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Looking for a freelancer to develop a playable prototype of a psychological horror multiplayer game titled "The Last Player." The game involves 4–8 players entering an abandoned location, where one secretly becomes "The Entity" capable of imitating dead players' voices and identities. Players must complete objectives and escape while navigating paranoia and manipulation. The prototype should include one map, proximity voice chat, basic objectives, identity/voice imitation mechanics, and a complete match loop. The goal is to create tension-filled gameplay moments suitable for recording and sharing. Development should prioritize Unity or Unreal Engine 5 based on the developer's expertise.
Project ID: 40655719
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89 freelancers are bidding on average $1,036 USD for this job

➰➰ UNITY / UNREAL MULTIPLAYER GAME DEVELOPER | HORROR PROTOTYPES Hi there, I see you’re looking to validate the core gameplay loop of The Last Player rather than build the full game at this stage. I can help create a focused multiplayer prototype where the paranoia, identity deception and proximity voice mechanics are the main experience. I would recommend Unity for the prototype, especially if the priority is getting the multiplayer gameplay loop into a playable state quickly. I can structure the gameplay systems modularly so mechanics such as additional maps, roles, objectives and abilities can be added later without rebuilding the core architecture. For voice communication, I’d evaluate a reliable multiplayer voice solution such as Vivox or Photon Voice based on the final networking architecture. ⭕ Do you already have a preferred networking solution such as Photon, Unity Netcode or dedicated servers? ⭕ Should the Entity be selected randomly at the start, or should the role depend on specific gameplay conditions? ♾️ That's all for now. I can commence immediately. I am open to a chat to proceed forward with the next step. Thank You.
$750 USD in 7 days
10.0
10.0

With over 300 games developed for a variety of platforms, our team at Falcon Interactive has acquired an unmatched experience and expertise in game design and development. We have not only established the reputation of being market leaders delivering games of superior quality but have also enjoyed several fruitful and long-term collaborations with businesses worldwide, making us a well-rounded choice for your project. An integral part of our success can be attributed to our flexible approach to client service. From initial inception to post-launch support, we offer round-the-clock assistance to ensure the highest quality product possible. Applying a highly collaborative development model, we will keep you involved every step of the way, welcoming feedback and implementing suggestions promptly. In terms of technology, our proficiency extends to both Unity and Unreal Engine 5. Leaning on agile development principles, we’ll ensure that we don’t just meet but exceed your expectations for this prototype. Placing your trust in us means partnering with a team committed to bringing your vision to life while maximizing its potential. The result? A psychological horror multiplayer game that unlocks new dimensions of tension, paranoia, and manipulation unmatched by any other offering on the market today. Let's take 'The Last Player' to its fullest potential together!
$12,000 USD in 90 days
9.4
9.4

HELLO, I HAVE CAREFULLY REVIEWED THE REQUIREMENTS FOR “THE LAST PLAYER” AND UNDERSTAND THE FOCUS IS ON A PLAYABLE PSYCHOLOGICAL HORROR MULTIPLAYER PROTOTYPE WITH STRONG SOCIAL TENSION. I HAVE 10+ YEARS OF EXPERIENCE IN SOFTWARE AND GAME DEVELOPMENT, INCLUDING UNITY, MULTIPLAYER SYSTEMS, REAL-TIME COMMUNICATION, BACKEND INTEGRATION, AND MOBILE/PC GAME DEVELOPMENT. WORKING FLOW → Map & Environment → 4–8 Player Multiplayer → Matchmaking/Lobby → Proximity Voice Chat → Random Entity Selection → Identity & Voice Imitation → Objectives → Player Death/Imitation Mechanics → Escape Condition → Complete Match Loop → Testing & Optimization. I WILL FOCUS ON MAKING THE PROTOTYPE PLAYABLE, STABLE, AND CAPABLE OF CREATING THE PARANOIA AND MANIPULATION MOMENTS DESCRIBED IN YOUR CONCEPT. I WILL PROVIDE COMPLETE SOURCE CODE, PROJECT FILES, AND DOCUMENTATION, FOLLOW AGILE METHODOLOGY, AND PROVIDE 2 YEARS OF FREE ONGOING SUPPORT. I CAN ALSO CONTINUE WITH FUTURE DEVELOPMENT AFTER THE PROTOTYPE. I CAN START WITH THE CORE PROTOTYPE AND BUILD THE FEATURES IN CLEAR, TESTABLE STAGES. I EAGERLY AWAIT YOUR POSITIVE RESPONSE. THANKS
$750 USD in 7 days
8.4
8.4

With over 10 years of professional experience in Full-Stack software engineering and an unmistakable mastery of Unity and Unreal Engine 5, as indicated in the project description, I am well-positioned to deliver your "The Last Player" prototype. My front-end expertise with Unity ensures that I can manifest every aspect needed for this multiplayer gaming sensation: proximity voice chat functionality, unique gameplay mechanics like identity/voice imitation, a complete match loop and more. Allow me to offer a testament; unlike other developers who will abandon you after the project's completion, I endeavor to maintain a long-lasting relationship with all my clients. By entrusting your game prototype development to me - you will not only receive a meticulous execution of your demands but also an invaluable partner in progress for all your future gaming dreams. In conclusion, when you hire me you're getting more than just a skillful coder but someone who treats your business with reverence and prioritizes its success above all else. Choose me and let's together embark on developing a psychological horror game experience that will thrill players for generations. Thank you for considering my candidacy!
$750 USD in 7 days
7.8
7.8

Hello, I have carefully reviewed your project requirements and understand your vision for building The Last Player, a psychological horror multiplayer prototype focused on paranoia, deception, proximity voice chat, identity imitation, objectives, and tense 4–8 player matches. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, multiplayer architecture, Photon Fusion, voice chat, AI/gameplay systems, matchmaking, networking, and mobile/PC optimization. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) I can build the prototype with a complete match loop, one polished map, proximity voice communication, objectives, Entity mechanics, and a strong foundation for future maps and gameplay features. Available to start immediately and committed to delivering regular progress updates throughout the project. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,500 USD in 30 days
6.8
6.8

Understanding the essence of "The Last Player," our team is excited to craft a prototype that encapsulates the tension and psychological intricacies of multiplayer horror. We will ensure that players experience a gripping atmosphere where paranoia becomes a vital game mechanic. Focusing on the proximity voice chat and identity imitation mechanics, our approach will involve creating immersive audio cues and gameplay loops that enhance player interaction. We will design a single map that fosters exploration and strategic objectives, ensuring that each match feels unique and engaging. Our expertise in Unity and Unreal Engine 5 allows us to choose the best platform for your vision. Also, communication, quality, and on-time delivery are priorities. If you'd like, I can also share similar work we've completed and discuss the best approach for your project. Regards, JP
$550 USD in 7 days
6.9
6.9

Hello!! A playable multiplayer horror prototype will be built with one atmospheric map, 4–8 player support, proximity voice chat, secret Entity mechanics, objectives, and a complete match loop. * Do you prefer Unity or Unreal Engine 5? * Should the first prototype target personal computers? * Do you already have a preferred art style or references? The prototype will focus on tension, paranoia, identity imitation, player objectives, elimination, and escape conditions. Networking and voice communication will be structured for a smooth multiplayer experience, while keeping the architecture ready for future maps and mechanics. Relevant multiplayer and interactive game prototypes have been developed with strong focus on gameplay flow and player engagement. The goal is to make every match create memorable moments worth recording and sharing. Let us discuss the gameplay details and start building the prototype. Best regards Farhin B
$500 USD in 15 days
6.7
6.7

Hi, I can build “The Last Player” as a focused multiplayer horror prototype with the full match loop working end-to-end. I recommend Unity for speed of iteration and multiplayer prototyping. The prototype would include one abandoned-location map, 4–8 player sessions, lobby/match flow, proximity voice chat, basic cooperative objectives, player death/spectating logic, secret Entity assignment, identity imitation, escape conditions, and match reset. For the imitation mechanic, I’d structure the prototype around captured player identity/voice data so The Entity can convincingly impersonate dead players without relying on fragile full real-time voice cloning. If you already have a preferred voice SDK, I can integrate that instead. I’ll also add simple tension systems such as limited information, role ambiguity, audio cues and objective pressure so the prototype produces the kind of memorable social moments you can record and share.
$850 USD in 20 days
6.1
6.1

Hi, We’re a team of experienced game developers and this concept is a great fit for a focused multiplayer prototype. We can build The Last Player in Unity or Unreal Engine 5, depending on the approach that best suits the required networking and gameplay systems. For the prototype, we’ll create one atmospheric abandoned-location map supporting 4–8 players, with a complete match flow from lobby/joining through objectives, Entity gameplay and final escape. We’ll implement proximity voice chat and the core identity/voice imitation mechanic so the Entity can convincingly impersonate eliminated players and create the paranoia you’re aiming for. We’ll also build basic objectives and progression, player elimination/death handling, Entity abilities, win/lose conditions, match restart and the necessary UI to make the prototype fully playable rather than just a technical demo. Our focus will be on creating situations that naturally produce tension—players hearing a familiar voice nearby, questioning who is actually alive, splitting up to complete objectives, and making risky decisions under pressure. We’ll keep the architecture clean and expandable so additional maps, abilities, roles and objectives can be added later without rebuilding the core systems. We can first create a playable vertical slice, validate the multiplayer/voice mechanics, and then polish the complete prototype. We’re ready to discuss your preferred engine, target platforms and networking approach.
$650 USD in 7 days
5.8
5.8

Hey, You are looking for Develop a Psychological Horror Multiplayer Game Prototype. "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$500 USD in 1 day
5.5
5.5

Hello, I have hands-on experience with projects having similar Psychological Horror Multiplayer Game requirements. I have 10+ years of experience in game development and can build a playable multiplayer prototype with a strong focus on atmosphere, tension, and smooth gameplay. I can develop the 4–8 player match system, abandoned-location map, objectives, proximity voice chat, Entity mechanics, identity/voice imitation, player elimination, and complete escape/match flow. I can work with Unity or Unreal Engine 5 and focus on clean multiplayer architecture, responsive interactions, and memorable horror moments suitable for gameplay recordings. I promise to give your project my all, complete it on schedule, and offer you a year of assistance once it is finished. I also provide live, 24-hour assistance for your project. Please connect with me in the chat box for further discussion. I await your response. Thanks
$550 USD in 5 days
5.6
5.6

Dear Client, I read "Develop a Psychological Horror Multiplayer Game Prototype" carefully and understand you are looking for a full-stack developer who can handle both application development and AI integration. I have experience with Mobile App Development, iPhone and can work across the complete stack — frontend, backend, APIs, databases, authentication, third-party integrations and AI features. I can build scalable applications using modern technologies while keeping the codebase maintainable and production-ready. A few quick questions: Which AI models/APIs are you currently planning to use? Is there an existing application/codebase, or will the project be built from scratch? Thanks & Regards, Deepak
$650 USD in 14 days
5.2
5.2

hi, i have reviewed the details of your project. i have solid experience with multiplayer game development and can build this prototype in unity with a strong focus on the psychological tension and complete match experience. i will create one playable map for 4 to 8 players with matchmaking or lobby flow, proximity voice chat, objectives, player elimination, and the entity system. the entity will be able to imitate the identity and voice of eliminated players, while the match will include a clear start, gameplay, escape, and end loop. i will focus on smooth multiplayer synchronization and moments that create paranoia and are fun to record. can we schedule a quick meeting to discuss the project in detail. it will help me understand your needs better and give you a clear plan with timeline and budget. i will also share my portfolio during the chat. mughiraa
$750 USD in 7 days
5.1
5.1

As an accomplished Unity Game Developer with over nine years of expertise, specializing in 2D/3D games and multiplayer gaming solutions, I believe I'm the perfect fit for developing the "The Last Player" prototype. My experience spans across designing, developing, and optimizing high-performance games for Android, iOS, WebGL and PC platforms. With a profound grasp on Unity engineering, I assure you the prototype will exude tension-filled gameplay moments suitable for easy recording and sharing. One of my primary skills lies in creating intelligent gameplay behavior and mechanics; traits that resonate perfectly with the mind manipulations and paranoia heavy gameplay this project requires. Additionally, my deep knowledge in AI implementation can aid in providing effective environment traversal as well as generate the unsettling atmosphere necessary to build psychological horror within this game. Given your mention of Unity or Unreal Engine 5 as the prime engine to work with, I'd like to emphasize my expertise in both technologies. However, with a strong emphasis on Unity in recent years, I'd say opting for Unity would allow us to leverage my skillset to its utmost potential. Moreover, apart from game development, I bring some bonus competencies such as backend services integration (with Analytics, Authentication etc) and ads monetization setup.
$1,000 USD in 15 days
5.2
5.2

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a prototype of a psychological horror multiplayer game with unique mechanics like voice imitation and identity manipulation. That sounds thrilling and challenging! I have experience creating immersive multiplayer experiences that keep players on the edge of their seats. My previous projects involved developing engaging gameplay loops and effective voice chat systems, ensuring smooth interactions. I’d love to share samples of my past work that demonstrate my ability to deliver results. Based on what you mentioned, here is how we would approach the project: - Develop a single, tension-filled map - Implement proximity voice chat for an immersive experience - Create a match loop with clear objectives and identity mechanics You can expect clear communication throughout the project, ensuring a user-focused solution optimized for performance with your chosen engine. Best Regards, Aashiq
$900 USD in 14 days
4.7
4.7

The strongest part of this concept is the social paranoia, so I would build the prototype around a reliable multiplayer match loop first, then layer the horror and deception mechanics on top. I would use Unity for faster iteration, with one abandoned-location map, 4–8 player networking, proximity voice chat, objective tracking, death/spectator states, Entity selection, escape conditions, and full lobby-to-match-to-results flow. For the imitation mechanic, I would avoid depending on heavy real-time voice cloning in the first prototype. A safer and more reliable approach is to capture short opt-in voice snippets during the match and let the Entity replay or transform them contextually, combined with temporary identity/nameplate imitation. This preserves the psychological effect while keeping latency and implementation risk under control. I would also focus on moments that record well: separated players, false callouts, limited information, lighting/audio cues, and objective pressure. The final delivery would include a playable build, organized source project, setup notes, and configurable gameplay values for testing. Do you want the first prototype built for PC only, and do you already have a preferred networking/voice solution such as Photon, Fish-Networking, Vivox, or EOS?
$500 USD in 6 days
4.1
4.1

I’m an experienced Unity/Unreal developer skilled in multiplayer gameplay and immersive game prototypes. My approach: * Build the 4–8 player multiplayer match loop. * Implement proximity voice chat, objectives, and one playable map. * Develop the Entity’s identity/voice imitation mechanics. * Focus on tense, polished gameplay suitable for recording and sharing. I can share relevant multiplayer projects and discuss milestones and timeline. Regards Shawana
$750 USD in 7 days
4.2
4.2

Hello! I’m excited about the opportunity to develop a playable prototype for "The Last Player." I understand that you’re looking for a multiplayer psychological horror experience that emphasizes tension and manipulation among players, with unique mechanics like voice imitation and identity deception. With extensive experience in game development using both Unity and Unreal Engine 5, I have successfully created prototypes that prioritize immersive gameplay and player interaction. I have a solid background in developing multiplayer systems, including voice chat integration and engaging match loops. To ensure the prototype meets your vision, I would approach the project as follows: - Collaborate with you to finalize core gameplay mechanics and objectives. - Design and implement one detailed map that enhances the horror atmosphere. - Develop the voice chat and imitation mechanics for dynamic player interactions. - Create a complete match loop that fosters both tension and excitement. I am eager to bring your concept to life and am confident in my ability to deliver a high-quality prototype on time. Let’s discuss further how we can make "The Last Player" a thrilling experience for players. I’m available to start immediately!
$500 USD in 7 days
4.8
4.8

Hello, After reviewing your project requirements, I understand that you need a playable prototype for “The Last Player” — a psychological horror multiplayer game focused on social deception, voice manipulation, and tense team-based gameplay. I have experience with Unity game development, multiplayer systems, gameplay mechanics, and building prototypes with strong focus on player interaction and performance. For this type of game, the key challenge is creating the right multiplayer atmosphere. I would focus on building a solid prototype with one detailed map, player networking, proximity voice chat, objective systems, identity imitation mechanics, and a complete match cycle from lobby to escape/end game. My approach includes: • Unity-based multiplayer gameplay development • Player synchronization and match management • Voice chat integration and proximity communication • Scalable structure for future maps and features A couple of quick questions: • Do you prefer Unity or Unreal Engine 5 for the prototype? • Do you already have a multiplayer networking solution in mind (Photon, Mirror, dedicated server, etc.)? I would be glad to help transform this concept into a playable horror experience that creates memorable moments for players and content creators. Best regards, Carlos.
$750 USD in 14 days
4.5
4.5

As a seasoned developer with a track record of crafting highly immersive and seamless gaming experiences, I'm convinced that I can bring your vision to life for "The Last Player". My extensive experience in coding,front-end development and database management, coupled with my knowledge of Unity and Unreal Engine 5 will be vital in creating a memorable and haunting multiplayer experience for gamers. Your game's key mechanics, like proximity voice chat and identity imitation, require precision and intangible execution to capture the essence of psychological horror - a domain I'm well-versed in. Drawing from my impressive background of over 8 years building dynamic web and app solutions, I'm capable of harnessing that same dynamism to produce the desired tension-filled moments in your game. Moreover, my proficiency goes beyond solely technical expertise. My strong collaborative skills were sharpened over years while working on countless innovative projects. I truly understand the value of effective communication during development process. Alongside this, I also have the ability to work in Agile methodolgy or in Fixed project based one as per your requirement. Together, we can create an unforgettable gaming experience with "The Last Player". Let's connect to discuss your visions further!
$600 USD in 6 days
4.0
4.0

Blida, Algeria
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