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My character FBX plays perfectly in DCC tools, yet inside my C-based custom engine every animation explodes—bones shoot off, limbs scale unpredictably and the mesh tears apart. The issue is clearly in the way my engine parses or applies the skeleton data, not in the source file itself. Here’s what you’ll walk into • A lean, self-written renderer and animation module (C, OpenGL, Assimp + limited FBX-SDK calls). • One rigged character with walk, run and idle clips that demonstrate the incorrect bone transformations as soon as they are loaded. • A reproducible test scene and a build pipeline that compiles in seconds on Windows. What I need from you 1. Pinpoint why the bone matrices are wrong—be it incorrect bind-pose extraction, wrong matrix order, bad handedness or scale compensation. 2. Patch the loader / animator code so the FBX plays exactly like the reference video. 3. Provide clear comments on every line you touch and a short note describing the fix so I can maintain it later. Acceptance criteria • All three clips display without any bone “explosions” in both debug and release builds. • No regressions in skinning performance or existing features. • Your patch compiles cleanly with clang and MSVC-2022 in the provided CMake project. If you’ve wrestled with FBX quirks, inverse bind matrices, or axis conversions before, you’ll feel right at home. Let me know roughly how you’d approach the diagnosis, and I’ll get you the repo and sample assets right away. Using C and OpenGL
Mã dự án: 40228672
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23 freelancer chào giá trung bình $31 USD cho công việc này

Hi, We went through your project description and it seems like our team is a great fit for this job. We are an expert team which have many years of experience on C Programming, 3D Rendering, Animation, C++ Programming, 3D Modelling, 3D Animation, Unity 3D, OpenGL Please come over chat and discuss your requirement in a detailed way. Regards
$10 USD trong 1 ngày
6,1
6,1

Hey , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in OpenGL, Animation, C++ Programming, C Programming, 3D Modelling, 3D Rendering, 3D Animation and Unity 3D. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. For more details Chat with us
$10 USD trong 1 ngày
6,1
6,1

As a Unity Game Developer with a solid grounding in C# coding and experience with the FBX format, I am more than equipped to address the bone deformation bug within your custom engine. Moreover, I possess a deep understanding of handling issues related to bind-pose extraction, matrix order, handedness, and scale compensation compatibility. Working with C# and OpenGL is second nature to me and I am confident my skills will prove invaluable throughout the diagnosis and resolution process. My unique blend of 5 years of Unity game development proficiency alongside a comprehensive grasp of VR/AR will come in handy as I seek to provide impeccable fixes for your rigged character's animations. Notably, I prioritize maintaining exemplary performance without compromising on existing features—this includes ensuring your patch compiles cleanly across different environments. Additionally, detailed documentation accompanies every line of code that I write -so it'll be easy for you to understand and maintain my fix in the future. My commitment to excellence paired with my proven track record and passion for innovation makes me the ideal candidate. Let’s embark on this adventure together where we can make your character FBX shine consistently and impeccably regardless of the platform or engine it operates in. Let’s chat more about what we can create together!
$30 USD trong 7 ngày
6,3
6,3

Having written a core c++ tool i can relate to the issues you are experiencing i can help you debug the file and see what's causing the issue, Contact me so we can discuss in details, i will help you fix then recompile it
$100 USD trong 7 ngày
6,0
6,0

Hello there! I understand the challenges outlined in your project "Fix FBX Bone Deformation Bug" where bone transformations within your custom engine are causing issues. Leveraging my expertise in C and OpenGL, I am well-equipped to address this issue effectively. My experience in handling similar projects involving FBX quirks and bone deformations positions me as a suitable candidate for this task. By diagnosing the root cause and implementing precise fixes in the loader/animator code, I ensure a seamless playback of animations as per your requirements. To further validate my capabilities, I invite you to review my profile for project reviews and portfolio at: [Muhammad Umar's Profile](https://www.freelancer.com/u/umaranimators). I would love to discuss your project in more detail and collaborate on ideas for its success. Please let me know a convenient time to connect! Best Regards, Muhammad Umar
$25 USD trong 3 ngày
5,0
5,0

Hello Dear! I write to introduce myself. I'm Engineer Toriqul Islam. I was born and grew up in Bangladesh. I speak and write in English like native people. I am a B.S.C. Engineer of Computer Science & Engineering. I completed my graduation from Rajshahi University of Engineering & Technology ( RUET). I love to work on Web Design & Development project. Web Design & development: I am a full-stack web developer with more than 10 years of experience. My design Approach is Always Modern and simple, which attracts people towards it. I have built websites for a wide variety of industries. I have worked with a lot of companies and built astonishing websites. All Clients have good reviews about me. Client Satisfaction is my first Priority. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication You are cordially welcome to discuss your project. Thank You! Best Regards, Toriqul Islam
$30 USD trong 3 ngày
4,2
4,2

Hi there, I’m excited about the opportunity to help you resolve the FBX bone deformation bug in your custom C engine. Your detailed project description shows you have a clear understanding of the issues, and I’m confident I can pinpoint the root causes efficiently. With experience in C, OpenGL, and animation pipelines, I’ll analyze the bone matrices to identify whether the problem stems from bind-pose extraction, incorrect matrix orders, or scale compensations. I’ll patch the relevant loader and animator code, ensuring your animations play flawlessly like the reference video. My process includes thorough in-code comments to help you maintain the changes moving forward. I anticipate a smooth integration to meet your acceptance criteria with no regressions. I’ll be ready to dive into your repo and sample assets as soon as we align on the next steps. Could you provide more details on any specific examples of bone transformations you’ve noticed? Thanks, Muskan
$50 USD trong 2 ngày
4,4
4,4

Hi, I’m Jagjeet Singh with 10+ years of development experience, including graphics and engine-level debugging. Your issue sounds like a classic FBX skeleton transform mismatch (bind pose / inverse bind / axis / scale). I can quickly diagnose and fix it. My approach • Verify bind-pose & inverse bind matrices from FBX vs engine • Check matrix order (FBX is typically TRS with pre/post rotations) • Validate coordinate system / handedness / unit scale conversion • Inspect bone hierarchy + global → local transform reconstruction • Fix skinning matrix build (offset * pose) and animation sampling What you’ll get : • Clean patch in your C / OpenGL loader + animator • Clear comments on every modified line • Short technical note explaining root cause & fix • Animations (walk/run/idle) playing correctly — no bone explosions • Builds clean in clang + MSVC (CMake) with no performance regression I’ve handled FBX quirks, inverse bind bugs, and axis/scale issues before, so this is straightforward for me. I can start immediately. Best regards, Jagjeet Singh
$35 USD trong 2 ngày
3,1
3,1

Hello, I appreciate the opportunity to assist with your character animation issue. It’s clear that you’re facing some intricate challenges with the bone transformations in your custom engine, and I understand the urgency of getting this resolved. With extensive experience in C programming and OpenGL, I have a solid background in animation systems and graphics rendering. My work has involved troubleshooting similar issues related to skeleton parsing and matrix transformations, ensuring that animations play smoothly in custom engines. To address your project needs, I would take the following approach: - Analyze the current bone matrix calculations to identify discrepancies in bind-pose extraction and matrix order. - Debug the loader and animator code to implement the necessary fixes, ensuring the animations match the reference video accurately. - Include comprehensive comments on each modification, along with a summary of the adjustments for your future reference. I am excited to help you resolve these issues and ensure your animations play flawlessly without regressions. I am confident in my ability to deliver quality results and can start immediately. Please let me know if you have any further questions or if you would like to discuss the project in more detail. Looking forward to your response!
$30 USD trong 7 ngày
0,0
0,0

Hello, I understand that you're facing issues with FBX bone deformation in your custom engine and that you need a reliable fix for your animations. It sounds like a complex challenge, but I have extensive experience diagnosing and correcting similar problems, particularly with bone transformations and file parsing in 3D engines. My previous work involved successfully debugging and optimizing animation routines, ensuring smooth character movements without deformation artifacts. ✅My Plan: - Thoroughly analyze the current bone matrix extraction and transformation process. - Identify potential issues in bind-pose extraction, matrix order, and scale compensation. - Patch the loader and animator code to ensure animations play flawlessly. - Provide detailed inline comments and documentation for each modification for future maintenance. I’d love to clarify your engine's loading process. Do you have any specific test cases that highlight the issues, or should I focus on the clips provided? Best regards, Hongqiang Chen
$35 USD trong 5 ngày
0,0
0,0

Hi there, I’ve read your FBX bone deformation issue end-to-end and I’m confident I can diagnose and patch the loader/animator so your walk, run, and idle clips behave exactly like the reference. I’ll start with a targeted diagnosis: verify bind-pose extraction, confirm matrix order and handedness, and ensure correct scale compensation across the import-and-skinning path. I’ll instrument the pipeline (C/OpenGL, Assimp, and our limited FBX-SDK usage) to reproduce the exact misbehaviors in a controlled test scene, then implement a minimal, well-documented fix that aligns the bone matrices with the reference. I’ll cover all three clips in both debug and release builds and keep the skinning performance steady. What you’ll get: • Clear diagnosis notes and a focused patch that fixes the bone transformation pipeline • Inline comments on every line touched and a concise note explaining the fix for future maintenance • A clean, clang and MSVC-2022 compatible patch within your CMake project Next step: I can begin after you share the repo and sample assets; I’ll provide a short diagnostic plan within 1 day and a first patch pass within 2-3 days, depending on the findings. Best regards,
$35 USD trong 5 ngày
0,0
0,0

Hello Bryce, I'm Dax Manning, an experienced C Programmer with over 8 years of expertise in handling complex programming challenges. I have a solid understanding of C-based custom engines and OpenGL, making me well-equipped to tackle the bone deformation bug in your FBX files. I have carefully reviewed your project requirements and am confident in my ability to pinpoint the root cause of the bone deformation issue within your engine. I will work diligently to patch the loader and animator code to ensure that the FBX files play seamlessly without any glitches. Additionally, I will provide detailed comments on the code changes for easy maintenance in the future. Let's discuss the project further in the chat to align our strategies and ensure a successful resolution to the problem. Thanks, Dax Manning
$30 USD trong 7 ngày
0,0
0,0

Hi there! Have you checked if your engine’s matrix multiplication order matches the FBX coordinate system conventions to avoid handedness issues? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$15 USD trong 14 ngày
0,0
0,0

Hello, I’ve reviewed your project requirements and understand the need for visually strong and engaging designs for digital and print use. I have 3 years of experience in graphic design, creating clear and impactful visuals using Adobe Photoshop, Illustrator, Figma, Canva, and Blender. I work on 2D designs, 3D visuals, and animations, always focusing on clarity, creativity, and brand consistency. Please share your brief, ideas, or references so I can align the creative direction and deliver on time. Best regards, M. AbouBaker
$30 USD trong 7 ngày
0,0
0,0

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