Using the SDL2 library for creating an OpenGL context, GLSL for creating vertex and fragment
shaders, and the C++ programming language (C++11 specification), you should create a simple
two dimensional (2D) Game Engine supporting supporting sprited tiled maps and 2D collision
based on simple rectangle intersection. The Game Engine should also have all the necessary
features for creating a simple 2D Space shooter game: sprite sheet loading, color keying, 2D
animations, 2D collision detection, keyboard and gamepad control, etc
For testing your Game Engine, you must use the assets of the Xenon 2000: Project PCF and
create your own Xenon 2000 clone. (which will be provided)As a reference for your implementation, consider the following video: [url removed, login to view]
Your Xennon 2000 clone must have at least: 4 different types of enemies, 3 power ups, one Ship
add-on and 3 different types of shots.
The implemented Game Engine, must use OpenGL 3.3 specification or higher. The Engine
architecture must follow the Object Oriented paradigm and be the most generic as possible, so it
can be used for creating other kind of 2D games. Also, the resource management must be taken
into account: every time an allocated resource is not required, it should be freed. You must avoid
resource/memory leaks at all costs.
For the Game Loop inside your game engine, you must separate the game logic from the
rendering. During each loop, first all the actors or game objects have their game logic updated
(positions, etc.), and then all actors are rendered.
9 freelancer đang chào giá trung bình €201 cho công việc này
Hi, I am an professional in game development. I have good experience in 2D Game Engine using SDL2 and OpenGL in C++. I can do this project perfectly. Thanks.