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I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conventions organized and layers tidy so I can tweak materials or LODs later. Acceptance criteria • Final .fbx imports into Unity with no errors • Rig controls deform naturally on arms, legs, spine, hands, and neck • Total triangle count stays under 12 k • Textures display without visible seams or stretching • All files, including textures and source scene, are delivered in a clearly structured folder If needed, I can provide reference sketches and a color palette once we start. Let me know your preferred software and any questions about style or proportions so we can lock those in before modeling begins.
Project ID: 40692736
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16 freelancers are bidding on average $20 USD for this job

Hello; We are interested in your 2 - Stylized Low-Poly Human and Rig project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$10 USD in 2 days
6.3
6.3

Hi, I can create your 3d character in 3ds max, low poly with rigging. See samples of my work in my portfolio.
$30 USD in 3 days
6.4
6.4

Hi! I’m Farooq, a 3D designer with 4 years of Blender experience, specializing in clean and detailed 3D modeling. I can create your stylized low-poly human character with a strong focus on clean topology, optimized geometry, and proportions that read well from close camera distances while staying under the 12K triangle limit. I can prepare the character in a clean T-pose with organized naming, materials, and textures, including 2048×2048 albedo, normal, and roughness maps. I can also keep the source Blender file structured and easy to modify. I understand the Unity requirements and the importance of clean deformation, proper UVs, and a well-organized final folder structure. I’d be happy to review your reference sketches and color palette and match the requested stylized look.
$20 USD in 1 day
5.7
5.7

Hi there, I am excited about the opportunity to work on your project for creating a stylized, low-poly human character fully rigged for real-time use in a video game. I will ensure the model has clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting for smooth performance on mid-range hardware. The hand-painted textures will include albedo, normal, and roughness maps in 2048×2048 resolution to enhance the stylized look. I will provide an FBX export with a T-pose and the working file in Blender or Maya, following organized naming conventions and tidy layers for easy adjustments. Let's discuss your preferred software and any specific requirements to ensure a successful collaboration. Best regards, Inshaal Ali
$10 USD in 1 day
4.5
4.5

Hello, the main focus here is getting the character to look clean and expressive while staying comfortably within the 12K triangle limit and deforming properly in real time. I can build the character with game ready topology, deformation friendly edge loops, organized UVs, and a lightweight skeleton with carefully painted weights. I can also create the hand painted texture treatment with the required 2048 × 2048 albedo, normal, and roughness maps, while keeping the asset efficient for Unity. The final FBX will be prepared in T pose and delivered alongside the organized Blender or Maya source scene, textures, and clearly structured files. Could you share the reference sketches and color palette so I can establish the proportions and visual style before modeling?
$10 USD in 1 day
3.5
3.5

Hello, We went through your project description and it seems like our team is a great fit for this job. We are an expert team which have many years of experience on 3D Rendering, Maya, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Blender, 3D Rigging, Unity, 3D Game Art Please come over chat and discuss your requirement in a detailed way. Thank You
$25 USD in 1 day
2.8
2.8

With my extensive experience in 3D design and rendering, I have the skills needed to deliver your stylized low-poly human character to the highest standard. Not only do I guarantee a smooth import into Unity with perfect rigging, but my keen sense for light, topology, and weight painting will ensure your character moves and deforms realistically. As an artist who adeptly combines traditional art with modern technology, I can create textured maps that feature a hand-painted look as per your requirements. My knowledge base extends to Blender and Maya, both of which can facilitate seamless export in FBX format with necessary working files. Moreover, I strongly emphasize organizing naming conventions and layer structure to allow better flexibility for you in post-production. In addition to exceeding your acceptance criteria, my goal is to establish long-term professional relationships with clients. So along with a meticulous focus on every detail, fast communication, and reliable delivery, my purpose is also centered around client satisfaction. Let's team up - together we can turn your vision into something extraordinary!
$20 USD in 1 day
2.7
2.7

Hi I can make 3d model .i can start the work i will give u regular updates.i am available 24/7. Please message me to discuss the project further. single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. Regards
$10 USD in 1 day
2.3
2.3

Hi, I see you need a stylized low-poly human character modeled from scratch and delivered fully rigged, optimized for real-time video game use. We have 8+ years of experience in 3D character modeling, Blender, rigging, and game-ready assets. I’d suggest building the topology with clean deformation loops around the shoulders, elbows, hips, knees, and facial areas while keeping the overall polycount optimized for mid-range hardware. I can handle the complete workflow—from modeling and optimized topology to UV-ready geometry, skeleton setup, weight painting, and final game-ready export. The result will remain lightweight while retaining enough detail for close-camera gameplay. We’re available to start right away and can deliver a production-ready character. Let’s discuss the details. You can check our portfolio: https://www.freelancer.com/u/DigitalArtForge Best Regards DigitalArtForge
$20 USD in 1 day
2.1
2.1

Hello, I read the details of your project and understand that you need a stylized, low-poly human character fully rigged for real-time use in a video game. I have experience in creating game-ready assets with clean topology and optimized mesh for smooth performance. In past projects, I have focused on creating characters with well-placed edge loops for natural deformation and hand-painted textures to match the stylized aesthetic. I am proficient in both Blender and Maya and can ensure that the FBX export is compatible with Unity. I am confident in my ability to meet your requirements for rigging, texture mapping, and file organization. Let's discuss any specific style preferences or proportions to ensure a successful outcome for your project. Best regards, Aqsa
$15 USD in 1 day
0.0
0.0

Hi! I'm a 3D artist using Blender with experience in modeling, texturing, and exporting game-ready assets. I can create a stylized low-poly human character with a clean rig, weight painting, and Unity-compatible FBX export. I'll deliver: - Low-poly model (under 12k triangles) - Full rig with natural deformation - 2048×2048 textures (albedo, normal, roughness) - FBX export in T-pose - Organized source files I can deliver within 7 days. Let me know if you have any reference sketches!
$20 USD in 7 days
0.0
0.0

Hi! I am excited to work on our project! With extensive experience in 3D Modelling and Animation, I believe I am exactly the kind of person who can bring your requirements to life. Let's discuss further on your exact artistic requirements so I can start modelling immediately! Anish
$20 USD in 7 days
0.0
0.0

Greetings I understand you're looking for a stylized, low-poly human character that is fully rigged for real-time use, and we have successfully completed similar projects in the past. I appreciate your focus on clean topology and well-placed edge loops for optimal deformation. We can ensure the character will run smoothly on mid-range hardware while providing the detailed, hand-painted textures you desire. Our team will meticulously manage the FBX export for Unity, maintaining organized naming conventions and tidy layers for your convenience. I bring experience in creating game-ready assets with efficient rigging and texture mapping, ensuring natural deformations and seamless integration into Unity. I would love to chat about your project further and suggest a follow-up discussion to clarify any style or proportion preferences. Regards, Nabeel Ismail
$13 USD in 7 days
0.0
0.0

Merkez, Turkey
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