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We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction. We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them. Core Vision The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience. Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where: items have physical meaning physical prop storage props are visible, interactable vehicles, houses, businesses, and MLOs have purpose player actions create consequences systems connect together naturally gameplay creates chains, dependencies, and opportunities Example: A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, or physical props. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them. The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other. Development Direction The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product. The project will include: repairing and cleaning existing scripts rewriting weak or unstable logic creating new custom systems connecting systems together properly improving performance reducing script bloat replacing low-quality standalone resources creating reusable core logic making the world interactive building admin/dev tools for in-game creation Merge scripts We want a high-quality foundation, no shortcuts. System Philosophy All major systems should be treated as core platforms, not isolated scripts. Main core systems: Inventory System Housing System Police / EMS System Vehicle System Criminal System Jobs & Businesses System UI System Core Platform / Admin System Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata. Example: Inventory owns item metadata and physical item logic. Vehicle system owns vehicle state, keys, damage, and persistence. Housing owns properties, access, furniture, and living spaces. Criminal system owns heat, crime chains, black market, and illegal opportunities. Police/EMS owns law enforcement, medical, evidence, and response systems. UI system provides the shared interface language across everything. Interactive World Goal We want the whole map to feel useful and interactive. Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose. Examples: houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access businesses require stock, deliveries, employees, equipment, customers, and maintenance dealerships must order vehicles, receive shipments, prepare stock, and manage sales restaurants need ingredients, storage, production, freshness, and customer demand criminal locations can have heat, raid risk, stash management, suppliers, and dead drops vehicles have ownership, fuel, damage, storage, keys, history, and persistence police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced The city should feel like an ecosystem, not a collection of disconnected menus. Realism Without Boring Simulation The server should feel realistic, but it should still be fun. We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration. Good realism: realistic storage visible props & interactable business supply chains preparation-based crime vehicle maintenance Item, rarity, condition and metadata housing security and robbery risk police evidence and investigation consequences based on player actions Bad realism: too many repetitive chores excessive waiting overcomplicated UI punishing players for every small action systems that only slow players down without creating gameplay The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world. In-Game Creation Tools A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually. We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth Drug Creator Police Creator Job Creator Business Creator House Creator Elevator Creator Door Creator Garage Creator Shop Creator Crafting Creator NPC Creator Interaction Creator Mission/Contract Creator Stash/Storage Creator Robbery Creator Blip/Zone Creator These tools should allow authorized staff to configure systems directly in-game through the L2S UI style. This will make the server easier to expand, easier to maintain, and faster to develop. Quality Expectations Every system should be built with: clean code strong server-side validation good performance low client/server overhead proper permissions proper logging no duplication exploits clear config structure reusable logic consistent UI clean exports and events database-safe persistence admin/debug tools scalability for future features The developer should avoid quick hacks that only solve one issue but create future problems. We want systems that can grow. Final Vision The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects. Players should feel that: businesses have real operations crime has planning, risk, and consequences police and EMS have meaningful work vehicles feel like real assets homes feel like living spaces inventory items feel physical the economy has supply chains the world reacts to player behavior admins can create and manage content in-game every script feels like part of the same platform rebuild ressources, reduce ressources and optimized This project should not feel like a normal FiveM server with many scripts installed. It should feel like a custom-built world. We have most scripts, some scripts we might need to buy, other scripts we need to custom develop. You are required to have GTA & Fivem installed for testing. You cant not bid without. Nopixel and prodigy RP is servers we can learn from. I’ll test everything on a staging server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!
Project ID: 40540296
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38 freelancers are bidding on average $8 AUD/hour for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$5 AUD in 40 days
8.1
8.1

Hello! We can build this as a connected FiveM RP platform with custom core systems and shared UI. 1. Which systems should we prioritize first for the initial release? 2. Do you already have the existing scripts and L2S base prepared for review? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$5 AUD in 40 days
6.2
6.2

Hello, I have extensive experience with FiveM, QBCore, Lua development, and performance optimization, and I fully understand the vision of building a connected RP ecosystem rather than a collection of standalone scripts. I have GTA V and FiveM installed and can test directly on staging environments throughout development. My focus is always on clean architecture, reusable core systems, server-side validation, and maintaining low resource usage. I am comfortable working with L2S, rebuilding unstable resources, merging overlapping systems, and creating unified frameworks that share logic through exports, events, callbacks, and metadata. The concept of physical inventory, meaningful businesses, realistic logistics, interactive housing, evidence systems, and persistent world mechanics aligns perfectly with the type of immersive RP environments I enjoy building. I can also develop powerful in-game creator tools for jobs, businesses, NPCs, housing, robberies, crafting, and interactions to ensure your team can expand the server without constantly editing files manually. Performance, scalability, maintainability, and a clean console are priorities in every system I deliver. I am available to start immediately and would be excited to help build a premium next-generation RP platform inspired by the quality standards of NoPixel and Prodigy RP. Looking forward to discussing the roadmap and priorities.
$5 AUD in 40 days
5.3
5.3

As an accomplished web, window, and Android developer with over 17 years of comprehensive experience, I understand the core these systems require to foster meaningful player interactions. My extensive skills in JavaScript and SQL would expertly allow me to merge scripts, rewrite weak or unstable logic and improve performance, reducing script bloat as well as replacing low-quality standalone resources. Moreover, my strength lies in invigorating complex back-end systems into cohesive platforms through innovative interface design. The unique challenges this project presents align perfectly with my established ability to think "outside the box" and create flexible systems that encourage deep player-world interaction. I have a solid grasp on the core systems you require: Inventory, Housing, Police/EMS, Vehicle, Criminals, Jobs & Businesses, UI amongst others. With my team's proficiency and your guiding vision for realism and immersion with every detail in-building process - I promise a game world that feels truely lif- like
$8 AUD in 40 days
5.2
5.2

Hallo dear, I’m a Full-Stack Developer with 10+ years of experience and a B.Sc. in Computer Science and Engineering (CSE) from BUET. I develop scalable backend systems, multiplayer applications, game-related tools, and performance-focused architectures with clean, maintainable code. I understand you want to transform the L2S/QBCore framework into a unified, immersive RP ecosystem with interconnected systems, optimized resources, reusable core logic, in-game creator tools, and consistent UI. I can help refactor existing resources, integrate custom systems, improve server performance, and build scalable foundations while maintaining clean architecture and reliable long-term maintainability. Skilled in Lua, QBCore, MySQL, JavaScript, APIs, optimization, and scalable system architecture. Let's discuss milestones, priorities, and implementation details. Looking forward to hearing from you. Best regards, Md Ruhul Ajom
$4 AUD in 40 days
4.8
4.8

Hello As a seasoned professional in game development and adept programmer in JavaScript, I am uniquely suited to breathe life and authenticity into your Next-Gen Realistic FiveM/QBCore Roleplay Server project. With nearly a decade of experience, my team and I have consistently delivered end-to-end digital solutions for startups and enterprises worldwide, emphasizing on flflawlessness, sustainability, and performance of every system. We believe in building not just scripts, but connected ecosystems that foster meaningful player interactions and immersive experiences. The core value of your project aligns perfectly with our game development philosophy - creating systems that mirror real-life scenarios. My expertise in JavaScript is perfectly fused with my creative aptitude for creating interactive user experiences. Supported by experienced web developers proficient in React and Angular, we can set up a strong UI direction within the L2S base while diligently connecting all the major systems together using clean exports, events, callbacks, and shared metadata. Hence, ensuring that your server delivers on all fronts - be it the Inventory System, Housing System, Police/EMS system or any other critical system.
$5 AUD in 40 days
4.5
4.5

Hi, Your project is much larger than a standard QBCore server setup. It requires a proper platform architecture connecting inventory, housing, vehicles, businesses, police/EMS, crime systems, creator tools, persistence, security, and one consistent UI. I want to be transparent: I would only take this on with direct FiveM/QBCore experience, GTA V and FiveM installed for testing, and access to the existing L2S base and scripts. My first step would be a paid technical audit covering: * current resources and dependencies * broken or duplicated scripts * database structure * event/export architecture * security and duplication risks * idle and active resmon measurements * systems to merge, rebuild, or remove After the audit, I would propose phased development starting with the shared core, UI standards, permissions, logging, metadata, persistence, and creator framework before rebuilding gameplay systems. A project of this scope requires several months and cannot be estimated responsibly without reviewing the current codebase and staging server. Best regards, Aleksandar
$5 AUD in 40 days
4.4
4.4

I can handle your project and I understand exactly the direction you’re aiming for. I have experience building and refactoring FiveM/QBCore frameworks, especially L2S-style bases, including restructuring legacy scripts into modular core systems with shared exports, clean event-driven architecture, and performance-first design. I’ve worked on inventory, housing, vehicle persistence, jobs, and police systems where the focus was on reducing bloat and building reusable core logic rather than isolated scripts. My approach would be: • Audit and clean the current L2S base (stability + performance pass) • Refactor core systems into unified services (inventory, vehicles, housing, jobs, crime, UI) • Build a shared “core layer” for metadata, events, permissions, and logging • Rework inventory + physical item logic (props, storage, constraints) • Design world interaction systems (businesses, crime chains, housing, vehicles) • Implement in-game creator tools using the existing UI style • Optimize all resources for low ms usage and clean console output I also use a staging-first workflow so every system is tested under load before merge, ensuring no broken dependencies or console spam. I can work with the L2S structure and expand it into a unified ecosystem rather than a collection of scripts, exactly like you described. If you want, I can outline a phased roadmap (core → systems → world logic → creator tools → optimization) so you can see how we’d build this step by step.
$5 AUD in 40 days
4.3
4.3

As a seasoned developer and leader of the Solves Inn Software Development Studio, I embody your project’s core vision. My team and I are passionate about creating cohesive ecosystems that optimize performance, quality, and player immersion. We understand your need to shift the RP experience away from menu-based interactions towards a more physical, realistic and interactive environment. This alignment is crucial for crafting a gaming atmosphere with connectedness between every major system. With my deep proficiency in JavaScript, SQL and User Interface/IA design, my holistic skill-set can seamlessly interconnect disparate systems to create those meaningful dependencies and opportunities you mentioned. As stewards of efficient software architecture and custom solutions, we are experienced in ardently rewriting base scripts, fixing weak code to reduce script bloats while enhancing overall server performance. Moreover, our track record proves our capability to not just revamp current functionalities but also build from scratch with long term-scalability and simplicity in mind. We promise to not just deliver stand-alone scripts but a substantive foundation that communicates through clean exports, events, callbacks and shared metadata like you envision.
$5 AUD in 40 days
4.1
4.1

Hello, I am ready to dive into your project immediately. I’ve developed and optimized custom FiveM/QBCore systems with a strong emphasis on server performance, modular architecture, and clean client/server communication using exports, events, and shared metadata rather than disconnected standalone scripts. I can help evolve the L2S base into a unified ecosystem by refactoring existing resources, building reusable creator tools, strengthening server-side validation, and ensuring every system—from inventory and housing to businesses and crime—works together while keeping resource usage low and the console clean. I want to discuss with you in more detail. Kind regards, Mojjammil
$5 AUD in 40 days
3.7
3.7

Hi, I have GTA and FiveM installed, I know QBCore well, and I have spent time studying how NoPixel handles the systems you are describing, physical inventory logic, evidence chains, business supply loops, and crime that requires actual planning before execution. That is the standard you are aiming for and I understand what it takes to get there. What stands out in your brief is the creator tool requirement. Building a Job Creator, Business Creator, Drug Creator, and the rest as proper in-game tools backed by a shared database is serious architecture work. Done right, every authorized staff member can configure systems without touching a single file. Done wrong, it becomes a maintenance nightmare. I build these as master config systems with a single source of truth, not wrappers around hardcoded values. On performance, I profile every resource against the 0.4ms ceiling using resmon and I do not ship until the console is clean. Server-side validation, no duplication exploits, proper event handling, and database-safe persistence are not optional extras for me, they are the baseline. I would recommend approaching this in defined phases, core systems and architecture first, then creator tools, then world interactivity layer. That keeps scope controlled and gives you working deliverables at each stage rather than one enormous handover. What phase are you looking to start with? Thank you, Derrick
$8 AUD in 40 days
3.6
3.6

Hi, I am a full stack AI developer with 8 years of rich experience in software development, with a background in FiveM server development and game systems. I am familiar with Lua, JavaScript, SQL, QBCore, Game Development, User Interface and IA, Database Management, Game Testing and scripting. I can help transform your existing L2S framework into a unified and scalable RP platform by rebuilding unstable systems, connecting core modules through reusable logic, optimizing resource usage, and maintaining a consistent UI across the server. I have experience working with existing FiveM codebases and can focus on clean architecture, server side validation, performance optimization, and in game creator tools that reduce long term maintenance. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$25 AUD in 40 days
3.8
3.8

Hi there, Done FiveM/QBCore work where the real issue isn’t writing scripts but fixing fragmented systems that don’t share state properly, which later causes desync, exploits, and performance drops once players scale. In setups like this, problems usually come from inventory, vehicles, housing, and job systems being built as standalone resources with overlapping logic, leading to inconsistent metadata and unnecessary server load. I’d refactor L2S into a shared core architecture with strict system boundaries (inventory, vehicles, housing, crime, police, UI), unified events/callbacks, and server-authoritative persistence. The focus would be replacing weak standalone scripts with reusable core logic, reducing resource bloat, and ensuring all systems communicate cleanly through one standard. Have worked on similar RP framework structures where performance tuning, system unification, and clean event design were critical for stability under load. Goal would be a single connected RP ecosystem that behaves like one engineered platform, not a collection of scripts, with stable performance and scalable architecture.
$10 AUD in 40 days
2.9
2.9

༺❖༻ Dear Client ༺❖༻ Thanks for posting about my specialist job area. Your required skills perfectly match my experience and work style. I’ve worked on large-scale FiveM/QBCore systems where performance, scalability, and immersive gameplay are the main focus. I’ve built and restructured RP frameworks that connect inventory, vehicles, housing, police, jobs, and criminal systems into one unified ecosystem instead of isolated scripts. I can transform your current L2S base into a clean, optimized and fully connected RP framework with consistent UI, improved performance, and reusable core logic. I’ll first audit and stabilize existing resources, then refactor weak scripts, and rebuild core systems to ensure everything communicates properly through clean events, exports, and shared data structures. Given the opportunity to apply my passion and expertise to your project, I am sure I will complete it perfectly on time and on budget. Let’s have a chat to go over the core stack, timeline, estimated budget, and project scope so we’re both on the same page. Thanks.
$8 AUD in 40 days
2.6
2.6

With over 20 years of experience in game design and development, my team and I at PureCode, believe we are the perfect match to bring your Next-Gen Realistic FiveM/QBCore Roleplay Server project to life. We share a similar vision for creating immersive environments that encourage player interaction with the world. Our comprehensive skill set includes Game Design, Development, JavaScript, and SQL, which will be invaluable in repairing and cleaning existing scripts, rewriting unstable logic, connecting systems together while maintaining performance. What sets us further apart is our long-term technical support and dedication. We are committed not only to delivering top-notch products but also providing robust solutions that serve you well into the future. Choose PureCode as your technology partner and let us build a connected ecosystem for you that lives up to your vision – an immersive world where players have something to do everywhere on the map and each action feels intricately connected to their surroundings. Let's get started in building your digital future!
$5 AUD in 40 days
2.4
2.4

Hi, I understand this is a full FiveM/QBCore ecosystem rebuild focused on an L2S-based foundation with strong emphasis on performance, clean architecture, and tightly connected systems rather than standalone scripts. I can work with GTA/FiveM testing environments and build a modular core with shared exports/events, covering inventory, vehicles, housing, jobs, crime, police/EMS, and a unified UI system. I also specialize in optimizing resource usage, removing bloat, and rewriting unstable logic into scalable, server-safe systems. Key focus will be: physical item logic, world interaction, in-game creator tools, and clean reusable core infrastructure with proper persistence and permissions. I can start with a structured architecture plan + core system refactor as Phase 1.
$5 AUD in 40 days
2.0
2.0

As the Founder of Vision Craft Experts with a demonstrated track record in crafting high-performing web and mobile applications, I firmly believe that my skills and experience align perfectly with your vision for the Next-Gen Realistic FiveM/QBCore Roleplay Server. The power of software lies in its ability to create an immersive and meaningful experience, and that is exactly what this project demands. With my expert command over PHP, JavaScript, Laravel, and other relevant technologies combined with my proficiency in crafting systems that prioritize realism, performance, scalability, and interconnectivity, I am confident I can drive this project to successful completion while precisely maintaining its core philosophy. My approach involves not just repairing or replacing scripts but creating reusable core logic that acts as a foundation for a connected ecosystem. I have developed robust inventory systems, property management modules like housing systems, and UIs that speak a unified language across the various components - all areas you've stipulated are vital. Ultimately, choosing me would mean retaining more than just a freelancer; rather you'd be gaining a dedicated partner capable of delivering scalable products while providing flexible long-term support that keeps your platform ahead of the curve at all times.
$6 AUD in 40 days
1.5
1.5

✅✅✅✅Hi, there.✅✅✅✅ I can help build and optimize your next-generation FiveM/QBCore RP framework based on the L2S base. The vision is clear: this should not be a pile of disconnected scripts, but a unified ecosystem where inventory, housing, police/EMS, vehicles, jobs, businesses, crime, UI, and admin tools communicate through clean exports, events, callbacks, metadata, and shared logic. I can help clean unstable resources, merge duplicate systems, rebuild weak logic, reduce script bloat, improve performance, and create reusable core systems with strong server-side validation, permissions, logging, persistence, and clean config structures. I’m especially interested in the physical/interactive world direction: visible item storage, realistic vehicle/business workflows, meaningful crime chains, housing security, police evidence, and in-game creator tools for jobs, houses, shops, doors, zones, robberies, crafting, NPCs, and missions. I understand testing must be done in GTA/FiveM with a clean console, no errors/warnings, and optimized resource time well below 0.4ms per script. Best regards, Oleksandr.
$5 AUD in 40 days
1.7
1.7

Hi, This is exactly the type of long-term FiveM project I enjoy working on. I can optimize and rebuild your L2S/QBCore framework into a connected, scalable ecosystem with clean architecture, shared logic, and consistent UI. My focus is performance, reusable core systems, server-side validation, and low resource usage. I have GTA V and FiveM installed for testing and can work directly on your staging server to ensure stable, error-free releases.
$5 AUD in 40 days
1.0
1.0

✅It sounds like you've put a lot of thought into this project ✅and want to get it done right. I have successfully developed similar immersive FiveM/QBCore roleplay servers in the past. Understanding your goal of creating a realistic, interactive, and connected ecosystem, my expertise lies in crafting systems that prioritize performance, security, and user experience. One specific detail I would like to address is the development of in-game creation tools to streamline content management without manual file editing. Would it be a ridiculous idea for you to send me a message and see whether we're the right fit for this project? Kind regards, Curtley
$5 AUD in 7 days
0.5
0.5

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