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I have two fully-modelled environments already exported as FBX files. They look fine, but the poly count is far too high for real-time use, especially in areas that players will never see. Your task is to go through each scene, strip out or decimate everything hidden from the playable space, and return the leanest possible versions without affecting the visible silhouette, UVs, or texture assignments. I will provide the original FBX files along with reference images that show the camera limits and walkable zones. Once you finish, send back updated FBX files and a quick comparison report that lists original versus optimised triangle counts so I can confirm the improvement in-engine. If you prefer Blender, Maya, 3ds Max, or any other tool, that’s fine as long as the final export remains clean FBX. This is strictly for a game build, so please keep draw-call efficiency and lightmap integrity in mind. I’m ready to start as soon as you are and will be available for quick feedback rounds if something needs tweaking.
Project ID: 40567301
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25 freelancers are bidding on average $45 USD for this job

Hello, I have experience optimizing game environments to improve performance without compromising visual quality. For your project, I will carefully analyze the FBX files provided, identify non-essential elements, and efficiently reduce the poly count in the hidden areas while maintaining the integrity of visible aspects like silhouette, UVs, and textures. I will work diligently to ensure that the optimized versions meet the requirements for real-time use, considering draw-call efficiency and lightmap integrity for seamless integration into your game build. I am proficient in tools like Blender, Maya, and 3ds Max, and will deliver clean FBX exports for your convenience. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$20 USD in 1 day
6.4
6.4

Hello, I hope you're having a great day. I've delivered several game-asset optimizations, cleaning FBX scenes for real-time use while preserving UVs and texture assignments. On a recent job I trimmed a high-poly foliage set in Blender, using the Decimate modifier plus manual edge cleanup to keep silhouettes and baked lightmaps intact for a Unity build. I'd start by importing both FBX files into Blender, apply camera limits, run selective decimation and manual retopo where silhouettes matter, then export clean FBX and produce a triangle-count comparison. Would be good to align on the exact camera limits and any props that must retain full detail — can we schedule a short quick call or chat to confirm those points? Thank you, Kashif
$10 USD in 6 days
4.9
4.9

With nearly a decade of experience as a proficient Unity Game and Mobile Application Developer, I believe my skills align perfectly with your project's requirements. My grasp on game development including optimization for performance, memory, draw-call efficiency, and FPS stability stem from my work on numerous 2D/3D multiplayer games across various platforms like WebGL, Android, iOS, and PC. I'm also adept at environment creation & level designing, which will come in handy while optimizing the fully-modeled FBX scenes you've provided. Given my background in developing gaming systems with intelligent gameplay behavior and terrain design functionality, I can ensure that your final export remains clean FBX without affecting UVs or texture assignments. I have experience in handling large amounts of data effectively – a skill vital for identifying unnecessary polygons to be decimated efficiently ensuring the essential elements are maintained. Keeping you in the loop throughout the process is crucial to me. That's why I appreciate your availability for quick feedback rounds. My proficiency in backend services will streamline the process of constructive feedback implementation and tweaks if needed. I assure you of utmost dedication and meticulousness to create optimized FBX files that'll not only enhance real-time usage but also maintain lightmap integrity for consistent visual representation.
$250 USD in 7 days
5.1
5.1

Hey, I've reviewed your project and understand you're looking to optimize two existing FBX environments for real time performance by removing hidden geometry, reducing unnecessary polygons, and improving overall efficiency while preserving the visible appearance, UV mapping, materials, and compatibility with your game engine. I'll carefully optimize both scenes by eliminating non-visible geometry, simplifying meshes where appropriate, and maintaining the original visual quality, ensuring the final FBX files are clean, game-ready, and significantly more efficient for rendering. I'll also provide a comparison report detailing the original and optimized triangle counts so you can easily verify the improvements. One quick question: Which game engine are you targeting (Unity, Unreal Engine, Godot, or another engine), so I can optimize the assets according to its rendering and lightmapping best practices?
$15 USD in 1 day
3.7
3.7

Hi sir, I use blender 3D and I'm also a Unity 3D developer. Could you please send me the fbx files first to check and test decimating sample of them? thanks
$24 USD in 15 days
4.2
4.2

Hello, We went through your project description and it seems like our team is a great fit for this job. We are an expert team which have many years of experience on Maya, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Game Development, 3D File Scaling, Slicing & Print Preparation, 3D Game Art Please come over chat and discuss your requirement in a detailed way. Thank You
$25 USD in 1 day
2.5
2.5

Hello, I understand the importance of optimizing game environments for real-time performance and am confident in delivering high-quality, lean FBX files while preserving visual and functional integrity. With my experience in 3D Design, Animation, and Print, I specialize in applying decimation and file optimization techniques that maintain UVs, silhouettes, and textures, crucial for game development. I am familiar with Maya and other tools to ensure clean export and efficient draw-calls, meeting your real-time constraints. I will carefully review your FBX files against provided reference images, optimize hidden geometry, and prepare a comprehensive comparison report showcasing the triangle count reduction. I will also ensure the final files are suitable for your game engine, maintaining lightmap and rendering efficiency. Let’s discuss your project scope and timeline for swift commencement. What specific visual or performance benchmarks are you targeting with this optimization? Thanks, Rahul
$10 USD in 1 day
2.0
2.0

Hey, I can optimize your FBX environments for real-time game performance by reducing unnecessary geometry, removing hidden elements, and lowering triangle counts while preserving the visible silhouette, UVs, textures, and overall visual quality. I’ll focus on clean optimization, efficient draw calls, and maintaining lightmap integrity so the scenes are ready for smooth in-engine performance. Could you share the current FBX files and target engine requirements so I can understand the optimization level needed and deliver the best possible result? Portfolio: https://www.freelancer.pk/u/proggon Best regards, Wahaj
$20 USD in 3 days
1.7
1.7

Dear, I am reaching out to express my interest in your 'Optimize Two Game Environments' opportunity, as advertised. After reviewing the requirements, I am confident that my proficiency in Maya, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Game Development, 3D File Scaling, Slicing & Print Preparation, 3D Game Art makes me a strong fit for your project. Please have a look at my Portfolio: https://www.freelancer.com/u/AMSSolutions If you believe my skills align with your needs, I'd appreciate the chance to discuss your project further. Please feel free to initiate a chat, and I can address any questions you may have. Thank you for considering my application. I look forward to the possibility of collaborating on your project. Best regards, Asma M
$20 USD in 1 day
1.2
1.2

Optimization Proposal: Real-Time Environment Refinement I am ready to optimize your environments for high-performance, real-time use in Unity. As a Unity developer with deep expertise in Blender, I understand that clean topology, draw-call efficiency, and lightmap integrity are paramount for a smooth player experience. My Approach: Aggressive Occlusion Culling: I will surgically remove all geometry hidden from the player’s view (back-faces, interior-only meshes, and undersides). Smart Decimation: I will use custom decimation workflows in Blender to reduce poly counts on background objects while preserving your silhouettes and UV layouts. Technical Optimization: I will ensure mesh normals and UV seams remain intact for your existing lightmap bakes and texture materials. Final Delivery: You will receive the cleaned, optimized FBX files ready for drag-and-drop integration into your Unity scenes, accompanied by a detailed triangle-count comparison report. To ensure I estimate the scope accurately, could you please let me know the approximate size and complexity of each environment (e.g., total scene triangle count and square footage/scale)? Once I have the files and reference images, I will begin the cleanup immediately.
$20 USD in 5 days
0.7
0.7

I can optimise both environments to real-time-ready poly counts without touching the visible silhouette, UVs, or texture assignments. Here is what you will get: - Full scene audit with hidden geometry stripped, non-visible polys decimated, and playable zones kept completely intact - Draw-call efficiency and lightmap integrity maintained throughout both environments - Updated FBX files exported cleanly from Blender ready for direct engine import - Comparison report listing original versus optimised triangle counts per environment so you can confirm the improvement in-engine before sign-off $20 USD for both environments, delivered in 1 day once you share the FBX files and reference images showing camera limits and walkable zones. Please send the files and I will get started right away.
$20 USD in 1 day
0.5
0.5

Hello, I can optimize your two FBX environments for real-time game use while preserving the visible silhouette, UVs, textures, and material assignments. I will remove hidden/unseen geometry based on the playable areas and camera limits, decimate heavy meshes where safe, improve draw-call efficiency, and keep the final FBX files clean for engine import. Deliverables will include: * Optimized FBX files for both environments * Original vs optimized triangle count comparison * Notes on major cleanup/optimization work * Quick revision support after engine testing I’m ready to start once you share the FBX files and reference images. Best regards, A.J
$20 USD in 1 day
0.0
0.0

Hi, Thanks for sharing the project details. I can optimize your two FBX game environments for real-time use while preserving the visible silhouette, UVs, texture assignments, and clean export structure. My process will be to review the original FBX files, camera limits, walkable zones, and reference images, then remove hidden/non-playable geometry, decimate excessive mesh density where safe, clean unused objects/materials, and keep lightmap and draw-call efficiency in mind. I can work in Blender, Maya, or 3ds Max and return clean updated FBX files ready for engine testing. Final delivery will include the two optimized FBX environments plus a short comparison report showing original vs optimized triangle counts and a summary of what was removed or reduced. I will also keep one quick feedback round available in case any visible area needs adjustment. Regards,
$20 USD in 1 day
0.0
0.0

Buenos días, tardes o noches, viendo las especificaciones de su pedido, puedo decir con seguridad que puedo cumplir satisfactoriamente sus exigencias, minimizar la cantidad de polígonos de su proyecto sin afectar el aspecto visual y tratar que hasta los mínimos detalles no afecten a la experiencia en el resultado final.
$20 USD in 3 days
0.0
0.0

Hello, I am a 3D Game Artist and Environment Optimization specialist with extensive experience in Maya, 3ds Max, and real-time game asset optimization. I can efficiently reduce the polygon count of your FBX environments by removing hidden geometry, optimizing unseen areas, and preserving visible silhouettes, UVs, materials, and texture assignments. My workflow is focused on maximizing in-game performance by improving draw-call efficiency, maintaining lightmap integrity, and ensuring clean, engine-ready FBX exports. I will provide optimized files along with a detailed comparison report showing original versus final triangle counts and optimization gains. I am available to start immediately and can quickly incorporate feedback to ensure the environments are perfectly optimized for your game build. Best regards,
$20 USD in 7 days
0.0
0.0

Hello! I’m interested in helping optimize your environments for real-time game use. I have experience working with Game Ready 3D assets, including optimization of high-poly models, reducing unnecessary geometry, cleaning topology, and preparing assets for game engines while keeping the original visual quality. For your environments, I can: remove hidden and unnecessary geometry; optimize meshes and reduce triangle count; preserve visible silhouettes, UVs, and texture assignments; keep lightmap requirements in mind; prepare clean FBX exports ready for engine import; provide a comparison report with original and optimized triangle counts. I work with Blender and understand the importance of performance optimization, draw calls, and maintaining asset quality for real-time projects. I can start immediately and provide progress updates/screenshots during the process. Looking forward to helping optimize your scenes.
$20 USD in 5 days
0.0
0.0

Game optimization WARRIOR available now!!! I'll add Level of Detail (LOD) to every object, set up occlusion culling, and optimize the vertices and triangles to reduce draw calls wherever possible. I promise to significantly improve the game's performance and aim for a frame rate of over 50-60 FPS. My prefer tool is Autodesk 3Ds Max which have powerful optimization modifier. I will start after you send me fbx files.
$30 USD in 7 days
0.0
0.0

This project immediately caught my attention because it is exactly the type of work I do best. I understand the need to optimize the game environments for real-time use without compromising the visible quality. I specialize in creating clean, professional, and efficient 3D models. While I am new to freelancer, I have tons of experience and have done other projects off-site. If this sounds like what you're looking for I'd love to hear more about your project. Regards, Warrick Van Eeden
$14 USD in 7 days
0.0
0.0

Norfolk, United States
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Member since Oct 6, 2019
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