i have a small project for you. it is an assignment project for a design course. very basic to do. i have added below the requirements:
it is not hard but every point below has to be followed ( it doesnt also have to be an Extravaganza and state of the art design as long as it covers the basics and all the points im fine with it ) i can pay from $50 up to a $100 for it
its preferably better not to use a template already downloaded as it will be detected in the codes unless you can remove everything and keep it basic to match someone's basic flash skills.
i will also pay you once the full assignment is made
i need it due by Friday Night or Saturda Morning the latest (Eastern Time)
=================>> its about analysing, planning, designing, developing and evaluating an interactive multimedia interface design using Photoshop, Illustrator and Flash (with ActionScript 3.0) you should approach the assignment with the view that the resulting product may be included in a professional portfolio.
Construct an interactive product in Flash such as a website portfolio of your best work, an instructional site or a simple game. The emphasis is to be on the interface design, which includes the graphical and text elements and the layout. You are encouraged to design the interface in Photoshop or Illustrator and import it into Flash.
You must provide:
1. A Design Brief (project plan) specifying a project name, a purpose and target audience. If your product was designed after examining other products provide an account of those products and how your product compares.
2. A storyboard; design sketches. Show dimensions of screen objects, fonts, shadow effects, media element filenames. This may also include Photoshop screen designs.
3. A navigational schema. Show graphically how the different parts of your product are connected from a user’s point of view.
4. A pre-loader (with tween or frame animation)
5. Animated movie clip buttons.
6. Text appearance must be legible with blur and aliasing balanced.
7. Adherence to good-practice naming conventions of filenames, Actionscript objects and Layers (eg. include an actions layer and labels layer.). Use frame labels and name movie clip and button instances.
8. Adherence to good-practice Actionscript 3.0 scripting. Use of classes. Avoid using Scenes.
9. Visual impact and style. Usability.
10. Include multimedia assets such as images, audio, video and animations. Appropriate file formats. For example include a slide show, audio or video with interface control elements.
11. For a website the design is expected to avoid large swfs, so structure your site and employ the load method. For a game you are expected to employ timing and/or scoring.
12. Check interactive elements function and all links are valid. Documentary evidence of usability testing such as testing task sheets and measurements and an evaluation. Make sure your usability testing involves setting the user some tasks and taking measurements such as time taken or number of clicks to achieve a given result.