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I want to create a fully online, cross-platform MMORPG for iOS and Android. At this stage I’m still open on theme and core loop, so you’re free to pitch a fantasy, sci-fi, or historical direction and choose whether the focus leans toward PvP clashes, quest-driven progression, or a crafting economy. What I need right now is a clear plan and a small, working slice of the game that proves the multiplayer tech, basic combat or interaction, and account persistence. Key goals • Solid client-server architecture capable of real-time play (Unity Netcode, Photon, Mirror, or a comparable solution—your recommendation is welcome). • Clean, scalable codebase with clear documentation. • Visuals can be placeholder; gameplay feel and network stability take priority. • Runs smoothly on both iOS and Android devices. Deliverables 1. Concise game design document outlining your proposed setting, main mechanics, progression, and monetization approach. 2. Playable prototype featuring: – Login/lobby system – A small explorable map – At least one interactive mechanic (e.g., basic combat, resource gathering, or trading) 3. Server setup and deployment instructions (cloud or self-host). 4. Complete source code, build scripts, and a brief hand-off guide. If you’ve shipped real-time mobile titles before, especially MMORPGs, I’d love to see them. Let’s build a solid foundation that we can expand into a full game after this prototype phase.
Project ID: 40376196
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Active 5 days ago
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42 freelancers are bidding on average $396 USD for this job

Hi I’m excited about the idea of building a cross-platform MMORPG prototype where we can first validate strong multiplayer foundations before expanding gameplay systems. I have experience working with Unity, C#, and real-time multiplayer architectures using solutions like Photon, Mirror, and Unity Netcode for GameObjects. The core technical challenge in a mobile MMORPG is maintaining a stable authoritative server that keeps all players synchronized in real time while preventing desync, cheating, and performance drops on mobile devices. My approach is to design an authoritative server architecture with lightweight client prediction and server reconciliation to keep combat and movement responsive even under latency. For the prototype, I would implement a login and lobby system connected to a dedicated backend, a small explorable map, and one core interaction system such as basic combat or resource interaction to validate network sync. Account persistence and progression would be handled through a backend service like PlayFab or Firebase combined with a scalable database structure for player data and inventory. The entire system would be optimized for iOS and Android with careful bandwidth management, object pooling, and mobile-friendly networking tick rates to ensure smooth performance. This foundation will be cleanly documented and structured so it can later evolve into a full MMORPG with expanded combat, economy, and social systems. Thanks, Hercules
$200 USD in 7 days
6.2
6.2

✋ Hi There!!! ✋ The Goal of the project:- To design and develop a playable cross platform MMORPG prototype with real time multiplayer functionality and persistent player data. I carefully read your requirements and understand you need a strong technical foundation including server client architecture, a small playable prototype, and a clear game design document that defines mechanics, progression, and future scalability for mobile MMORPG development. I am the right fit because I have experience in Unity multiplayer systems and building scalable real time game prototypes with clean architecture. • Design and development of a concise game design document with mechanics, progression, and monetization plan • Playable Unity prototype with login system, small map, and one interactive gameplay mechanic • Server setup with deployment instructions and real time multiplayer architecture I will also provide UI structure, database handling, testing, and full source code delivery with complete documentation and build scripts. With 9+ years experience as a full stack developer, I have completed similar Unity based multiplayer and prototype game projects successfully. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$111 USD in 11 days
5.0
5.0

Hello, there! Given your eagerness to develop a mobile MMORPG on Unity for both iOS and Android, my substantial experience in Android and iOS development coupled with my expertise in Unity 3D should be demonstrable value-adds. Notably, I’ve directed numerous projects on similar cross-platform scales before, ensuring high-performance, stable multiplayer gameplay that respects each platform's distinct characteristic. Aside from a deep understanding of the need for a solid client-server architecture capable of real-time play (as we'd likely use Unity Netcode, Photon, Mirror), and clean, scalable codebase with neat documentation, I have an invaluable grasp on using cloud or self-host platforms for server setup and deployment. This allows us to maintain robust server infrastructure while scaling up optimally as we grow. Moreover, in line with your key goals to create a game that runs smoothly on both iOS and Android devices with network stability prioritized over flashy visuals, I prioritize gameplay feel and performance optimisation. The visual part may stem from placeholders for now but the beta release will be nothing short of functional and enjoyable for users across both major platforms. Pleased by your desire to develop a solid foundation that can expand into a full game after this prototype phase; my track record bears testament to this. Looking forward to joining hands in bringing this epic mobile fantasy, sci-fi or historical MMORPG to life!
$150 USD in 5 days
4.2
4.2

Leveraging over a decade of robust experience as a Full Stack Developer and Digital Solutions Expert, specializing in mobile app development for both Android and iOS, I am well-poised to bring your Mobile MMORPG Concept & Prototype to life. My skills extend beyond just coding, as my services include AI Solutions & Automation which will be invaluable for the game's cross-platform features. I have built over 100 successful projects, many crossing into the gaming genre, cementing my familiarity with the unique challenges they present. Your project's key goals mirror my own -- buttoned-up client-server architecture, clean codebase, smooth performance on both platforms -- these are all hallmarks of my work ethic. More than just ticking off a project from your list, I want to help build something that can extend beyond a prototype and be scaled up into an immersive full game, and this journey starts with shoring up a strong foundation. I'll dedicate my expertise in Unity Netcode or any alternative solution you prefer, along with deploying comprehensive server setup and deployment instructions. Finally, a mobile MMORPG requires vision, versatility and resilience: these qualities define my approach. With me on your team, not only will you have an ace developer but also someone who can comprehend the holistic flow of the game including its progression and monetization aspects. Let's take your idea on an exhilarating journey from concept to reality - on time and to your satisfaction.
$200 USD in 7 days
4.5
4.5

I can help you shape and validate your mobile MMORPG concept, then turn it into a playable prototype for iOS and Android. I’ve worked on real-time multiplayer and cross-platform game features, so I understand the technical and design challenges of large, persistent online worlds. My background includes designing networked game architectures, player progression systems, and combat loops, with a focus on performance on mobile devices. I’m comfortable collaborating from an early idea stage and translating high-level vision into concrete, testable features. We’d start by clarifying your core game loop, world structure, and monetization approach, then define a small but representative vertical slice. From there, I’d prototype key systems (login, basic combat, movement, matchmaking) and iterate quickly based on your feedback. I would love to chat more about your project! Regards
$155 USD in 7 days
4.2
4.2

Hello, I am Vishal Maharaj, a seasoned Game Designer with 20 years of experience in Game Design, Unity 3D, Game Development, iOS Development, Android, Unity, and Mobile App Development. I have carefully reviewed your project requirements and am excited to propose a solution. To create the Mobile MMORPG, I will focus on developing a robust client-server architecture using Unity Netcode for real-time gameplay. I will ensure a clean and scalable codebase with detailed documentation to guarantee smooth performance on both iOS and Android devices. Additionally, I will create a concise game design document, a playable prototype with essential features, server setup guidelines, and complete source code for seamless deployment. Let's discuss further details and initiate the chat. Cheers, Vishal Maharaj
$300 USD in 5 days
3.2
3.2

Hi, I’d love to help build a scalable MMORPG prototype with a strong technical foundation for future expansion. My focus will be on stable real-time multiplayer, clean architecture, and smooth cross-platform performance. My approach: • Use Unity + Photon/Mirror for reliable real-time networking • Design a clear GDD (setting, core loop, progression, monetization) • Build a playable prototype with: – Login/lobby system – Small multiplayer map – One core mechanic (combat or gathering) • Implement basic account persistence and server setup • Keep visuals lightweight while prioritizing gameplay feel and network stability Deliverables: • Game Design Document • Playable prototype (iOS + Android) • Server setup & deployment guide • Full source code + documentation Focused on building a solid, scalable base for a full MMORPG. Happy to share relevant multiplayer work and discuss direction.
$10 USD in 7 days
2.9
2.9

Hello, Hope you are doing fine. I have built real-time mobile multiplayer games and can deliver your MMORPG prototype. I recommend Unity with Netcode for GameObjects for robust cross‑platform networking. My plan: - Architecture: Client‑server model with a dedicated headless server build for authoritative gameplay. - Core prototype: login/lobby, a small explorable map, and one interactive mechanic (e.g., basic combat or resource gathering). - Backend: Account persistence using a lightweight cloud database (PlayFab or Firebase). - Deliverables: game design document, playable iOS/Android build, server deployment guide, full source code, and hand‑off guide. I can start immediately. Let's discuss your preferred theme and core mechanic. Best regards, Md Ruhul Ajom
$50 USD in 2 days
4.8
4.8

Hi, I will create a fully online, cross-platform MMORPG prototype that establishes a solid foundation for your game. With a focus on real-time play using Unity Netcode or a comparable solution, I’ll ensure robust client-server architecture. My experience with shipped mobile MMORPGs allows me to craft a clean, scalable codebase with comprehensive documentation. I propose a fantasy setting with a quest-driven progression that emphasizes multiplayer interaction and crafting mechanics, aligning with current market trends. The prototype will include a login/lobby system, a small explorable map, and basic combat mechanics to demonstrate core gameplay. Placeholder visuals will be used to prioritize gameplay feel and network stability. I’ll provide a concise game design document outlining the proposed mechanics and monetization approach, alongside server setup instructions and the complete source code. Let’s create a small yet impactful slice of the game that can be expanded into a full title. Thank you.
$176.75 USD in 7 days
1.9
1.9

Hello [ClientFirstName], I hope you are doing well. I’m an experienced solo developer focused on shipping solid, scalable mobile multiplayer games. I’ve built real-time gameplay on Unity for iOS and Android, with strong attention to clean architecture, clear docs, and robust network stability. My approach emphasizes a lean but polished prototype that proves multiplayer interaction, basic combat or gathering, and account persistence while visuals stay utilitarian so gameplay feel remains top priority. In past projects I’ve designed and shipped a compact MMORPG slice featuring cross-platform login, a small explorable map, and core interactions using a modular, well-documented Codebase. I’ve implemented reliable session management, client-server state reconciliation, and lightweight persistence to ensure players return to their session seamlessly. I’ll apply this experience to your plan, choosing a network stack (Unity Netcode, Photon, or Mirror) based on your latency and scale requirements and document the rationale clearly. I can deliver a concrete design document and a playable prototype that includes login/lobby, a small map, and an interactive mechanic like combat or resource gathering, along with server deployment instructions and complete source. The timeline will be scoped to a concise sprint with clear milestones and inline documentation to ease hand-off. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working toge
$175 USD in 1 day
2.0
2.0

Hi, Dear I’m confident I can design and deliver a solid online MMORPG prototype for iOS and Android with a clean, scalable multiplayer architecture. With strong experience in Unity (C#), real-time networking (Photon / Mirror / Netcode for GameObjects), and server-backed game systems, I’ll ensure the foundation is stable, extensible, and production-ready for future expansion. I will start by preparing a concise game design document, including a recommended theme (e.g., lightweight fantasy or sci-fi), core gameplay loop, progression structure, and monetization direction, aligned with scalable multiplayer design principles. Next, I will build the core multiplayer prototype: a login/lobby system, persistent account handling, and a small networked map where players can move and interact in real time using the selected networking solution. Finally, I will implement one complete gameplay mechanic (such as basic combat or resource interaction), set up server deployment (cloud or self-hosted), and deliver full source code, build scripts, and documentation for both client and server. I focus on network stability, clean architecture, and modular systems so the prototype can evolve naturally into a full MMORPG without refactoring the core foundation later. Let’s align on networking preference and hosting setup so I can tailor the architecture for long-term scalability. Looking forward to collaborating. Regards, Sean
$450 USD in 7 days
1.1
1.1

I totally understand your requirement—you’re looking to validate the core multiplayer foundation first, not jump straight into full-scale MMORPG development. I’ve previously worked on a real-time multiplayer prototype in Unity where we built a client-server setup using Photon, including lobby/login, synced player movement, and a basic combat loop with server-authoritative validation. The focus was stability, low latency, and clean architecture so the system could scale into a larger MMO. We also implemented account persistence and modular code to extend features easily. For your project, I’d propose a lightweight vertical slice: a small map, synced player interactions (combat or gathering), and a stable networking layer. I’ll also provide a clear GDD and deployment setup so you have a solid base to scale. A few quick questions: 1. Do you prefer Photon, Mirror, or open to recommendation based on scale? 2. Any preference on art style/theme for the prototype? 3. Should we include basic monetization hooks in this phase? Let me know when you’re available to discuss this further I’d be happy to walk you through my approach or showcase examples relevant to this project. Looking forward to hearing from you! Best regards, Mulayam
$155 USD in 7 days
1.2
1.2

Hi, I reviewed your project Mobile MMORPG Concept & Prototype, and with 6+ years of experience in iOS Development, Game Design, Documentation, Android, Game Development, Mobile App Development, Unity and Unity 3D, I already have a clear and structured approach to execute this efficiently. I understand the requirements and can confidently deliver a clean, stable, and production-ready solution that aligns perfectly with your goals. I’ve handled similar projects before, so I understand the structure, requirements, and the fastest way to build a clean and scalable solution without unnecessary revisions or complications. My focus is always on performance, stability, and long-term usability. I can manage the entire project from start to finish development, optimization, and final delivery ensuring everything runs smoothly and meets your expectations. I’m also open to reasonable refinements during the process to make sure the final result is exactly what you’re looking for. Best, Ammar Malik
$10 USD in 2 days
0.0
0.0

I am a perfect fit for your project requiring a clean, professional, user-friendly, and seamless multiplayer MMORPG prototype with solid client-server architecture for iOS and Android. Your emphasis on real-time play, scalable codebase, and network stability aligns perfectly with my approach. I specialize in Unity Netcode and Photon, delivering automated, integrated multiplayer solutions. While I am new to freelancer, I have tons of experience and have done other projects off site, including real-time multiplayer mobile games with robust backend systems and clear documentation. I would love to chat more about your project! Regards, Ty Ax
$100 USD in 14 days
0.0
0.0

⭐⭐⭐⭐⭐ Crafting an immersive cross-platform MMORPG prototype is about more than just code—it’s about laying the groundwork for a captivating player experience. Hi there, I appreciate the flexibility you offer in theme and gameplay focus. To kick things off, I'll prioritize building a robust client-server architecture using Unity Netcode for seamless real-time play. ? With a keen eye on scalability, I'll ensure the codebase is well-documented for future iterations. My strength lies in creating engaging gameplay mechanics that prioritize network stability over flashy visuals. ?️ Once we have a solid foundation, I'll deliver a concise game design document, a playable prototype with essential features, server setup guidelines, and comprehensive source code. How can we tailor this prototype to best align with your long-term vision? Let's discuss further.
$150 USD in 1 day
0.0
0.0

⚠️ If you're not happy, you don’t pay. ⚠️ Hi there, thank you for checking my proposal and sharing the detailed project brief. I can build your fully online, cross-platform MMORPG for iOS and Android using a robust Unity Netcode solution with a focus on real-time gameplay. I will deliver: • Concise game design document • Playable prototype with login/lobby system, explorable map, and interactive mechanics • Server setup and deployment instructions • Complete source code and hand-off guide You will also receive support and guidance post-delivery. I am confident I can execute your vision professionally and efficiently. Looking forward to discussing timelines and next steps. Best regards, Chirag.
$250 USD in 7 days
0.0
0.0

Hi, I am Matheus, a senior software developer with over 7 years of experience as you can check my profile. I am a senior engineer with over 7 year of experience on Mobile App Development, Android, Game Design, Unity 3D, Game Development, iOS Development, Documentation, Unity. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$160 USD in 7 days
0.0
0.0

Hello, hope you are well. I have reviewed your project and noticed that it is very similar to a task I completed two months ago. I am a skilled freelancer with 6+ years of experience in Android, Mobile App Development and I can deliver the results as quickly as possible. Feel free to visit my profile to check latest work and feedback from clients. Looking forward to working with you, connect in chat. Talk soon.
$130 USD in 7 days
0.0
0.0

Hi, Let’s create something epic! You’re looking to build a mobile MMORPG that’s cross-platform for both iOS and Android, and I’m excited to help you with that. My approach would start with a solid game design document that outlines an engaging theme and core mechanics. I’ll focus on creating a prototype that showcases multiplayer abilities, basic interactions, and a smooth user experience, prioritizing gameplay feel and network stability. With my experience in mobile game development and previous MMORPG projects, I can ensure a clean, scalable codebase and thorough documentation. I’ve worked with various networking solutions like Photon and Unity Netcode, which would fit your needs perfectly. Check out my portfolio at https://www.freelancer.com/u/taskra. Send me a quick message and let’s talk about your project. Even if it’s just to explore ideas, I’m happy to help — you might be one message away from finding the right person for the job.
$271 USD in 7 days
0.0
0.0

I’m excited to bring my experience in developing real-time multiplayer mobile games to your MMORPG project. With expertise in Unity Netcode and Photon, I will craft a scalable client-server architecture optimized for smooth cross-platform play. I propose a fantasy setting focusing on quest-driven progression, blending engaging combat and resource gathering. My approach emphasizes clean, documented code and network stability, ensuring a strong gameplay foundation. I will deliver a concise design document, a playable prototype with core mechanics, and detailed deployment instructions to set the stage for future expansion. Looking forward to collaborating. Best, Eugene
$150 USD in 14 days
0.0
0.0

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