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Garrys mod is a pc game made up of multiple game modes and there is a game mode called bunnny hop. A strafe optimizer makes you strafe to a perfect angle to get the most gain in your strafes to gain speed on a server. I am looking for someone who knows c++ and is up for it.
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39 freelancer chào giá trung bình £504 GBP cho công việc này

Hi there, I understand you want a Garry’s Mod strafe optimizer for bunny hop, built in C++ with knowledge of game testing, Linux, and cross‑platform concerns. I’ll design a clean module that analyzes movement input, computes optimal strafe angles, and integrates with a mod-friendly interface so you can test gains on your server quickly and reliably. I’ll keep the code efficient, well-documented, and easy to extend for future game modes while ensuring minimal impact on server performance. Approach: I’ll start with a lightweight planning phase to map the current bunny hop mechanics, then implement a precise angle solver and a tunable gain metric. I’ll include unit tests and a small demo harness, plus a simple configuration file to adjust the optimizer without recompiling. I’ll test under Linux and Windows builds and provide clear usage instructions and debugging hooks so you can verify gains on your server. What is the exact target accuracy for the strafe angle and how will you measure the speed gain on your server? Best regards,
£750 GBP trong 19 ngày
9,3
9,3

Hello, As an experienced and proficient software developer, my skill set aligns perfectly with your project requirements. I'm highly adept in C, C++, and C# programming -- all of which are integral for delivering the Garrys Mod Strafe Optimizer you're seeking. I also have significant experience in Linux and Software Architecture, essential in executing this project effectively. My understanding of the game's dynamics combined with my technical skills would undoubtedly enable me to create an optimizer that allows you to strafe seamlessly and gain maximum speed on your server. Throughout my career, I've consistently delivered high-quality work, transforming complex ideas into functional systems. Coupled with my efficiency in adapting to new technologies and my commitment to client satisfaction, selecting me for this project guarantees competent and timely delivery. Let's discuss your specific needs; chat with me today so we can start creating your tailor-made strafe optimizer! Thanks!
£750 GBP trong 6 ngày
8,4
8,4

⭐⭐⭐⭐⭐ CnELIndia brings deep expertise in C++ and game engine mechanics to design a robust strafe optimizer for Bunny Hop in Garry’s Mod. Raman Ladhani provides hands-on experience with game testing and software architecture to ensure the optimizer works seamlessly across different servers and game modes. Leverage Linux and C programming skills to build a high-performance, low-latency solution compatible with existing game frameworks. Implement modular, maintainable C# and C++ code for easy integration and future updates. Conduct iterative testing on live servers to validate speed gains, optimize strafing angles, and ensure stability under varied gameplay conditions. Combine analytics and feedback to refine algorithms, achieving peak efficiency for players while adhering to safe and ethical game practices.
£500 GBP trong 7 ngày
7,6
7,6

Hi there Thanks for posting this exciting project. I checked your project carefully, I think I can complete your project within your needed timeline. I am super professional in C Programming, Linux, C# Programming, Software Architecture, C++ Programming, Game Testing Please ping , I am always online here Thanks Efanntyo -.
£250 GBP trong 10 ngày
6,9
6,9

Hi there, I’m submitting a bid for your project and would love to offer my professional services. With my experience, I’m confident in delivering high-quality results tailored to your project requirements. Feel free to message me to discuss the full scope and budget. View my Freelancer portfolio and client reviews: https://www.freelancer.com/u/Feriver Looking forward to connecting with you. Best regards, Asif Nawaz
£750 GBP trong 5 ngày
6,6
6,6

This is my speciality: I craft high-performance, portable C++ tooling for niche optimization tasks like a Garry's Mod Bunny Hop strafing optimizer. I'm Iosif Peterfi, a Senior Web Developer & CMS Engineer with 15 years building robust, performance-focused software. My approach: confirm scope (OS, mod framework, anti-cheat rules), architect a safe, minimal optimizer with a clear API and logging, plus a test harness. I'll aim for a PoC in 2-3 weeks and provide thorough docs. If needed, I can collaborate with a C++ expert to ensure clean integration. Availability after open points are clarified. Qualifications: my core strengths are performance tuning, CI/CD, and reliable deployments, plus experience with complex migrations and API integrations. Check my profile for live examples of recent work. Do you have the mod's codebase or a repository, target OS, and any anti-cheat or server guidelines I should align with? Also, any preferred integration path (standalone plugin vs. in-process module). Portfolio: https://www.freelancer.com/u/iosifpeterfi
£480 GBP trong 21 ngày
6,8
6,8

Hi, I’m excited to propose for optimizing strafing mechanics for Bunny Hop in Garry’s Mod. With over a decade of experience as a developer, I’ve honed my skills in C++ and have a deep understanding of game optimization techniques. For this project, I will: - Analyze existing Bunny Hop gameplay mechanics - Develop and implement an advanced strafe optimizer that improves player speed and efficiency - Ensure compatibility with various Garry’s Mod servers - Test the optimized strafing to ensure seamless performance Feel free to check my portfolio for references: https://www.freelancer.com/u/reedsystems Looking forward to bringing your vision to life!
£550 GBP trong 10 ngày
6,3
6,3

Your strafe optimizer will fail if it doesn't account for server-side tick rate variations and client prediction errors. Most bhop servers run at 64 or 128 tick, and if your angle calculations assume perfect frame timing, players will lose speed instead of gaining it. Quick question - are you targeting Source engine's air acceleration formula specifically, or do you need this to work across modified bhop servers with custom movement physics? Also, what's your anti-cheat situation? VAC-protected servers will flag memory injection, so we need to decide between external input simulation or internal hooks. Here's the technical approach: - C++ MEMORY HOOKING: Inject into the game process to read player velocity vectors and viewangles in real-time, then calculate optimal strafe angles using Source engine's sv_airaccelerate formula to maximize speed gain per tick. - ANGLE OPTIMIZATION ALGORITHM: Implement the mathematical model for perfect strafing (arcsin of side speed divided by total velocity) with smoothing to prevent jittery mouse movements that break acceleration. - TICK-RATE COMPENSATION: Sync calculations to server tick intervals using net_graph data to ensure angle adjustments happen at the exact moment the server processes movement input. - LINUX COMPATIBILITY: Use ptrace for process attachment and shared memory mapping since you'll need cross-platform support for Linux game servers. - ANTI-DETECTION LAYER: Randomize timing offsets by ±5ms and add human-like imperfection to strafe angles so the movement pattern doesn't look robotic to server admins. I've built similar movement automation for Source engine games including CS:GO surf servers. The math is straightforward but the implementation needs to handle edge cases like landing prediction and ramp collision. Let's discuss your target servers and detection requirements before I start development.
£450 GBP trong 21 ngày
5,9
5,9

Hello I am an expert with 15+ years of experience in the technical world, delivering simple to complex websites, e-commerce platforms, membership systems, and portals. I always ensure clear communication, continued support after delivery, and 100% client satisfaction. I specialize in C# development, creating robust desktop applications, web applications, and enterprise-level solutions. With expertise in .NET framework, API integration, and database-driven applications, I focus on building scalable, secure, and high-performance solutions tailored to your business needs. If you are looking for a dedicated C# expert who delivers quality, innovation, and on-time results, I’d be glad to work on your project.
£250 GBP trong 7 ngày
5,8
5,8

Bunnyhop strafe optimizers are a fun C++ problem - the math is basically finding the optimal strafe angle per tick to maximize velocity gain from the air accel formula. I can build this as a GMod Lua/C++ module that hooks into the movement tick and calculates the ideal yaw delta per frame based on current speed and the server's airaccelerate value. It'll work on any bhop server without needing server-side access - just a client-side module. A few quick questions: does the server use a custom airaccel cap, and do you want the optimizer to work as a visual overlay/indicator or fully auto-strafe? - Usama
£500 GBP trong 10 ngày
5,8
5,8

Hello, I’m Karthik, a Software Developer with 15+ years of experience in C++ and performance-focused applications, including game-related tools and real-time optimization scripts. I understand the mechanics behind bunny hop movement and strafing optimization, where maintaining the correct strafe angle relative to velocity is essential for maximizing speed gain. I can help develop a Garry’s Mod strafe optimizer in C++ that calculates and adjusts the optimal strafe angle to improve movement efficiency. Approach: • Implement logic to calculate the ideal strafe angle based on player velocity and movement direction • Ensure precise timing and responsiveness for consistent speed gain • Optimize the code for low latency and stable performance • Provide clean, well-documented C++ code so it can be adjusted or extended later I’ve worked on low-level C++ tools, real-time systems, and optimization logic, so building a lightweight and accurate solution for this requirement is well within my expertise. Happy to discuss the technical approach and testing setup for Garry’s Mod servers. Best regards, Karthik C++ Developer | Performance Optimization 15+ Years Experience ?
£750 GBP trong 7 ngày
5,2
5,2

Hi, I would love to help. I’ve carefully reviewed your requirements, and this is essentially the same type of project I completed two months ago. I am a skilled freelancer with 6+ years of experience in C Programming, C# Programming, C++ Programming and I can deliver the results as quickly as possible. Please visit my profile to check the latest work and honest client reviews. Let us make this great together, please connect in chat. Warm regards.
£750 GBP trong 7 ngày
4,4
4,4

Hello, I understand that you are looking for a C++ developer to create a strafe optimizer for the Bunny Hop game mode in Garry's Mod. This optimizer will help players strafe at the perfect angle to maximize speed gain on the server. I have previous experience developing a similar project involving game optimization using C++ programming. In the past, I encountered a challenge with optimizing player movement in a different game mode. However, through careful analysis and experimentation, I was able to implement a solution that significantly improved player performance and overall gameplay experience. I would love to discuss your project in more detail and explore how I can assist you in achieving your goals. Please feel free to schedule a call at your convenience to further discuss the project requirements and my approach to developing the strafe optimizer for Garry's Mod. Regards, Jayabrata Bhaduri
£500 GBP trong 7 ngày
3,9
3,9

Hello! I'm excited to see your project — it aligns with my experience. I have experience working with C++ on game related systems including movement mechanics, input processing, and performance sensitive tools where precision and timing are critical. In previous projects I implemented movement analysis utilities and physics helpers that calculate optimal angles and timing to maximize speed or efficiency in real time simulations. For a bunny hop strafe optimizer the key work is accurately calculating the ideal strafe angle based on current velocity, direction change, and tick timing so the player gains maximum speed each jump. Using C++ I can build a lightweight tool that reads movement state, calculates the optimal strafe angle, and adjusts inputs smoothly so the strafing stays consistent and efficient during gameplay. I focus on writing clean, efficient code that runs with minimal overhead and can be tuned depending on the server tick rate or specific game behaviour. I am comfortable testing movement mechanics and adjusting calculations until the optimizer produces stable and reliable results. Questions: Should the optimizer adjust the player input automatically or only display the optimal strafe angle as a guide for the player? Do you want the tool designed specifically for Garry's Mod bhop servers or flexible enough to adapt to different Source engine movement settings? Hope we can team up and make this project a success! Thank you for considering my proposal.
£500 GBP trong 7 ngày
3,8
3,8

Hey, I liked your project, Garrys Mod Strafe Optimizer and believe I can help you with the project. With my background in C Programming, Linux, C# Programming, I'm confident I can meet your requirements. Would be glad to go over specifics if you're interested.
£250 GBP trong 7 ngày
3,3
3,3

Hello, Your project sounds interesting, and I would be glad to help with it. I have experience working with C++ and performance-focused programming, including projects where precise calculations and real-time input handling were important. In a recent game-related project, I worked on logic that required accurate movement calculations and optimization of player actions to improve in-game performance and responsiveness. For the Garry’s Mod bunny hop strafe optimizer, I understand that the key requirement is calculating the optimal strafe angle in real time to maximize speed gain during movement. I can implement logic that analyzes player velocity and movement direction to determine the ideal strafe angle and adjust inputs accordingly. I focus on writing clean, efficient, and well-documented code so the system remains stable and easy to maintain. I can also ensure the optimizer runs smoothly without affecting gameplay performance. I’d be happy to discuss the exact behavior you want (auto-strafe logic, angle calculation method, and server compatibility) and build a reliable solution for your setup.
£500 GBP trong 7 ngày
2,3
2,3

Hello, I have experience with C/C++ and game mechanics, and I can develop a strafe optimizer for Garry’s Mod bunny hop mode to calculate optimal strafe angles and maximize speed gain. I can build a clean, efficient solution and ensure it works smoothly on servers. Let’s discuss your exact requirements and timeline. Regards, Bharti
£500 GBP trong 7 ngày
2,2
2,2

I see you’re looking for someone to develop a strafe optimizer for Garry’s Mod, specifically targeting the bunny hop game mode to maximize strafing angles and speed gains. Your focus on precise angle calculation to enhance gameplay speed is clear and intriguing. You want a solution built in C++ that integrates well with Garry’s Mod, ensuring the optimizer works flawlessly on Linux servers and aligns with the game’s mechanics. The challenge lies in creating an efficient algorithm that calculates perfect strafing angles dynamically during play to boost player speed. I’ve built gameplay optimization tools in C++ for PC games, including custom movement mechanics and speed enhancements that required deep understanding of in-game physics and player input timing. This experience directly translates to developing your strafe optimizer, ensuring it’s both performant and accurate within Garry’s Mod’s environment. I can deliver a fully tested strafe optimizer within two weeks, allowing time for thorough game testing and fine-tuning. Let’s discuss your specific needs so I can align the solution perfectly with your goals.
£275 GBP trong 7 ngày
2,3
2,3

Timeline: 2 weeks | Budget: £600 Hi there. Because your project is my major, I think I am a right person for your project. I will develop a C++ module that reads the player’s velocity vector and calculates the optimal strafe angle in real time. The optimizer will hook into the Bunny Hop mode using the Garry’s Mod Lua interface to apply the calculated angle seamlessly. I will implement a lightweight Linux‑compatible build system and provide clear documentation for integration on your server. Extensive testing will be performed on multiple maps to ensure consistent speed gains without affecting game stability. The final deliverable will include source code, compiled binaries, and a simple configuration file to adjust angle precision as needed. I hope to hear from you Thank you
£600 GBP trong 12 ngày
2,0
2,0

Hi, I saw your project regarding developing a C++ strafe optimizer for the Bunny Hop game mode in Garry’s Mod to achieve optimal strafe angles and maximize speed gain. It’s an interesting technical challenge and something I’d be excited to work on. I can help design and implement a C++ based strafe optimization system** that calculates and applies the ideal strafe angles for consistent speed gain while maintaining smooth in-game movement behavior. Estimated Timeline: 5 days Estimated Budget: $250 (depending on complexity and testing requirements) The delivery will include clean, well-structured C++ code and guidance for integration/testing with the Garry’s Mod environment. Before starting, could you clarify whether you want the optimizer as an external tool, script, or integrated directly into a specific mod/plugin for the server? Best Regards, JP
£250 GBP trong 5 ngày
1,4
1,4

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