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I’m putting together a story-driven role-playing game for PC and I need an experienced developer who can take it from concept to a solid, playable build. The core pillars are exploration, character progression, and choice-based narrative, so you should be comfortable implementing complex dialogue trees, an XP/skill system, and an expansive overworld that loads seamlessly on desktop hardware. Unity or Unreal familiarity is essential, and I’ll expect clean, well-documented code that I can review in Git. Asset creation will largely be handled on my side, but you’ll need to integrate animations, shaders, and audio cues so the world feels alive. Here’s how I see the collaboration working: • First milestone: project architecture, input handling, and a small vertical slice demonstrating basic combat, inventory, and dialogue. • Second milestone: full feature pass—quests, save/load, AI behaviours—wired into a polished alpha build. • Final milestone: optimisation, bug fixes, and preparing a Steam-ready release candidate. If you’ve shipped or significantly contributed to a PC RPG before, point me to it. Let’s discuss timelines, preferred engines, and how you like to structure sprints so we can hit each milestone smoothly.
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26 freelancer chào giá trung bình $1.562 USD cho công việc này

With over a decade of experience in web and mobile development, including expertise in Unity and Unreal, I understand the importance of a solid, playable build for your story-driven role-playing game project. You need someone who can bring your concept to life, implementing complex dialogue trees, XP/skill systems, and an expansive overworld seamlessly on desktop hardware. I have successfully delivered projects in the gaming industry, ensuring a smooth user experience and engaging gameplay mechanics. In my previous work, I have collaborated on PC RPGs, integrating animations, shaders, and audio cues to create immersive worlds. I am ready to tackle your project milestones, from project architecture to bug fixes, and deliver a Steam-ready release candidate that exceeds your expectations. Let's discuss timelines, preferred engines, and sprint structures to ensure a seamless journey towards the successful completion of your game. Reach out to me to discuss how we can make your RPG vision a reality.
$1.200 USD trong 20 ngày
7,2
7,2

Your dialogue tree system will collapse under its own weight if you're not using a proper state machine and data-driven architecture from day one. I've seen too many RPGs ship with broken quest flags because developers hardcoded branching logic instead of building a scalable narrative framework. Before we map out milestones, I need clarity on two things: What's your target frame rate and poly budget for the overworld streaming? Are you planning Steam Workshop support or mod tools, because that changes how we structure the save system and asset pipeline? Here's the architectural approach: - UNITY + C#: Build a modular quest system using ScriptableObjects and a custom node editor, allowing you to author dialogue trees without touching code. I've used this pattern on 3 shipped RPGs to reduce iteration time by 70%. - PERFORMANCE TUNING: Implement object pooling for combat effects and LOD streaming for the overworld so you maintain 60fps on mid-tier hardware. I've optimized Unity scenes from 40fps to stable 144fps by profiling draw calls and memory allocations. - GAME UI: Design a data-bound inventory system with drag-drop support and real-time stat calculations. I'll wire it to your XP progression so skill unlocks trigger UI animations without frame drops. - GIT WORKFLOW: Set up Git LFS for binary assets, branch protection rules, and automated build pipelines so every commit generates a playable Windows build for QA. I've architected two commercial RPGs that launched on Steam with 85%+ positive reviews. One scaled to 40+ hours of branching content without a single save corruption bug. Let's schedule a 20-minute call to walk through your GDD and discuss whether Unity's DOTS or Unreal's Blueprint system fits your scope better.
$1.020 USD trong 30 ngày
5,4
5,4

Hi, I am an experienced game developer with over 8 years of professional experience in Unity and Unreal, specializing in story-driven RPGs and complex gameplay systems. I can take your project from concept to a polished, playable PC build, implementing exploration, character progression, and choice-driven narrative with clean, well-documented code in Git. I am comfortable building complex dialogue trees, XP and skill systems, inventory, combat mechanics, and AI behaviors, while integrating animations, shaders, and audio cues to make the world feel alive. I approach development in clear milestones, starting with project architecture, input handling, and a vertical slice demonstrating core gameplay, then moving to a full-feature alpha with quests, save/load, and AI, and finishing with optimisation, bug fixes, and a Steam-ready release candidate. My focus is on scalable, maintainable code, smooth desktop performance, and delivering a polished experience while keeping close communication on timelines and sprint structure. Regards, Muhammad Asad Ali
$1.125 USD trong 21 ngày
5,7
5,7

⭐⭐⭐⭐⭐ Valuable Client, CnELIndia, led by Raman Ladhani, specializes in delivering PC RPGs in both Unity and Unreal with clean, Git-reviewed architecture and milestone-driven execution. Step 1 – Architecture & Vertical Slice: We’ll define scalable project architecture, input systems, and modular managers (combat, inventory, dialogue). Complex branching dialogue trees, XP/skill progression, and state-driven combat will be implemented in a polished vertical slice demonstrating seamless overworld streaming. Step 2 – Full Feature Alpha: Quest systems, AI behavior trees, save/load pipelines, and narrative consequence tracking will be integrated. We’ll connect your animations, shaders, and audio cues for an immersive, cohesive experience. Code will remain fully documented and version-controlled. Step 3 – Optimization & Steam Release: Performance tuning, bug fixing, memory profiling, and build stabilization will prepare a Steam-ready candidate. We follow structured sprints with clear deliverables, weekly demos, and transparent reporting to ensure smooth milestone completion and a high-quality RPG launch.
$1.125 USD trong 7 ngày
4,5
4,5

Hello, Your project immediately caught my attention. I specialize in building immersive, system-driven games with a strong focus on exploration, progression, and narrative design. I have hands-on experience with both Unity and Unreal Engine, and I’m comfortable implementing complex gameplay systems including dialogue trees, XP/skill progression, AI behaviours, combat mechanics, inventory, and save/load architecture. For your milestones, I propose: Milestone 1 – Vertical Slice • Clean project architecture & Git workflow • Input handling (keyboard/mouse/controller) • Core systems: basic combat, inventory, dialogue Milestone 2 – Polished Alpha • Quest framework & branching narrative • Save/load system • AI behaviours & gameplay expansion Milestone 3 – Release Candidate • Optimisation for PC • Bug fixing & polish • Steam-ready build support I write clean, well-documented, maintainable code and structure work in agile sprints with clear deliverables. I’d be happy to discuss engine preference, scope, and timelines. Looking forward to collaborating on your RPG vision. Best regards, Sahil Choudhury
$750 USD trong 7 ngày
3,6
3,6

Hello there, I reviewed your project game developer needed -- 2 and understood the requirements at a high level. I focus on delivering clear, stable, and maintainable solutions aligned with the actual scope, I can work with Game Design, C# Programming, C++ Programming and follow a clean development process with proper structure and error handling. If this aligns with what you’re looking for, please come to chat to discuss further. Best regards
$750 USD trong 7 ngày
3,3
3,3

Hope you are doing well! I understand you need an experienced developer to take your story-driven PC RPG from concept to a polished, Steam-ready build, focusing on exploration, progression, and choice-driven narrative using Unity or Unreal. **Potential challenges:** scope creep in narrative systems, dialogue tree complexity, seamless overworld streaming performance, save/load data integrity, and AI scaling. I address these early by defining modular architecture, data-driven dialogue (JSON/ScriptableObjects), state-based quest systems, and chunk-based world streaming to maintain desktop performance. I’ve developed PC RPG systems in Unity and Unreal Engine, including a shipped indie RPG on Steam where I implemented branching dialogue, XP/skill trees, inventory, and AI behavior trees. We initially faced memory spikes during open-world transitions; I resolved this with async scene loading and asset pooling. Another issue was corrupted save data due to version changes—I implemented versioned serialization with backward compatibility checks. For milestones: 1. Solid architecture + vertical slice (combat, dialogue, inventory). 2. Full systems integration (quests, AI, save/load) into alpha. 3. Optimization, profiling, bug fixing, Steam build prep. Code will be clean, documented, Git-structured, and sprint-based (2-week iterations with review demos). I am ready for you and waiting here. Thank you.
$1.125 USD trong 7 ngày
3,5
3,5

Hello, Your RPG project aligns well with my experience. I work with Unity/Unreal and specialize in gameplay systems such as branching dialogue, combat, inventory, quests, and character progression. I focus on clean, well-documented architecture so the project remains scalable as content expands. For the first milestone, I will deliver a playable vertical slice including input handling, basic combat, inventory, and dialogue choices. Then I will integrate quests, AI behaviors, XP/skill system, and save/load to produce a polished alpha build. Finally, I’ll handle optimization, bug fixing, and prepare a stable Steam-ready release candidate. I use Git with regular milestone builds and updates so you can review progress at any time. I’d also like to confirm your preferred engine and camera style (first-person, third-person, or isometric) to plan the system architecture properly.
$750 USD trong 7 ngày
2,9
2,9

I’ve spent the last few years specializing in bringing narrative-heavy RPGs to life on PC, focusing specifically on the synergy between complex branching dialogue and deep gameplay mechanics. Having developed similar story-driven titles where player choices directly impact the world state, I understand the technical discipline required to manage a large-scale script alongside robust RPG systems. I aim to provide a stable, scalable architecture that ensures immersive storytelling without technical bottlenecks, prioritizing player immersion and mechanical depth. To build a solid foundation for your game, I’ll implement a modular quest and dialogue framework using node-based logic to handle intricate story branches and flags efficiently. Depending on your engine preference—Unity or Unreal—I will develop custom systems for inventory management, character progression, and persistent data storage to ensure a seamless experience across multiple play sessions. I prioritize high-performance PC optimization, including custom shaders and efficient asset loading, to maintain visual fidelity while ensuring the game runs smoothly across various hardware configurations. Additionally, I’ll focus on creating a responsive, PC-native UI/UX that facilitates intuitive navigation through menus and dialogue trees, enhancing the overall player engagement. Do you currently have a completed script or a specific narrative tool like Ink or Twine that you intend to integrate for the dialogue systems? I’m also curious if you have a preferred combat or interaction style in mind—such as turn-based or tactical—to complement the narrative flow. I’d love to discuss your project milestones and see how my technical background can realize your vision; feel free to message me here or we can hop on a brief call whenever you are ready to align on the technical details.
$1.275 USD trong 21 ngày
0,0
0,0

I have just completed a similar project. I recently developed a story-driven RPG featuring complex dialogue trees, an expansive overworld, and a seamless progression system that aligns perfectly with your core pillars of exploration, character growth, and choice-driven narrative. You won’t find a specialist better aligned with what you’re looking for. I understand the importance of clean, well-documented code and seamless integration of animations, shaders, and audio for a vibrant player experience. I specialize in transforming complex business requirements into high-converting, user-centric digital assets. I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Bjork Bronkhorst
$1.150 USD trong 7 ngày
0,0
0,0

Hi, I’m Hamza Yasin, a game developer experienced in building story-driven RPGs for PC. I can take your project from concept to a polished, playable build with a strong focus on exploration, character progression, and choice-based narrative systems. I’m comfortable working in Unity or Unreal Engine, implementing complex dialogue trees, XP/skill systems, and seamless overworld loading optimized for desktop. I write clean, well-documented code with structured Git workflows for smooth collaboration. I can first deliver a solid vertical slice with core combat, inventory, and dialogue systems, then expand into quests, AI behaviors, and save/load features for a polished alpha. Finally, I’ll handle optimization, bug fixing, and prepare a Steam-ready release candidate. Clear communication and milestone-based delivery will ensure steady, efficient progress throughout development. Please have a look at my portfolio: - https://www.freelancer.com/u/hamza938 Please feel free to message me or hop on a call for further discussion, since I have some questions about the project.
$1.500 USD trong 7 ngày
0,0
0,0

Hello,Dear project submitter, I’m a LinkedIn Certified Unreal Engine 5 (UE5) Game Developer with strong experience building story-driven PC RPGs from concept to Steam-ready release. Your focus on exploration, character progression, and choice-based narrative aligns perfectly with my background in designing scalable RPG systems. For Milestone 1, I’ll structure a clean UE5 project architecture using C++ + Blueprints, implement robust input handling, and deliver a polished vertical slice featuring basic combat, inventory, and branching dialogue trees. Milestone 2 will expand into a full feature pass—quest systems, XP/skill progression, AI behaviors (Behavior Trees & EQS), save/load system, and seamless open-world level streaming for optimized desktop performance. Final Milestone will focus on optimization, bug fixing, shader/audio integration, and preparing a Steam-ready build with proper packaging and documentation. All code will be clean, modular, and version-controlled via Git for easy review. Pros: Scalable architecture, performance-focused design, strong documentation, milestone-based delivery. Cons: Complex narrative systems require early design clarity to avoid rework—best solved with structured sprint planning. I’ve contributed to PC RPG prototypes and understand dialogue systems, overworld streaming, and immersive world-building. Best regards MD PARVEZ AL MAMUN
$1.125 USD trong 9 ngày
0,0
0,0

Recently, I helped develop a Unity-based RPG prototype featuring complex dialogue trees and a seamless overworld, delivering a playable vertical slice that impressed stakeholders and kept the project on track. I’d love to help with this. I deliver clean, reliable work on time, and I keep communication clear throughout the process. I’ve worked on similar tasks before, so I know how to make things efficient and stress-free. If you want someone dependable who can handle it properly from start to finish, I’m ready to get started. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
$1.150 USD trong 14 ngày
0,0
0,0

Hello, I would really like to know more about this project. As a game developer surely I can help with this
$1.200 USD trong 7 ngày
0,0
0,0

I can take your story-driven PC RPG from concept to a solid playable build with clean, well-documented code and a Git-based workflow. I’ll deliver the three milestones you outlined: (1) a vertical slice with core architecture, input, basic combat, inventory, and a dialogue/choice system; (2) a polished alpha with quests, XP/skills, save/load, AI behaviours, and seamless overworld loading; (3) optimisation, bug fixes, and a Steam-ready release candidate. I’ll structure the work in weekly sprints with clear acceptance criteria per milestone and regular builds for review. Assets are integrated on your side (animations/shaders/audio cues wired properly). Bid: $1,499. Timeline: 12–14 weeks.
$1.499 USD trong 98 ngày
0,0
0,0

FAISALABAD, Pakistan
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Thành viên từ thg 4 14, 2015
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