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Create a VFX system that combines: Pet Simulator 99 style feedback loops and addiction pacing RIVALS style fairness, clarity, and readability Sailor Piece style simplicity, strong identity, and mass appeal The game should feel: fun immediately easy to understand in under 60 seconds visually rewarding every time the player does something fair and readable, not pay-to-win-feeling simple enough for a large audience flashy enough to feel powerful UI VFX: UI should feel alive and tactile. Use: hover glow button scale bounce soft gradients click compression sparkle confirmation animated borders glowing outlines reward popups rank-up banners inventory shine UI should: never feel static never feel heavy or confusing remain readable at a glance Orb Attraction System: Use a loot/orb pickup system inspired by simulator games. Orb behavior: burst outward on drop hover briefly curve inward toward player accelerate near the player collect with a satisfying confirmation Motion style: curved smooth easing-based swarming visually not robotic Important: A small delay before collection helps the reward feel real. Use timing that feels responsive, but not instant and invisible. Opening Sequences: Use special animation sequences for eggs, crates, rewards, and rare items. Standard opening: quick smooth readable Rare opening: brighter flash stronger glow longer pause special sound stronger particles screen effect dramatic reveal Ultra-rare opening: The whole presentation changes. Use: cinematic pause stronger camera work unique music or sound layer stronger glow confetti-like burst special rarity framing Button Feedback: Buttons should feel premium and responsive. Hover: slight scale up glow increase brighter border tiny sound tick Click: quick squash flash pulse confirmation spark sound pop Premium buttons: animated shine soft particles better gradients stronger hover response Motion: Use motion to control emotion. Fast motion: exciting energetic aggressive Slow motion: important powerful prestigious Use this rule: normal gameplay = fast, clean, readable rare moments = slower, cinematic, more dramatic reward collection = smooth curved easing Screen Transitions: Use transitions to control pacing. Good transitions: soft fades blur fades glow wipes zoom easing directional motion Avoid: harsh cuts abrupt UI pops jarring scene changes Combat VFX Requirements Combat should be simple and readable Players should understand: how to attack how to get stronger what is happening who is strong what looks cool within 60 seconds. Attack Startup VFX Before attacks: aura buildup charge particles expanding rings weapon glow directional wind streaks Hit Impact VFX On hit: white flashes screen shake black impact frames slash trails shockwaves debris bursts directional sparks Ultimate Attack VFX For special abilities: cinematic zooms environmental effects giant AoE visuals extended animation timing oversized particles stronger sound layering Use these especially for higher ranks, such as rank 7–9, to show strength and status. Rarity-Based Effect Scaling Rarity should affect presentation, not just stats. Rarity VFX Strength Common small flash Rare glow + particles Epic aura + trails Legendary cinematic reveal Secret major spectacle Visual Escalation Rules (As Shown in Style References) 3 sword effects Tier 1 (Ranks 1–3) — The Novice: Thin, sharp, monochromatic shapes. High contrast, immediate dissipation, zero ambient debris. Tier 2 (Ranks 4–6) — The Adept: Multi-layered, wider arcs, energy-trailing secondary properties, and stylized emission particles. Tier 3 (Ranks 7–9) — The Master: Massive spatial distortion, multi-stage layered elements, detailed flipbook textures, complex volumetric shards, and heavy ground impact structures. Core Module C: Active Skills 1. Skill 1: Mega Slash (a 3x larger slash then a normal slash. 2. Skill 2: Multiple Slash (sends three air cuts forward to where the player is facing and fads out after 100 studs, it is based on usual attack. Size 2x larger 4x more exp per slash 3. Flick skill: ability to fling players out of the map Core Module E: Corrupt buildings (a mob inside the game) Combat Attacks What I Need From You Please create a VFX package that includes: UI VFX system reward VFX system rarity VFX system anticipation VFX system opening sequence VFX progression feedback VFX audio-synced VFX button feedback VFX economy feedback VFX motion-based reward animation screen transition effects attention-steering effects 3 sword effects Corrupt buildings Combat Attacks Final Quality Bar The final VFX should feel: polished readable addictive rewarding fair simple memorable appropriate for a broad Roblox audience The player should feel: “This game looks cool, feels fair, and everything I do gives satisfying feedback.” Note: You are free to use AI as a tool, but the final work must be uniquely yours.
Project ID: 40470761
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33 freelancers are bidding on average $96 CAD for this job

Hi there, this project matches my VFX and Roblox gameplay feedback experience very well. I understand the balance you want between addictive reward loops, strong readability, satisfying combat, and broad audience appeal. I can create a polished VFX package including: • UI and button feedback VFX • Orb/reward collection systems • Opening/reveal animations • Rarity-based progression effects • Combat and sword VFX • Ultimate attack cinematics • Smooth transitions and audio-synced feedback My focus would be making the game feel rewarding, responsive, readable, and visually exciting without becoming cluttered or confusing. I also understand the importance of scalable effect tiers, performance optimization, and clean Roblox-friendly presentation. Happy to discuss references, workflow, and delivery structure further. Thanks
$100 CAD in 3 days
6.8
6.8

Hello " Lets Gets Started, You are looking for Roblox Game vfx and ui effects I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Game Design, Animation, 3D Animation, Game Development, Sound Design, Game Art, Visual Effects, Motion Graphics and Roblox. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$50 CAD in 1 day
6.3
6.3

Roblox Game vfx and ui effects From your brief, I understand you are looking for professional VFX work with smooth compositing, clean visual effects, and high-quality motion. I have successfully completed 211+ projects with attention to details, realistic integration, and cinematic visuals. Portfolio: https://www.freelancer.com/u/firooofficial I can start immediately and deliver within 24 hours. Do you have any reference examples or specific VFX style? Thanks! Firoo
$100 CAD in 7 days
6.2
6.2

As an incredibly versatile 3D and graphic artist with a vast range of design-related skills, I feel that I am an excellent fit for your project. From 2D and 3D animation to graphic design and even PCB and PLC programming expertise, my capabilities seem custom-made for this Roblox Game VFX and UI effects task. With several years of experience under my belt, I have mastered the art of creating visually appealing designs that are both engaging and easily understood. Your project requires a VFX system that takes inspiration from various gaming styles, something that necessitates not only an artistic eye but also a deep understanding of game design principles. With my extensive knowledge about software like Sketch up,3ds max, AutoCAD, Unity etc, I can give your game that fun immediate factor combined with being easy-to-understand within 60 seconds. Regards sumit
$62 CAD in 1 day
4.9
4.9

As a name that is associated with proficiency in 3D animation, drafting, graphic design and motion graphics, my expertise aligns specifically with the core requirements of your Roblox Game VFX and UI Effects project. I have a comprehensive understanding of programs such as Unity, Maya, AutoCAD, 3Ds Max and Photoshop that empowers me to bring your visions to life effectively. My background in architectural and interior design has also enhanced my skill set of creating visually stunning and accessible experiences. What sets me apart from other freelancers is my ability to combine simplicity with powerful visuals. I understand the importance of immediate fun, readability within seconds and the necessity for tactile UI/UX experiences. My crafted designs exude a sense of ease while engaging users through lively motion throughout gameplay. Best regards, Sakshi masih
$51 CAD in 1 day
4.9
4.9

Hello, I can create a polished Roblox VFX package focused on rewarding feedback, readable combat, and strong player retention inspired by modern simulator and arena games. What I can deliver: * UI VFX (hover glow, button bounce, animated borders, reward popups) * Orb attraction/loot collection system with smooth curved motion * Rarity-based openings and cinematic reveals * Combat VFX with readable impacts, slash trails, shockwaves, and ultimates * Tiered sword effects (Novice → Adept → Master) * Corrupt Building attack VFX * Audio-synced effects and smooth screen transitions Focus areas: * Fast, responsive gameplay feedback * Fair/readable visuals without clutter * Addictive reward pacing * Optimized Roblox performance for mobile and PC * Modular and expandable VFX structure I use optimized particle systems, TweenService easing, layered timing, and scalable rarity presentation to make gameplay feel satisfying immediately while keeping visuals clean and understandable. Ready to begin immediately and iterate closely on gameplay feel, pacing, and visual identity.
$200 CAD in 7 days
3.8
3.8

Hello, I have reviewed the project in detail and have set a price and time frame taking into account the final volume of work.
$140 CAD in 3 days
1.7
1.7

I’ve worked on Roblox-style VFX systems with reward loops and readability similar to simulator games. The orb attraction and rarity scaling you described is a familiar structure. I focus on UI and gameplay feedback that stays readable while feeling rewarding, including button motion, reward popups, and combat impact effects. I’ve built layered VFX systems where rarity scales presentation cleanly without clutter. Timing and pacing help make rewards feel meaningful. Open to a quick call to align on scope and modules. Regards, Blaze Nicholas
$100 CAD in 14 days
1.4
1.4

This is a strong direction, but it’s also very easy to overbuild and end up with visual noise instead of “addictive clarity.” The key constraint here isn’t just effects—it’s readability under pressure, especially for Roblox audiences where too much VFX kills gameplay clarity fast. I would structure this as a modular VFX system rather than one big effects dump. That means separating UI feedback, reward loops, combat readability, and rarity scaling into independent layers that can be tuned without breaking the rest of the feel. For example, UI and button feedback would stay lightweight and consistent (scale, glow, micro-particles), while rarity and opening sequences would carry the heavier cinematic weight. Combat VFX would prioritize directional clarity first, then layer impact effects on top so players always understand what hit them and why. Orb attraction and reward loops are where the “addictive feel” actually comes from, so I’d focus on timing curves, delayed collection pulses, and smooth easing rather than raw particle intensity. Most simulator games fail when orbs become instant or visually chaotic. I’ve built similar layered VFX systems where clarity, pacing, and reward psychology mattered more than raw spectacle, especially for large audience Roblox-style gameplay. I can design this as a clean, reusable VFX framework so each system (UI, combat, rewards, rarity, transitions) scales without visual overload. Thank you Mykola Sagin
$100 CAD in 7 days
0.9
0.9

As an experienced and adaptable 3D Game Asset Creator, my main focus has always been on ensuring that the visuals and motion in a game are not only stunning to behold but also contribute to an immersive and engaging gameplay experience. Thoroughly experienced in both UI and VFX, I have successfully integrated and optimized numerous elements to fit diverse design requirements while retaining high playability. My work will bring your Roblox game to life with a perfect balance of Sailor Piece simplicity, RIVALS fairness, and Pet Simulator 99's addictive pace. With keen knowledge of the nuances required for UI VFX, I’m capable of injecting life and interactivity into your game menus, making them anything but static or confusing. My finesse with hover glows, button scale bounces, soft gradients, click compressions, animated borders, glowing outlines among others ensures that your game remains visually engaging yet easy to understand at a glance - just like you envision it.
$100 CAD in 7 days
0.5
0.5

Hi there, Your Roblox VFX/UI package needs to feel instantly rewarding without becoming noisy, unfair, or confusing, especially across orbs, rarity reveals, combat readability, sword tiers, and premium-feeling UI feedback. I’ve spent the last 4 years solving exactly this type of Roblox game-feel problem: building clear VFX systems that make players understand actions fast while keeping every click, reward, and hit satisfying. I’ll create a modular package covering alive UI effects, hover/click button feedback, orb attraction with curved easing, reward popups, rarity-scaled reveals, anticipation effects, screen transitions, audio-synced moments, and progression/economy feedback. For combat, I’ll build readable startup, hit impact, ultimate-style effects, 3 sword effect tiers, Mega Slash, Multiple Slash, flick skill feedback, and Corrupt Building attack VFX with rank-based escalation from clean novice slashes to cinematic master-level spectacle. My focus will be Game Design, Game Development, 3D Animation, Motion Graphics, Visual Effects, 3D Rendering, 3D Modelling, Digital Art, and Art Consulting, keeping everything optimized, readable, and Roblox-audience friendly. I can deliver a polished first package quickly, then tune timing, colors, intensity, and sound sync based on your test feedback. Best regards,
$200 CAD in 7 days
0.0
0.0

Hi there, I just read your posting. It sounds like you need a skilled VFX designer to create an immersive and engaging visual effects system for your Roblox game that caters to a large audience while ensuring fun and clarity from the outset. I have extensive experience in game design, motion graphics, and visual effects, focusing on creating visually rewarding mechanics that enhance player engagement. I'll design a UI VFX system that feels alive with interactive feedback like hover glows, animated borders, and reward popups ensuring every player action feels satisfying. The orb attraction system will be seamlessly integrated, emphasizing smooth, enjoyable collection mechanics. The combat VFX will be clear and impactful, ensuring players quickly grasp how to interact with the game. Furthermore, I will ensure all animations, from button feedback to cinematic open sequences, resonate with excitement and reward. My goal is to create a visually addictive experience that is polished, memorable, and fair, allowing the players to feel thrilled with every progression. Let me know if my profile looks interesting, and we can set up a time to discuss your vision further. Best regards, Elijah M.
$100 CAD in 3 days
0.0
0.0

⚠️IF YOU NOT HAPPY YOU DON'T PAY⚠️ Hi, You want your game’s VFX to be engaging, clear, rewarding, and perfectly tuned to keep players excited and feeling fair gameplay. Ultimately have a polished, addictive visual experience that appeals broadly on Roblox. I understand you need a full UI and reward VFX system, smooth motion-based animations, rarity and progression feedback, and combat attack effects. The solution will be seamless and professional. I've completed a similar job using Roblox Studio and Blender. Can I show you? Regards, Kurt Siebritz
$50 CAD in 14 days
0.0
0.0

With my extensive experience in software development and a specific interest in creating user-focused applications, I believe I am the perfect fit for your project. I've built a strong reputation around my ability to write clean, efficient code that results in reliable and engaging user experiences. Adding on, I've studied and adopted "RIVALS" game design principles that emphasize fairness, readability, and clarity - all of which are key aspects you want in your Roblox game. Not only will I be able to implement the "Sailor Piece" style with simplicity and mass appeal, but I am also well-versed with VFX systems that combine gameplay feedback loops and addiction pacing that make players want to keep playing. Lastly, let's talk about motion. This is an aspect I believe plays a crucial role in gaming and something I deeply understand. I can assure you that the motion style implemented won't feel robotic but instead smooth and eye-catching yet elegant. Whether it is for combat scenes or orb attraction system or even opening sequences - my nuanced understanding of how motion can control emotions will give your Roblox game exactly what it needs to be fun from the get-go but keeping it simple enough for a large audience.
$100 CAD in 7 days
0.0
0.0

Hello, I can help you efficiently create the VFX system and UI effects for your Roblox game. Approach: • Simple and straightforward process • Ensuring all elements are properly organized Technologies: • Game Design, Animation, 3D Animation, Motion Graphics, Sound Design, Game Development, Roblox, Visual Effects Extras: • Verification that everything functions correctly after implementation • Brief documentation regarding any changes made Timeline: • 5–7 days Goal: To deliver a polished, engaging, and rewarding VFX package that resonates with players—hassle-free. Ready to get started. Agustin
$100 CAD in 1 day
0.0
0.0

Hello, Your VFX vision is extremely strong and well thought out. I carefully reviewed the systems for UI feedback, orb attraction, combat readability, rarity escalation, openings, sword progression, and reward pacing. I understand the exact balance you want: • flashy but readable • rewarding but fair • simple but addictive • cinematic during rare moments • fast & responsive during gameplay I can help create: • UI VFX system • Orb/reward collection effects • Combat VFX package • Sword progression effects • Mega Slash / Multiple Slash / Flick skill VFX • Opening/crate cinematic sequences • Motion-based reward animations • Audio-synced VFX • Premium button interactions • Screen transitions & attention-guiding effects I focus on Roblox-optimized VFX that feel premium without hurting readability or performance. Tools: • Roblox Studio • Blender • After Effects • ParticleEmitter / Beam / Tween systems Portfolio: https://www.freelancer.in/u/anmolr9295?sb=t Would love to discuss whether you need full implementation, VFX concepts, or a complete gameplay feedback system. Best regards, Anmol ShiverX Studio
$80 CAD in 2 days
0.0
0.0

We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I understand the importance of a clean user-friendly UI for high-end customers. I'd love to chat about your project and help you walk away with a free consultation. Regards, Nabeel Ismail
$100 CAD in 7 days
0.0
0.0

Your biggest risk here probably isn't the development itself, but ensuring that your Roblox game's VFX and UI effects are not just visually appealing but also highly engaging for your players. Most freelancers might focus solely on features, but the real challenge lies in creating a user experience that resonates instantly with your audience. To achieve this, I'd propose a strategic approach that combines Pet Simulator 99’s addictive pacing, RIVALS’ fairness, and Sailor Piece’s mass appeal. By prioritizing immediate fun, simplicity, and visual rewards in every interaction, we can ensure a game that is not only flashy but also fair and easy to grasp. For the UI VFX, we'll implement live and tactile elements like hover glows, button scale bounces, and sparkling confirmations to keep players engaged. The Orb Attraction System will feature loot pickups with satisfying animations, while combat VFX will focus on clarity and excitement within 60 seconds of gameplay. Let's discuss how we can bring these ideas to life in a way that captivates your players effortlessly.
$100 CAD in 7 days
0.0
0.0

Creating a captivating VFX system for your Roblox game is an exciting challenge that I am ready to take on. My approach will focus on blending addictive feedback loops with clarity and visual appeal, ensuring that every action feels rewarding and fair. I will design a dynamic UI that is lively and responsive, utilizing animations like hover glows, button bounces, and captivating reward popups to enhance player engagement. The orb attraction system will be smooth and visually compelling, creating a satisfying experience every time players collect loot. I will also implement impactful combat VFX that clearly communicates actions and enhances the excitement of gameplay. Special attention will be given to rarity-based effects and motion styles that elevate the visual experience, ensuring players feel a sense of achievement with every rank they attain. My goal is to deliver a polished, memorable, and visually stunning VFX package that resonates with a broad audience, all within a 14-day timeframe. I am committed to maintaining open communication throughout the project to ensure that the final product aligns with your vision and exceeds your expectations.
$100 CAD in 14 days
0.0
0.0

As a veteran game developer with significant expertise in Roblox using Lua, I am the ideal candidate to bring your vision of lively and engaging gameplay to life. With a comprehensive understanding of game design and development - particularly in VFX, UI, and motion controls - I have successfully crafted games that are not only visually dazzling but also offer seamless gaming experiences. Combining my proficiency in using Unity and Godot with my Lua scripting skills on Roblox, allows me to create immersive games, adhering to the details you've outlined precisely. My previous work has demonstrated my ability to adapt styles seamlessly; I can employ the Sailor Piece simplicity while maintaining the addicting element of RIVALS and Pet Simulator 99. Moreover, I am passionate about making complex ideas accessible to a broad audience. Your desire for a game that’s "fun immediately," easy-to-understand in under 60 seconds, visually rewarding at every step, and not pay-to-win aligns perfectly with my design philosophy. My approach emphasizes on creating flashy VFXc- whether in combat or UI- offering players a sense of power while ensuring reada
$100 CAD in 3 days
0.0
0.0

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