The Software must encapsulate all packets of a chosen application. This application is chosen by the user through the UI, right after the user chooses which server to connect to send the packets of this application also in the UI. After that the software calculates the best routes (at least 5 different paths) to reach the destination server the user has selected, after calculating it connects to these routes and sends equal packets of the chosen application to all the calculated servers, servers which are determined from a connection test that will determine the best connections for the user to reach the destination, those servers that receive the cloned packets send the packets to a second server, this server separates / filters the repeated packets delivering only the packets that arrive first and discarding the repeated ones, establishing a normal connection communication with the application.
The purpose of the software is latency reduction, latency peak reduction, packet loss reduction, route problems reduction and disconnects reduction.
This requires extremely performance software, which prioritizes sending traffic from the chosen application, which works in any application, such as games, browsers, streaming, VPN. Also it works on different operating systems, Linux, Windows and MacOS.
You must use the most performative protocol to transport data between the client and the end server.
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