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I have a completed 3-D mesh of a hill-top fort in a .blend file and now need a finishing pass that makes it presentation-ready. First, apply basic low-resolution 2-D texture wraps and colors across the entire structure—stone, earth, and any other logical materials—so the model reads clearly in a real-time viewport without blowing up file size. No need for photoreal PBR sets; simple albedo and light baked maps are fine as long as tiling seams are hidden. Second, tweak geometry where it matters: the main gate needs proportion and alignment fixes, and the outer walls have a few obvious gaps and overlapping faces that must be cleaned up. Inner walls are untouched, so leave them as is. Finally, create a smooth camera curve path that follows the fort’s perimeter, keeping the hill in frame and maintaining a consistent eye-level height. I’ll import this into Blender later. Deliverables • Updated fort model with medium-detail textures applied • Corrected geometry on main gate and outer walls • Camera path circling the fort, exported with keyframes • All texture maps and the native project file (Blender) I’ll consider the job complete once the scene opens cleanly in blender, textures display without errors, and the camera path plays through the full loop without clipping.
Mã dự án: 40268442
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Hi, I can make your hill-top fort presentation-ready in Blender. Here’s my plan: Apply clean, low-res textures (stone, earth) for clear viewport display without heavy files. Fix the main gate proportions and clean gaps/overlaps in outer walls. Create a smooth perimeter camera path, keeping the hill in frame at eye level. Deliverables: updated .blend file, textures, corrected geometry, and camera animation ready to import. I’ll ensure everything opens cleanly and plays smoothly. Let’s bring your fort to life! Best, Ijajul Islam
₹1.350 INR trong 7 ngày
0,0
0,0
3 freelancer chào giá trung bình ₹1.833 INR cho công việc này

Hi, I’m Jagjeet Singh — with strong experience in Blender modeling, UV mapping, and presentation-ready scene optimization. I can apply clean, lightweight 2D texture wraps (stone, earth, etc.) with proper UV adjustments and hidden tiling seams so the fort reads clearly in real-time without increasing file size unnecessarily. I’ll use simple albedo + baked lighting where appropriate for clarity and performance. I will also: • Correct main gate proportions and alignment • Clean gaps, overlapping faces, and geometry issues on outer walls • Preserve untouched inner walls exactly as requested For presentation, I’ll create a smooth, eye-level camera curve path circling the fort, ensuring consistent framing of the hill and zero clipping throughout the loop. Deliverables: • Updated .blend file with optimized textures • Cleaned geometry (gate + outer walls) • Camera path with keyframes ready to play • All texture maps included and organized The final file will open cleanly in Blender with no texture errors and a smooth camera playback. Ready to begin immediately. Best regards, Jagjeet Singh
₹3.000 INR trong 2 ngày
2,7
2,7

Hello, I can enhance your hill-top fort 3D model in Blender by applying low-resolution 2D textures—stone, earth, and complementary materials—that ensure clarity in real-time viewports without increasing file size. I will carefully hide tiling seams for a seamless look. Next, I will correct the main gate’s proportions and alignment, and repair gaps and overlaps in the outer walls, leaving inner walls untouched as requested. Finally, I’ll create a smooth, eye-level camera path circling the fort’s perimeter, suitable for import with keyframes into Blender. Deliverables include the updated model, corrected geometry, camera path, texture maps, and the Blender project file. Do you have preferred stone or earth color palettes for the textures? Also, what frame rate would you like for the camera animation? Regards, George Esterhuizen
₹1.150 INR trong 14 ngày
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pune, India
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