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Senior Unity/Quest 2 Developer to hire in 24 hrs -- 2

** No Agency, required Video Call **

We have a series of VR machine-based training experiences that we are creating for an industrial facility. Unity, for the Quest 2.

We’ve discovered that some of the VR functionality needed has proven a bit troublesome.

Check this video: [login to view URL]

We need the white round spool of paper that is shown being placed onto the machine to have a couple of different types of functionality that is currently giving us issues:

1. Once placed on the machine and “locked-in” (the button being pressed by the user), The paper needs to be manually unraveled off of the spool to create enough "paper slack" to complete the threading of the paper on the machine.

Right now, you see the user pulling the end of the paper to create slack, as this is our “band-aid to fix the issue” in the experience.

See video([login to view URL]) of what needs to be created in VR for this section.

2. If the user doesn’t manually unravel the paper from the paper spool, and tries to create slack on the paper by pulling the end of the paper, the paper they’re pulling on should break from the spool, forcing the user to go back to the spool and manually rotate it to create slack.

Note: the paper in real life is very thin, cotton-like: think the paper that is used around a cigarette that holds tobacco.

3. The paper that has been unraveled from the spool (known as, the slack paper), should be life-like. Meaning, natural curves and flows, piles onto of itself. Think of the way cellophane hangs and curves and folds onto itself.

Right now, you see a stiff, straight line of slack paper, being stuck at whatever position it was dropped in. It should naturally hang from whatever it’s nearest connection point is (in this case, a roller/cylinder on the machine). See video #2 as a reference.

The slack Paper should be able to be easily grabbed by the user from anywhere, which would then also change the “natural flow” and hang of the paper.

Looking for someone who can jump into this project immediately.

A lot of opportunity for you if you can solve this paper issue. Ongoing development work.

Thank you.

Kĩ năng: Phát triển game, Unity, Unity 3D, Thiết kế trò chơi

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Về Bên Thuê:
( 0 nhận xét ) Mobile, United States

ID dự án: #31889691

9 freelancer chào giá trung bình $35/giờ cho công việc này

(34 Nhận xét)
7.0
(10 Nhận xét)
6.3
(34 Nhận xét)
6.0
dejankatovic

Hi, I'm a professional game developer with 10+ years of experience. I have completed much work in 2D & 3D game development in the past, and I will definitely complete your project. If you award me the project I'd be ve Thêm

$25 USD / giờ
(2 Nhận xét)
2.7
TaangaStudios

Hello, I know that you said no agency, but we have developers who can work on that. Basically you need a smooth paper physics akin to a rope. I am guessing we can use rope physics and make it look like paper and then w Thêm

$80 USD / giờ
(1 Nhận xét)
2.3
ZhangJin1996

Hello. As I am a professional Game Developer, already have developed many games before. There are some result for my experiences. If you want, I can share my result more. [login to view URL] Thêm

$30 USD / giờ
(1 Nhận xét)
1.1
apgrl123

hi, i have rich experienced of Unity3D, VR so that i can give you the perfect result. Unity3D is my top skill and i am majoring it for over 6 years. i have completed the several projects already so i have confident to Thêm

$30 USD / giờ
(0 Nhận xét)
0.0
evalknight

Hi, I've been developing Unity games for over half a decade, and I'd be able to help rectify the paper issue. I actually did the thesis for my Master's degree on VR (my thesis was on redirected walking, not this speci Thêm

$28 USD / giờ
(0 Nhận xét)
0.0
lukaskleiza

Hi, I think I have a solution for your paper spool problem. I am a professional and experienced game developer, well seasoned in the industry. I have worked in a huge amount of projects starting from mobile, to VR and Thêm

$45 USD / giờ
(0 Nhận xét)
0.0