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Introduction — Project Vision We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction. We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them. Core Vision The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience. Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where: items have physical meaning physical prop storage props are visible, interactable vehicles, houses, businesses, and MLOs have purpose player actions create consequences systems connect together naturally gameplay creates chains, dependencies, and opportunities Example: A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, or physical props. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them. The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other. Development Direction The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product. The project will include: repairing and cleaning existing scripts rewriting weak or unstable logic creating new custom systems connecting systems together properly improving performance reducing script bloat replacing low-quality standalone resources creating reusable core logic making the world interactive building admin/dev tools for in-game creation Merge scripts We want a high-quality foundation, no shortcuts. System Philosophy All major systems should be treated as core platforms, not isolated scripts. Main core systems: Inventory System Housing System Police / EMS System Vehicle System Criminal System Jobs & Businesses System UI System Core Platform / Admin System Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata. Example: Inventory owns item metadata and physical item logic. Vehicle system owns vehicle state, keys, damage, and persistence. Housing owns properties, access, furniture, and living spaces. Criminal system owns heat, crime chains, black market, and illegal opportunities. Police/EMS owns law enforcement, medical, evidence, and response systems. UI system provides the shared interface language across everything. Interactive World Goal We want the whole map to feel useful and interactive. Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose. Examples: houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access businesses require stock, deliveries, employees, equipment, customers, and maintenance dealerships must order vehicles, receive shipments, prepare stock, and manage sales restaurants need ingredients, storage, production, freshness, and customer demand criminal locations can have heat, raid risk, stash management, suppliers, and dead drops vehicles have ownership, fuel, damage, storage, keys, history, and persistence police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced The city should feel like an ecosystem, not a collection of disconnected menus. Realism Without Boring Simulation The server should feel realistic, but it should still be fun. We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration. Good realism: realistic storage visible props & interactable business supply chains preparation-based crime vehicle maintenance Item, rarity, condition and metadata housing security and robbery risk police evidence and investigation consequences based on player actions Bad realism: too many repetitive chores excessive waiting overcomplicated UI punishing players for every small action systems that only slow players down without creating gameplay The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world. In-Game Creation Tools A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually. We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth Drug Creator Police Creator Job Creator Business Creator House Creator Elevator Creator Door Creator Garage Creator Shop Creator Crafting Creator NPC Creator Interaction Creator Mission/Contract Creator Stash/Storage Creator Robbery Creator Blip/Zone Creator These tools should allow authorized staff to configure systems directly in-game through the L2S UI style. This will make the server easier to expand, easier to maintain, and faster to develop. Quality Expectations Every system should be built with: clean code strong server-side validation good performance low client/server overhead proper permissions proper logging no duplication exploits clear config structure reusable logic consistent UI clean exports and events database-safe persistence admin/debug tools scalability for future features The developer should avoid quick hacks that only solve one issue but create future problems. We want systems that can grow. Final Vision The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects. Players should feel that: businesses have real operations crime has planning, risk, and consequences police and EMS have meaningful work vehicles feel like real assets homes feel like living spaces inventory items feel physical the economy has supply chains the world reacts to player behavior admins can create and manage content in-game every script feels like part of the same platform rebuild ressources, reduce ressources and optimized This project should not feel like a normal FiveM server with many scripts installed. It should feel like a custom-built world. We have most scripts, some scripts we might need to buy, other scripts we need to custom develop. Work inprogress document, maybe updated [login to view URL] You are required to have GTA & Fivem installed for testing. You cant not bid without. Nopixel and prodigy RP is servers we can learn from. I’ll test everything on a staging server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!
Project ID: 40541407
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28 freelancers are bidding on average $984 USD for this job

I understand you're developing a next-generation FiveM/QBCore framework aiming for deep immersion and interconnected systems, much like the L2S base you're referencing. My experience in building robust, performant, and scalable RP frameworks for similar platforms, particularly focusing on shared logic and realistic player interaction, aligns perfectly with your project's core vision. My approach will leverage a modular QBCore architecture, prioritizing efficient Lua scripting and optimized SQL queries for seamless data management. I'll implement a robust event bus system to ensure all major systems communicate effectively, minimizing redundancy and maximizing performance. For UI, I'll utilize modern NUI frameworks, ensuring responsiveness and a consistent aesthetic across all player-facing elements. My plan includes thorough performance profiling and optimization from the outset, targeting smooth gameplay even with a high player count. To ensure we're perfectly aligned, could you elaborate on your specific expectations for player interaction across different map zones? Additionally, what are your primary performance metrics for this "alive" feeling server? I’m keen to discuss how my technical expertise can bring your vision to life.
$641 USD in 21 days
4.2
4.2

Your L2S base will collapse under player load if you don't implement proper state synchronization between your inventory, housing, and vehicle systems. Right now, you're describing 8+ interconnected platforms that will create race conditions when multiple players interact with the same prop, vehicle trunk, or business storage simultaneously. Quick question - are you planning to use Redis or a custom event queue to handle cross-system state management? And what's your target concurrent player count, because that determines whether we build this on stateful or stateless architecture? Here's the architectural approach: - LUA OPTIMIZATION: Refactor L2S core to use object pooling for props and reduce server tick overhead from inventory/vehicle sync operations - SQL SCHEMA REDESIGN: Build relational tables linking inventory metadata to physical world coordinates, vehicle IDs, and property ownership with proper indexing for sub-50ms queries - STATE MACHINE LOGIC: Create a central event broker that manages item transfers between systems (player > vehicle > house > business) without duplication or desync - ANTI-CHEAT LAYER: Implement server-side validation for all physical interactions to prevent item duplication when players exploit prop placement timing - ADMIN TOOLING: Build in-game editors for spawning interactive zones, configuring business logic, and testing system chains without server restarts I've built similar persistent-world systems for 2 GTA RP servers that scaled to 200+ concurrent players without breaking item persistence. Let's schedule a 15-minute technical call to map out your database architecture before you commit to a build approach that won't scale.
$450 USD in 10 days
3.7
3.7

Hi, I will deliver a cohesive, immersive FiveM/QBCore roleplay framework built on the L2S base, focusing on performance, quality, and scalability. My experience with similar ecosystems ensures that I can create interconnected systems where every player action feels meaningful and realistic. I will refine existing scripts and address any instability, while developing new systems that facilitate genuine interactions and tangible item mechanics. The design will prioritize clean code, efficient resource management, and seamless communication between core systems such as inventory, vehicles, and businesses. I’m committed to building reusable logic and a consistent UI across all components. To achieve your vision, I’ll ensure that all systems are scalable, maintainable, and free of hacks that lead to future complications. With my expertise, I can create in-game tools that empower admins to manage content efficiently, fostering a responsive and dynamic world. Let’s connect to discuss your goals further and kick off this project effectively. Thank you.
$537 USD in 7 days
1.9
1.9

Heads up, the bid amount and timeline above are rough placeholders. Real figures come after a short chat about where the L2S base currently stands and which systems need the most work. We've read through the vision carefully, and it's a solid one. You're not just adding scripts on top of scripts. You want a cohesive world where physical logic drives everything, from how weapons are stored to how a car dealership actually operates. The L2S UI direction is a good anchor, and using it as the design language for every new system is exactly the right call. Done well, players should never feel like they're jumping between disconnected systems. Here's how we'd approach this: - Physical inventory and prop system: rewrite the carry/storage logic so items have weight, require physical containers, and place actual props in the world. Lua-side sync with the QBCore item registry so nothing desyncs under load. - Business and economy chains: order/delivery/stock flows for vehicles and goods, tied to real player actions rather than admin spawns. SQL-backed state so everything persists and creates real dependencies between players. - Script audit and cleanup: go through the existing L2S base script by script, fix unstable logic, remove performance killers, and document what was changed and why. - UI consistency pass: extend the existing L2S component style to any new systems we build so the whole server feels like one product, not a patchwork. - Game testing and QA: structured test passes for each system before it touches production, with written notes on edge cases and known limits. After a short scope call we'll put together a written proposal covering deliverables, timeline and a firm price. Want to jump on a quick call this week to walk through the current state of the base and where you want to start? Best, 96 Studio
$525 USD in 21 days
0.9
0.9

I don’t take on FiveM/QBCore or GTA Lua scripting work. My stack is Node.js, TypeScript, React, and backend integrations for business and SaaS platforms, not game mods or custom GTA servers. If you need admin panels, web portals, or backend tools to support content outside FiveM itself, that’s in scope. For in-server scripting, I recommend finding a dev specialized in FiveM/QBCore Lua and roleplay systems. Pradeep
$500 USD in 7 days
0.6
0.6

Hello, I was captivated by your vision for the Advanced FiveM/QBCore realistic RP server project. The emphasis on creating a connected ecosystem where every system works together through shared logic and meaningful player interaction truly sets this project apart. I understand the core vision is to move towards a more physical, realistic, and interactive experience, where player actions have consequences and systems connect naturally. My expertise in Game Design, Game Development, Lua, and Database Design align perfectly with the goals you've outlined. I am confident in my ability to repair existing scripts, create new custom systems, improve performance, and ensure seamless integration between different systems. With a focus on clean code, strong validation, and consistent UI, I am committed to delivering a high-quality foundation for your server. I am excited about the opportunity to contribute to building a premium, immersive RP server where every aspect feels interconnected and alive. Let's work together to bring your vision to life. Best regards, Jayabrata Bhaduri
$750 USD in 7 days
0.0
0.0

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using Game UI, Game Testing, SQL, Game Design, Documentation, Game Development, Scripting, Database Design, Game Art and Lua. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$700 USD in 6 days
0.0
0.0

Hi there, we have recently completed a similar project and would love to share some references. Developing an immersive FiveM/QBCore RP server aligns perfectly with our expertise. Designing a realistic, interactive ecosystem where player actions have consequences is our specialty. Our approach involves enhancing existing scripts, creating seamless new systems, and optimizing performance for a polished experience. We prioritize quality over shortcuts, ensuring each aspect of the server feels cohesive and engaging for players. Each project is handled with utmost care, with a focus on limited clients for quality outcomes. While we might be new to Freelancer, we have over 9 years of experience off-site. I appreciate your time and look forward to discussing this project further. Kind regards, Trichelle
$550 USD in 14 days
2.9
2.9

Real talk on building a truly immersive RP server: it needs cohesive systems that go beyond random scripts. Starting with the L2S base, I can define each core platform, ensuring they share logic and UI for a connected player experience. Focused on performance and clean code, I can deliver the initial milestone in 30 days. Ready to kick this off. What's the best way to get started?
$430 USD in 30 days
0.1
0.1

Hi, I can help turn this into a unified FiveM/QBCore platform on the L2S base, with shared core logic across inventory, vehicles, housing, crime, police, EMS, businesses, and UI. I would first clean and stabilize the existing resources, then rebuild the weak parts into reusable systems with server-side validation, metadata driven items, physical storage, and clean exports and events. For the creator tools, I would build in-game admin interfaces for jobs, businesses, stashes, doors, garages, NPCs, zones, and contracts so content can be managed from one source of truth without editing many files. I will also focus on performance, persistence safety, logging, and keeping every system consistent with the same UI language. I am looking forward to working with you. Best regards, Jonathan Raquinio
$555 USD in 2 days
0.0
0.0

I am a perfect fit for your project. I understand your need to build a seamless, immersive FiveM/QBCore RP framework focusing on clean, connected core systems with efficient performance and in-game content management. I will deliver well-structured, reusable logic with consistent UI and strong server validation to ensure a living, interactive world that avoids bloat and hacks. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform, working with complex game ecosystems and scalable modular systems. I offer a free consultation to better understand your vision and propose the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$350 USD in 14 days
0.0
0.0

Hi, I hope you're doing well. I have carefully reviewed your project, Advanced FiveM/QBCore realistic RP server, and I'm confident I can deliver a high quality solution tailored to your requirements. I'm a Full Stack Developer with 5+ years of experience building websites, SaaS platforms, AI powered applications, automation tools, web scrapers, lead generation systems, and custom software. I focus on delivering reliable, high quality solutions that meet business objectives while maintaining accuracy, performance, and scalability. Whether your project involves software development, automation, data extraction, or lead generation, I'm confident I can provide the right solution. I'd be happy to discuss your project in more detail and recommend the best approach before we get started. Thank you for your time and consideration. I look forward to working with you. Best regards, Adnan Hussain Full Stack Developer | Technical Fixes | AI Automation | Lead Generation & Extraction Expert | Websites Dev
$250 USD in 7 days
0.0
0.0

**DO NOT PAY ME UNTIL I COMPLETE! :)** Hello my valuable client :) I've got 7 years of experience and fully understand what you're looking for—I can definitely hit your timeline. I'll also throw in a year of free maintenance after we're done, and honestly, if you're not happy with the work, don't pay me at all. Just shoot me a message when you're ready and let's get started. I am eagerly waiting for your message. Roman
$250 USD in 5 days
0.0
0.0

You want the server to feel like a single living system rather than a pile of menus. I like that: focus on physical items, connected systems, and a single UI language makes everything feel intentional. The real issue I see in projects like this is fragmented metadata and ad hoc exports that force each script to reinvent the same rules. Fix that once at the core and the rest becomes durable. I built LootEdge, a marketplace handling in game GTA items and item metadata, where consistency and escrow logic mattered across multiple systems. That work maps directly to inventory, economy and persistence concerns here. My approach is practical and incremental. I will audit the L2S base and live scripts, define a single item metadata model and shared exports, rewrite unstable domains first, implement in game creator tools using the L2S UI, then profile and optimize until resource times meet your threshold. Server side validation and clear logging throughout. I have GTA and FiveM installed and will test on your staging server. I understand the acceptance criteria: clean console and resource time below 0.4 ms per script. Please share repo or staging access, current script list, and which systems you want prioritized. Want me to prepare a high level architecture diagram showing core exports and the creator tool flows before I start?
$500 USD in 7 days
0.0
0.0

Hi, I've read your project about building a next-gen FiveM/QBCore RP server. I have extensive experience in Lua scripting, SQL database design, and game development for FiveM. I can create a robust framework with realistic mechanics, optimized scripts, and clean documentation. I'm available to start immediately and deliver high-quality work quickly.
$250 USD in 10 days
0.0
0.0

"Hey, I think you would like to read this. One crucial detail of the project involves creating a realistic and immersive FiveM/QBCore RP server focused on interconnected systems, physical interactions, and meaningful player engagement. My expertise lies in developing high-quality, performance-driven RP frameworks that prioritize immersion and scalability. What I offer: - Solid expertise in repairing, rewriting, and creating custom systems - Enhanced performance and reduced script bloat - Seamless integration of core platforms for cohesive gameplay - Interactive world design for engaging player experiences I would like to discuss more about the project. You lose nothing. Payment milestones ensure full protection. This proposal serves as proof for a full refund if needed. Kind Regards, Riyaat Let's build a thriving RP world together!"
$400 USD in 7 days
0.0
0.0

Hello, Thanks for the well-explained vision. I see that you are developing a new-generation FiveM/QBCore framework based on L2S, which is centered around an interconnected world simulation, where all systems (inventory, housing, jobs, police, crime, vehicles, UI, and admin tools) will have the same logic, performance, and interaction models instead of being separate scripts. With regard to your specifications, I would begin with the audit of the current L2S base and available resources, followed by defining the common core architecture for exports, events, metadata, and database management. In the first step, I would concentrate on the reconstruction/refactoring of the basic systems (inventory, vehicles, housing) into modulable platform-level services, which will communicate via the core and not independently. Then I would make performance patterns standardized, eliminate unnecessary loops, perform server-side validation and make all the UI elements work through the same L2S-based UI system. After that, I would continue working on in-game tools creators can use for creating jobs, businesses, crime, housing, interactions, and other stuff without any file editing. Best regards.
$250 USD in 15 days
0.0
0.0

Hello! I’ve built a similar immersive roleplay framework for FiveM, focusing on connected systems and player interaction. In my previous project, we achieved a significant performance improvement through optimized script management and a unified UI approach. I’d love to share examples of that implementation in chat. For your project, I’d approach it by creating modular systems that communicate seamlessly, ensuring realistic interactions and meaningful player choices. I’m particularly interested in how you envision handling the inventory system's physicality—what are your thoughts on storage mechanics for items? If you’re open, I can share the similar build and we can see if it fits your vision. Looking forward to your thoughts!
$500 USD in 7 days
0.0
0.0

INTRO I can handle the job. I've built a website for service businesses. MIDDLE Understanding the need for a realistic, seamless, and interactive RP server, I emphasize clean, professional, and integrated development. My focus is on quality, performance, and scalability to create an immersive player experience. I offer expertise in repairing scripts, developing custom systems, and improving performance. With a strong UI direction and a commitment to reducing bloat, I ensure a unified product that meets your vision. OUTRO Let's collaborate to build a premium RP server where every system connects, offering players a dynamic and engaging environment. I am ready to deliver a high-quality foundation without shortcuts. Regards, MDuj0n
$400 USD in 7 days
0.0
0.0

Your vision is exactly how a premium FiveM server should be built—not by stacking scripts, but by creating one connected ecosystem. I have a dedicated team of 3 experienced game developers who have successfully delivered 32 FiveM/game development projects for our clients, covering QBCore, Lua scripting, custom systems, optimization, UI, databases, and server architecture. We understand the importance of clean server-side validation, reusable core logic, low resource usage, and interconnected systems rather than isolated resources. Starting from the L2S base, we’ll rebuild and optimize existing resources, merge redundant scripts, develop creator tools (Jobs, Businesses, Housing, Police, Inventory, NPCs, Crafting, Robberies, etc.), and ensure every system communicates through clean exports, callbacks, and metadata while maintaining consistent UI and resource times below your target. We all have GTA V and FiveM installed for testing and will validate everything on a staging server with a clean console before delivery. We’d love to review your current resources and roadmap to prioritize the core foundation first, ensuring the server scales like NoPixel or Prodigy RP without becoming difficult to maintain.
$600 USD in 5 days
0.0
0.0

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