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I'm building a multi-game AI training data collection tool. I already have a working module for GTA V (using ScriptHookVDotNet). Now I need to capture the same camera data from No Man's Sky (PC/Steam, latest version). I need a Cheat Engine expert to find and deliver the following runtime memory values: Required values: Camera World Position X, Y, Z (absolute coordinates, not relative to player) Camera Rotation: Pitch, Yaw, Roll (in degrees or radians) Camera FOV (field of view) Deliverables: AOB signatures (pattern scan) for each value — not hardcoded offsets Base pointer + offset chain for each value A working Cheat Engine table (.CT file) that I can verify myself Brief documentation: which signature finds what, struct layout if applicable Important notes: NMS has no anti-cheat, so no bypass work is needed Values must be readable in real-time during gameplay (every frame) I already have partial reference: MrSuS60's camera mod uses AOB scan for camera distance/offset (GitHub: Mrsuss60/NoMansSky_CameraMOD). However, those offsets are relative camera settings, not absolute world position NMS save files confirm the game uses double precision for position (PlayerPositionInSystem) and direction vectors (PlayerTransformAt), so the runtime values may also be doubles If camera rotation is stored as direction vectors (Forward/Up) instead of Euler angles, that is acceptable — please document the format What I will use this for: External C# tool reads NMS process memory using your offsets Captures camera transform data at 60fps and logs to CSV Purely for AI research / 3D reconstruction training data — not cheating
Mã dự án: 40308359
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26 freelancer chào giá trung bình $137 USD cho công việc này

Hi, This is a fun and well-defined use case—I’ve worked on screen-based automation using Python + OpenCV with real-time detection and action triggering. I can build: • Accurate visual detection (zones, objects like moles) using OpenCV • Low-latency screen capture + click automation (mss / pyautogui) • Smart timing logic for precision-based actions (like your meter game) • Human-like randomness in clicks (timing + position) • Config-driven setup so you can tweak behavior easily 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’ll also include clear setup instructions + optional debug overlay/logging for visibility. Happy to review your recordings and get started quickly. Best, Kajal
$250 USD trong 7 ngày
7,4
7,4

Hello " Lets Gets Started, You are looking for No Man's Sky — Memory Scanner for Camera Data (AOB Pattern Scan) I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Game Design, Software Architecture, C# Programming, Game Development, AI Research, C Programming, C++ Programming and AI Development. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$30 USD trong 1 ngày
5,3
5,3

Hello, I have experience with Cheat Engine, AOB/pattern scanning, pointer tracing, and runtime memory analysis for game data extraction, and I can help identify camera world position, rotation, and FOV values in No Man’s Sky, then deliver a working .CT table, AOB signatures, pointer chains, and clear documentation for your external C# data-capture tool.
$78,69 USD trong 1 ngày
5,2
5,2

Hello, I build precise, real-time memory-reading tools for game data and can extend your GTA V workflow to No Man's Sky with robust AOB signatures and pointer chains. I’ll expose absolute world camera position (X, Y, Z), rotation (Pitch/Yaw/Roll or equivalent directional vectors), and FOV every frame, using double precision where applicable to match how NMS stores data. I’ve delivered similar pattern-based memory access projects, providing a working Cheat Engine table (.CT), clear documentation on what each signature finds and how the pointers chain to the values, and a design that supports integration with an external C# tool for CSV logging at 60fps. You’ll get a careful, maintainable implementation that avoids hardcoded offsets and stays resilient across game updates. I can handle this end-to-end with a clean, focused approach and a reliable delivery. Timeline: I’ll have the deliverables ready within 5-7 days of project start. Best regards, Billy Bryan
$250 USD trong 5 ngày
4,3
4,3

Hello, I appreciate the opportunity to bid on your project for capturing camera data from No Man's Sky. I understand you need a comprehensive solution to retrieve specific runtime memory values, including camera position, rotation, and FOV, to support your AI training data collection tool. With extensive experience in reverse engineering and Cheat Engine, I have successfully extracted similar data from various games, ensuring real-time accessibility during gameplay. My proficiency with AOB scanning and memory management positions me well to deliver the precise outputs you require. To achieve the desired results, I propose the following approach: - Analyze the game's memory structure to identify the required camera values using Cheat Engine. - Create AOB signatures for each value to enable pattern scanning rather than hardcoding offsets. - Develop a working Cheat Engine table (.CT file) for verification, complete with documentation detailing each signature and its corresponding data structure. I am eager to begin this project and confident in my ability to deliver high-quality results within your timeline. Please feel free to reach out to discuss any further details or to initiate the project. Thank you for considering my proposal.
$140 USD trong 7 ngày
4,2
4,2

Hello, I hope you're doing well. I see you're developing a tool for capturing camera data in No Man's Sky, building on your previous work with GTA V. This is an exciting project, and I understand the complexities involved in extracting precise runtime memory values such as camera position, rotation, and field of view. With my experience in Cheat Engine and memory scanning, I’ll efficiently find the AOB signatures you need for the camera’s world position and rotation, ensuring they are dynamically accessible during gameplay. I will also provide base pointers, offsets, and a structured .CT file you can verify. The documentation will clarify which signature corresponds to each value and outline the data structure used. Given your reliance on real-time data for your AI research, I'm keen to ensure everything functions seamlessly. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$140 USD trong 7 ngày
3,1
3,1

As an experienced developer with a strong background in C and C# programming languages, I am confident that I can provide the precise solution you need for No Man's Sky memory scanning. My skills in pattern scanning and building programs to interact with game processes complement this project. I have successfully scraped data from various sources in real-time, including games, exhibiting my ability to read game memory and flash out the relevant values quickly and accurately. I understand that the camera's absolute world position data is crucial for your AI training data collection tool, alongside rotation angles and FOV. And given the discrepancies between your current relative camera settings and the desired absolute position data, my expertise in Cheat Engine use comes into play perfectly. I have used the Cheat Engine extensively to enhance gaming experiences and achieve tasks similar to what you've laid out. With a deep appreciation for efficient and user-friendly applications combined with my coding prowess, I assure you of a Cheat Engine Table (.CT) file that is not only accurate but also easy to verify on your part. Remember, I'm here not just to complete this project but ensure you are fully satisfied with the outcome. Looking forward to discussing further how we can bring this ambitious project to fruition!
$200 USD trong 3 ngày
2,8
2,8

Hello, The main challenge involves extracting precise camera data from No Man's Sky's runtime memory without hardcoded offsets. I will utilize Cheat Engine to identify AOB signatures for Camera World Position (X, Y, Z), Rotation (Pitch, Yaw, Roll), and FOV. I'll analyze memory structures, ensuring values are accessible in real-time during gameplay. I'll document any potential direction vector formats if applicable, focusing on double precision for accuracy. I will leverage existing references to expedite the process and ensure consistency in data retrieval. The deliverables will include AOB signatures, base pointers with offset chains for each value, a fully functional Cheat Engine table (.CT file), and comprehensive documentation outlining signature functions and data structures. With extensive experience in memory manipulation and Cheat Engine, I can deliver precise results. I am open to work immediately. Best Regards.
$140 USD trong 7 ngày
2,7
2,7

Hello, I see you need a precise Cheat Engine memory scanner for No Man's Sky to extract camera world position, rotation, and FOV data at runtime. You want AOB signatures and pointer chains rather than static offsets, along with a working .CT file and documentation. Your project requires capturing absolute camera coordinates and rotation values in real-time, with double precision possibly involved and direction vectors accepted for rotation. I understand you already have a GTA V module and a partial reference from MrSuS60’s mod, but need exact absolute world data rather than relative offsets. I’ve built similar memory scanners for games using Cheat Engine AOB pattern scans to locate dynamic camera and player data. I delivered pointer chains, .CT tables, and detailed docs that allowed external tools to read precise frame-by-frame transforms, which directly fits your AI data capture needs. I can deliver the full scanner, table, and documentation within 5 days. Let’s discuss how to ensure the signatures remain robust across updates and get your tool capturing accurate No Man’s Sky camera data.
$33 USD trong 7 ngày
1,4
1,4

Hi, I have solid experience working with low-level data extraction, game tooling, and C#/C++ pipelines for real-time data capture. I understand your need to obtain accurate camera transform data (position, rotation, FOV) for AI training and 3D reconstruction workflows. Approach: • Analyze runtime behavior using safe and stable inspection methods • Identify camera transform structures and validate values in real time • Provide pattern-based discovery (resilient across updates) rather than fragile static offsets • Deliver a structured output usable in your external C# tool (60 FPS logging) • Document data formats (e.g., vectors vs Euler angles) for integration Deliverables: • Verified data extraction method for camera position, rotation, and FOV • Reproducible setup and documentation • Clean integration path for your C# logging tool I’ve worked on similar pipelines for AI data collection and 3D reconstruction, where accuracy and stability are critical. I can start immediately and align quickly with your existing GTA V module approach.
$100 USD trong 2 ngày
1,4
1,4

Hello, I have extensive experience in game memory analysis, Cheat Engine, and C#/C++ tooling for data extraction. I can deliver precise AOB signatures and pointer chains for No Man’s Sky to capture the camera’s absolute world position, rotation (Euler or direction vectors), and FOV in real-time. The deliverables will include: fully verified Cheat Engine table (.CT file), base pointer + offset chains for each required value, and clear documentation detailing which signature corresponds to which value and how to interpret the struct layout. This setup will allow your external C# tool to read and log the data at 60fps reliably. I ensure the solution is clean, well-documented, and fully compatible with AI training workflows without touching any anti-cheat systems. Best Regards, Oleksandr
$250 USD trong 7 ngày
2,7
2,7

Hello, As an AI Development expert with extensive experience in Software Architecture, I believe I am the perfect candidate for your project. With a firm background in Game Automation utilizing Cheat Engine, I have mastered the art of retrieving real-time data seamlessly without getting flagged by anti-cheat systems; an essential quality for your No Man's Sky Memory Scanner project. I understand the importance of precise data capture in AI research and 3D reconstruction, and my previous work in this sphere speaks for itself. I am adept at using AOB signatures (pattern scan) rather than hardcoded methods to ensure flexibility and robustness. Furthermore, my utmost attention to detail and commitment to providing fully documented and functional codes will guarantee that the Cheat Engine table (.CT file) I deliver is reliable upon Verified. With a knack for teaching and bridging complex scientific principles with practical application, you can be assured that our collaboration won't be a one-time endeavor. I'm genuinely fascinated by your research purposes of purely AI research and 3D reconstruction training data, which further motivates me to yield only the best results from this project. Let's get together and tackle this intriguing challenge for even better results in the days ahead! Thanks!
$30 USD trong 4 ngày
0,0
0,0

Hello, As a seasoned C# developer, with 8+ years of diverse application design and development experience, I am confident that I can deliver exactly what you need for your project on No Man's Sky. My extensive background in end-to-end software development familiarized me with pattern scans, offsets, and runtime memory values - precisely the skills we're looking for here. Moreover, as you've mentioned, NMS uses double precision for position and direction vectors which was a part of numerous projects I successfully delivered in the past. Furthermore, my uninterrupted availability allows me seamless collaboration with clients serving within US/PST hours. This translates into a greater understanding of your project requirements on a timely basis. My deliveries are nothing short of top-notch; I’m known for my optimized applications with high performance and scalability while ensuring code quality and maintaining prompt deliveries without exceeding budgetary constraints. Pitching myself as a diligent problem-solver who provides long-term support, I value consistent client satisfaction and ensure that your needs are met at every phase of our collaboration. Your successful experience matters to me the most and I’m thrilled to be given an opportunity to contribute to your AI research objectives by leveraging No Man’s Sky's camera data in a way that aligns with ethical means only. Thanks!
$155 USD trong 1 ngày
0,0
0,0

Hello, As an accomplished C# developer, I am confident in my ability to provide you with the Cheat Engine expertise you need to extract the camera data from No Man's Sky. Having successfully worked on numerous projects involving memory scanning and pattern recognition, your specific requirements for AOB signatures, base pointers, and offset chains are perfectly in line with my skillset. I will ensure that your future AI training data collection tool seamlessly interfaces with NMS. In my 8+ years of professional experience, I've developed scalable and efficient applications for a diverse range of industries. Utilizing this proficiency, I guarantee that the Cheat Engine table I provide you with will be robust and performant. Additionally, to save you time and frustration, I’ll deliver a comprehensive documentation package that clearly outlines each signature's purpose and any structural nuances. Ultimately, my sole focus is to provide exceptional service tailored to surpassing your business goals. After delivering the table, I'll be available for further integration support or any other aid that might assist your AI research or 3D reconstruction - no request is too small! Let's connect our skills and bring this project to life together! Thanks!
$155 USD trong 1 ngày
0,0
0,0

Hello, Being a seasoned Software Developer with over 6 years of expertise, I can confidently say that I possess the necessary skills and experience to create the Memory Scanner you need for No Man's Sky. Having focused on Windows full-stack development, I am well-versed in C# programming and experienced in working with Cheat Engine and AOB pattern scanning. My proficiency with Cheat Engine and AOB pattern scanning will allow me to identify and deliver the required runtime memory values you need for your tool. Moreover, my knowledge in Windows Desktop application development, especially WPF and WinUI, will come in handy when delivering a working Cheat Engine table (.CT file) that you can easily verify on your own. And not only will I provide the AOB signatures and base pointer+offset chain for each value but also comprehensive documentation explaining what each signature finds and struct layout if applicable. Furthermore, my six years' experience as a developer combined with my AI integration skills will ensure that I deliver a high-performance solution that not only captures the required camera data but also does so in real-time (as needed) during gameplay. My main goal is to help support your AI research and 3D reconstruction training needs - not just to fulfill a project, but to add value to your work as a whole. Thanks!
$155 USD trong 1 ngày
0,0
0,0

Hello, As an acknowledged C# developer with expertise in building high-quality desktop applications, I am highly capable of providing you with the accurate and effective memory scanner system you need. My proficiency in Cheat Engine makes me the perfect fit for your project as I am well-aware of how to identify memory values and devise the necessary AOB signatures for each value required. In addition to my technical skills, I also bring a passion for data analytics and a meticulous approach to my projects. Given that your project revolves around real-time camera data collection, I assure you that I can gather and log the necessary camera transform data at 60fps accurately. Having developed Office Add-Ons and Inventory Management Systems in the past, I am well-acquainted with the level of precision, documentation and structural requirements such projects entail. Furthermore, even though I share your focus on AI research/ 3D reconstruction training data purposes for this tool, what sets me apart is my ability to provide efficient solutions without violating any game’s original intention. And that’s in line with your vision as well since it’s clear you’re aiming for AI research benefits rather than breaching any integrity rule. I'm excited about the possibility of collaborating with you on this No Mans Sky project so we can efficiently collect the necessary training data! Contact me today so I can clarify any doubts or questions yo Thanks!
$30 USD trong 6 ngày
0,0
0,0

Hi Client, I’ve read your No Man’s Sky camera-data request and I’m confident I can deliver robust AOB pattern scans, pointer chains, and a working Cheat Engine table for runtime camera position, rotation (or direction vectors), and FOV. I’ve worked with low-level memory layouts, double-precision position data and real-time readers; I also build secure, well-structured C#/ASP.NET Core services that consume such data for tooling and logging, so I understand the importance of stable signatures, minimal false positives, and clean documentation. I will locate AOB signatures (not hardcoded offsets), derive base pointers + offset chains, produce a .CT you can verify at 60fps, and document formats (doubles, vector vs Euler) and struct layout. I’ll test runtime readability and provide clear usage notes. Are there particular map states, ship/planet views, or camera mods you want me to test against to ensure the signatures remain stable across common gameplay scenarios? Sincerely, Cindy Viorina
$30 USD trong 19 ngày
0,0
0,0

Hello, I hope you are doing well. I understand you need to capture real-time camera transform data from No Man’s Sky including world position (X, Y, Z), rotation (Pitch, Yaw, Roll or direction vectors), and FOV for use in your AI training data collection tool. The values must be reliable during gameplay and discovered using AOB signatures rather than static offsets so they remain stable across updates. You also require a verified Cheat Engine table, pointer chains, and brief documentation explaining the structures and signatures. With strong experience in memory analysis, C/C++, C#, and reverse engineering for game data extraction, I can locate the required camera values using Cheat Engine and signature scanning techniques. I will identify the correct memory structures for camera position, rotation, and FOV, then generate stable AOB patterns and pointer chains suitable for external tools reading process memory. The deliverable will include a fully working .CT file, verified during gameplay to ensure values update every frame, along with documentation explaining each signature and how the structure is organized. I will also confirm whether the rotation is stored as Euler angles or direction vectors and document the format so your C# tool can interpret it correctly. I’m confident I can provide stable signatures and clear documentation to integrate seamlessly with your external C# logging tool for AI research.
$140 USD trong 7 ngày
0,0
0,0

Apex Lab | NMS Spatial Data Extraction & AOB Engineering 1. Coordinate System & Precision Audit: We will isolate the Absolute World Coordinates (X, Y, Z) and Rotation Matrices/Vectors from the runtime memory. Given that NMS uses a double-precision system for planetary-scale positioning, we will: Vector Analysis: If rotation is stored as a Forward/Up vector (common in the Vulkan-based engine NMS uses), we will provide the math to normalize these into the Euler angles or Quaternions required for your C# tool. Double-Precision Scanning: We will focus on the PlayerPositionInSystem and PlayerTransformAt structs to ensure the data remains consistent even during pulse jumps or planetary entry. 2. AOB Signature & Pointer Resilience: We don't deliver "frozen" offsets. You will receive AOB (Array of Byte) signatures that survive game updates. Static Analysis: We’ll reference the NoMansSky_CameraMOD logic to ensure our signatures don't conflict with existing camera-relative hooks. Offset Chaining: We will provide the multi-level pointer path from the static base to the dynamic camera structure. 3. Integration-Ready Deliverables: Verification CT: A functional Cheat Engine table for immediate validation. C# Implementation Doc: A brief guide on the struct layout so your external tool can read the entire CameraTransform block in a single memory hit for 60fps logging.
$75 USD trong 1 ngày
0,0
0,0

Hi there, I’m Lâm, a seasoned game memory analyst and developer with a track record delivering reliable, patent-pending-like AOB and pointer-based memory signatures for real-time data capture. I’ll extend your GTA V workflow to No Man's Sky (PC/Steam) to extract camera World Position (X/Y/Z), Camera Rotation (Pitch/Yaw/Roll or forward/up vectors if that’s the format), and Camera FOV at 60fps without affecting gameplay, using robust pattern scans and pointer chains. ✔ Systematic solution: 1) identify stable module and base addresses via pattern scanning; 2) derive base pointer + offset chain for each value; 3) generate working .CT table with readable, real-time values; 4) document signature relationships and struct layout; 5) deliver sanity-checked CSV logging sample. Samples (imaginary but representative): - Sample CT file for a test build showing camera World Position extraction (double precision) with alias table and a 60fps log-to-CSV example. - Sample documentation snippet explaining a) which AOB finds which value, b) struct layout for PlayerPositionInSystem and PlayerTransformAt formats. Availability: ready to discuss immediate milestones; flexible scheduling. Price: $180; Timeline: 5-7 days depending on game version variance. Looking forward to validating this approach with you. What is your preferred naming convention for the AOB signatures and pointer chains, and do you require the CT file to include a UI-friendly script for toggling between live and log modes?
$155 USD trong 1 ngày
0,0
0,0

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