
Đã đóng
Đã đăng vào
Thanh toán khi bàn giao
Before we start, I wanted to ask — have you ever played The Elder Scrolls V: Skyrim, and more specifically are you familiar with the Requiem mod? My project is heavily inspired by that type of progression and gameplay depth. What I need initially is a template / prototype system with the following features: RPG perk system (similar to Skyrim/Requiem), including: One-Handed, Two-Handed, Archery, Magic systems (Restoration, Conjuration) Inventory system Equipment system with proper slot handling: Chest armor, Helmet, Boots, Gauntlets Basic dialogue / conversation system (branching-ready) Additionally, I found a YouTube course that covers some of the assets. I can purchase it for you if needed to speed up development, but the UI would need to be changed to avoid copyright issues: Game concept (short overview): The game starts with character creation. The opening scene is set in modern time — the player is at home with his wife and 5-year-old daughter. After going to sleep, he wakes up in the middle of the night as a strange portal appears in his bedroom. He approaches it in a half-asleep state and gets pulled in. He wakes up in a cave, initially thinking he’s dreaming, until he feels pain. He finds a dead body with iron armor, sword, and shield, and exits into a mountain area overlooking a village: [login to view URL] At the village entrance, a guard stops him and questions him. Stop right there. Don’t take another step. What in the hells are you wearing? I don’t know where I am… I just came out of that cave. This is Skalrheim. And unless you’ve taken a hard blow to the head…you should already know that After leaving the village, the player is attacked and killed by a bandit, then wakes up back in the cave creating a loop mechanic. When the player returns to the village after the first death, the guard repeats the same dialogue again, showing that the world has reset while the player retains memory. The player repeats the loop, learns from failure, prepares by picking up armor and weapons, and eventually survives the encounter. For now, I want to focus only on building the core systems and first playable loop. Can you let me know: If this is something you can do Estimated price for the first prototype
Mã dự án: 40338430
41 đề xuất
Dự án từ xa
Hoạt động 15 ngày trước
Thiết lập ngân sách và thời gian
Nhận thanh toán cho công việc
Phác thảo đề xuất của bạn
Miễn phí đăng ký và cháo giá cho công việc
41 freelancer chào giá trung bình €4.251 EUR cho công việc này

As an industry powerhouse with over 300 unique game developments under our belt, Falcon Interactive - led by yours truly, Miodrag - is ideally positioned to bring your Skyrim/Requiem-inspired RPG prototype to life. We are no strangers to AAA level game production, which means that your project would enjoy top-notch development and the latest in cutting-edge technology. Our team of expert engineers are well-versed in all areas of game development, and we are steadfast in upholding the highest possible standard throughout every project we take on. Regarding the first playable loop for your game, I have studied the requisites diligently and determined they're well within our capabilities. We will focus on building a solid foundation for your RPG perk system (incorporating One-Handed, Two-Handed, Archery, Magic systems), an efficient inventory management system, equipment slots (Chest armor, Helmet, Boots, Gauntlets) allocation and a branching-ready dialogue system. Our attention to detail will ensure that even the small nuances present in your vision like the cyclic gameplay loop remain faithful to your underlying concept while enhancing user experience. Finally, our agile development methodology allows us to integrate feedback from the earliest stages so that we can create exactly what you have envisioned – a fantastic Skyrim-esque RPG!
€4.000 EUR trong 7 ngày
9,2
9,2

With over a decade of experience in web and mobile development, including expertise in RPG systems and game design, I understand the complexity and depth required for your project inspired by Skyrim/Requiem. In past projects, I have successfully developed RPG perk systems, inventory management, and equipment systems similar to the ones you're looking for. My experience in creating branching dialogue systems will ensure an engaging player experience that aligns with your vision. I have a proven track record in developing immersive game concepts that resonate with players, and I am excited about the opportunity to bring your vision to life. My expertise in game development and passion for creating captivating experiences make me well-suited to tackle the challenges of prototyping your RPG inspired game. If you're ready to take the next step in bringing your project to life, I encourage you to reach out to me. Together, we can discuss your specific requirements and create a roadmap to deliver a high-quality prototype within your budget and timeframe.
€4.000 EUR trong 45 ngày
7,0
7,0

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
€4.000 EUR trong 7 ngày
7,1
7,1

As an experienced game developer with a strong background in Designing and Developing role-playing games (RPGs) using platforms like Unity, I strongly believe I am the perfect fit to bring this project to life. Having worked on numerous games over the past five years, I have honed my expertise in implementing a wide range of game mechanics and creating immersive experiences that keep players engaged - hallmarks of Skyrim and Requiem which you are inspired by. My familiarity and experience in crafting game design systems such as perk systems, inventory systems, equipment handling including dialogue systems with branching also give me a unique advantage for this job. Moreover, my technical foundation with a B.S. in Computer Science coupled with my deep understanding of backend development enables me to optimize and scale the game effectively. Being well-versed in server-side development also helps me integrate cloud services that enhance gameplay experience while managing your assets safely. One feature that distinguishes me is my dedication to delivering high-quality work promptly and precisely within budgetary limits which aligns perfectly with your needs. I understand that your core priority is an initial workable prototype; therefore, rest assured I will give it my undivided focus while ensuring enough scalability for future iterations.
€3.000 EUR trong 30 ngày
6,6
6,6

Hello, I understand that you want to create a prototype inspired by Skyrim/Requiem with core RPG systems like perks, inventory, equipment slots, and a basic branching dialogue system. Your game’s unique loop mechanic where the player dies and resets but keeps memories adds a nice challenge and depth. I plan to build smooth systems for weapon skills, magic, and armor management to match the gameplay feel you described. Also, I can adapt the UI from your YouTube course to avoid copyright issues while speeding development. For the first playable loop, we will focus on character creation, the cave and village scenes, and the reset mechanic with guard dialogue. This approach ensures a strong foundation for future growth. Could you share more about the platform you want to target? Also, do you have specific art or animation assets ready or should I handle those? What level of complexity do you expect in the magic and perk systems? Will the dialogue system need to support voice acting or just text for now? Are there performance constraints or target frame rates I should consider? Looking forward to your response. What platform are you planning to release the game on? Best regards,
€5.000 EUR trong 19 ngày
6,2
6,2

hi i am ready to start this game so please send me more details to start it ASAP. Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
€4.000 EUR trong 30 ngày
6,3
6,3

Yes I’m very familiar with Skyrim-style progression systems, including perk-based builds similar to Requiem, where player choices meaningfully impact survivability and combat depth. Your concept with the loop mechanic and knowledge retention is strong and very doable as a prototype. I can definitely build this initial system. Based on your requirements, I would focus on creating a clean, extensible foundation including a modular RPG perk system, a structured inventory and equipment system with slot handling, and a basic branching dialogue system ready for expansion. My approach would be to keep everything scalable and well-structured using Scriptable Objects (or UE equivalents if needed), so you can expand systems later without rewriting core logic. For the first prototype, I estimate: Timeline: 6–8 weeks Cost: $3500 – $4000 (depending on exact scope and polish level) This would include a fully playable loop, core systems working together, and clean, documented code. If you’d like, I can also suggest how to structure the perk trees and progression early to match that “Requiem depth” feel. Regards, Muhammad Asad Ali
€4.000 EUR trong 30 ngày
5,7
5,7

Hi Yes, I’m familiar with Skyrim-style RPG progression and the Requiem-inspired approach of slower, more meaningful character growth, gear dependency, and learning-through-failure gameplay. This prototype is very achievable, and the real technical challenge is not the individual systems themselves, but designing them in a modular way so perk logic, inventory, equipment slots, dialogue, and loop-state persistence all work together cleanly from the start. I can build the first playable prototype with a structured RPG framework that includes perk trees for combat and magic, inventory/equipment management, branching-ready dialogue, and the first death-reset loop where the world resets but the player retains progression memory. I would also make the systems data-driven so new perks, items, armor slots, and dialogue branches can be expanded later without rewriting core logic. For the opening sequence, cave start, village encounter, and reset mechanic, I’d focus on making the loop feel functional and testable rather than just visually staged. I can work from purchased course assets if helpful, while keeping the UI and presentation custom so the project stays distinct. This is the kind of prototype where good architecture early matters a lot, especially if you want to grow it into a deeper RPG later. Thanks, Hercules
€5.000 EUR trong 20 ngày
5,6
5,6

Hi, Yes, I’m familiar with Skyrim and the Requiem-style progression you’re aiming for, especially the focus on meaningful growth, difficulty, and learning through failure. Your loop concept and grounded RPG systems align very well with that design philosophy, and it’s a strong foundation for a compelling game. As an individual developer, I can help you build the first playable prototype by focusing on the core systems you described, including the perk structure, inventory and equipment handling, dialogue system, and the initial loop mechanic where the player resets but retains knowledge. I would implement this in Unity using a clean and modular architecture so that everything is easy to expand later without needing to rebuild systems from scratch. My approach would be to structure the perk and stat systems in a scalable way, ensure the inventory and equipment logic is reliable and flexible, and design the loop mechanic so it cleanly resets the world state while preserving player progression. The dialogue system would be built in a way that supports branching later, even if the initial version is simple. Best regards, Juan
€3.000 EUR trong 7 ngày
4,7
4,7

Greetings! I’m a top-rated freelancer with 16+ years of experience and a portfolio of 750+ satisfied clients. I specialize in delivering high-quality, professional rpg prototype developing services tailored to your unique needs. Please feel free to message me to discuss your project and review my portfolio. I’d love to help bring your ideas to life! Looking forward to collaborating with you! Best regards, Revival
€3.000 EUR trong 30 ngày
4,6
4,6

Hello As a passionate and seasoned game engineer with over a decade of experience, I am confident in my ability to bring your RPG prototype to life. With an advanced proficiency in Unity3D and C#, I have successfully created immersive, high-performance games that have garnered millions of downloads. Additionally, my knowledge of Unreal Engine, VR/AR development, and shader programming will surely come in handy for this project. Not only can I comfortably handle the requested RPG perk system (mirroring Skyrim/Requiem) but also the inventory and equipment systems, and the branching-ready dialogue system. My proficient skills in game design deeply resonate with your project assignment, especially in relation to gameplay depth and progression. I have previously face challenges similar to what your game concept embraces such as loop mechanics which I successfully addressed. Best Regards, Timothy B.
€4.500 EUR trong 60 ngày
4,4
4,4

Hello, I once struggled to build a persistent death-loop where the world resets but the player keeps skills and memories, and I solved it by separating world state from player state and using a small save/restore plus event replay system. I understand you need a Skyrim/Requiem-inspired prototype with a perk system (One-Handed, Two-Handed, Archery, Restoration, Conjuration), inventory and equipment slots (chest, helmet, boots, gauntlets), and a branching-ready dialogue system driving the opening loop scene. I can deliver the core systems and the first playable loop, using original or re-skinned course assets to avoid copyright issues, and focus on modular, extendable code. Estimated price for the first prototype (systems, one scene loop, basic UI and art) is $6,500 with a 6–8 week delivery.
€4.000 EUR trong 7 ngày
3,9
3,9

Hello, I will create a modular prototype in unity using c# that includes the core systems needed for the first playable loop, starting with a perk system for one-handed, two-handed, archery, and magic skills, along with an inventory and equipment system with proper slot management for chest armor, helmets, boots, and gauntlets. i will add a basic dialogue system that supports branching for future expansion and a simple looping mechanic where the player dies and retains memory of previous attempts. the environment will use placeholder assets initially, and ui will be redesigned to avoid copyright issues, while ensuring smooth character progression, combat interactions, and item handling so the first loop can be tested fully. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
€4.000 EUR trong 7 ngày
3,6
3,6

Hi, Yes—I’m familiar with The Elder Scrolls V: Skyrim and progression systems inspired by Requiem (perk-driven, punishing early game, skill-based growth). Your concept + loop mechanic is clear and absolutely feasible. I’m Karthik, with 15+ years in full-stack/game system design, and I’ve built modular gameplay systems that scale from prototype → production. **What I’ll deliver (Prototype Phase):** • RPG perk system (One/Two-Handed, Archery, Magic trees – extensible) • Inventory + equipment system (slot-based: armor, weapons, etc.) • Basic combat-ready stats + progression hooks • Dialogue system (branching-ready, reusable structure) • First playable loop: cave → village → death/reset with memory retained **Tech Approach:** • Unity (C#) or Unreal (Blueprint/C++) based on your preference • Clean, modular architecture (systems decoupled for scaling) • Placeholder assets (or integrate your purchased course assets safely) **Quality & Design:** ✔ Reusable systems (not hardcoded) ✔ Save/load + loop-state handling ✔ Expandable perk trees & dialogue graphs ✔ Clean UI (custom to avoid copyright issues) **Deliverables:** • Playable prototype build • Source code + documentation • Setup guide + walkthrough **Estimate:** $600–$1,000 | Timeline: 2–3 weeks I can share similar system design work and start immediately. Let’s refine scope and lock engine choice. Warm Regards, Karthik B Resonite Technologies
€4.999 EUR trong 7 ngày
3,7
3,7

I'm thrilled to take on your RPG prototype project inspired by Skyrim/Requiem! Since I believe in turning ideas into reality, I'd be dedicated to transforming your ambitious concept into a tangible prototype. My extensive 9+ years of professional experience, particularly in game design and development using Unity, make me well-suited for this task. Drawing from my expertise in developing for both web and mobile platforms, I'm intimately familiar with inventory and equipment systems - skills also critical to ensuring your character interacts seamlessly with the world you want to create. Moreover, my deep knowledge of Unity will help me implement the branching dialogue system you seek - enabling fluid, realistic, and branching interactions between the player and Skalrheim's inhabitants. As we discuss cost estimates, it's important to note that I'm highly proficient at finding effective solutions without compromising quality - an essential value when building long-lasting prototype systems. Additionally, my team offers free post-delivery support for three months, ensuring that we can iterate on and further develop your prototype as needed without an added cost. In short, my skillset in game design and Unity combined with my passion for turning client's vision to reality make me the ideal fit for this project. Let's bring Skalrheim to life together!
€4.000 EUR trong 7 ngày
2,1
2,1

Hello, My name is Cindy Viorina, an experienced and versatile Full-Stack Developer with a passion for creating compelling and immersive gaming experiences. Having worked on varied projects, I especially excel in translating complex ideas into comprehensive and innovative systems, a skill that is particularly relevant to your project inspired by Skyrim/Requiem. We can dive right into the prototyping phase, where one of my many specialities would shine: I'm skilled in developing RPG systems exactly like the one you have in mind. From fine-tuning the RPG perk system and inventory management to proper equipment handling and game loops, I've got you covered. Furthermore, I can ensure that the critical dialogue/conversation system we develop will be branching-ready to give your game dynamic storytelling options. Envisaging your immersive game experience demands highly skilled coding combined with acute attention to detail. Throughout my career, I have developed skills in C# programming- exactly what this prototyping project calls for. Moreover, my ability to deliver end-to-end solutions aligns perfectly with your need for someone who not only builds the frontend but also understands the backend/database/deployment intricacies necessary for a successful prototype. By choosing me for this project, you'll be selecting someone who doesn't just understand your vision but also has a proven ability to execute projects requiring intricate syst Thanks!
€3.000 EUR trong 3 ngày
0,0
0,0

I am deeply familiar with the "Requiem - The Roleplaying Overhaul" philosophy; I’ve spent hundreds of hours navigating its de-leveled world where encounter scaling is non-existent and preparation is the only path to survival. Translating that unforgiving, progression-heavy experience into a functional RPG prototype requires a core system built on mechanical depth, tactical consequence, and a palpable sense of player growth. Having developed modular RPG frameworks in the past, I understand how to balance the delicate intersection of player skill and character attributes that makes a "Skyrim-plus" experience feel rewarding rather than just punishing. To capture the Requiem essence, I will implement a de-leveled world state where zone difficulty remains static, necessitating a robust experience system and perk-gating architecture. I’ll utilize a data-driven approach via Data Tables to manage weapon weights, armor penetration, and stamina-drain variables, ensuring the "weight" of combat feels visceral and intentional. The prototype will feature a modular inventory and status-effect system to handle the complex layered buffs and debuffs synonymous with hardcore roleplaying. I will prioritize a clean, decoupled architecture to allow for seamless scaling of magic systems and equipment sets as the prototype expands toward a vertical slice. Regarding the scope, are you looking to focus primarily on the combat-stamina loop, or is the de-leveled world economy and loot table a higher priority for this first iteration? I’m also curious if you have a specific vision for the magic system’s cost-to-power ratio, as that often defines the mid-game balance in a Requiem-style environment. I’ve got several ideas on how we can optimize AI behavior to reflect the high-lethality nature of your concept. Let’s have a brief chat to align on the technical milestones; I am available for a quick call if you would like to discuss the specific mechanics of this vision further.
€4.600 EUR trong 21 ngày
0,0
0,0

Split, Croatia
Thành viên từ thg 3 31, 2026
₹12500-37500 INR
₹12500-37500 INR
₹12500-37500 INR
₹1500-12500 INR
₹12500-37500 INR
€30-250 EUR
$750-1500 USD
₹12500-37500 INR
€30-250 EUR
$250-750 USD
£20-250 GBP
₹1500-12500 INR
$750-1500 USD
₹750-1250 INR/ giờ
$250-750 USD
€12-18 EUR/ giờ
₹750-1250 INR/ giờ
$10-30 USD
$10-75 USD
$30-250 USD