I need you to develop a brush to smooth any mesh surface in unity 3D.
writing C++ code and creating unity scene for testing.
we already have the other brushes and the scene for sculpting.
i just need you to create a brush for smoothing any surface by averaging the displacement of vertices. the brush scale over which smoothing takes effect, depends almost entirely on the subdivision level of the model.
in our unity project all the models for sculpting have the same face count.
same uv and same topology.
all the models located in the scene with
0,0,0 transform, rotation and 1,1,1 scale.
1) it has to work consistent with the other brushes that we have.
2) resizible brush size with slider
3) resizible brush intensity with slider
4) mirror the smooth brush check button.