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Implementation of the ABF++ algorithm (UV unwrapping)

Implementation of the ABF++ algorithm (Angle Based Flattening; as described here: [url removed, login to view]~sheffa/ABF++/[url removed, login to view]) in Delphi (2010 compatible).

We are looking for an implementation, which

- builds on an existing basic triangle mesh library that will be supplied by us

- is reasonably fast and robust

- produces stable results on arbitrary meshes

- is sufficiently documented (code comments)

Interface: Implementation as method of the TTriMeshObject class or as a separate utility unit. The method is called on a mesh with empty UV coordinates. It reads the topology of the mesh, invokes the ABF++ algorithm and finally applies the generated UV coordinates to the mesh vertices.

Kỹ năng: Delphi

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( 4 nhận xét ) Leipzig, Germany

Mã Dự Án: #1013676

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doi6

Hi, i have implemented the basic algorithm. Please see PM

$750 USD trong 14 ngày
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AlosDeveloper

Hello, please check PMB

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mt2

Delphi-7 (2010 compatible)

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kevinxiaozi

Dear sir, I am proficient in Delphi programming especially in algorithm implementation. I am strong in image processing and have implemented many image process algorithms such as LSB, DCT, F5 in Stenography Histogr Thêm

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Cefazo

I can Help you

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