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*** RESPOND FIRST THAT THIS IS NOT AN AUTOMATIC BID *** About the Project We're running a private Ultima Online server and need to generate custom character paperdoll sprites — the full-body character images that appear in the UO equipment/paper doll UI. We need to build a reusable pipeline that lets us generate individual armor sets, clothing, and equipment pieces that layer onto a base character in-game as separate items. This isn't a one-off job. Once the pipeline works, we'll be producing many pieces on an ongoing basis. ─── Technical Requirements • Software: ComfyUI (locally hosted, SDXL) • Final canvas: 260×237px, pure black background (black = transparent in UO engine) • Style: Greyscale only — no color whatsoever • Pose: Locked — every piece must use the same character silhouette so armor layers align correctly in-game ─── What's Not Working 1. Pose lock — ControlNet isn't holding the pose reliably. Reference silhouette is 260×237px (too small for DWPreprocessor to read well) 2. Scale — Character drifts too small, too large, or gets cropped 3. Greyscale/coloring — SDXL wants to colorize. The items need to be greyscale but more important we either need the mannequin to disappear after we make the items OR be True Black (Ultima Online sees true black as transparent). ─── What We Need • A reliable ComfyUI workflow that locks the character to our silhouette reference every time • Consistent greyscale output with the Silhouette gone or True Black • Deliverable: working .json workflow + sample outputs • I need to know you can do this, give me a sample \ screenshots. • I need the price. I will not be paying Hundreds of dollar for an edit Json, this should be a simple project. Our current workflow JSON is attached.
Mã dự án: 40299870
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12 freelancer chào giá trung bình $134 USD cho công việc này

Hi there Thanks for posting this exciting project. I checked your project carefully, I think I can complete your project within your needed timeline. I am super professional in Image Processing, Stable Diffusion, AI Rendering, AI Design, ComfyUI Please ping , I am always online here Thanks Efanntyo -.
$30 USD trong 5 ngày
4,1
4,1

Hi, this is not an automatic bid. I can fix your ComfyUI workflow to reliably lock the pose, maintain correct scale for the 260×237 paperdoll frame, and produce consistent greyscale sprites with a true black background for Ultima Online. I’ll deliver an updated working JSON workflow and sample outputs. Best regards, Shakila Naz
$100 USD trong 7 ngày
3,2
3,2

Hello; We are interested in your Retro-Style RPG Sprites Creation project. We are a professional team of expert architects from all over the world. Our team offers the highest quality and most effective projects with over 14 years of experience and works with a focus on 100% customer satisfaction. When you choose us, you will have a final delivery that exceeds your expectations. We look forward to working with you! Take a look at our past work on our portfolio: https://www.freelancer.com/u/worldarcpart Kind Regards WORLD ARCHITECTURE PARTNERS
$30 USD trong 2 ngày
0,0
0,0

Hello Employer, This is not an automatic bid—I'm DemiVision, LLC. I fully understand your need for a robust, reusable ComfyUI pipeline for Ultima Online paperdoll sprites, ensuring perfect pose locking, scale consistency, and strict greyscale output on a 260×237px canvas. Your challenges with ControlNet pose drift, scaling, and removing the mannequin or achieving true black for transparency are clear and solvable. With extensive experience in Stable Diffusion, ComfyUI workflows, and sprite asset pipelines for retro-style games, I’ve tackled similar alignment, layering, and transparency issues before. I will refine your workflow JSON to enforce strict pose lock (using advanced ControlNet settings and preprocessed, upscaled silhouettes to boost accuracy), guarantee consistent scale, and output truly greyscale sprites. I’ll ensure the mannequin is either removed or rendered in absolute black, meeting UO's transparency requirements. You’ll receive a tested, easy-to-use ComfyUI .json workflow with sample outputs using your reference files, and clear guidance for ongoing item generation. Screenshots and sample outputs will be provided to demonstrate reliability and quality. I’m confident in delivering a solution that’s straightforward to maintain and expand for your ongoing content needs. Looking forward to working together and ensuring your Ultima Online server’s visuals stand out!
$140 USD trong 5 ngày
0,0
0,0

Hello there, It looks like you’re looking to create a reliable pipeline for generating custom character paperdoll sprites for your Ultima Online server. I understand the need for consistent output that adheres to the specific requirements of pose locking and greyscale design. With my 5+ years of experience in image processing and AI design, I can help you build a workflow using ComfyUI that ensures the character silhouette is maintained while producing the desired greyscale output. I can tackle the issues you've mentioned, like pose reliability and scaling, to ensure all armor sets and clothing layers align perfectly in-game. My goal is to provide you with a functional .json workflow along with sample outputs that meet your expectations. Best regards, shyimaa
$250 USD trong 3 ngày
0,0
0,0

Hi, This is not an automatic bid. I have hands on experience working with Stable Diffusion pipelines, ComfyUI workflows, and controlled generation setups where pose, scale, and output constraints must remain consistent across batches. Your requirement for a reusable pipeline that produces aligned paperdoll equipment layers for Ultima Online is very achievable with the correct ControlNet and preprocessing setup. The pose drift you described usually happens because small reference images are not interpreted well by preprocessors. I can rebuild the workflow to stabilize pose locking, control scale consistently within the 260 by 237 canvas, and enforce strict greyscale output. I can also configure the pipeline so the mannequin is removed or rendered as true black so the engine treats it as transparent. I will deliver a clean ComfyUI JSON workflow along with verified sample outputs so you can reuse the pipeline for future armor and equipment generation. Best, Justin
$140 USD trong 7 ngày
0,0
0,0

This is not an automatic bid. I have hands-on experience with Stable Diffusion and have worked with custom workflows, prompt engineering, and image generation pipelines. My background includes full-stack development (Java Spring Boot, MySQL, HTML/CSS) and Python scripting, which allows me to understand both the technical and creative aspects of building a reusable ComfyUI workflow. For your project, I can focus on: • Locking the character pose consistently using ControlNet and silhouette references. • Ensuring scale stability so the character does not drift or get cropped. • Producing strictly greyscale outputs and handling transparency by enforcing True Black backgrounds. • Delivering a clean, reusable ComfyUI JSON workflow along with sample outputs that demonstrate reliability. I understand this is not a one-off job but the foundation for ongoing sprite creation. My goal is to provide a workflow that you can continue to use and expand with new armor sets, clothing, and equipment pieces. I can deliver the first working workflow and sample outputs within 5 days. I am confident I can meet your requirements and provide a reliable solution for your Ultima Online server project. Best regards, Somee
$90 USD trong 5 ngày
0,0
0,0

Greetings, This is not an automatic bid. You’re looking to create custom character paperdoll sprites for your Ultima Online server, ensuring they layer correctly in-game. It sounds like the main challenge lies in locking the character pose, keeping consistent greyscale output, and managing the transparency requirements. To address these issues, I would develop a robust ComfyUI workflow that guarantees the character silhouette remains locked while generating items. I have experience with image processing and Stable Diffusion, which will help me ensure the output meets your specifications of greyscale and true black. I can also troubleshoot the scaling issues and work on making the mannequin disappear or be true black as needed. I’m confident I can help you set up a reliable pipeline for your ongoing needs. Best regards, Saba Ehsan
$200 USD trong 3 ngày
0,0
0,0

This is NOT an automatic bid. I can do this Job! I see you need a reliable ComfyUI workflow for Ultima Online sprite generation with locked pose, greyscale output, and true black transparency. Our approach: Review your existing JSON workflow, fix ControlNet pose lock with higher-res preprocessing, implement consistent greyscale pipeline with alpha channel handling for true black transparency, and deliver tested workflow with sample outputs. 1. Can you share sample expected output for reference? 2. What GPU memory is available for SDXL inference? Let's chat. Best regards, Dr. Syafiq
$140 USD trong 7 ngày
0,0
0,0

Haslett, United States
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Thành viên từ thg 2 17, 2011
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$2-8 USD/ giờ
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