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I’m a content creator and I’m ready to turn one of my crazier ideas into a fully-playable. The core of the project is to hard-code a fresh set of challenge rules, build brand-new towns, and script character interactions that guide players through the experience. I know the gameplay I want, but I have zero coding background, so I’m relying on you to handle the technical side. All tools are on the table—whether you disassembly in C, classic ASM, or another proven ROM-hacking workflow, I’m happy to follow your recommendations as long as the end result runs flawlessly on standard GBA emulators and flashcarts. Because this is a sizeable undertaking, I’m open to bringing on more than one developer if that speeds things up or allows specialists to focus on different areas. Clear communication, clean commits, and periodic play-test builds are essential. Deliverables • A patch (IPS or BPS) and source project that implements the custom rule system, new towns, and scripted interactions • Setup instructions and brief technical documentation so future tweaks are possible • At least two intermediate builds for play-testing and feedback before the final release If you have a portfolio of previous Pokémon hacks or similar GBA projects, I’d love to see it. Let’s create a challenge the community won’t forget!
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Hoạt động 23 ngày trước
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Hello, Your project is exactly the kind of system-driven game work I enjoy. My background is in C/C++ and low-level systems development, including complex logic design, state-driven workflows, and performance-sensitive applications. While my experience is not limited to Pokémon ROMs specifically, it directly applies to ROM hacking workflows (C/ASM, memory-level logic, and scripting systems). For your project, I would approach it as follows: * Implement a clean, modular rule system for your custom challenge mechanics * Design and integrate new towns/maps using established GBA tooling * Script character interactions and progression logic in a structured, maintainable way * Ensure compatibility with standard GBA emulators and flashcarts I prioritize: * Clean code and reproducible builds * Clear communication and regular updates * Playable intermediate builds for feedback and iteration I’m comfortable working with disassembly-based workflows (such as pokeemerald-style projects) and can adapt to the toolchain that best fits your vision. **Estimated timeline:** 3–4 weeks (depending on scope) **Proposed budget:** $800 – $1200 I’d be glad to discuss your idea in detail and break it into milestones. Best regards
$1.000 USD trong 42 ngày
0,0
0,0
32 freelancer chào giá trung bình $84 USD/giờ cho công việc này

Hi there, I’m Muhammad Awais, ready to turn your bold GBA challenge idea into a solid, playable patch. I’ll handle the full tech stack, from designing the new rule system and towns to scripting interactions that guide players smoothly. We’ll build a clean, version-controlled workflow with clear commits, regular play-test builds, and thorough documentation so future tweaks are easy. I’ll deliver an IPS/BPS patch plus the complete source project, plus setup notes and a short technical guide for future tweaks. Expect at least two intermediate builds for feedback before final release, and a scalable plan if you want multiple devs focusing on different areas. Brief understanding and approach: I’ll create a fresh rule engine that drives outcomes across new towns and scripted events, then embed those rules into a compact ROM patchchain that runs flawlessly on standard GBA emulators and flashcarts. The workplan includes modular town designs, event scripts, and a testing loop to verify gameplay balance and stability. 3-4 important technical questions I’ll pose (for your quick answers): What core rule system should govern player progression, win/lose conditions, and branching outcomes? Do you have any preferred tools or ROM-hacking workflow (CGDC/ROM Manager, devKitPro, NEMO-based tools, etc.) you want us to use? What emulator/flashcart targets should we optimize for besides the common ones, and what are the build/test cadence expectations? Are there any security or anti-tamper cons
$25 USD trong 28 ngày
8,3
8,3

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in C Programming, Linux, Game Design, Computer Security, C++ Programming, Game Development, Game Testing, Game Art and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD trong 5 ngày
7,6
7,6

Hi, it’s a pleasure to connect with you. I will develop your coding game project. I'm senior game Developer with 9+ years of experience, leading my team of professional developers and artists completed all types of AAA quality games according to my client requirements. (_previous games achieve millions of download on stores_) Fast service, suitable price , stunning graphics, unlimited revision , & 100% client satisfaction is my top priority Come inbox & lets start Thanks
$15 USD trong 40 ngày
6,7
6,7

⭐⭐⭐⭐⭐ As a top-rated authority in web and app development, my team at CnELIndia has the breadth and depth of experience required to execute your unique project with accuracy and expertise. For over 18 years, we have consistently delivered projects that align with time and budget constraints, ensuring client satisfaction. With a broad spectrum of technical skills, including Linux (a key player for GBA emulators), we can confidently handle the technical demands of your project. Our particular expertise in React Native can be a game-changer for your game development needs. Whether it’s coding fresh challenge rules, building new towns or scripting character interactions, our solutions are known to be innovative and on-point. We understand the importance of clear communication, clean commits, and iterative play-testing builds to churn out high-quality products - requirements that are central to your vision. Moreover, though we may not have direct experience in Pokémon hacks or similar GBA projects as you mentioned in your project description, our proven track record of crafting cutting-edge digital solutions speaks volumes about our capacity for taking up varied projects outside of our comfort zone. I believe in using my skills to push boundaries and this is exactly the kind of exciting challenge that excites me. Let's create a game that the community will remember!
$20 USD trong 40 ngày
5,4
5,4

Hello, I understand your vision of transforming your creative idea into a fully-playable game. Your focus on hard-coding challenge rules, developing new towns, and scripting character interactions is crucial to creating an engaging gaming experience. I am excited to collaborate with you to bring this project to life. I have extensive experience in coding and game development, which aligns perfectly with the technical requirements of this project. My approach emphasizes flawless execution on standard GBA emulators and flashcarts, ensuring a seamless gameplay experience for users. I am prepared to start immediately and am open to discussing how we can efficiently work together to achieve your desired outcomes. Your emphasis on clear communication, clean commits, and play-test builds resonates with my commitment to delivering high-quality results. I look forward to the opportunity to collaborate and create a memorable gaming challenge for the community. Best regards, Justin
$20 USD trong 40 ngày
4,6
4,6

I can help you. I will prioritize a decompilation-based workflow (such as pokeemerald) over traditional binary patching to ensure the "sizeable undertaking" remains stable and easy to modify. A hidden challenge in GBA development is save-block management; hard-coding custom rules often requires reallocating internal flags and variables, which can lead to memory corruption if not handled at the source level. I will ensure all custom scripts and new map assets are optimized for VRAM and palette limits to guarantee the game runs on real flashcarts without graphical lag or hardware crashes.
$20 USD trong 40 ngày
4,7
4,7

As someone who has been in the coding and start-up world for over 13 years, my breadth of skills would be an excellent fit for your project. My experience in large-scale application building to increase ROI goes hand-in-hand with the extensive nature of your Pokémon game development. I possess a deep understanding of complex architectures that are crucial for projects of this magnitude. In terms of specific technical ability, I am well-versed in numerous languages including C, classic ASM, and Python, that could be used for disassembly or ROM hacking. Additionally, my proficiency in using AWS, Docker, and Kubernetes means that the final result will run smoothly on standard GBA emulators and flash carts. To ensure full transparency and involvement with you, I am committed to providing clean commits, periodic play-test builds เu all the way through to the delivery of at least two intermediate builds for testing and feedback before the final release. Furthermore, while I have never built a Pokémon hack specifically, I believe my all-aroundness is an advantage. Given my diversified expertise and proven adaptability from working on varying projects, I'm confident I can deliver a creative and fresh experience that your fans will love. Trust me to bring your ideation into fruition with reliability and skillfulness, no matter how much code or how painstaking a task it takes
$20 USD trong 40 ngày
4,6
4,6

It's fantastic to hear about your project to code a game for a challenge. I understand your excitement in turning your concept into a full-fledged game. With my expertise in C Programming, Game Development, Game Design, and Game Testing, I assure you top-notch solutions tailored to your project needs. I will dedicate myself fully to implementing the custom rule system, designing new towns, and scripting engaging character interactions. You can count on receiving high-quality results within your budget. Even if not selected, I'm here to support you with valuable insights. I eagerly anticipate the opportunity to collaborate with you on this memorable game development journey. Regards, Jason McLachlan
$20 USD trong 3 ngày
2,8
2,8

As an experienced Unity Game Developer with over 10 years in the field, I confidently believe that my skills and expertise perfectly align with the requirements your project demands. Our goal is to create a Pokémon hack that leaves a lasting impression on the community, isn't it? Well, innovation and exceptional quality are two qualities I swear by. My knowledge of Unity, Unreal Engine, and game development across different platforms such as PC, WebGL, Android, iOS, PlayStation, Xbox will help you deliver flawlessly on standard GBA emulators and flashcarts. With respect to our gaming needs, let me assure you of my deep understanding and appreciation for Game Design & Game Art. Character Modeling , Prop Modeling especially Environment modeling , Texturing ; these are domains I truly excel in. My proficiency with tools like Autodesk Maya, 3DS Max, Blender would be very vital for a project that demands brand-new towns and even more so when we're dealing with ROM-hacking workflows. Moreover, my commitment to consistent communication, clean commits & periodic builds for feedback will ensure we stay aligned throughout the project development process. Additionally, delivering continuous play-test builds means we can closely monitor our progress towards creating an unforgettable experience- all while adhering to your established timelines. In summation: ‘Let’s join forces and create something extraordinary’ sounds more like a personal motto than a professional pitch
$20 USD trong 40 ngày
2,8
2,8

Hi, I will transform your concept into a fully-playable experience by hard-coding a new set of challenge rules, developing custom towns, and scripting dynamic character interactions. My extensive background in ROM hacking, particularly with GBA projects, equips me to deliver a polished patch that functions seamlessly on standard emulators and flashcarts. I propose utilizing a combination of C and ASM to ensure optimal performance and flexibility. My approach will include regular communication and clean commits, allowing for smooth collaboration, especially if we involve additional developers. I’ll provide at least two intermediate builds for play-testing, ensuring your vision is accurately captured while gathering valuable feedback. To kick things off effectively, could you share any specific design elements or gameplay mechanics you envision? Also, any preferences regarding the aesthetic or theme of the new towns would be helpful. Let’s create a memorable challenge for the community together. Thank you.
$20,75 USD trong 40 ngày
1,9
1,9

Hello, I am Vishal Maharaj, with 20 years of experience in C Programming, Game Design, C++ Programming, and Game Development. I have carefully reviewed your project requirements to code a game for a challenge. I propose to hard-code the challenge rules, develop new towns, and script character interactions to create a unique gameplay experience. I will utilize proven ROM-hacking workflows like C disassembly or classic ASM to ensure flawless gameplay on standard GBA emulators and flashcarts. Clear communication, clean commits, and periodic play-test builds will be prioritized throughout the project. I am open to collaborating with other developers if needed. I look forward to discussing the project details further with you. Cheers, Vishal Maharaj
$20 USD trong 40 ngày
1,7
1,7

Hi there, it sounds like your main pain point is transforming your creative challenge concept into a fully functional GBA game without having any coding background. I’ve spent the last 5 years building and modifying GBA ROM systems, including custom rule engines, town maps, event scripting, and emulator‑safe builds. I can hard‑code your custom challenge rules, create new towns, and script character interactions exactly as you envision. I’ll use a reliable ROM‑hacking workflow, mixing C, ASM, and event scripting as needed, and provide clean commits, test builds, and full documentation to keep everything future‑friendly. Before I proceed, quick question: Which gameplay mechanic or custom rule is the highest priority for you to see implemented in the very first test build? Best regards, Generoso III
$20 USD trong 1 ngày
0,0
0,0

Hello, I’ve reviewed your project, coding a game for a challenge -- 2, and I’m genuinely interested. With my experience, I’m confident I can complete it efficiently and to a high standard. I clearly understand the core requirements of your project. I will approach the work with attention to detail and strong communication. The final delivery will reflect your vision and desired results. I am a Senior Software Engineer with over five years of experience in C Programming, Linux. I’ve successfully delivered projects that required aligning technical solutions with specific role and skill requirements. My background allows me to combine strong engineering expertise with precise skill evaluation. Before we proceed, I’d like to clarify a few points. Please feel free to message me in the chat so we can go over them together. Thanks, Dax Manning
$25 USD trong 40 ngày
0,0
0,0

Hi there, I’ve been turning bold game ideas into solid, playable prototypes using C/C++ for embedded platforms and established ROM-hacking workflows. I keep code clean, decisions well documented, and I’m confident in delivering a polished GBA experience that runs on emulators and flashcarts. I’ve worked on rule-based gameplay systems, scripting NPC interactions, and world-building within tight hardware constraints. I’ll design a dedicated rule engine, craft new towns, and script interactions to guide players through your challenge, while providing a complete patch (IPS/BPS) and a full source project. You’ll also get setup instructions and documentation, plus at least two intermediate builds for play-testing. I can handle this solo with careful planning, clear commits, and regular updates. I’ll align milestones with your feedback loop to ensure a smooth final release. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together.
$20 USD trong 33 ngày
0,0
0,0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "coding a game for a challenge -- 2" right now, and let's discuss in detail to move forward. Always happy to hear from you
$50 USD trong 16 ngày
0,0
0,0

Hello, I have solid experience in game development, low-level programming, and ROM hacking workflows, and I can bring your creative concept to life as a fully playable GBA experience. I can implement custom challenge systems, design new towns, and script engaging character interactions while ensuring compatibility with standard emulators and flashcarts. I will use a structured approach with clean code, regular commits, and provide intermediate builds for testing so you can review progress and refine the gameplay. You will receive the final patch (IPS/BPS), full source project, and clear setup documentation for future updates and expansion. Best Regards, Oleksandr
$20 USD trong 40 ngày
0,0
0,0

Hi, I’ve read your project carefully and this is exactly the kind of creative build that needs someone who can translate gameplay ideas into a stable, playable experience. I can help you turn your challenge concept into a working GBA ROM-hack style project with custom rules, new towns, and scripted character interactions that feel polished and intentional. My approach would be to first lock the gameplay flow and challenge logic with you, then build the technical structure in a clean, modular way so testing and future tweaks stay manageable. I can work within a proven GBA hacking workflow and deliver emulator-ready builds, along with the final patch and source files. I understand how important play-testing is for a project like this, so I’d provide intermediate builds during development, keep communication clear, and make sure each update moves toward a stable final version rather than rough experiments. I’ll also include setup notes and technical documentation so the project remains usable after delivery. If you want, I can also help break the work into phases so the project stays organized and easier to review as it grows. Best regards, Nico Legaspi
$20 USD trong 40 ngày
0,0
0,0

Hello, This sounds like an exciting project, and I can help turn your idea into a fully playable GBA ROM hack with custom rules, towns, and scripted gameplay. Approach • Define your challenge rules → implement via ASM/C hooks • Build new maps/towns using tools like AdvanceMap • Script events, dialogues, and interactions (XSE/Poryscript) • Integrate gameplay logic (trainers, items, progression flow) • Provide regular play-test builds for feedback Tools & Workflow • Disassembly-based (pokeemerald/pokefirered) for flexibility • ASM/C for core mechanics • Event scripting tools for story & interactions • Fully compatible with emulators & flashcarts Deliverables • IPS/BPS patch + full source project • Setup guide + documentation • Multiple test builds during development Timeline • Planning & design: 1 week • Development: 4–6 weeks • Testing & polish: 1–2 weeks I’ll ensure clean commits, clear communication, and a smooth playable experience. Let’s discuss your gameplay idea and start building something unique. Regards Jagrati.
$15 USD trong 40 ngày
0,0
0,0

How do you do? Your project is very exciting, and it is the kind of game-development work that benefits from careful technical execution and clear milestone-based collaboration. I understand you already have the gameplay vision, and you need a developer who can handle the full technical side: implementing custom challenge rules, building new towns, and scripting character interactions so the experience feels polished and fully playable on standard GBA emulators and flashcarts. Just as importantly, you want clean workflow, clear communication, and intermediate builds for testing. My approach would be to first map the hack structure and choose the most reliable workflow for the scope, whether that is disassembly-based C, ASM, or a mixed ROM-hacking pipeline. Then I would implement the core rule system, move into map/town creation and event scripting, and provide test builds at planned checkpoints so feedback can be incorporated early instead of at the end. I have experience with structured development, debugging, and iterative delivery, and I value clean commits, documentation, and maintainable project organization so future tweaks stay possible. I would be glad to help turn your idea into a stable, memorable playable project with solid technical foundations and a smooth collaboration process. Sihalath S
$20 USD trong 40 ngày
0,0
0,0

As an AI | Full-Stack Developer with a track record of delivering high-quality, trustworthy software under clear requirements and proficient in C programming, I believe I'm exactly who you're looking for. My focus on smooth releases and proactive communication will ensure that your project progresses efficiently. In fact, I can even incorporate AI features to reduce manual work wherever feasible, enabling you to achieve more with less effort. Although I don't have a specific portfolio in Pokémon hacks or GBA projects, I'm keen on expanding my experience and unleashing my skills in new horizons. The nature of your project presents itself as an exciting opportunity to do just that. Hence, I assure you my enthusiasm and dedication towards creating an unforgettable challenge for the community using your creative ideas. With respect to intermediate builds and play-testing, I maintain a consistent commitment to continuous improvement. So, you can rely on me for regular updates and playing-ready versions at various stages for feedback incorporation. Lastly, my six plus years of experience parallelly matches the sizeable undertaking of this project. You can trust me to meet all your expectations by crafting a skillfully-coded game that runs flawlessly on standard GBA emulators and flashcarts.
$20 USD trong 40 ngày
0,0
0,0

whitney, United States
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