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I want to bring the full PC experience of Knight Online to smartphones. The task is to convert the existing desktop codebase (client and server) into a mobile-friendly build that runs natively on both iOS and Android without losing the feel, look, or performance players expect from the original MMORPG. Key objectives • Preserve real-time multiplayer functionality, including party, guild, chat, and PvP systems. • Maintain high-quality graphics—models, textures, and visual effects should match or closely approximate the current PC assets while remaining performant on mid-range devices. • Rework UI, controls, and camera for intuitive touch interaction (tap, swipe, virtual joystick, on-screen buttons). • Optimise client and network code to minimise latency and battery drain. • Integrate existing login/auth flows and database calls so that player data and progression stay intact across platforms. Deliverables 1. Technical plan outlining engine choice (Unity, Unreal, or a proven alternative), architecture, and milestone timeline. 2. Playable alpha build on TestFlight and an Android APK showcasing one map with full multiplayer. 3. Beta build featuring complete maps, skills, inventory, and graphical polish. 4. Final release-ready packages for the App Store and Google Play, plus source code, build scripts, and documentation for future updates. Please highlight your experience with large-scale multiplayer ports, any previous mobile MMO work, and preferred tech stack when you respond.
Project ID: 40657024
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Hi I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. I am having expertise in Native on Android Java, kotlin and IOS Swift, and For Hybrid Cross platform on Flutter Dart & React- Native, and for web and backend on react js and node js, Python Django. Please consider me and initiate a chat for further detailed discussion. Regards, Anju
$15 USD in 40 days
6.6
6.6

Converting a full PC MMORPG like Knight Online to mobile while keeping its core multiplayer and high-quality visuals is a challenge I’ve tackled before in a project where we ported an online RPG to iOS and Android. We chose Unity for its strong cross-platform support and flexible networking layers, which could fit your need for real-time chat, parties, and PvP. To keep performance solid on mid-range devices, I’d start with a detailed assessment of your current art pipeline to optimize textures and models without losing quality. I’d also propose reworking the UI with virtual joysticks and tap/swipe controls from the ground up for touch comfort. Does your current server architecture support UDP or real-time relay, or will network optimization require reworking protocols? This can affect how latency and battery drain are managed on mobile. I’ll deliver a technical plan with milestones, and can get an alpha ready quickly with a single map and multiplayer fully operational. From there, expanding to full beta would focus on polishing inventory and skill systems. Ready to start building a smooth, native mobile MMO experience while preserving Knight Online’s soul.
$15 USD in 7 days
5.3
5.3

Hi, I can help port the existing Knight Online PC client/server experience to iOS and Android while preserving the multiplayer systems, progression, graphics, and overall gameplay feel. I’d recommend Unity for the mobile client, with the existing server/database logic integrated where practical. I can handle touch controls, UI/camera adaptation, performance optimization, networking, authentication, and staged Alpha/Beta/production builds. I can also provide a clear technical road map, milestone-based development, testing, source code, and deployment documentation. Best Regards, Hassan
$15 USD in 23 days
5.5
5.5

As a highly skilled full-stack developer and AI engineer, I believe my creative and problem-solving mindset will be the key to successfully converting Knight Online into a mobile game without compromising its essence. Having worked on large-scale multiplayer projects before, I understand how crucial it is to preserve features like party, guild, chat, and PvP systems for ensuring a seamless gaming experience. Moreover, my experience with backend automation and API integrations will allow me to flawlessly integrate your game's existing login/auth flows and database calls for a consistent player data and progression across platforms. Despite the challenge of maintaining high-quality graphics without affecting performance on mid-range mobile devices, I'm confident in my ability to do just that. By proficiently using tools such as Unity or Unreal (or a proven alternative based on our technical plan), I can ensure that models, textures, and visual effects closely resemble or match the current PC assets while running smoothly. My experience in mobile app development combined with delivering end-to-end web applications makes me well-versed in UI/UX design aiming at intuitive touch interaction like tap, swipe, virtual joystick, and on-screen buttons – factors critical for mobilizing an MMORPG like Knight Online.
$15 USD in 40 days
5.1
5.1

Having successfully optimized and deployed PC MMO clients to mobile platforms, including a similar MMORPG requiring extensive asset conversion and real-time network synchronization, I'm confident in my ability to deliver a high-fidelity Knight Online mobile port. My experience with performance profiling and native build optimization ensures a seamless transition without sacrificing the core player experience. My approach will involve a phased conversion utilizing native iOS (Swift/Objective-C) and Android (Kotlin/Java) development. For the client, I'll focus on re-architecting rendering pipelines for mobile GPUs, optimizing asset loading, and adapting UI elements. Server-side, I'll analyze the existing C++ codebase for potential bottlenecks and implement efficient data serialization for mobile network conditions, ensuring real-time functionality is preserved. I'll leverage tools like Xcode, Android Studio, and potentially Unity or Unreal Engine's native export capabilities if a suitable middleware solution can be integrated without compromising performance. To ensure we align perfectly, could you elaborate on the specific challenges you foresee with the existing networking code for mobile, and what performance targets you have in mind for mid-range devices? I'm eager to discuss how my expertise can translate the full Knight Online PC experience to mobile.
$25 USD in 7 days
4.2
4.2

Hi there, I would love to help you make this Knight Online mobile port fully functional. I have nearly a decade of experience in C# and Unity (my preferred engine for mobile scaling), and I previously served as a private advanced Unity tutor. My specialty is writing highly modular, designer-friendly systems where you can tweak all parameters (UI scaling, virtual joystick sensitivity, and class skill stats) directly in the Inspector via ScriptableObjects without ever touching a slice of code. Same goes for shaders and high-quality graphics, especially with my style of connecting different parts of the engine with optimization conserved. Optimization is exactly my area of expertise. I will use dozens of techniques to MASSIVELY reduce the use of RAM. With great caching, compression and a few advanced techniques that I will implement, you would feel no difference other than the game running WAY smoother. This is exceptionally important since you need these PC-quality MMO assets to remain highly performant on mid-range mobile devices without draining battery. I'll guarantee smoothness and ease of tweaks. You will have a modular base structure to further tweak and alter as the mobile port evolves. I will build an event-driven network manager to bridge the mobile client to your existing desktop backend. Whether it's translating the traditional Knight Online server architecture (such as handling lockless queues on dedicated UDP threads or interfacing with login endpoints like port 15100 and game servers on 15001, or even something like photon) the system will broadcast C# events that the real-time multiplayer systems (party, guild, and PvP) can listen and react to effortlessly. I will whip a clean, responsive mobile UI. It's important to have a high-quality, responsive and intuitive menu, reworking the PC controls into a seamless virtual joystick and tap-based interaction scheme. I will assure no reverse-engineering and no security flaws with the whole networking part of the project. Custom serialized payloads ensure network stability, minimized latency, and high security. Because of my deep background in C# architecture (including WPF, ASP.NET, and library writing) and algorithmic programming, I don't write spaghetti code. The scripts will be extremely clean, fully documented, decoupled, and guaranteed to compile perfectly into release-ready App Store and Google Play packages on the latest Unity LTS. I will provide the technical plan, milestone timeline, playable alpha/beta builds, and all source code and build scripts you requested. I believe we can have a remarkable and memorable partnership together, and deliver a top tier product, quality-wise. I'm excited to exchange further details and discuss the process of development. Best regards, Adam J. P.S: I hate clunky on-screen buttons that clutter the view in mobile MMOs, and love minimalist, context-aware touch interfaces:)
$22 USD in 20 days
3.9
3.9

Since this project requires porting a legacy PC MMORPG codebase to mobile, have you already conducted a performance audit to determine which legacy C++ server-side modules can be ported directly versus which will need to be refactored into a microservices architecture to handle the latency requirements of mobile networks? I ask because managing state synchronization for real-time PvP and guild systems on mobile is significantly different from desktop; I would need to evaluate the current codebase to see how much of the original networking logic can be preserved versus where we might need to implement a more mobile-resilient protocol. My approach would be to first perform a technical deep dive into your existing client and server architecture to create a roadmap that minimizes data usage and battery drain while maintaining the "feel" of the original game. If you can share a portion of the source code or a technical overview of the current networking implementation, I can provide a more accurate assessment of the effort required for the initial alpha build. Let’s quickly jump on a short 5–10 minute call or chat to discuss more details.
$20 USD in 40 days
2.6
2.6

For the first milestone, I’d audit the current client/server architecture, rendering pipeline, networking, authentication, database dependencies, and existing assets. From there I’d recommend the engine based on what the current codebase actually supports—most likely Unity if the client can be cleanly migrated, with the server remaining authoritative. The implementation would focus on: iOS + Android from one maintainable codebase Existing party, guild, chat, PvP and progression systems Touch controls, virtual joystick, mobile camera and responsive UI Asset/LOD/texture optimization for mid-range phones Network optimization and reconnection handling Existing login/auth and database integration TestFlight + Android alpha, followed by beta and store-ready builds Build scripts and documentation for future updates I’d structure delivery around a playable multiplayer map first, then expand maps, skills, inventory and remaining systems once the core mobile architecture is proven.
$20 USD in 40 days
2.7
2.7

Hi there, The core challenge here isn't just shrinking Knight Online to mobile—it's preserving the real-time multiplayer feel while staying performant on mid-range hardware. That's where most ports stumble. I've built networked multiplayer systems in Unity targeting both iOS and Android, and worked on asset optimization for older devices without sacrificing the visual identity players recognize. The key to maintaining that original feel is smart culling, LOD chains, and careful network tick-rate tuning rather than stripping content. One thing worth clarifying early: how much of the existing codebase are you locked into? If the server is C++ and the client is a custom engine, we're looking at either a complete rebuild in Unity or Unreal, or a more surgical approach using middleware. That decision cascades into timeline and architecture. I'd rather dig into the technical constraints before proposing a plan, so we're building something realistic from the start. Worth a conversation? kind regards, Corné
$15 USD in 40 days
2.5
2.5

Hi, I am a professional web developer and I can do this project "Knight Online mobil port", I have 5 years of experience in web development. I have done many projects like this. I can do this job for you. I can start right now. Please contact me. Thanks
$15 USD in 2 days
0.0
0.0

Hello, The main challenge is porting an existing PC MMO without breaking its real-time networking, progression, combat and server compatibility while adapting rendering and controls for mobile hardware. I’d begin with a technical audit of the existing client/server architecture, graphics pipeline, networking protocol, authentication and database dependencies before selecting the migration strategy. For the client, Unity would be a strong choice for iOS/Android deployment, with reusable gameplay systems and a mobile-optimized rendering pipeline. I’d first prove one map with login, multiplayer synchronization, party/chat/PvP and touch controls, then progressively migrate UI, camera, inventory, skills, maps and visual assets. Performance profiling would run continuously on mid-range devices, focusing on draw calls, texture memory, CPU/GPU load, network traffic and battery usage. Server-side logic and player data would remain authoritative so progression stays consistent across platforms. Milestones would be architecture audit → multiplayer alpha → feature-complete beta → optimization → App Store/Google Play release, with TestFlight/APK builds and full source/build documentation. Can you provide the current PC client/server architecture and confirm whether the existing source code and assets are fully available for mobile porting?
$20 USD in 40 days
0.0
0.0

Hi, I’m interested in bringing Knight Online to iOS and Android while preserving the original gameplay, visuals, and real-time multiplayer experience. My preferred stack would be Unity + C#, with a shared mobile client architecture and integration with the existing server/auth/database systems wherever practical. I’d focus on touch controls, responsive UI, camera behavior, network performance, battery efficiency, and optimized assets for mid-range devices. Proposed milestones: • Technical audit, engine/architecture plan, and porting roadmap • Playable alpha with one map and full multiplayer • Beta with maps, skills, inventory, PvP, and graphical optimization • Final iOS/Android builds, source code, build scripts, and documentation Regards, Rajan Zazu Technologies I would begin by reviewing the existing client/server codebase and identifying what can be reused versus what needs platform-specific adaptation. Multiplayer systems such as party, guild, chat, authentication, progression, and PvP would be tested throughout the port. I can provide regular test builds and clear milestone reports. I’m ready to start with a technical assessment and turn the existing PC codebase into a scalable mobile architecture.
$20 USD in 40 days
0.0
0.0

Porting a full MMORPG client and server to mobile is a serious undertaking, and the fact that you've already scoped it into alpha, beta and release milestones tells me you've thought this through. I want to be upfront though. My 10+ years are in full-stack web and mobile app development -- React Native, Swift, Kotlin, Node.js backends, real-time WebSocket systems, database migrations. I've shipped native iOS and Android apps to both stores. The server side of this (auth flows, database calls, network optimization, cross-platform player data) maps well to what I do daily. The gap is on the game engine side. I haven't done a Unity or Unreal port of a 3D MMORPG client, and I won't pretend otherwise. If you specifically need someone who's shipped a mobile MMO before with full 3D asset pipeline experience, I'm probably not your first pick. What I can bring: solid mobile architecture, real-time multiplayer networking, clean build pipelines for TestFlight and Play Store, and fast iteration. If you're open to pairing me with someone who owns the rendering and asset side while I handle server, networking, controls and deployment -- that could work well. Want to jump on a quick call and see if it makes sense?
$20 USD in 7 days
0.0
0.0

Hi, I’ll focus first on the engine strategy, multiplayer architecture, and mobile control redesign. Turning the Knight Online desktop experience into a native-feeling iOS and Android MMO without losing core gameplay is the goal. I’ve worked on projects where real-time multiplayer, mobile controls, client/server integration, graphics optimization, and network performance needed to stay aligned across platforms. I’d like to win this project and I’m confident I can deliver high-quality results within the agreed deadline if awarded. I’ll structure the work around a playable one-map alpha first, then expand into maps, skills, inventory, optimization, and release-ready builds with source code and documentation. Thanks.
$20 USD in 40 days
0.0
0.0

Hello, I hope you’re doing well. I reviewed your project requirements and I’m confident that I can help you build a high-quality, modern, and user-friendly solution according to your needs. knight-Online-Mobile-Port I’m Ankur, a Full Stack Developer with 7+ years of experience in: • Custom Website Development • E-commerce Development • Mobile App Development • Flutter App Development • Android & iOS Applications • WordPress & PHP Development • UI/UX Design • Admin Panels & APIs I have successfully completed 500+ projects for startups, businesses, and individual clients worldwide. Why work with me? ✔ Clean and professional development ✔ Mobile-friendly and responsive design ✔ Fast communication and regular updates ✔ Scalable and secure solutions ✔ On-time delivery ✔ 3 months of free support after completion My goal is not just to complete the project, but to build a solution that helps your business grow. I would be happy to discuss your project in detail and start working immediately. Looking
$40 USD in 50 days
0.0
0.0

I am excited about the possibility of bringing the fantastic experience of Knight Online to mobile platforms, and I believe my skills and background make me a perfect match for this project. With 5+ years of experience in game development, including large-scale multiplayer development, I have a deep understanding of the complexities involved in real-time gameplay and network syncing. My proficiency in Unity, along with strong knowledge of Android and iOS development, enables me to successfully port your game while preserving its feel, look, and performance across platforms. To maintain high-quality graphics on mid-range devices without compromising performance was a challenge I successfully surmounted in previous projects. Similarly, I have ample experience remodeling UIs and reworking controls for intuitive touch interaction—a necessity for a smooth transition from desktop to mobile gaming.
$20 USD in 40 days
0.0
0.0

I’m excited about the opportunity to bring Knight Online to mobile platforms while preserving the rich experience players love. With extensive experience in full-stack development and a focus on game porting, I can ensure a seamless transition from desktop to mobile. I have successfully worked on large-scale multiplayer projects, optimizing client-server interactions and real-time multiplayer functionalities. My preferred tech stack includes Unity, which is ideal for maintaining high-quality graphics and performance on mid-range devices. I’ll design an intuitive UI for touch interaction and ensure that all player data and progression remain intact across platforms. My approach includes a detailed technical plan, leading to a playable alpha build followed by a polished beta version. I’m ready to collaborate closely to meet your vision and timelines. Let’s discuss how we can make this project a success together.
$19 USD in 7 days
0.0
0.0

Hi ⭐️⭐️⭐️, Turning Knight Online into a mobile game isn't simply a matter of shrinking the PC client. The real challenge is preserving the existing MMO world and multiplayer behavior while changing rendering, controls, UI, networking, memory and battery usage for mid-range phones. I’d first audit the existing client/server architecture and identify what can be reused before deciding whether Unity, Unreal, or a hybrid approach makes the most sense. I’d avoid rewriting proven server logic unnecessarily and focus the mobile work around the areas that actually need to change. For the first alpha, I’d target one complete map with login, movement, combat, party, chat, PvP and synchronized player data. Once that works reliably on real Android/iOS devices, we can profile CPU/GPU, memory, network traffic and battery usage before scaling to the remaining maps and systems. ⭐️ My background is gameplay engineering with Unity, multiplayer systems, mobile games, profiling and optimization. I can also work carefully across the client/server boundary so existing progression and player data remain intact. I can share relevant multiplayer/mobile projects and explain exactly what I handled. One important question: what language/engine is the current Knight Online client and server written in, and do you have full source access to both? Best, Troy
$30 USD in 40 days
0.0
0.0

⚡ Hi there, I've thoroughly reviewed your project — your target is to bring the full PC experience of Knight Online to smartphones by converting the existing desktop client and server codebase into a mobile-friendly build for both iOS and Android that preserves real-time multiplayer (party, guild, chat, PvP), high-quality graphics with optimized performance on mid-range devices, intuitive touch controls (tap, swipe, virtual joystick, on-screen buttons), optimized client/network code for low latency and battery efficiency, and integrated login/auth with existing player data — delivering a technical plan, playable alpha build on TestFlight and APK, beta with full maps/skills/inventory/polish, and final release-ready packages for App Store and Google Play with source code, build scripts, and documentation. I can deliver that using Unity for cross-platform development with optimized asset pipelines and netcode, having experience with large-scale multiplayer ports and MMO projects. Let's start together and bring Knight Online to mobile without compromising the experience players love.
$15 USD in 60 days
0.0
0.0

Hi, I like this project because porting a real MMORPG to mobile is much more than replacing keyboard controls, it requires keeping the original multiplayer architecture and gameplay feel while rebuilding the client for touch and mobile hardware. I’ve worked with Unity, C#, mobile game optimization, real-time networking, multiplayer systems, and iOS/Android builds. I’d first audit the existing client/server code, identify what can be reused, then build a Unity mobile layer around the proven backend and authentication. For the alpha, I’d focus on one map, login, movement, combat, chat and multiplayer synchronization before expanding content. I’d profile CPU/GPU, memory and network traffic on mid-range devices from the start. One question: is the existing Knight Online client/server source code fully available, and what engine/language is the current client written in?
$20 USD in 40 days
0.0
0.0

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