
Đã đóng
Đã đăng vào
Thanh toán khi bàn giao
Below is the Project OMEGA – Performance Specification Sheet (Optimized for Bedrock survival, large-scale base) PROJECT OMEGA — MAX OUTPUT FARM SPECS All farms must be: Fully automatic AFK-safe Storage-linked Lag-optimized Scalable Chunk-aligned when required CROP MEGA FLOOR (2F2) Wheat / Carrot / Potato (Villager Powered) Best Version: 4-villager auto farm module × 4 per crop Target Output: 4 double chests per hour per crop (combined modules) Sugar Cane (Observer/Piston flying machine) Best Version: 0-tick style not possible in Bedrock — use long piston line Target Output: 6 double chests per hour Bamboo Best Version: Flying machine harvest strip Target Output: 8+ double chests per hour Kelp Best Version: Vertical piston auto-harvest towers Target Output: 5 double chests per hour Cactus Best Version: Zero-tick not allowed — observer grid system Target Output: 3–4 double chests per hour VILLAGER TRADING FLOOR (2F3) Not production-based — profit-based. Must include: 10+ Librarians (Mending, Unbreaking, Efficiency, etc.) 6 Farmers 4 Toolsmith 4 Armorer 4 Weaponsmith Goal: Infinite emerald income Infinite diamond gear Infinite enchanted books MOB / XP FARM (2F4) General Mob Grinder Best Version: 4-platform trident killer system Target Output: 3–5 double chests per hour mixed mob loot 30+ levels in <5 minutes IRON FARM (2F5) Best Version: 20-villager Bedrock stacked iron farm Target Output: 4,000–5,000 iron per hour ~6 double chests per hour Must be: Chunk aligned Zombie scare mechanic Cat kill chamber optional GOLD FARM (2F6) Best Version: Nether portal ticking gold farm Target Output: 6–10 double chests per hour gold nuggets 30+ levels per hour Must include: Trident killer Item filter to auto smelt nuggets → ingots (optional) SLIME FARM (2F7) Best Version: 4 slime chunk multi-layer Target Output: 2–4 double chests per hour slimeballs Must: Be below Y 40 Proper lighting AFK platform RAID FARM (ADD THIS — REQUIRED) This is essential. Best Version: Bedrock stacking raid farm Target Output: 4+ double chests per hour emeralds Totems unlimited Redstone, glowstone, gunpowder overflow This replaces need for: Totem hunting Emerald grinding PIGLIN BARTER SYSTEM (ADD) Connected to gold farm. Target Output: 2–3 double chests per hour random barters Quartz, obsidian, crying obsidian, pearls GUNPOWDER FARM (Optional Upgrade) Creeper-only design. Target Output: 4+ double chests per hour gunpowder STORAGE REQUIREMENTS STACKABLE STORAGE Must handle 500+ item types One slice per item Overflow protection 20+ double chest capacity per major item UNSTACKABLE STORAGE Category-based vaults: Armor Tools Weapons Books Potions Shulkers Mob drops Totems Must: Accept everything automatically No item loss Overflow chest REACTOR LEVEL Beacon pyramid: Haste II Resistance Speed Emergency supply: 10+ shulker kits Totem reserve (minimum 2 double chests) FULL BASE OUTPUT EXPECTATION When complete, Project OMEGA should produce: Iron: 10k/hour Gold: 8k/hour nuggets Emeralds: Unlimited (raid farm) Slime: 5 double chests/hour Gunpowder: 8 double chests/hour Crops: 5–8 double chests/hour per type XP: 40+ levels per few minutes
Mã dự án: 40237201
3 đề xuất
Dự án từ xa
Hoạt động 21 ngày trước
Thiết lập ngân sách và thời gian
Nhận thanh toán cho công việc
Phác thảo đề xuất của bạn
Miễn phí đăng ký và cháo giá cho công việc
3 freelancer chào giá trung bình ₹7.217 INR cho công việc này

With nearly a decade of web and mobile development experience under my belt, I have honed my skills in intricate project (like Project OMEGA) that demand precision and scalability. Not only have I mastered the languages necessary such as Java, PHP, HTML/HTML5/CSS, .NET, but I am a pro at crafting glitch-free E-commerce and CMS based websites. This project isn't just about designing a game; it's about building systems that are interconnected and reliable. Moreover, based on your project's demands, you are not just looking for a game designer — you are looking for someone who can provide the whole package, including cross-browser compatibility, hosting and domain management etc, Here too I can assure you i won't be far behind. The web development skills I have garnered over the years will up the stakes of your Bedrock Survival Massive Farm Project by providing reliable solutions even for stackable storage with 500+ item types. By hiring me to complete this insane but exhilarating project,I will bring several perks to the table such as cost-effectiveness(IOffer Effective cost of project), free support after delivery(Through my Free 3-month support for existing development),and an innovative approach to gaming design driven by creativity and backed by a strong understanding of your goals.''
₹15.000 INR trong 7 ngày
2,1
2,1

Thank you for sharing the detailed Project OMEGA requirements for the Bedrock Survival Massive Farm Project. I'm impressed by the thoroughness of your specifications, and I believe my 7+ years of software development experience align perfectly with the challenges this project presents. To tackle this project effectively, I would approach it with the following key steps: - Utilize 4-villager auto farm modules for Wheat, Carrot, and Potato crops - Implement a long piston line for Sugar Cane harvesting - Employ a flying machine harvest strip for Bamboo - Set up vertical piston auto-harvest towers for Kelp - Design an observer grid system for Cactus farming - Incorporate multiple librarians, farmers, toolsmiths, and armorers for the villager trading floor - Implement a 4-platform trident killer system for the mob grinder - Build a 20-villager Bedrock stacked iron farm with a zombie scare mechanic - Create a Nether portal ticking gold farm with a trident killer - Establish a 4 slime chunk multi-layer farm below Y 40 - Design a Bedrock stacking raid farm for emeralds, totems, and other resources - Connect the Piglin barter system to the gold farm for additional resources - Implement a Creeper-only design for the gunpowder farm In previous projects, I have successfully built similar automated farming systems for various crops and resources, achieving high output rates and efficienc
₹1.650 INR trong 7 ngày
0,0
0,0

I can deliver this in a structured, performance-first way for Bedrock survival. If you already use a projection/schematic add-on (or have existing blueprints), I can complete it faster and keep pricing lower. Implementation path: 1) World audit and layout planning (Day 1-2) - Check seed/chunks/simulation distance and define chunk-aligned build zones. - Set AFK positions and core transport paths for low-lag operation. 2) Automation backbone (Day 3-4) - Build storage-linked item flow, filters, overflow protection, and sorting foundation. - Prepare scalable module interfaces so farms can be expanded later. 3) Required production modules (Day 5-10) - Crop floor (villager wheat/carrot/potato), iron farm, gold farm + piglin barter link, and raid farm. - Tune each module for Bedrock-safe mechanics and stable AFK output. 4) Secondary modules and optimization (Day 11-13) - Add mob/XP, slime, and selected plant farms (bamboo/kelp/sugar/cactus based on priority). - Optimize redstone/entity load and fix bottlenecks. 5) Testing and handover (Day 14) - Run output checks, verify storage safety (no loss), and deliver final layout + operation notes. Scope note: this bid prioritizes required systems first, then optional modules by impact.
₹5.000 INR trong 7 ngày
0,0
0,0

Hyderabad, India
Thành viên từ thg 2 2, 2026
₹100-400 INR/ giờ
$8-15 USD/ giờ
€250-750 EUR
$15-25 USD/ giờ
$8-15 AUD/ giờ
$10-30 USD
£250-750 GBP
$30-250 USD
$250-750 USD
$8-15 USD/ giờ
£250-750 GBP
$30-250 USD
$10-30 USD
$15 USD
€30-250 EUR
$10-30 USD
$10-30 USD
$10-30 USD
$30-250 USD
$30-250 USD