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I want to build an engaging Android game that can reliably generate revenue once it is live on Google Play. The core idea should be simple, addictive, and lightweight so it reaches a broad audience and keeps them coming back—think hyper-casual mechanics paired with eye-catching visuals. Ad monetisation (AdMob, Unity Ads, etc.) and optional in-app purchases must be integrated cleanly so players feel rewarded rather than pressured. Here is what I need from you: • A brief but clear game concept and mechanic description for my approval • Full design, coding, and asset production (Unity or native Android—whichever suits the concept best) • Integration of analytics plus the chosen ad networks and IAP hooks • Polished APK and AAB ready for Play Store submission, along with all source code and artwork Acceptance criteria: the game runs smoothly on Android 8.0 and above, contains no policy violations, passes Google Play Console review, and shows live test ads/IAP before final hand-off. If we nail this Android version I may consider expanding to other platforms later, but for now the entire focus is a profitable Android launch.
Project ID: 40429476
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Hello, I have carefully reviewed your requirements and understand you need a lightweight, engaging Android game designed for strong player retention and reliable monetization through ads and in-app purchases. About Hyper Casual Game Development Experience With 9+ years of experience in mobile game development, I specialize in hyper-casual and revenue-focused Android games with optimized gameplay loops, smooth performance, and monetization systems. I will develop a polished game concept with addictive mechanics, eye-catching visuals, AdMob/Unity Ads integration, analytics, and IAP systems fully optimized for Google Play compliance and long-term revenue generation. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Delivery You will receive a complete Android-ready game including APK/AAB builds, integrated ads & IAP systems, analytics setup, full source code, and all original assets ready for Play Store publishing. I can share relevant Android and hyper-casual game projects upon discussion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 USD in 7 days
6.8
6.8

Hi hebrinl, Last week I shipped a hyper‑casual Android game with AdMob + Unity Ads and live test IAP; it passed Play review first try. I’m confident I can handle this really well. Concept draft: Flip Dash — a one‑tap runner. Tap to flip between top/bottom lanes, dodge hazards, grab coins. 20–40s rounds, rising speed, simple skins. Rewarded ads = extra life/coin boost. IAP = remove ads + skin packs. Lightweight, vibrant, offline friendly. Tech: Unity for speed and future ports, Firebase Analytics + Remote Config, AdMob mediation with Unity Ads, Google UMP for consent. Target <30MB, 60 FPS on Android 8+. i would like to know the below. - Do you prefer AdMob-only or mediation (AdMob + Unity Ads) with bidding enabled? - Any target audience/age or regions we must design difficulty, art, and policy (Families) for? I think we should. - Use Remote Config to A/B test ad frequency and difficulty without new releases. - Add mediation with bidding to boost eCPM and reduce waterfall maintenence. Lets follow a plan like this. 1) I sketch the core loop, UI, and art style and get your quick approval. 2) I build the core gameplay, add analytics, ads, IAP, and consent. 3) I polish visuals/SFX, optimise size and performance, and tune pacing
$750 USD in 16 days
6.6
6.6

Hello, the project’s focus on a lightweight, addictive Android game with integrated monetization is a clear challenge in balancing user experience and revenue streams. The real engineering risk lies in seamless ad and IAP integration without disrupting gameplay flow or player retention. I usually structure such systems by isolating core gameplay mechanics from monetization and analytics hooks to maintain responsiveness and modularity. My experience with Unity 3D in the TikTok AI Livestream Setup project involved complex real-time integrations and performance tuning, which parallels the need for smooth ad delivery and user interaction here. I typically design game architectures with separate layers for rendering, input handling, and monetization to optimize for performance and maintainability, balancing lightweight mechanics with engaging visuals. While my background is not in native Android game development, I approach system reliability with rigorous testing of integration points and fallback mechanisms to ensure stable operation under varied network conditions. Systems I build are designed for long-term production use, emphasizing maintainability, clear code separation, and thorough documentation. I can start by outlining a modular integration plan for ads and IAP, mapping out analytics event flows, and reviewing the game’s core mechanic for potential bottlenecks or user experience risks. Thanks, Hercules
$500 USD in 7 days
5.5
5.5

As a seasoned developer with a rich portfolio spanning over 9+ years, Game Development is my forte with specific proficiency in Android and Unity 3D. I’ve not only conceptualized captivating games but also monetized them efficiently by integrating ad networks and IAP, just like your project demands. I'm exceptionally skilled at crafting simple yet addictive gameplay mechanics that retain users and maximize profitability. Drawing from my extensive experience, I’ve mastered the art of enhancing user experience while ensuring policy compliance; traits essential to craft a successful, revenue-driven game. Merging this with my expertise in Unity and Android platform ensures your game is primed for success on Android 8.0 and above, paving the way for a seamless launch on Google Play. Choosing me guarantees you engaging visual design, smooth coding, asset production and tight integration of analytics-AdbMob-Unity Ads-IAP set-up in line with your requirements. Moreover, I provide immediate post-delivery assistance and maintenance for a further boost to your peace of mind and project performance. Let's make your vision a Frofit Focused Android Game!
$500 USD in 7 days
5.2
5.2

Regarding your project, I have a quick question: Do you have a preference between AdMob and Unity Ads, or are you open to a recommendation based on the game's design for optimal eCPM? My initial thought is to approach this using the Unity engine with C# to handle the rapid development cycle and seamless integration of monetization SDKs. I previously tackled a similar challenge in a project where I developed a hyper-casual arcade game from concept to a successful Play Store launch. I focused on building an engaging core loop and implemented a hybrid monetization model combining rewarded video ads and non-intrusive IAPs, which boosted player retention and revenue. Let's connect to discuss the architecture. Regards, Philip O.
$250 USD in 7 days
4.4
4.4

As a multi-talented full-stack developer and seasoned Android game creator, I am the best fit to help you launch a profitable Android game. With over 12 years of building incredible software solutions and 800+ successful projects completed, my expertise lies in bringing your game ideas to life. My skill set includes proficiency in languages like Kotlin (for Android Development) and Python (for game development). This enables me to create powerful yet simple games that captivate users across various demographics and encourage replayability. Further, my experience in integrating ad networks like AdMob and Unity Ads, along with optional in-app purchases, aligns perfectly with your monetization strategy. Designing, coding, asset production - I've got it all covered. Not just that, I have a proven ability to pass Google Play Console reviews with my clean code practices and adherence to policy guidelines. Let’s make this Frofit Focused Android Game an irresistible reality together!
$250 USD in 7 days
3.6
3.6

Hello sir, I have read your project description and I am interested in building this game in Unity. I have more than 3 years of experience in Unity, I have worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$250 USD in 7 days
3.6
3.6

Hello there, I’ve read your brief and I’m confident I can deliver a lean, addictive Android game that earns reliably. I’m an experienced solo developer, focused on crafting tight gameplay loops, clean visuals, and low-friction monetization. I’ll design a hyper-casual concept that’s lightweight, looks great on a wide range of devices, and hooks players back in with simple, satisfying mechanics. I’ve built and shipped mobile games with integrated analytics, AdMob/Unity Ads, and IAP hooks. I’ll handle design, coding, and asset production in Unity or native Android depending on what fits best, ensuring smooth performance on Android 8.0+. I’ll deliver a polished APK and AAB, clean code, all assets, and a ready-to-submit package for Google Play, with live test ads and IAP so you can verify monetization before hand-off. We can start with a crisp concept and mockups, then iterate. I’ll provide a clear timeline and deliverables, and I guarantee a professional finish that’s ready for publishing. Please feel free to reach out so we can lock in the concept and next steps. I’m excited about the chance to work together. Best regards, Billy Bryan
$250 USD in 7 days
2.0
2.0

Hi, To build a profitable Google Play title, I’ll focus on high retention and optimized ad-yield. My approach combines a "one-thumb" hyper-casual mechanic with a progression system that encourages long-term play. 1. Concept: "Gravity Dash: Zen Escape" Mechanic: A "gravity-flip" endless runner. Tap to switch between floor and ceiling to dodge obstacles. Why it works: Low barrier to entry, visually hypnotic, and highly addictive "one-more-try" loop. Monetization: Rewarded Video: Revives and currency multipliers. Interstitials: Between levels (balanced to prevent churn). IAP: "Remove Ads" and premium visual skins. 2. Technical Strategy Stack: Unity (URP) for 60 FPS on Android 8.0+. Analytics: Firebase to track user behavior and optimize ad frequency. Compliance: Built to meet all current Google Play metadata and privacy policies. 3. Timeline & Deliverables Week 1: Core loop, procedural generation, and neon art style. Week 2: SDK integration (AdMob/Unity Ads), IAP hooks, and store asset creation. Delivery: Production-ready AAB, full source code, and high-res store graphics. Timeline: 14–16 days. I’ve guided multiple apps through the Google Play review process. I’ll ensure your game is polished, profitable, and ready for a global audience. Best Regards
$505 USD in 16 days
0.6
0.6

Dear Client, Good evening. How are you? I hope this proposal finds you well. I'M A CERTIFIED TECH/DEV & EXPERIENCED EXPERT, WELL VERSED WITH THE REQUIREMENTS FOR YOUR PROJECT TITLED "Frofit Focused Android Game." This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Game Development, Android, Unity 3D and Android App Development), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$750 USD in 1 day
0.0
0.0

Hello, I’m excited to assist with your engaging Android game project. With years of experience in full-stack development and expertise in integrating ad monetization and in-app purchases, I can help create a game with hyper-casual mechanics and captivating visuals that keep players coming back. I understand the importance of simplicity in the core idea to reach a broad audience and maximize revenue potential. Here’s how I’ll approach your project: ✔ Define a compelling game concept and mechanics ✔ Develop the game using Unity or native Android ✔ Integrate analytics, AdMob/Unity Ads, and in-app purchases ✔ Ensure smooth performance on Android 8.0+ ✔ Deliver a polished APK and AAB for Play Store submission My goal is to deliver a revenue-generating Android game that not only meets but exceeds your expectations. Best regards, Manthan
$300 USD in 14 days
0.0
0.0

Hi Adam, At NousTech, we specialize in crafting engaging, revenue-generating Android games tailored for broad audiences. We propose a clean, hyper-casual game concept with addictive mechanics and vibrant visuals that ensure high retention and frequent play sessions. Our team will deliver a comprehensive package including concept development, full design, coding using Unity or native Android—whichever best suits the gameplay—plus original asset production. We will integrate analytics and monetize seamlessly through AdMob and Unity Ads alongside optional in-app purchases designed to reward players, not pressure them. The final deliverable will be a polished APK and AAB, fully optimized for Android 8.0+, compliant with Google Play policies, and equipped with live test ads and IAP features for smooth review and launch. You will receive all source files and assets for complete ownership. Partner with NousTech to launch a lightweight, addictive game that converts well and builds a loyal player base. We look forward to your approval and a successful collaboration. Best regards, NousTech Team
$550 USD in 4 days
0.0
0.0

Your focus on a profit-driven Android game resonates with my background in developing titles that balance high player retention with aggressive yet sustainable monetization. Recently, I led the development of a hyper-casual title that achieved a 40% Day-1 retention rate by fine-tuning the core loop and integrating a hybrid revenue model early in the design phase. I understand that for a game to be "profit-focused" on Google Play, it isn’t just about the mechanics; it’s about creating a data-driven ecosystem where User Acquisition (UA) costs remain significantly lower than the Lifetime Value (LTV) of the player. To ensure a scalable and high-performing build, I will utilize Unity with C# for cross-device optimization, focusing on a lightweight APK size and the Addressable Asset System to minimize install friction and loading times. My approach involves integrating a robust analytics layer using Firebase and GameAnalytics to track conversion funnels and identify exactly where players drop off before monetization events. For revenue, I will implement a tiered system including rewarded video ads for high-value items, interstitial placements at natural breaks, and a secure store for IAPs using Google Play Billing. I also prioritize ASO-friendly asset naming and metadata structures from the start to facilitate organic discovery once the game is live. Do you have a specific genre or mechanic in mind—such as a puzzle, idle, or arcade style—that aligns with your current market research? Also, are we targeting a global audience or focusing on specific high-eCPM regions like the US to maximize the ad revenue potential? I’d be happy to jump on a quick chat to discuss the math behind the monetization strategy or to share how we can optimize the game loop for maximum engagement. Let’s connect to see if my technical roadmap and experience with the Google Play console align with your financial goals for this launch.
$641 USD in 21 days
0.0
0.0

I specialize in developing high-retention Android games designed for scalability, having delivered titles that successfully transitioned from concept to consistent earners on the Play Store. My focus is on engineering the user journey to maximize Life-Time Value (LTV) through optimized feedback loops rather than just building basic mechanics. By aligning the technical architecture with your profit goals from day one, we can ensure the game is built to convert players into sustainable revenue streams rather than just one-time installs. I will utilize Unity for high-performance delivery, integrating a backend like Firebase for remote balancing of the game economy without requiring constant app updates. I’ll implement an optimized ad mediation stack—using AppLovin MAX or AdMob—to ensure the highest possible eCPMs, alongside a tiered In-App Purchase system leveraging psychological anchors for higher conversion. To drive data-driven growth, I will embed custom event tracking via GameAnalytics to monitor the First-Time User Experience (FTUE), identifying churn points in real-time to protect your marketing ROI. Do you have a specific genre in mind, such as a hyper-casual loop or something with deeper meta-progression, and do you have a target CPI to guide the initial marketability phase? I am also curious if you would like me to draft a custom revenue strategy based on current Google Play trends for your specific niche. I am available for a brief chat to align on the technical scope and discuss how we can transform this concept into a profitable commercial asset for your portfolio.
$605 USD in 21 days
0.0
0.0

Hello, I've reviewed your project and understand you're looking for a complete hyper-casual Android game built for revenue, with AdMob integration, IAP hooks, analytics, and a polished AAB ready for Play Store submission. Hyper-casual monetisation works when the ad placement feels natural rather than forced, and the core loop is addictive enough that players tolerate ads to keep playing. Getting that balance right from the design stage is what determines whether the game actually generates revenue or just gets uninstalled. I will handle the full pipeline from concept through Unity development, asset production, AdMob and IAP integration, analytics setup, and Play Store ready APK and AAB delivery with all source code and artwork included. Portfolio: https://www.freelancer.com/u/GridsmithLTD Do you have a game concept in mind or is the full creative direction open for me to propose? Regards, Atik
$251 USD in 1 day
0.0
0.0

I understand you want a profit focused Android game that is simple, addictive, and lightweight with ads and optional in app purchases. I am confident I can build this for you. Here is how I will do it. First I will share a brief game concept and mechanic description for your approval. Once you say yes I will handle the full design, coding, and asset production using Unity. The game will run smoothly on Android 8.0 and above. I will integrate AdMob for ads and add clean in app purchase hooks that feel rewarding not pushy. Analytics will be included so you can track what works. You will get a polished APK and AAB ready for Google Play submission plus all source code and artwork. I will make sure there are no policy violations and the game passes Play Store review. You will see live test ads and working IAP before final hand off. Regards, Syed Anas
$340 USD in 4 days
0.0
0.0

Hello! I've developed a similar hyper-casual game that achieved a significant revenue boost through effective ad integration and engaging gameplay mechanics. I can share the implementation details in chat if you're interested. For your project, I’d focus on creating a simple yet addictive core mechanic with eye-catching visuals, ensuring smooth performance across Android 8.0 and above. I plan to integrate analytics and ad networks seamlessly, so players feel rewarded without pressure. What core mechanic do you envision for user engagement? If you’re open, I can share my previous build and we can discuss how it aligns with your vision.
$500 USD in 7 days
0.0
0.0

Hi, ⭐15+ Yrs Sr Developer here⭐ I can help you build a lightweight, addictive Android game designed around strong retention and clean monetisation rather than bloated mechanics that lose players quickly. My approach would begin with proposing a hyper-casual game concept focused on fast gameplay loops, rewarding progression, and simple controls that work well across a broad Android audience and maximize replay value. I typically recommend Unity for projects like this because it allows rapid iteration, excellent Android performance, smooth ad integration, and easier future expansion to iOS or web if the game performs well after launch. The full package would include gameplay development, polished visuals/UI, sound integration, analytics setup, AdMob or Unity Ads implementation, and properly configured in-app purchases that feel natural instead of intrusive. I’ll also ensure the final APK/AAB is Play Store ready, policy-compliant, optimized for Android 8+, and fully tested with live ads and purchase flows before delivery. If you think I am a good fit, feel free to ping me anytime. — GAZMIR
$250 USD in 3 days
0.0
0.0

Hi, I am Android developer and moreove, I am full stack developer having more than 8 years experience, so I can help you build a simple, addictive, and revenue-focused Android game from concept to Play Store launch. Game Concept (sample idea): A hyper-casual “tap & dodge” game where players control a character avoiding obstacles while collecting rewards—easy to learn, fast-paced, and designed for repeat play sessions with increasing difficulty. What I’ll deliver: • Complete game design + engaging visuals (Unity for performance & scalability) • Smooth gameplay optimized for Android 8.0+ • Clean integration of AdMob/Unity Ads + rewarded ads & IAPs (user-friendly, non-intrusive) • Analytics (Firebase) to track retention & monetization • Final APK/AAB + full source code and assets I focus on performance, retention, and monetization balance, ensuring the game passes Google Play policies and is ready to generate revenue from day one. Let’s discuss your vision and get started right away. Best regards,
$500 USD in 7 days
0.0
0.0

⭐ONLY PAY IF YOU’RE IMPRESSED⭐ Hi, I’m Aaron Roberts from Happy Screen Solutions. We have extensive experience building addictive hyper-casual Android games designed to engage users and generate steady revenue through clean ad and IAP integration. Core Deliverables: • Clear, engaging game concept for your approval • Complete design, coding, and asset creation in Unity or native Android • AdMob, Unity Ads, IAP, and analytics integration • Polished APK/AAB, full source, and artwork for Play Store submission My Approach: • Prioritize simple, addictive mechanics with appealing visuals • Ensure smooth performance on Android 8.0+ • Guarantee policy compliance and Google Play readiness • Deliver test ads/IAP to validate monetization Committed to your success, I look forward to discussing this further. Kind regards, Happy Screen Solutions
$250 USD in 14 days
0.0
0.0

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