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I'm seeking a skilled Blender artist to retopologize my realistic 3D dog model. The current mesh has many disconnected islands. I need a clean, connected, manifold, animation-ready quad mesh for quadruped rigging. It's essential to preserve my real dog's likeness and proportions. Key Requirements: - Clean, connected, manifold quad mesh - Animation-ready for quadruped rigging - Preserved likeness and proportions of real dog - Ideally, guidance on edge flow Preferred Skills and Experience: - Expertise in Blender - Strong understanding of topology and edge flow - Experience with animal models, especially dogs - Prior work with animation-ready rigs Focus Areas: - Face and eyes - Legs and paws - Tail and body Please provide a portfolio showcasing similar work. Additional project details: This model represents my real dog, Ayana, so preserving her individual appearance is extremely important. The finished model should not become a generic dog or generic breed model. Her head shape, muzzle, ears, body proportions, legs, paws and tail must remain recognizably hers. The current model was generated from multiple real reference photographs and already captures her appearance quite well. The main problem is the mesh topology: although it looks correct visually, it contains many disconnected and overlapping mesh islands, which makes reliable quadruped rigging difficult. I am looking for a proper retopology rather than simply reducing the polygon count. The final topology should be clean, connected and manifold, with sensible quad edge flow around all areas that need to deform during animation, especially the shoulders, front and rear legs, paws, neck, jaw/head area and tail. The goal is to create a high-quality master model that can later be rigged and animated in Blender. From this master, optimized versions may also be created for: - use on a website / WebGL - animated scenes for my Ayanaverse website - possible use as an animated passenger character in American Truck Simulator, including VR use The current working model has approximately 96,832 quad faces. I also have the original high-resolution source model and multiple real reference photographs of Ayana. Texture preservation or transfer to the new topology is also important. If the existing UVs cannot reasonably be preserved during retopology, I would like the model to receive suitable UVs so that the existing appearance/texture can be transferred or baked onto the new mesh. Please explain how you would approach the retopology and what deliverables you would provide. I would strongly prefer someone experienced with quadruped/animal topology and deformation, not only humanoid character retopology. Ideally, I am looking for a complete animation-ready character, not only the retopology. If you also have experience with quadruped rigging, I would be interested in having you complete the full character setup, including: - professional retopology with animation-friendly quad edge flow - clean, connected and manifold geometry - UV setup and transfer/baking of the existing appearance and textures - a complete quadruped skeleton/rig - proper skinning and weight painting - clean deformation of shoulders, hips, legs, paws, neck, head and tail - preservation of Ayana's individual proportions and appearance - basic animation testing to verify that the rig and topology deform correctly The preferred final result would be a fully rigged and animation-ready Ayana master character in Blender, rather than only a repaired mesh. Please state in your proposal whether you can provide: 1. Retopology only, or 2. The complete retopology + texture/UV + rigging + skinning/weight-painting package. If you can provide the complete package, please quote this separately. The rig should remain usable and editable in Blender and should not depend on proprietary tools or services that I would need to purchase separately. The final deliverables should include the Blender source file and appropriate exported versions such as GLB/GLTF and/or FBX where technically suitable. Important note about the source files: The main 3D model I would like you to work with is approximately 40 MB. The project attachment limit here is 25 MB, so I cannot attach the complete model to this project post. I can provide the full 3D model directly to the selected freelancer after initial contact. For the project post, I can provide reference images and screenshots of the current model so you can evaluate its appearance and understand the topology issue.
Project ID: 40693947
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44 freelancers are bidding on average €90 EUR for this job

With almost a decade's worth of experience under my belt, I am confident in my ability to meet and exceed the requirements of your project. Skilled in 3D Design, Modelling, Rigging, and specifically Blender, I have a deep understanding of topology and edge flow that is essential for retopologizing a model. This is indeed not my first time working with animals; I understand that each creature has unique characteristics that need to be precisely captured to maintain individuality. My process will begin by carefully studying the current topology to identify areas in need of repair. Ensuring clean, connected, and manifold quad meshing will be my utmost priority- optimizing edge flow around deformation areas such as shoulders and limbs will ensure smooth motion later on. I will then implement suitable UVs that preserve Ayana's existing appearances and textures efficiently transferring or baking them onto the new mesh. The final retopologized model would come with all relevant source files for your ease of future use. Whether you require just retopology or the whole rigging package; I am here to deliver exceptional results tailored specifically for you! Select me, let me breathe life into Ayana!
€65 EUR in 1 day
8.4
8.4

As an experienced freelancer with a unique skill set, I am confident that my robust understanding of 3D modeling and animation paired with my affinity for dogs makes me the perfect fit for your Realistic Dog Model Retopology project. Over the years, I have gained mastery in Blender, 3D Modelling, and Rigging - skills very much aligned with your requirements. Additionally, I also possess the technical know-how for preserving Ayana's distinct proportions and textures. Alongside providing clean and connected topology to meet your specifications, I'll ensure manifold quad flow for efficient quadruped animation in the rigging process. Not only will the final product download all of Ayana's unique features but I will also make sure it sports her character even when used in later works like your Ayanaverse website or as a character in American Truck Simulator. Choosing my services guarantees receiving time-efficient work without compromising on quality. My aim is to not just retopo your current model but to deliver a fully-rigged and animation-ready Ayana character. The complete package you seek - from retopology, texture extraction/transfe/mappingnt provided strictly through dynamic edge loops to maintain organchigh-qualityerr topo-product assure you. And with advanced mastery in other design software (RhinoCAD, CATIA etc) your problem of (headshapejawsrasER's remlaetc) can be catered powerfully
€65 EUR in 2 days
7.7
7.7

As an experienced 3D artist, I have a strong background in the areas of 3D visualization, modeling, and animation which sounds like the perfect fit for your project. My expertise in Blender and understanding of topology and edge flow will enable me to provide a retopology that preserves Ayana's individual appearance while creating a clean, connected, manifold quad mesh that is ready for quadruped rigging. In terms of approach, I'll ensure specificity in areas that require special attention such as Ayana's face and eyes, legs and paws, tail and body. I understand the importance of maintaining her likeness throughout every step of the process. While preserving existing UVs is pivotal, I won't hesitate to create new ones if need be so we can successfully transfer or bake appropriate textures onto the newly created mesh. If you decide to entrust me with not only the retopology but also with the full package - including texture/UV setup and transfer, rigging, weight painting, and animation testing - I guarantee you a comprehensive solution tailored specifically for your needs. With my skillset, we can create a fully rigged and animation-ready character that remains editable in Blender. Let's create your Ayana master character together. Looking forward to discussing with you further on this project.
€100 EUR in 7 days
7.8
7.8

Hello, Attention to Detail and a Passion for Animals: Having successfully completed numerous 3D modelling projects, I provide high-quality results that preserve the integrity of the source material. Considering your project's goal is to retain Ayana's likeness whilst creating an animation-ready model, I consider it essential to maintain absolute accuracy in the retopology process. Combining my knowledge of animal anatomy (particularly dogs) and advanced skills in Blender, I am confident in handling Ayana's unique features such as her face, eyes, legs, paws, tail and body proportions. Unleashing Artistry and Ensuring Efficiency: My deep understanding of topology and edge-flow makes me the ideal candidate for this task.I understand the importance of a clean, connected manifold quad mesh in facilitating smooth rigging and animation. Moreover, my experience extends beyond mere polygon reduction as I focus on creating effective edge flows that allows natural deformation empowering Ayana's realistic movement. A Complete Solution Under One Roof: Choosing me provides a comprehensive solution for your project. From professional retopology to texture transfer and rigging - I offer an-complete-package that ensures cohesiveness throughout the process. Providing you with a meticulously structured, ready-for-animation rig alongside Ayana's master character. Thanks!
€75 EUR in 4 days
7.6
7.6

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
€100 EUR in 5 days
6.7
6.7

Hello, I can retopologize Ayana into a clean, connected, manifold quad mesh while keeping her unique head shape, muzzle, ears, body proportions, paws, and tail recognizable. I’ll work in Blender with careful quad edge flow around the shoulders, hips, legs, paws, neck, jaw, and tail so the model is ready for quadruped rigging and natural deformation. My approach is to rebuild the mesh as a proper animation-ready base, then verify topology with deformation checks and preserve the existing look through UV transfer or fresh UVs followed by texture/bake transfer as needed. If you’d like, I can also handle the full package: retopology, UVs, rigging, skinning, and weight painting. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Deliverables can include Blender source file, GLB/GLTF, and FBX. Best regards Kirandeep K.
€30 EUR in 1 day
6.4
6.4

While I'm an expert in Blender, allowing me to provide you with high-quality and animation-ready retopology for your Ayana model, my skills extend far beyond that. With experience in modeling, texturing, rigging, and weight painting - all of which are essential for a complete quadruped character setup - I can deliver the full package that your project requires. In terms of approach, I won't just reduce the polygon count; I'll focus on creating a clean, connected, and manifold quad mesh with the right edge flow to ensure optimal deformation during animation. To address your concern about texture preservation or transfer, I'll make every attempt to preserve existing UVs during retopology and ensure successful appearance transfer onto the new mesh. Moreover, my experience isn't limited to humanoid characters; I've worked extensively with animal models as well. This gives me an in-depth understanding of quadruped topology and deformation peculiarities and allows me to confidently guarantee preserving Ayana's unique proportions and appearance throughout the project. At the end of our collaboration, you'll receive not only a high-quality retopologized model but a fully rigged Ayana character ready for animation in Blender.
€65 EUR in 2 days
5.6
5.6

As a highly skilled and experienced 3D Artist and Blender specialist, I possess the necessary qualifications to make your vision for Ayana a reality. In particular, my expert understanding of intricate topologies and their role in smooth deformations will be crucial in preserving the unique appearance of your beloved dog throughout the retopology process. I understand the need for an animation-ready quad mesh with properly preserved UVs to ensure texture fidelity, which is an area in which I excel. My work extends well beyond simple polygon reduction; instead, I am adept at crafting clean, connected and manifold topologies that guarantee reliable quadruped rigging and deformation. My impressive capabilities aren't limited to retopology alone. Having an extensive experience in character modeling and rigging, I can offer you a complete retopology + texture/UV + rigging + skinning/weight-painting package which translates into a fully realized, animation-ready Ayana character. I assure you that my approach will prioritize the preservation of Ayana's individual proportions and features while ensuring high-quality control and deformations across her body.
€65 EUR in 1 day
5.3
5.3

Hello there, I can retopologize your realistic dog model with clean, production-ready topology while preserving the original sculpted shape and important surface details. I will focus on an efficient quad-based edge flow around the face, joints, and other deformation areas so the model is suitable for further rigging, posing, or texturing. Could you please share the current dog model and let me know the target polygon count or intended use after retopology? Best regards, Muhammad Nasir
€30 EUR in 1 day
5.0
5.0

Hi. I can take on the complete package for Ayana: retopology, UV mapping/texture baking, rigging, and weight painting directly in Blender. As a 3D designer, I specialize in clean, manifold quad meshes optimized for animation. I will manually retopologize the disconnected islands to ensure proper edge flow around the shoulders, hips, and jaw for natural quadruped deformation while strictly preserving her likeness. I will then bake your high-res textures onto the new UVs and set up a native Blender rig (no paid add-ons required) ready for GLB/FBX export for WebGL or games. You can check my 3D work and 5-star reviews right here on my profile. Could you share the reference images and screenshots of the current model so I can evaluate the topology and give you an exact quote for the complete package?
€100 EUR in 2 days
5.3
5.3

Hey, The key challenge is rebuilding Ayana’s topology properly without losing the individual likeness already captured by the current model. I would treat this as true character retopology rather than polygon reduction, with connected manifold quads and deformation-focused edge flow around the muzzle, eyes, jaw, shoulders, hips, legs, paws, neck and tail. In Blender, I would build a clean animation-ready master mesh, preserve proportions, establish suitable UVs and transfer or bake the existing appearance where required. I can also handle the complete quadruped setup, including skeleton, skinning, weight painting and deformation tests, then prepare suitable GLB/GLTF or FBX exports. I have experience with animal character topology, quadruped deformation, Blender rigging and production-ready character assets. Relevant examples can be shared once we connect in chat. Would you like the initial scope focused on retopology first, with the full rigging package developed after the topology is approved? Best Regards, Muskan
€30 EUR in 1 day
5.2
5.2

The most important part here is preserving Ayana as Ayana — I would not replace her with a generic dog topology or reshape her proportions just to make rigging easier. I work in Blender and can rebuild the current disconnected mesh into a clean, connected, manifold quad topology with deformation-friendly edge flow around the shoulders, hips, legs, paws, neck, jaw, face and tail while keeping the existing likeness as closely as possible. My workflow would be to use the current model as the high-resolution reference, retopologize over it, create clean UVs where needed, and transfer/bake the existing surface appearance onto the new mesh. I can also take the project further into a complete Blender-ready character with quadruped rigging, skinning, weight painting and deformation testing so the master model is ready for future animation, WebGL/GLTF and FBX export. I’d prefer to review the 40 MB source model and reference photos first so I can evaluate the current topology and texture setup before locking the final workflow.
€50 EUR in 1 day
4.6
4.6

Hi, I’m a 3D CAD/Mechanical Engineer with experience in detailed 3D modeling, mesh optimization, and preparing models for 3D printing and animation workflows. I can retopologize your existing Ayana model into a clean, connected, manifold quad mesh while carefully preserving her unique proportions, facial features, body shape, paws, tail, and overall likeness. I understand this requires proper animation-focused edge flow rather than simple polygon reduction, especially around the face, jaw, shoulders, hips, legs, paws, neck, and tail. I can also handle UV/texture transfer and prepare the Blender model for further rigging and animation. I’m comfortable working from your existing model and reference photographs and can discuss the complete retopology, UV, rigging, and skinning package based on your requirements. Thanks.
€100 EUR in 3 days
4.7
4.7

I HANDLE THIS TYPE OF WORK REALLY WELL. I have just completed a similar project involving a dog model that required meticulous retopology. The goal is to create a clean, animation-ready mesh that captures your dog Ayana's unique features. I’ll ensure a manifold quad mesh and pay special attention to edge flow, particularly around the legs and head. The process will remain straightforward and transparent, making it easy for you to stay updated. MESSAGE ME, WORST CASE YOU GET FREE ADVICE. Regards, Stefan.
€50 EUR in 7 days
4.7
4.7

Hello Good day I can definitely help you regarding your project,, I am Zbrush expert and I have a lot experience making High details model
€100 EUR in 5 days
4.4
4.4

Hi there, I am excited about the opportunity to work on your project for retopologizing the realistic 3D dog model. I specialize in Blender and have a strong understanding of topology and edge flow, ensuring a clean, connected, and manifold quad mesh suitable for quadruped rigging. I will focus on preserving the likeness and proportions of your real dog, Ayana, especially in key areas like the face, legs, and tail. I have experience with animal models and can provide guidance on edge flow to create an animation-ready character. I am confident in delivering a high-quality master model that captures Ayana's individual appearance accurately. Please share the necessary files and details so we can get started on this exciting project. Best regards, GenZ Solutions
€60 EUR in 1 day
4.1
4.1

I’d love the opportunity to create a professional, animation-ready Ayana character while preserving her exact likeness, proportions, and unique features. I understand this is proper retopology—not simply polygon reduction—and that clean deformation topology is critical for future quadruped animation. My approach will include rebuilding the mesh with clean, connected, manifold quad topology and carefully planned edge flow around the muzzle, eyes, jaw, ears, neck, shoulders, hips, legs, paws, body, and tail. I will preserve Ayana’s individual appearance rather than making her look like a generic dog. Option 1 – Retopology Only: Clean animation-ready retopology with optimized topology and edge flow. Option 2 – Complete Package: Retopology + UV setup + texture transfer/baking + quadruped rig + skinning/weight painting + deformation testing. I can also provide Blender source files plus suitable GLB/GLTF and FBX exports. I have strong Blender experience in character modeling, topology, rigging, and game-ready assets, and I will ensure the final master remains fully editable without proprietary dependencies. Give me one opportunity to handle your project. I assure you of dedicated, accurate, and professional work with high-quality results.
€50 EUR in 2 days
3.6
3.6

I’d be happy to offer you a free consultation to discuss your realistic dog model retopology. Does that sound good to you? The main issue with disconnected mesh islands could lead to frustrating rigging challenges. If the topology isn’t clean and manifold, it can distort Ayana’s likeness during animation, costing you time and quality. I'd start with a thorough analysis of the current mesh, ensuring I preserve her unique features while establishing a robust quad edge flow. This way, the rig will deform naturally, especially around the shoulders and legs. I work with revisions as part of my process, so your feedback will guide the final model. What’s your deadline for this project, and do you have a preferred target platform for the final model?
€45 EUR in 7 days
3.6
3.6

Hi, I understand the importance of preserving the likeness and proportions of your real dog, Ayana, in the retopology process. With my expertise in 3D Modelling and Character Animation, I am confident in delivering a clean, connected, manifold quad mesh that is animation-ready for quadruped rigging while maintaining Ayana's individual appearance. In approaching the project, I plan to focus on creating sensible quad edge flow around areas that need to deform during animation, such as the shoulders, legs, paws, and tail. I will ensure that the final topology is optimized for rigging and animation purposes, with a strong emphasis on preserving Ayana's unique features. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Please feel free to message me for further discussion or to request samples related to animal models and quadruped rigging. I look forward to the opportunity to work on this project with you. Best regards, Laiba
€65 EUR in 3 days
2.5
2.5

Hi there, I've reviewed your project and I'm confident I can handle this smoothly and professionally. I can manage the retopology of your realistic 3D dog model in Blender, ensuring a clean, connected, and manifold quad mesh suitable for quadruped rigging. Preserving the likeness and proportions of your real dog, Ayana, is crucial, and I will focus on maintaining her individual appearance throughout the process. With expertise in Blender, a strong understanding of topology, and experience with animal models, I am well-equipped to tackle this project. I will approach the retopology with a focus on creating an animation-ready character, not just reducing polygon count. Deliverables will include a clean quad mesh, preserved textures, and UV setup for easy transfer. If needed, I can also provide a complete package including rigging and skinning. I look forward to discussing further details and collaborating on this exciting project. Best regards, Ameema Blender Artist / 3D Animation Specialist
€65 EUR in 7 days
3.2
3.2

Maxhütte-Haidhof, Germany
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