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WORLD OF ELDORIA – 3D ASSET PRODUCTION BRIEF Engine: Mount & Blade II: Bannerlord Deliverables: Game-ready skeletal FBX files with textures. Texture Pipeline: PBR workflow with editable flat texture layers compatible with Paint.NET. Contract Terms: Fixed-Price Contract in Canadian Dollars (CAD) No hourly tracking No hourly billing Funds held in escrow Payment released only after successful local in-engine inspection and approval Q1. Skeletal Rigging All custom race assets must be weighted to Bannerlord human skeletons. All horses must be weighted to Bannerlord horse skeletons. Firearm animations must use Bannerlord human skeletons. Non-human races do not use firearms. No custom animation sets unless specifically requested. All armor and clothing must function correctly with Bannerlord equipment systems. Q2. Hollow Armor Requirement Do NOT include body meshes, skin meshes, heads, hands, feet, or hidden anatomy beneath armor. Deliver hollow wearable armor shells only. Armor must be optimized for Bannerlord's modular equipment system. No unnecessary internal geometry. Q3. Modular Equipment Requirement The following must be separate assets whenever intended to be interchangeable: Helmets Crowns Pauldrons Cloaks Capes Mantles Tabards Surcoats Gauntlets Boots Shields Weapons Horse barding No unnecessary merged equipment pieces. Q3A. Integrated Equipment Exception Certain equipment pieces are intentionally designed as a single asset and should NOT be separated. Examples: Crowned helmets Lion-crested great helms Winged helmets Integrated officer crests Integrated Landsknecht baretts attached to Imperial helmets Decorative helmet plumes permanently attached to helmets Permanent heraldic ornaments attached directly to armor Sculpted lion-head pauldrons permanently integrated into armor Integrated royal armor decorations Integrated noble armor decorations Officer sashes Royal sashes Imperial sashes Ceremonial rank sashes Decorative chest-worn heraldic sashes Sashes that indicate rank, office, nobility, royalty, or military command should be modeled directly into the chest armor and not as separate equipment. Imperial Barett Rule Landsknecht-style baretts are exclusive to the Empire. Only Imperial troops, Imperial officers, Imperial Electoral troops, Imperial nobles, Elector Princes, and related Imperial equipment may utilize integrated baretts. No other faction, kingdom, religious order, cult, noble house, or troop line may utilize Landsknecht-style baretts unless specifically requested in a future revision. Combined Examples Emperor's Crowned Helmet Empress's Crowned Helmet Caldrian King's Crowned Helmet Caldrian Queen's Crowned Helmet Royal Lion Crown Paladin Crowned Helmet Royal Grove Warden Crowned Helm Lion-crested Great Helms Emperor's Black-and-Gold Sash Empress's Black-and-Gold Sash Ducal Officer Sashes Royal Officer Sashes Imperial Officer Sashes Imperial Helmet-Barett Variants Separate Examples Cloaks Capes Mantles Shields Swords Scabbards Horse Barding Modular Pauldrons Modular Crowns Q3B. INTEGRATED HOODS The following are single integrated assets: Master Pyromancer Hood + Mask Pyromancer Lord Hood + Mask Cult Hoods + Masks Ranger Hoods + Mouth Coverings Assassin Hoods + Face Wraps Q4. Physics & Animation Requirements The following assets must utilize Bannerlord-compatible cloth, physics, or animation systems where appropriate: Capes Cloaks Mantles Surcoats Robes Hanging banners Feather plumes Barett feathers Loincloths Purity Seal parchment ribbons Decorative cloth strips Chains Pendants Strings Cords Talismans Hanging crystals Sacred relic ornaments Staff decorations Requirements: Proper black-to-white vertex color gradient weighting where required. Compatible with native Bannerlord cloth simulation. Staff pendants, chains, strings, cords, talismans, hanging crystals, sacred relic ornaments, and similar staff decorations must use native physics or Bannerlord-compatible swinging movement so they sway naturally when the player walks, runs, rides, turns, or attacks. Do NOT bake cloth animations. Do NOT create keyframed cloth motion. Do NOT bake swinging physics animations. Magical Staff Components Staff shafts remain static. Animated cores may be separate components where practical. Imperial Archwizard of Storms staff core must utilize a continuous spinning loop with intermittent lightning effects. Imperial Archwizard of the Heavens staff celestial core and orbital rings must utilize continuous spinning loops. Imperial Archwizard of Arcana staff core and orbital rings must utilize continuous spinning loops. Imperial Pyromancer Lord staff core must utilize a continuous animated fire effect and MUST NOT spin. Future magical staffs may utilize similar animated components. Q5. Asset Reuse Optimization & Kitbashing To reduce production costs: Reuse sleeve geometry where practical. Reuse legging geometry where practical. Reuse glove geometry where practical. Reuse boot geometry where practical. Reuse armor foundations across rank variants. Reuse helmets with upgraded crests, crowns, plumes, and decorations. Reuse breastplates with added heraldry and ornamentation. Reuse noble clothing foundations with faction-specific textures and accessories. Reuse monarch clothing foundations with upgraded embroidery, jewelry, and regalia. Reuse shield foundations with faction-specific heraldry. Reuse horse barding foundations with faction-specific heraldry. Build upgrades through overlays, heraldry, decorations, officer insignia, mantles, pauldrons, and armor additions whenever practical. Prioritize modular upgrades and kitbashing over entirely new meshes whenever practical. Q6. WORLD OF ELDORIA ASSET CATEGORIES RACE BODY MESHES Wood Elf Male Body Mesh Wood Elf Female Body Mesh Vampire Male Body Mesh Vampire Female Body Mesh Goblin Male Body Mesh Requirements: Wood Elves must have pointed ears. Vampires must have pale skin and visible fangs. Goblins must have greenskin anatomy and goblin facial features. All race body meshes must be rigged to Bannerlord skeletons. All race body meshes must support armor and clothing equipment. PROPHET AUREON'S STAFF – SHAFT OF DIVINE REVELATION Quantity: 1 Unique Hero Asset Used By: Prophet Aureon Purpose: The supreme holy relic of the Church of the Seven and personal staff of Prophet Aureon. This is a hero-quality legendary artifact and one of the most important religious relics in the World of Eldoria. Visual Design Requirements: Sanctified ancient wooden shaft Twin celestial rings suspended around the core Crowned Gryphon emblem Sacred gold fittings Ancient holy engravings Glowing runes of faith Sacred relic ornaments Hero-quality detail level Physics Requirements: The following must utilize Bannerlord-compatible physics: Chains Pendants Sacred relic ornaments Talismans Hanging cords Decorative strings These components must sway naturally while walking, running, riding, turning, attacking, and during idle animations. Do NOT bake physics animations. Do NOT use keyframed swinging motion. Animated Celestial Core Requirements: The twin celestial rings located at the core of the staff must utilize a continuous looping animation. Requirements: Continuous spinning loop Smooth uninterrupted rotation Bannerlord-compatible implementation Rings rotate around the staff core Rotation remains active during idle, movement, combat, and spellcasting The celestial rings are a permanent magical effect and should always remain in motion. Animated Components: Staff_Shaft ├── Celestial_Ring_01 ├── Celestial_Ring_02 ├── Gryphon_Emblem └── Hanging_Ornaments Optional Visual Effects: Holy glow effects Divine light emission Golden particles Sacred rune effects Soft celestial energy surrounding the rings Technical Notes: Staff shaft remains static Celestial rings utilize continuous looping rotation Hanging ornaments utilize native Bannerlord physics Compatible with Bannerlord equipment system Compatible with Bannerlord skeleton attachment workflows BOOK OF THE SEVEN Quantity: 1 Unique Hero Asset Used By: Prophet Aureon Requirements: Hero-quality sacred tome Gold-plated corners Jeweled clasps Sacred engravings Church of the Seven iconography Fully modeled interior pages Rigging: Book_Root ├── Front_Cover ├── Back_Cover └── Page_Block Required Animations: Closed Idle Open Animation Open Idle Close Animation Optional: Divine Casting Animation Holy glow effects Golden particles Divine runes Technical Notes: Compatible with Bannerlord attachment workflows Use page block rather than individual page simulation No page-turning animation required Prioritize performance and stability Existing Assets (Already Owned) Common Spellbook (Common Grimoire) Forbidden Necronomicon Requires Commission Prophet Aureon's Staff – Shaft of Divine Revelation Book of the Seven EMPIRE Troop, Officer, Noble, Electoral, Monarch, Civilian, Wizard, and Witch Hunter asset sets CALDRIA Troop, Officer, Ducal, Royal, Monarch, and Civilian asset sets GREENVALE Woodland, Officer, Grove Guard, Noble, Royal, Monarch, Magical, and Civilian asset sets RYVONIA Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets NORTHREACH Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets SOUTHDALE Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets DRAKEMOOR Vampire, Goblin, Officer, Noble, Royal, Monarch, and Civilian asset sets CHURCH OF THE SEVEN Seven Holy Orders Temple Guardians Holy Officers Clerical Clothing Sets High Cleric Armor Sets High Cleric Robe Sets CULT OF THE THREE-FACED GOD Cult Troops Elite Cultists Officers Religious Champions Cult Noble Armor Sets Cult Ceremonial Clothing Sets CLASS ARMOR SETS Witch Hunter Vampire Hunter Paladin Knight Cleric Wizard Ranger Assassin Wood Elf Ranger Wood Elf Spellweaver Wood Elf Wardancer Vampire Thrall Vampire Dread Knight
Project ID: 40503188
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