 18 ngày
6,6
6,6

Hello, I have carefully reviewed your requirements for the Android 1v1 3D fighting game, especially the focus on precise combat responsiveness, frame-based mechanics, hitboxes/hurtboxes, animation timing, and low-latency LAN multiplayer. With 9+ years of game development experience and 200+ successfully delivered games, I will build the prototype in Unity with a strong focus on responsive combat and stable 60 FPS performance. You will get: 1. 1v1 3D fighting prototype 2. Responsive movement, attacks, blocking and throws 3. Combos, hit detection and frame-based combat 4. Character rigging and fighting animations 5. Android optimization targeting smooth 60 FPS 6. Local Wi-Fi/LAN host and join system 7. Low-latency synchronized multiplayer 8. One character, opponent and arena for the initial milestone 9. Completed NDA agreement and IP agreement I will discuss the combat architecture, LAN approach, milestone, timeline and budget based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2.000 USD trong 45 ngày
6,8
6,8

Hello, As an experienced 3D game developer for over a decade, I have the exact skill set and knowledge you need to bring this 1V1 fighting game project to life. From character movement and attacks, to hit detection and combos, I'm well-versed in every aspect of 3D fighting game development that you've outlined. My profound understanding of animation timing, hitboxes/hurtboxes, attack frames, input handling, and low-latency multiplayer would ensure that the game feels precise, responsive and immersive. In addition to my expertise with engines like Godot, Unity and Unreal Engine, I have also had ample experience developing LAN multiplayer games which will prove vital for this Android-based project with local Wi-Fi/LAN connectivity requirements. I understand the importance of your project's main challenge- creating a fight engine that is ultra-responsive and low-latency- something that sets me apart from many other developers; I've had prolific experience working with frame-based combat systems. Furthermore, my commitment to delivering high-quality products resonates well with your vision. Whether it's turning ideas into scalable products or providing long-term support, quality and clear communication stand as my key principles. Let's collaborate on this Android LAN Multiplayer 3D Fighting Game project and revolutionize mobile gaming together! Thanks!
$1.750 USD trong 13 ngày
6,2
6,2

The prototype should prove combat feel and LAN synchronization first, because neither can be fixed later by adding prettier character models. I recommend Unity/C# with a custom frame-based combat layer: buffered inputs, explicit startup/active/recovery frames, independent hitboxes/hurtboxes, deterministic state transitions and configurable move data. For LAN play, I would synchronize player inputs and authoritative combat state rather than continuously stream character transforms, keeping the architecture rollback-ready for later expansion. For the first milestone I would deliver 1 fighter, 1 opponent, 1 arena, movement, attacks, blocking, throws, basic combos, Android optimization and 2-player local Wi-Fi host/join. That assumes provided/licensed prototype character and animation assets; production character art can be expanded after combat is approved. I can start immediately after award with the combat state machine, frame-data format and Android performance baseline.
$2.850 USD trong 35 ngày
6,1
6,1

With a deep passion for game development and a strong focus on creating engaging and immersive experiences, I believe I'm the perfect fit for your 3D fighting game project. In my 6+ years of game development experience, I have proficiently utilized Unity, Unreal Engine and Roblox to craft visually stunning, responsive and smooth gameplay mechanics. Having successfully built multiple multiplayer games utilizing LAN connectivity, I understand the challenges that come with maintaining low-latency and responsive controls. To further enhance the quality of your game, I can also bring in my expertise in rollback networking and deterministic simulation. Furthermore, my knack for designing gameplay systems combined with my strong problem-solving skills ensures that not only will your fighting engine be precise and responsive but also scalable as you expand your project scope. My commitment to on-time delivery combined with effective communication guarantees a hassle-free collaboration where we bring your ideas to life. Let me turn your concept into a reality and create a 3D fighting game that keeps players hooked.
$2.250 USD trong 7 ngày
6,6
6,6

I understand you need a 3D fighting game for Android with robust LAN multiplayer, akin to the precise, frame-driven combat of Virtua Fighter. My experience developing real-time multiplayer systems and optimizing performance for mobile platforms directly aligns with these requirements. My approach will leverage Unity's robust networking solutions (UNet or Mirror for proven stability and ease of use) for the LAN multiplayer implementation, ensuring low latency for responsive controls. I'll implement a state-synchronization model with client-side prediction and server reconciliation for smooth character movement, attacks, and hit detection. A frame-based combat system will be meticulously designed for deep, technical gameplay, prioritizing 60 FPS performance through efficient rendering pipelines and optimized animation blending. What are your thoughts on the specific networking architecture for player synchronization (e.g., authoritative server vs. peer-to-peer with reconciliation)? Would you prefer to iterate on core mechanics first, or build out the full multiplayer infrastructure from the outset? I’m available for a quick chat to discuss your vision further.
$2.507 USD trong 21 ngày
5,4
5,4

Dear Client, I read "3D Fighting Game Developer – Android LAN Multiplayer" carefully and understand you are looking for a full-stack developer who can handle both application development and AI integration. I have experience with Mobile App Development, Android and can work across the complete stack — frontend, backend, APIs, databases, authentication, third-party integrations and AI features. I can build scalable applications using modern technologies while keeping the codebase maintainable and production-ready. A few quick questions: Which AI models/APIs are you currently planning to use? Is there an existing application/codebase, or will the project be built from scratch? Thanks & Regards, Deepak
$1.950 USD trong 21 ngày
5,2
5,2

With over 9 years in the game development industry, I truly believe that I am your ideal candidate for this Android 1v1 fighting game project. I understand and value the importance of a precise and responsive fighting engine, and have demonstrated this in my previous projects by paying meticulous attention to animation timing, hitboxes/hurtboxes, attack frames, and low-latency multiplayer. This is not my first rodeo with a game like this. I have conducted several similar projects in the past and can confidently say that my expertise outweighs your expectations. As far as engines are concerned, Unity is where my expertise rests. It has served me well in deploying high-performance, memory-efficient, and smooth FPS games across multiple platforms. My recommenda
$45.000 USD trong 20 ngày
5,2
5,2

With over 15 years in game development, I am the professional you need to bring your 3D fighting game project to life. My extensive experience in using Unity and Unreal Engine makes me well-suited for your job. For your precise specifications, I'll ensure character movements, attacks, hit detection, and everything else involved with a sleek fighting game are flawlessly executed. Noteworthy is my proficiency with responsive frame-based combat systems which is key in making your game feel dynamic and fights real. My deep understanding of rollback networking and deterministic simulation will also be of huge advantage to this project. As we both understand that the biggest challenge here is making the fighting engine feel responsive and time-sensitive, I assure you that I'll apply my prowess in animation timing, attack frames, input handling, and low-latency multiplayer to give users an immersive gaming experience. Lastly, as an individual freelancer with 750+ satisfied clients under my belt, I guarantee a professional but personalized touch to your project. This entails seeing through all stages of development from initial prototype - the basic structure of a character + an opponent + an arena+ basic fighting+ Android+two-player LAN multiplayer- to developing more characters, stages, or even ranking systems if needed. I'm extremely excited about this project and can't wait to spring into action!
$1.500 USD trong 30 ngày
4,8
4,8

We can build your Android 1v1 3D fighting game prototype with a strong focus on responsive combat, precise hitboxes/hurtboxes, frame-based attacks, combos, blocking, throws, and low-latency controls. We recommend Unity for this prototype due to its Android optimization and mature multiplayer/3D workflow, with LAN host/join functionality and a scalable architecture for future characters and stages. Our small game development team can deliver the initial 1-character + opponent + arena + LAN prototype in approximately 4–6 weeks, followed by further development based on prototype results. We can also share relevant 3D game demos/work samples.
$2.250 USD trong 7 ngày
4,4
4,4

Hey, The key challenge is building a responsive fighting engine where input timing, hitboxes, hurtboxes, attack frames, combos, and LAN synchronization feel precise rather than simply making two characters move around an arena. I can approach the prototype in Unity with a modular combat architecture covering character movement, attacks, blocking, throws, hit detection, frame-based combat logic, animations, and Android optimization, with local Wi-Fi multiplayer designed around low-latency state synchronization. I can also handle the 3D character integration, rigging, arena setup, and testing across Android devices. Could you please clarify whether you already have the character models and animations, or should the prototype scope include creating the initial character assets as well? Best regards, MadTech
$1.500 USD trong 1 ngày
4,1
4,1

Hello, client — ⭐ I can build the Android 1v1 fighting prototype with the responsiveness and frame-precise combat this project requires, focusing first on the fighting engine and reliable low-latency LAN multiplayer. ⭐ With 10+ years across Unity, C#, mobile development, real-time systems, and game optimization, I can implement input buffering, frame-based attacks, hitboxes/hurtboxes, blocking, throws, combos, animation timing, and stable 60 FPS performance. I recommend **Unity** for this prototype because of its mature Android/3D pipeline and flexibility for LAN networking, while keeping combat simulation separated from presentation so future characters, stages, ranking, and MMR can be added cleanly. I’ll deliver the first milestone with 1 character, opponent, arena, core combat, Android builds, host/join LAN functionality, and thorough testing for synchronization, latency, and device performance; I can also provide relevant game-development examples and demos/GitHub privately. Best regards, Darial
$1.500 USD trong 7 ngày
3,5
3,5

I deliver results that resonate with gamers. Creating a responsive fighting engine is crucial. If this isn't done right, players will feel disconnected and frustrated, leading to negative reviews and a lack of engagement. I can develop smooth and precise mechanics that ensure every punch and combo feels right. My focus will be on hit detection, input handling, and low-latency multiplayer to keep the action flowing. I can recommend the best engine based on your needs, ensuring optimal performance for Android. I’ve tackled similar projects before, successfully bringing 3D fighting games to life with engaging mechanics. You’ll work with someone who values transparency, responsiveness, and a commitment to delivering what you need. Let’s create something that players will love together.
$1.500 USD trong 7 ngày
3,7
3,7

Hello!⚡ Thank you for the sharp brief — a Virtua Fighter-style 1v1 that feels precise and responsive, where the real work is the frame-based combat engine and low-latency LAN, is exactly the game I love building. I recently built a 3D fighting prototype in Unity — frame-data attacks, tight hitbox/hurtbox timing, and deterministic LAN play between two devices — so animation timing and responsiveness are where I'm strongest. How I'd approach yours: 1. Recommend the engine — Unity (or Godot) for Android 3D at a steady 60 FPS and deterministic simulation — with reasoning. 2. Build a frame-based combat core: startup/active/recovery frames, clean hitboxes/hurtboxes, precise hit detection. 3. Make controls feel instant — buffered input for movement, attacks, blocks, throws, and combos. 4. Add 3D models, rigging, and fighting animations tuned to the frame data. 5. Implement 2-player LAN — host/join over local Wi-Fi, deterministic lockstep (rollback-ready), no internet. 6. Start with your prototype milestone — one character, one opponent, one arena — then expand. I'll share relevant game work, demo links, and my LAN experience, and make this a success with you. Thanks. Hassan
$1.800 USD trong 12 ngày
3,3
3,3

Hello, How are you planning to keep combat state synchronized between two Android devices when attack frames, hit reactions, and input timing must remain deterministic? I’d design the prototype around a frame-based combat state machine with buffered inputs, explicit hitboxes/hurtboxes, and a networking layer that keeps both clients synchronized rather than relying on loose physics replication. For the initial milestone, I’d recommend **Unity** for its Android tooling, mature 3D animation pipeline, and practical LAN networking options, while keeping the combat logic separated from presentation so rollback/deterministic networking can be introduced later if required. I’ve worked with real-time interactive systems, state-driven gameplay, 3D environments, animation systems, collision/hit detection, and networked application logic, with a focus on responsive input and predictable state transitions. I’d build the first milestone around one fighter, opponent, arena, core attacks/blocking/throws, frame-based combat, and 2-player LAN before expanding the roster or matchmaking layer. I’d be glad to discuss the prototype scope, timeline, and budget.
$1.500 USD trong 7 ngày
3,2
3,2

Hi there, we have recently completed a similar project and would love to share some references. Your 3D fighting game development sounds right up our alley and we would love to exceed your expectations. I understand the importance of responsive and low-latency fighting controls for a polished gaming experience. Our team has extensive experience with character movement, hit detection, and creating smooth 60 FPS performance, ensuring the combat feels precise and engaging. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users! While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal and I would love to discuss this project more. Kind regards, Trichelle
$2.100 USD trong 7 ngày
3,3
3,3

Hi there. This is an interesting project. One area I'd pay particularly close attention to is the precision of the fighting engine, as that often determines the overall feel of the game. Ensuring low-latency input handling and accurate hit detection will be essential for delivering a responsive experience. I've developed similar 3D fighting games and understand the nuances of character movement, combo systems, and frame-based combat. For your needs, I recommend using Unity due to its robust support for multiplayer functionalities and extensive resources for character animation. For the initial prototype, focusing on a single character and arena will allow us to fine-tune mechanics quickly. What specific fighting mechanics are most important to you in the prototype? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$1.500 USD trong 7 ngày
3,0
3,0

You're not just hiring a freelancer. You're choosing the outcome. I've successfully developed a 3D fighting game for a renowned tech company, which included intricate mechanics like hit detection and low-latency multiplayer. This project, akin to your requirements, faced challenges in balancing responsiveness and detailed animations but resulted in positive user feedback and smooth gameplay. Having collaborated with industry giants like Google and Amazon, I bring high standards and an understanding of complex game dynamics directly relevant to your project. I recognize your goal for precise and responsive fighting mechanics, which I will achieve by prioritizing animation timing, input handling, and robust multiplayer features. My focus will be on prototyping with Unity, given its powerful tools for fighting game development and LAN capabilities. My approach emphasizes clear communication, regular updates, and a commitment to delivering a solution that thrives post-launch. Reliability and attention to detail are at the forefront of my process, ensuring we meet your gameplay standards. With my proven record in game development, I'm confident I'm the right choice to bring your vision to life. The strongest projects succeed because they start with the right plan, process, and execution. Regards, Patrick O'Flaherty.
$2.400 USD trong 7 ngày
2,7
2,7

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