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3D Cyclist Characters + Road Bike ####################################################################### #######My budget is $100 USD; if you do not consider this sufficient, do not place a bid.####### ####################################################################### ###############Attached photos are for reference only.############################ **Deliverables:** 4 rigged cyclist characters + 1 road bike, with LODs ## 1. Characters required Four separate characters: | 1 | Male cyclist A | base male | | 2 | Male cyclist B | **same body, same kit, same rig as #1 — different face and hair only** | | 3 | Female cyclist A | base female | | 4 | Female cyclist B | **same body, same kit, same rig as #3 — different face and hair only** | "Different face" means the two men must be recognisably different people Different facial structure, skin tone, and hair (a beard on one of them is welcome). Body proportions, clothing geometry and skeleton must be **identical** between A and B so they stay interchangeable. ## 2. File format **Primary deliverable: `.glb` (glTF 2.0 binary), one file per model.** This is what the application loads directly. Please do not substitute another format. - Textures **embedded inside the .glb**, and also supplied separately as `.png`. - Also include the editable source (`.blend`, `.max`, `.ma` or `.c4d`) and an `.fbx`, for future edits. These are archive copies; the `.glb` is the one that ships. - Please verify each `.glb` opens correctly in a neutral viewer ([login to view URL]) **before delivery**, with the skeleton visible. ## 3. Scale, orientation, origin - **Units: metres, real-world scale.** Male ≈ 1.78 m standing, female ≈ 1.68 m. Road bike wheel: 700c, **0.67 m outside diameter**. - **Y up. Character and bike both face +Z.** - **Origin at (0, 0, 0) on the ground plane**, under the bike's centre — not at the hips, not at the mesh centre. Lowest vertex of the tyre sits at exactly y = 0. - No transforms baked into parent nodes: the mesh must be correct with an identity transform on the root. ## 4. Polygon budget and LODs **Every model must be delivered at three levels of detail**, as three separate `.glb` files. This is the single most important requirement in this brief. ### Cyclist (body + clothing + helmet + shoes, **excluding** the bike) | level | file suffix |---|---|---|---| | LOD0 | `[login to view URL]` | LOD1 | `[login to view URL]` | LOD2 | `[login to view URL]` Rules for the LODs: - **All three levels must keep the same skeleton, the same bone names, and the same material names.** Only the mesh density changes. If LOD2 has a different rig, it is unusable. - LOD2 will be seen at 20–40 m, roughly 60 px tall. Silhouette is everything; surface detail is invisible. Spend the triangles on the outline, the helmet shape and the legs, not on the face. ## 5. Rigging — requirements, not preferences The application drives the legs **live, from the student's real pedalling cadence**. The model is never played back as a canned animation. So the rig must be usable by code. **Required:** - A standard humanoid skeleton, **exported inside the `.glb` with skinning data** (glTF `skin`, `JOINTS_0`, `WEIGHTS_0`, `inverseBindMatrices`). A `.glb` whose skeleton exists only in the source file is a failed delivery. - **Maximum 4 bone influences per vertex** (glTF standard limit). - **Maximum 64 bones** in the skeleton. Fingers may be a single bone per hand or omitted. - These bones must exist, with a clean parent chain, on **both legs**: `hips → thigh → shin → foot` and on both arms: `chest → shoulder → upperarm → forearm → hand`, plus `spine`, `chest`, `neck`, `head`. - **Delivered in the riding pose**, seated on the bike, hands on the hoods, foot on the pedal — not in a T-pose. The bind pose may be a T-pose; the default node transforms should place the character on the bike. - Weights around the **hip and knee** must be clean: the thigh will be rotated through a full pedal revolution (about 75° of travel) and must not tear or collapse the shorts. **Not required:** animation clips. If you include a pedalling cycle it is welcome as a reference, but the application will not play it. ## 6. The bike — wheels must be separate, named nodes **This is worth reading carefully; it is the item that has cost us the most time.** The bike must be a **separate `.glb`** from the cyclist (we mix riders and bikes and recolour them independently). Inside the bike file, the following must be **separate nodes with these exact names**: | node name | contents | pivot / origin must be | |---|---|---| | `roda_dianteira` | front wheel: rim, tyre, spokes, hub, disc | **exactly at the front axle** | | `roda_traseira` | rear wheel: rim, tyre, spokes, hub, cassette, disc | **exactly at the rear axle** | | `pedivela` | crank arms, chainring, pedals | **exactly at the bottom-bracket axis** | | `quadro` | everything else: frame, fork, bars, saddle, seatpost | origin at (0,0,0) | The wheels are rotated in code every frame. If a wheel's pivot is not at its axle it will wobble; if frame geometry is inside the wheel node it will be swept around with it and the bicycle will visibly tear apart. **Nothing that stays still may live inside a wheel node, and no part of the wheel may live outside it.** Please also state, in the delivery notes, the **exact wheel radius in metres** and the **bottom-bracket height and Z position**. ## 7. Materials and textures - **PBR metallic-roughness** (the glTF standard). No Vray / Arnold / Redshift-only setups — those do not survive the export. Power-of-two, no overlapping UVs. ### Separate materials required list The application recolours parts independently, so these must be **distinct materials with these names**, not merged into one atlas: `camisa` (jersey) · `bermuda` (shorts) · `capacete` (helmet) · `pele` (skin) · `sapato` (shoes) · `cabelo` (hair) · `oculos` (glasses) and for the bike: `quadro_pintura` (painted frame) · `roda` (rims/tyres) · `metal` (chain, cassette, cranks) · `selim` (saddle) · `guidao` (bars/tape). ### Colour: deliver the recolourable parts NEUTRAL **`camisa`, `bermuda`, `capacete` and `quadro_pintura` must be authored in neutral white or light grey**, with all the shading, seams, wrinkles, logos and panel lines present but **no strong hue**. The application multiplies a per-student colour over these materials at runtime. Starting from neutral, any colour comes out correctly. Starting from a saturated purple, we can only shift the hue — purple to blue works, purple to white or yellow does not. Neutral base textures are what make "any colour, any student" actually possible. Skin, hair, shoes and metal should be authored in their final colours as normal.
Project ID: 40651703
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11 freelancers are bidding on average $156 USD for this job

Hello! I'm Azra, an experienced freelancer skilled in 3D Animation, 3D Graphic Design, 3D Modelling, Rendering, Rigging, and Visualization using tools like Blender. With my engineering background and expertise in multiple design software, I'm adept at creating realistic models of characters and objects. Your project of creating four separate rigged cyclist characters and a road bike is something that perfectly aligns with my skillset. I understand the importance of maintaining identical proportions while incorporating unique facial structures, hair, and skin tone for each character. I can ensure the interchangeability of the A and B versions while keeping their facial differences intact. My attention to detail also guarantees accurate placement, making sure the origin for all models is at `(0,0,0)` on the ground plane. One aspect you've highlighted as crucial is delivering three levels of detail for each model. I completely agree - silhouette matters at long distances. As such, I'll give prime focus to outlining, helmet shape, and legs in LOD2 where surface detail becomes secondary. Overall; my project management skills coupled with experience in exporting skeletons and clean bone-parent chains make me an excellent fit for providing these detailed LOD files your application demands. Let's get started!
$128 USD in 6 days
7.8
7.8

As a seasoned 3D artist and animator, I possess the in-depth understanding and expertise necessary for creating top-notch 3D models like the ones required for this project. My extensive experience in 3D modeling, rigging, and rendering will ensure I can create the four distinct cyclist characters and road bike you need with immaculate details and precision to match your project requirements. Having worked in the gaming industry, I understand the importance of maintaining interchangeable deigns and LODs for different distances or perspectives, a quality I bring to every design. Finally, my commitment to delivering high-quality results within budget constraints makes me a great fit for this project. While $100 USD is very fair for this particular scope of work given my experience level, I assure you there will be no compromise on quality. Working with me means benefiting from a creative professional who believes in paying meticulous attention to detail, maintaining timely communication throughout the process, and assuring client satisfaction above everything else. Hire me today to turn your vision into stunning reality!
$44 USD in 1 day
7.5
7.5

As an accomplished engineer, CAD designer, and 3D artist with extensive proficiency in Blender, 3ds Max, and Maya, I am confident that I can deliver outstanding 3D cyclist characters and a road bike that align exactly with your specifications. My expertise extends to all your detailed needs, such as constructing LODs and intricate rigging. With a particular focus on curriculum-based animations determined by real-time cadence, my rigs are both intuitive and highly functional. Also, I believe in the power of future-proofing. To ensure your long-term satisfaction should further modifications or variations arise, I will provide you with archive copies of editable source files including .blend and .fbx formats alongside the primary .glb load files. My conscious effort remains geared towards comprehending the whole picture as encapsulated within this concise project description, executing it efficiently in accordance with your budget.
$66 USD in 1 day
7.5
7.5

Hi there, I’ve carefully reviewed the requirements, including the strict $100 USD budget. I can create the 4 cyclist characters and road bike with the required .glb format, separate LOD0/1/2 files, proper rigging, materials, neutral recolourable parts, and the specified bike node structure. I understand that the most important points are the live-code-compatible skeleton, consistent rigs between A/B variants, correct wheel pivots, real-world scale, and clean glTF export. I can also provide the editable source files and .fbx, with textures supplied separately as PNGs. I’m comfortable following the exact naming, hierarchy, material, and export specifications in your brief. I’d be happy to discuss the workflow and start with the base models. Best regards, Kiruba
$100 USD in 4 days
6.1
6.1

As an experienced 3D artist specializing in CAD modeling, 3D animation, and technical design solutions, I am confident in my ability to not only meet but exceed your expectations for this project. I am proficient in key programs such as Blender and can deliver clean and efficient files in various formats including .glb which, as specified by you, is the primary deliverable for this project. In addition to my technical skills, I understand the importance of adhering strictly to project requirements. I realise that the execution of proper LOD levels is of paramount significance to guarantee smooth loading and ultimately user experience. While my main focus has been on architectural visualization, I'm well-versed with creating intricate designs within given polygon budgets as demanded by this project. Furthermore, my strong organization skills and attention-to-detail ensure precise geometry work, including correct orientation, real-world scaling and placement to meet the specifications you require. My utmost goal is your satisfaction and delivering polished results tailored to your specific insights and priorities. Hence, permission for an open communication throughout the time-span of your project will allow me to incorporate your valuable feedback at every step of the way. Together we can bring these 3D cyclists and road bike to life!
$300 USD in 2 days
6.5
6.5

Active now ✔️ When i saw the details of "3D Rigged Cyclists & Road Bike " which you searching am super exited to do it. I have over 5 years of experience in 2D/3D both creating and developing. I am very innovative to work all kind of work like on this plat Form like:-- AutoCAD, 3D Max, Revit 2021 - 2022, CAD/CAM, 3D model, architecture plan 2D & 3D both with rendering, Rhino, Tekla, Fusion, Analyzes Realistic rendering or house like - exterior & exterior rendering and 2D/3D plan including. WILL SHOW YOU SOME PAST OF WORKS ✔️ Best regards, Sumit Kumar
$55 USD in 1 day
5.1
5.1

As an experienced game developer, I understand the importance of creating high-quality, optimized models for any given budget. Even with your strict budget requirements, I can guarantee the utmost professionalism and dedication in delivering your 3D Cyclist Characters and Road Bike project on time. I have over 9 years of experience handling a wide range of projects, including those in biking and road-racing genres. My extensive skills span across the entire pipeline from design to optimization and am fully capable of producing detailed models that fit the required LODs perfectly. My knowledge and proficiency in glTF 2.0 binary format matched with my disciplined approach to maintaining identical bone structure across LODs ensures flexibility and quality in each level of detail delivered. Additionally, my ability to deliver all the major file types requested (`.blend`, `.max`, `.ma` or `.c4d` and `.fbx`) alongside professional-grade `.png` textures ensure that you always have access to the original files of your project, enabling future edits if necessary. My ultimate goal is not only delivering a great product but also ensuring that it meets your unique specifications, with no compromises even within budget constraints. Let's bring your detailed vision to reality together!
$140 USD in 7 days
2.1
2.1

Hi there, I understand you need four rigged cyclist characters along with a road bike, all requiring specific design details and technical specifications. My goal is to deliver models that not only meet these requirements but also excel in their functionality for your application. To achieve this, I'll create four distinct cyclist characters, ensuring that their body proportions and rigging are identical, allowing for seamless interchangeability while giving each one a unique face and hair. I will use industry-standard modeling software to produce high-quality `.glb` files with textures embedded, making sure they are properly checked in a neutral viewer before delivery. For the bike, I will structure it with appropriately named nodes, ensuring that the wheels and frame are correctly positioned for optimal performance. Each model will be delivered at three levels of detail, adhering to all polygon and rigging requirements, so they function flawlessly within the application. Could you clarify if there are any specific themes or aesthetics you'd like the characters to embody? https://www.freelancer.com/u/proggon Atentamente, Wahaj Barlas.
$140 USD in 7 days
1.7
1.7

The bottleneck is ensuring rigged cyclist models and bike meet strict LOD and rigging standards with exact articulation points. The root constraint is maintaining identical skeletons and material names across LODs with a production-ready, standardized humaniod rig. I will create four rigged cyclists sharing skeletons but differing in face and hair, plus a separate bike GLB with wheels and pedivela pivoted precisely at axles for runtime rotation. Materials will be separate and neutral for runtime recoloring, validated by opening GLBs in glTF viewer ensuring bone and mesh integrity per specification. Thorough live testing of rig articulation during pedalling simulation will verify reliability and setup correctness Could you clarify the intended maximum polygon counts for each LOD to ensure precise mesh optimization within your performance targets?.
$500 USD in 7 days
2.3
2.3

Hello What I need is you, and what you need is me. Together, we are mutually beneficial, and over time, that collaboration becomes a valuable asset. Juan
$140 USD in 2 days
0.0
0.0

Niterói, Brazil
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