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Hi! I’m developing a 2D game in Godot (Godot 4) and I’m looking for an experienced Godot developer to implement an inventory selection system with hotbar integration. The inventory UI and item icons already exist. What I need is the selection mechanics + transitions. - How the System Should Work: - Inventory: The player opens the inventory by pressing TAB. The inventory has a maximum of 16 item slots. When the inventory opens, the selection starts from item slot 1. The currently selected item has a white glowing shadow/background behind it. The player can move the selection using WASD. When moving between items, there should be a smooth transition/animation to clearly show the selection change. If there are no other items in the direction pressed, the selection does not move (no transition). - Selecting Items for Hotbar: Pressing SPACE on a selected item: Marks the item as selected The item glows / shines The item is added to the hotbar The hotbar can contain MAX 5 items. If the hotbar is full, no more items can be added. - Hotbar Behavior: When the player selects some items: The hotbar appears on the top-right corner of the screen The first selected item is active by default The player can switch hotbar items using: Key 1 → Hotbar slot 1 Key 2 → Hotbar slot 2 Key 3, 4, 5 accordingly If a hotbar slot is empty, switching to it does nothing. NOTE: I don't care if you are fast, so I might not choose you if you propose to do this in 2 days. I will give you time, I only need you to make it good.
Project ID: 40191754
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19 freelancers are bidding on average $26 USD for this job

Hello, As a specialized Godot developer and seasoned multi-disciplinary Art Director & Designer, I am best equipped to transform your vision of this game inventory system into a robust and immersive reality. With over 10 years of extensive experience and a successful track record of creating more than 150 projects, I thoroughly understand the importance of striking the perfect balance between creative design and technical exigencies. My solid expertise in game design and UI/User Interface puts me in a unique position to tackle this project effectively. I’ve already worked on similar tasks including UI selection mechanics with smooth transitions and hotbar integrations in my recent project with Uplift K12's educational game design. My technical prowess in Godot development is honed by practical experience making it an excellent choice for such a task. In addition to core technical capabilities, my commitment to user-centered design ensures that your players will have an intuitive and delightful experience when engaging with the inventory system - precisely what you're striving for! With me on board, you’ll not only get a person who can deliver on time but also one who, more importantly, ensures your satisfaction by doing it excellently. Let's make your game's inventory system better than good - let’s make it phenomenal! Click that ‘Hire Me’ button and let’s get started! Thanks!
$25 USD in 1 day
5.9
5.9

Hey , I just finished reading the job description and I see you are looking for someone experienced in Game Design, Godot, Game Development and UI / User Interface. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Syed.
$10 USD in 2 days
4.3
4.3

Hello Nicolò, I am excited about the opportunity to work on your Godot 4 project for implementing a game inventory system. With my extensive experience in Godot game development, I am confident in my ability to bring your vision to life. I understand the specific requirements for the inventory selection system with hotbar integration that you have outlined. My approach will focus on creating a seamless user experience with smooth transitions and intuitive mechanics. I have successfully implemented similar systems in the past, ensuring that the gameplay is engaging and visually appealing. I am available for daily updates and open communication throughout the development process to ensure that the final product meets your expectations. You can view examples of my previous work in my portfolio: https://www.freelancer.com/u/eDesignerExpert I am eager to discuss further details and collaborate on this project. Looking forward to the opportunity to work together. Best regards, Ramneet
$20 USD in 1 day
1.7
1.7

Hey , I just finished reading the job description and I see you are looking for someone experienced in Game Design, UI / User Interface, Godot and Game Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Adil.
$10 USD in 5 days
0.0
0.0

Hi! I'm a skilled Godot developer with experience in implementing complex game systems. I have a thorough understanding of Godot 4 and can efficiently create the inventory selection system with hotbar integration for your 2D game. The inventory system will feature a user-friendly interface where players can easily navigate through 16 item slots using intuitive controls like WASD. Smooth transitions and animations will enhance the overall gameplay experience, ensuring seamless selection changes. Additionally, the hotbar functionality will allow for quick access to up to 5 selected items, enhancing player convenience during gameplay. I am committed to delivering a high-quality system that meets your requirements and enhances the overall gaming experience. I prioritize attention to detail and user experience, ensuring that the implemented mechanics are not only functional but also visually appealing and immersive. I look forward to discussing your project further and collaborating to bring your vision to life. Feel free to reach out for more information or to discuss any specific requirements you may have.
$20 USD in 7 days
0.0
0.0

Hello Nicolò, I am excited about the opportunity to work on implementing the inventory selection system with hotbar integration for your 2D game in Godot 4. I have a solid understanding of Godot development and can ensure a smooth transition between items with intuitive selection mechanics. I will meticulously follow your outlined requirements to create a visually appealing and functional inventory system. Here is my portfolio: https://www.freelancer.com/u/syedarumaisaa I am available to work in the Italy time zone. Let's discuss further details in a chat to align on the project scope and expectations. Best regards, Rumaisa
$30 USD in 1 day
0.0
0.0

Hey , I just finished reading the job description, and I see you are looking for someone experienced in Game Design, Game Development, Godot and UI / User Interface. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I havea few questions: 1. Are these all the requirements? If not, please share more detailed requirements. 2. Do you currently have anything done for the job, or does it have to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback in the last 5-6 years. 3. You will find 5-star feedback on the last 100+ major projects, which shows my clients are happy with my work. Timings: 9 am - 9 pm Eastern Time (I work as a full-time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Arsalan Khan.
$10 USD in 6 days
0.0
0.0

Hey, man. Expert is here! This is exactly the kind of UI logic I like working on in Godot 4. You already have the visuals, so my focus would be on clean selection state management, WASD navigation, and smooth tween-based transitions that make the inventory feel responsive instead of mechanical. I’d build this using Control nodes, signals, InputMap, tweens/AnimationPlayer, and a clear separation between inventory selection logic and the hotbar system (fixed-size array, guarded inserts, number-key switching). Glows and highlights would be driven by style/shader states, not hacks. No rushing, no brittle logic — just a solid, readable system that feels good to use and is easy to extend later. If you want it done properly rather than quickly, I’m in.
$20 USD in 7 days
0.0
0.0

I’ve worked on projects where we helped clients create engaging, intuitive game mechanics that enhanced player experience and satisfaction. I’ll help build your inventory selection system with smooth transitions and hotbar integration, ensuring it feels seamless and responsive within Godot 4. We’ve worked on clean and user-friendly interfaces that prioritize clarity, much like your glowing selection and hotbar rules. While I’m new to Freelancer, I bring solid off-platform experience with Godot, especially implementing intuitive UI navigation and animation transitions as described. Key skills include Godot GDScript, UI/UX design, state management, and animation handling. We can chat more about your vision for this, and I’m ready to make your inventory feel just right without rushing it. Let’s have a chat, Alicia
$18 USD in 14 days
0.0
0.0

We can assist with this project based on our experience with similar work. Your need for a clean, user-friendly inventory selection system with smooth transitions and hotbar integration in Godot 4 is clear and well-defined. Our expertise includes game UI/UX development, seamless animation implementation, and integrated input handling to automate intuitive selection mechanics. While I am new to freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Dylan Rheeder
$23 USD in 14 days
0.0
0.0

Good afternoon , I hope this proposal finds you well. I have checked your project titled (Godot 4 Developer for Game Inventory System ), which lies in my field of my certification & specialization. This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills like; Game Development, Godot, Game Design and UI / User Interface:, as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$30 USD in 1 day
0.0
0.0

Hi! I am a dedicated Godot 4 developer and I’ve read your inventory and hotbar requirements carefully. This is exactly the type of modular UI system I enjoy building. How I will implement this: Navigation & Selection: I will use a grid-based system for the 16 slots with custom selection logic using WASD. I’ll implement smooth transitions for the selection background using Tweens for that "high-quality" feel you mentioned. Hotbar Logic: I will set up the Space-key marking system and ensure the hotbar (max 5 items) updates dynamically with the smooth glowing effects. Keyboard Switching: I'll implement the 1-5 key mapping to switch between active hotbar slots efficiently. Quality & Clean Code: I appreciate that you value quality over speed. I will take the time to ensure the GDScript is clean, well-documented, and easy for you to maintain. I’m ready to start and give this system the attention to detail it deserves. Let's make your inventory feel great!
$15 USD in 7 days
0.0
0.0

Hello Dear project submitter, I’m an experienced Godot developer, and I’d love to help implement the inventory selection mechanics and transitions for your 2D game. I have a strong understanding of Godot 4 and am confident I can bring your vision to life with smooth, intuitive controls for your game. What I’ll deliver: Inventory Selection Mechanism: I will create smooth selection transitions using WASD, with the currently selected item highlighted with a glowing shadow. Smooth Transition Effects: When switching between items, I will implement animations to clearly show the selection change. Hotbar System: I will set up the hotbar to hold up to 5 items and allow players to select items via the spacebar, with the first item activated by default. Hotbar Item Switching: Players will be able to switch hotbar items using specific keys (e.g., Key 1 for Hotbar slot 1, Key 2 for Hotbar slot 2, etc.). No Overcrowding: I will ensure the hotbar won’t accept more than 5 items, and visual feedback will be provided if it’s full. Let’s work together to bring seamless gameplay mechanics to your project! Feel free to reach out for any further clarifications. Best regards, MD PARVEZ AL MAMUN Godot 4 Developer
$100 USD in 3 days
0.0
0.0

Hey there! I actually have made a similar kind of inventory system (more like a Diablo-style grid), and I can show you the project if you want to see. Contact me if you're interested
$20 USD in 7 days
0.0
0.0

Hi there! As a fellow Godot game developer, I can help you with the implementation. I have experience in making a first person RPG game and has written a similar inventory system in GDScript. I will make the inventory code with a clean and modular interface.
$20 USD in 5 days
0.0
0.0

Here's the non-AI-written one you're looking for. :P I have 11 years of development experience, 4 years of experience with Godot using both GDScript and C#, I'm comfortable with this kind of task and should get it done pretty quickly.
$20 USD in 1 day
0.0
0.0

Foggia, Italy
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