I'm looking for someone to write a method for Unity that can re-position a vertex at a given index of a SkinnedMeshRenderer at runtime.
A function like this:
void SetVertexPositon(int vertexIndex, Vector3 vertexPosition, SkinnedMeshRenderer smr)
Apart from the moved vertex, no other property of the mesh may be altered (if they are altered, they must be reset to their previous value so it seems like nothing was altered).
13 freelancer đang chào giá trung bình $120 cho công việc này
Hello I am a senior developer so i can do it very easily if you want. Contact me right now i am ready to start this project for you. Low cost and high quality result reply to discuss more about this project
Good Day! Here I’m a developer with experience of 3+ years. Using C sharp I’ve made many powerful software and applications. Your project will be a chance to explore myself more. Contact me if you are interested!