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Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collision, coin-pickup and UI sounds will bring it to life; one light background music track is enough for now. Deliverables 1. Unity project folder (2021 LTS or newer) with clear folder structure. 2. Signed APK ready for sideloading on Android 10+. 3. Brief read-me explaining control scheme, scene hierarchy and where to swap art or audio. Acceptance Criteria – Game boots straight into play and runs at 60 fps on mid-range Android. – Left / right / jump inputs are responsive and animate the rickshaw. – Colliding with a car triggers a simple crash animation and restarts the run. – Coins increment score reliably; distance counter resets on restart. Keep the code clean and commented so the prototype can grow into a full game later. Source art and audio can be placeholder or CC-0—functionality is the priority.
Project ID: 40397001
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58 freelancers are bidding on average $700 USD for this job

Drawing from our rich portfolio that includes over 300 sophisticated games developed using different types and technologies, we at Falcon Interactive have always been a reliable choice for superior quality game development. And given the nature of your project, which demands a bright and cartoonish cityscape with low-poly buildings and emphasis on swift but vibrant gameplay, our experience aligns perfectly with your needs. With us, you can expect a clean-coded and well-commented Unity project folder that ensures a 60 fps playability on mid-range Android devices, responsive controls for left/right/jump animations as well as reliable collision detection. We are determined to provide you with an APK signed for sideloading on Android 10+ together with a brief read-me explains control scheme and points on swapping out art or audio. What sets us apart is that we not only aim to develop just another game but a game better than its competition. Utilizing agile development principle, we follow and respond to your feedback religiously while improving the latest version according to your suggestions. So let us transform Auto Johnny from being just an idea into an addictive reality that players can't get enough of!
$500 USD in 7 days
9.2
9.2

With over a decade of experience, my team and I at ZAWN Tech have developed a reputation for delivering high-quality, reliable, and scalable solutions across multiple domains. I personally specialize in mobile app development, with a focus on Unity 3D, making me the ideal candidate for your Auto Rickshaw Runner Prototype. I 'm well-versed in C# Programming, Android and Unity technologies, ensuring that I can develop a prototype that runs smoothly and reliably on mid-range Android devices. My proficiency doesn't end there; as an added advantage, my team has expertise in hardware and embedded engineering which allows us to tackle both software and hardware requirements with ease. I understand the need to build not just a functioning prototype but also one that has real-world potential for growth—a prototype that could lead to the full game you envision. This fuels my commitment to keep your code clean, well-commented and maintainable while ensuring your desired functionalities like responsive controls, reliable score incrementation with coin pickups and distance tracking on restart. Moreover, we have an adept UI-focused team who will beautifully complement my Unity skills for creating the vibrant and cartoony cityscape you described.
$750 USD in 7 days
9.2
9.2

Hello There!!! ★★★★ ( Unity 3D endless runner prototype for Android with core gameplay loop & clean scalable code ) ★★★★ Project understanding: you need a playable Unity prototype of an auto rickshaw endless runner for Android. Core focus is smooth controls, coin collection, obstacle cars, scoring system and simple crash restart loop in a cartoon city environment. ⚜ Unity 2021+ endless runner setup ⚜ Swipe / tap controls (left, right, jump) ⚜ Obstacles, car collision & restart system ⚜ Coin + score + distance tracking system ⚜ Cartoon low poly city environment setup ⚜ Android APK build (60 FPS optimized) ⚜ Clean commented code for future expansion I have solid experience in Unity 3D game dev, especially endless runner style games and Android builds. I usually focus on smooth input handling, physics tuning and clean reusable scripts. My approach will be fast prototype setup, core gameplay first, then polishing controls, UI and performance optimization. Can start quickly and deliver stable working build. Warm Regards, Farhin B.
$256 USD in 10 days
6.6
6.6

Hi I can help you create the playable prototype for Auto Johnny, your 3D endless runner game, in Unity! I will focus on the core gameplay loop you described: - Gameplay: Endless forward motion with tap/swipe controls for left, right, and jump actions, avoiding moving and parked cars while collecting coins. - Look & Feel: A bright, cartoonish city with low-poly buildings, bold colors, and exaggerated proportions. Simple animations for the rickshaw, collision, and coin pickup effects will be included, along with background music and simple sound effects. - Deliverables: A Unity project folder (2021 LTS or newer) with a clear folder structure, a signed APK for sideloading on Android 10+, and a brief read-me covering controls, scene hierarchy, and art/audio swap instructions. I will ensure that the game runs at 60 fps on mid-range Android devices, with responsive controls, simple crash animations upon collision with cars, and a working score system based on coin collection. Thanks, Hercules
$500 USD in 7 days
5.9
5.9

Hello, I can build your Unity Android prototype for “Auto Johnny” as a clean, expandable endless runner focused on a stable core loop and mobile performance. The implementation will prioritize smooth 60 FPS gameplay on mid-range devices, with a modular structure so the project can scale into a full production game later. I will develop the full gameplay loop in Unity (2021 LTS+), including responsive swipe/tap controls for lane switching and jumping, obstacle logic for moving/parked cars, and a coin-based scoring system aligned to distance tracking. The rickshaw movement, collision handling, restart flow, and UI feedback will be implemented with lightweight, well-commented C# scripts to ensure clarity and future extensibility. The deliverables will include a fully structured Unity project, a signed Android APK ready for installation on Android 10+, and a concise technical README explaining scene hierarchy, input system, and asset replacement points. All systems will be built using placeholder/CC0 assets where needed, focusing on functionality, performance, and clean architecture over visual polish. Thanks, Asif
$750 USD in 11 days
5.8
5.8

As an established Unity Game Developer with years of experience, I am confident that I possess the right skills for your Auto Johnny project. My focus on game optimization and clean code, aligns well with your project's need for a playable prototype that is both performance-minded and scalable. Moreover, my expertise in C# Programming and User Interface/IA can help me create responsive tap/swipe controls for a seamless, enjoyable gaming experience. Having extensive experience creating both 2D and 3D games for Android platforms, I understand what it takes to give your game the edge it needs. Your requirement for the game to run smoothly at 60 fps on mid-range Android devices won't be an issue as I strive to achieve maximum performance on the target hardware. Furthermore, my previous work in AR/VR development has honed my skills in creating immersive environments that capture users' attention. This approach fits perfectly with your game's requirement of a vibrant, cartoonish city scene with auto-rickshaw hero vehicle and low-poly buildings. Let's collaborate to transform your project from an amazing prototype into an even more amazing full-fledged game!
$700 USD in 25 days
6.2
6.2

✋ Hi There!!! ✋ The Goal of the project:- Build a playable Unity prototype of a 3D endless runner game with smooth controls, core mechanics, and optimized Android performance. I carefully read your requirement for a Unity-based auto rickshaw endless runner including swipe controls, obstacle system, coin collection, scoring, and Android APK delivery, and I understand the focus on a clean, expandable gameplay prototype with strong performance. I am a strong fit because I bring 9+ years of full stack and Unity game development experience building mobile-ready interactive prototypes. • Unity 3D prototype with endless runner mechanics, swipe controls, and smooth animations • Gameplay systems including obstacles, coin collection, scoring, collision, and restart logic • Android build (APK), clean project structure, testing, and full source code delivery with documentation I have developed similar Unity prototypes with mobile optimization, physics-based controls, and scalable game architecture for future expansion. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$251 USD in 7 days
5.5
5.5

Hi, I’m Mughira, and I can build this Unity prototype for Auto Johnny with a clean endless-runner core loop, mobile controls, and fully working coin/obstacle/score systems. I’ve worked on similar Unity 3D prototypes for Android where the focus was smooth 60fps gameplay, responsive touch controls, and a simple but scalable architecture so the game can easily evolve into a full release later. I can handle the full setup including lane movement, swipe controls, obstacle spawning (cars), coin collection logic, crash/restart flow, UI scoring, and a clean project structure with an Android-ready APK. Let’s have a quick meeting so I can understand your preferred art direction and get started right away. Do you already have any assets for the rickshaw and city, or should I start with placeholders?
$500 USD in 7 days
5.1
5.1

Having accumulated over 9 years of experience in mobile app development, I am confident in my ability to bring your Auto Johnny endless runner into fruition. From creating a project folder with a clear structure, to delivering a signed APK ready for sideloading on Android devices, I have the necessary skills to ensure a seamless process. Not only do I understand the technical requirements of this project, such as responsive controls and maintaining optimal performance on mid-range Android devices, but I also fully comprehend the aesthetic and gameplay objectives you have outlined. My expertise in Unity and Unity 3D allows me to utilize low-poly designs, vivid colors, and an exaggerated cartoon style that would align perfectly with the theme of your game. As you mentioned, readability and scalability-of-code is crucial going forward – a priority I’ve always kept in mind during my work. Furthermore, engaging with my services means not only receiving quality performance but also cost-effective solutions and after-delivery support should you require any tweaking or assistance in the future. Choose me to turn your Auto Johnny idea into reality. Let's build something fun together!
$500 USD in 7 days
5.3
5.3

i’ve done very similar recently, building Unity 3D endless runners with lane switching, pooling, and Android APK delivery. Do you want CharacterController or Rigidbody-based movement for the rickshaw? Should lane switching be fixed lanes or smooth tween-based transitions? I suggest using object pooling for cars and coins because it keeps FPS stable on mid-range Android. I also suggest ScriptableObjects for tuning speed, spawn rates, and difficulty because it makes iteration fast without code changes. I will set up Unity 2021 LTS project with core loop, input, and lane system. Then I will add pooled obstacles, coins, scoring, UI, and basic sounds. Finally I will optimize for 60 FPS, build signed APK, and document structure for easy extension. Best, Dev S.
$750 USD in 4 days
4.2
4.2

Hello, I’m interested in building the Auto Johnny 3D endless runner prototype in Unity for Android. I have experience developing mobile runners with smooth controls, clean structure, and optimized performance. You need a playable prototype with: Endless forward movement + swipe/tap controls (left/right/jump). Obstacles (moving/parked cars) + collision/reset loop. Coin collection system + score and distance tracking. Bright, low-poly cartoon city style. Smooth performance on mid-range Android devices. Approach: Unity (2021 LTS+) with mobile optimization. Implement core loop first (movement, input, camera follow). Add lane system + responsive swipe controls. Obstacle spawning (cars) + collision logic. Coin system + UI (score + distance). Basic animations, sounds, and background music. Optimize for stable 60 FPS. Focus: Responsive controls and smooth gameplay feel. Clean, modular code for future expansion. Lightweight assets (low-poly, optimized). Stable performance on Android. Deliverables: Unity project (well-structured, commented). Signed APK (Android 10+). Basic assets (placeholder or CC0). Readme (controls, structure, asset swap guide). Timeline: Estimated: ~5–7 days for full prototype. I focus on fast, clean prototypes that can scale into full games. I can deliver a solid core loop ready for further development. Best Regards
$400 USD in 7 days
3.8
3.8

Hello, hope you're doing well. I can build a clean, playable Unity prototype of your 3D endless runner with smooth controls, obstacle logic (cars), coin system, scoring, and optimized performance for Android (60 FPS target). The project will be well-structured and easy to expand later. Quick question: do you already have the auto-rickshaw model, or should I use a placeholder for the prototype? Please come to inbox so I can start right away and deliver quickly. Regards C YASIR
$300 USD in 3 days
3.5
3.5

Hi there, Auto Johnny sounds like a fun and scalable concept—happy to help you turn it into a smooth, playable Unity prototype. I’ve built mobile runners before and will focus on clean architecture, responsive controls, and stable performance from the start. Approach: I’ll develop the prototype in Unity (2021 LTS+) using a modular, component-based structure. Core systems like player movement, obstacle spawning, scoring, and UI will be separated for easy expansion. I’ll optimize for consistent ~60 FPS on mid-range Android devices and ensure touch input feels tight and responsive. Key Deliverables: • Complete Unity project with organized folders and commented scripts • Endless runner core loop (forward motion, lane switching, jump) • Cars as primary obstacles with collision + restart logic • Coin system with score + distance tracking • Basic UI, sound effects, and background music • Signed APK ready for Android 10+ sideloading • README covering controls, hierarchy, and asset swapping Classification: • Engine: Unity (C#) • Platform: Android (Mobile-first) • Genre: 3D Endless Runner • Art Style: Low-poly, cartoon city • Architecture: Modular, scalable I’ll ensure the prototype is clean, extendable, and ready for future features like power-ups or monetization. Best Regards, JP
$500 USD in 7 days
3.6
3.6

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$250 USD in 7 days
4.9
4.9

Hi! I can build a 3D endless runner prototype in Unity for Android with smooth controls (left, right, jump), moving/parked car obstacles, coin collection system, and score tracking based on coins and distance. I will create a bright low-poly city environment with basic sound effects and background music. The project will be well-structured, cleanly coded in C#, and optimized to run at 60 FPS on mid-range devices. You will get a Unity project (2021+), signed APK, and a short readme explaining controls and setup. My Estimated time 4–6 days. Thank you.!
$320 USD in 7 days
2.1
2.1

This is exactly the kind of work I love doing, and I'm currently offering premium quality at a reduced rate while building my reputation — meaning you get full dedication without the full price tag. You've outlined a need for a sandbox Unity Auto Rickshaw Runner that captures an endless runner game's excitement with moving/parked vehicles as potential hazards, straightforward and engaging animations, and gives a thrilling journey with simple controls for core user engagement. It's crucial your users feel involved and motivated in the meticulous city lush graphical sound layer alive via summarized tones and UI that cater matched preferences available alike. I have extensive experience in Mobile App Development, Android, Unity 3D. My skills align perfectly with your requirements for Unity Auto Rickshaw Runner like assembling swift animations, C# integration for smooth responsive staging intricacy signaling — soundtrack noise bundles merged division governance transition relevance comforts diplomatic soul prosperity. I guarantee high-quality results, and I'm happy to provide insights, even if not selected. Looking forward to potentially collaborating. Regards, Jason McLachlan
$563 USD in 3 days
1.0
1.0

✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨ Hi, Dear. Portfolio : https://www.freelancer.com/u/seandinwiddie I can build a smooth, playable 3D endless runner prototype in Unity (2021 LTS+) with responsive controls, clean architecture, and optimized performance for Android devices. I will start by setting up the core gameplay loop: endless forward motion, lane-based movement (left/right/jump), and basic environment with low-poly city assets. Next, I will implement obstacle logic (moving/parked cars), coin spawning in center lanes, and scoring (coins + distance). Finally, I will add UI, sound effects, simple crash/restart flow, and optimize for stable 60 FPS on mid-range devices. The project will be well-structured and commented, making it easy to expand into a full game. You’ll receive the Unity project, signed APK, and a clear README for controls, structure, and asset swapping. Looking forward to collaborating. Best Regards. Sean D. ✅
$350 USD in 3 days
1.1
1.1

Hi there, this is Kip Vuong I can help you create the Auto Rickshaw Runner prototype using Unity, ensuring smooth gameplay and controls. The focus will be on building the core endless runner loop with mobile-friendly controls, ensuring the game runs well on Android, and the key features like coin collection, obstacles, and score tracking are functional. Deliverables: ✔ Unity project folder (2021 LTS or newer) with a clean structure ✔ Playable APK ready for Android 10+ ✔ Simple UI elements and animations for the score, distance, and controls ✔ Game logic for movement, collisions, and coin pickups ✔ Placeholder art and audio, focusing on core gameplay I’ll make sure the game runs at 60fps on mid-range Android devices and is easy to expand into a full game later. Let’s get started right away! Best regards
$500 USD in 4 days
0.0
0.0

Hello, I’d be happy to help with your Auto Johnny project. With expertise in Unity for Android game development and a focus on building engaging 3D endless runners, I am well-equipped to handle the core loop implementation. I understand the importance of smooth gameplay, responsive controls, and immersive visuals to create an enjoyable player experience. Here’s how I’ll approach your project: ✔ Implement endless forward motion with responsive tap/swipe controls ✔ Integrate moving and parked cars as obstacles, along with a coin collection mechanic ✔ Develop a scoring system based on coin collection and distance tracking ✔ Create a vibrant, cartoonish city scene with low-poly buildings and fitting audio ✔ Ensure smooth gameplay, animations, and collision effects on mid-range Android devices ✔ Deliver well-commented Unity project folder, signed APK, and comprehensive read-me guide My goal is to deliver a polished prototype that meets all acceptance criteria and sets a strong foundation for future expansion. Best regards, Manthan
$300 USD in 14 days
0.0
0.0

I’ve developed several high-speed mobile runners in Unity, including titles that utilized custom physics for three-wheeled vehicles to ensure they felt stable yet reactive during sharp turns. Auto Johnny is a character that demands a specific rhythmic "weight" to his movement, and I can deliver a prototype that translates that chaotic street vibe into a polished, addictive core loop. Having navigated the challenges of procedural generation and mobile input latency in previous arcade projects, I am confident in creating a gameplay feel that is immediately intuitive and technically sound. My technical execution will focus on a high-performance Object Pooling system for road segments and obstacles to maintain a consistent 60 FPS on mobile hardware. I will implement modular lane-switching with smooth interpolation, while the rickshaw’s physics will use a custom raycast-based suspension to give Johnny’s movement a distinct, arcade-style weight. The game logic will be managed via a ScriptableObject architecture, allowing for easy tuning of difficulty curves and speed increments without deep code changes. I’ll also include a robust UI layer for score tracking and game-over states to ensure the prototype feels like a complete, professional experience. To get started, are you envisioning a traditional three-lane system or a more organic, free-movement street layout for Johnny to navigate? Additionally, should we prioritize a "fare collection" mechanic to align with the theme, or keep the focus purely on high-speed evasion? I’m available for a quick chat or call to align on these mechanics and can begin building the movement framework immediately.
$592 USD in 21 days
0.0
0.0

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