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I’m ready to commission a full-cycle build of “G300”, a premium business-jet flight simulator that will ship on Xbox Series X|S. The studio I partner with must be able to carry the project from concept art right through to Microsoft certification and release. Scope and expectations The experience has to feel authentic. Realistic flight dynamics are non-negotiable, every switch and display in the glass cockpit must function, and players need a choice of multiple jet models to fly. Visually, I’m looking for high-resolution global terrain, highly detailed exterior and interior aircraft meshes, and dynamic weather effects that interact with the flight model in real time. Aircraft fidelity is to be “highly detailed” both in geometry and in texture work. Core responsibilities • System-level flight physics and avionics programming • Creation of ultra-detailed cockpit and cabin interiors with working instruments • High-poly exterior models and optimized LODs for console performance • World rendering with photo-real terrain, atmospheric scattering and real-time weather • Xbox compliance, performance tuning (60 fps target), and achievement integration • Milestone builds, QA support, and hand-off of all source assets and documentation Acceptance criteria 1. A playable beta on retail Xbox hardware that demonstrates the full flight envelope for at least two jet variants, complete cockpit interactivity, worldwide terrain coverage, and live weather. 2. Final release build that passes Microsoft cert and maintains 60 fps at 4K on Series X (30 fps on Series S). 3. Delivery of complete source code, art, audio, and build pipelines, accompanied by setup documentation. If your portfolio includes previous flight-simulation titles or complex console releases and you have the in-house capacity for physics, rendering, and certification, I’d like to review a proposal detailing timeline, tech stack, and milestone structure.
Project ID: 40730928
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39 freelancers are bidding on average $53 AUD/hour for this job

Hello, I am excited about the opportunity to work on the development of the "G300" business-jet flight simulator for Xbox Series X|S. With a focus on realistic flight dynamics, detailed cockpit interiors, high-poly exterior models, and dynamic weather effects, I am confident in my ability to deliver a high-quality and immersive gaming experience that meets your expectations. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$50 AUD in 7 days
6.5
6.5

As an accomplished Unity Game Developer, I bring a deep understanding of the core requirements of your Xbox Business-Jet Simulator Development project. With a stellar track record over 9+ years in creating high-performance games and applications from scratch, I’ve sharpened my skills across platforms including Android, iOS, WebGL, and PC. My extensive experience encompasses all aspects needed to execute your vision flawlessly: game development using Unity, optimization for performance and memory, gameplay systems and mechanics, and advanced backend integrations. With strong expertise in scaling and optimizing mobile applications, I can ensure your flight simulator meets all necessary requirements while maintaining optimal performance on the Xbox Series X|S consoles. Moreover, my skills extend into creative facets like 3D design and animation which will be invaluable in crafting ultra-detailed cockpit and cabin interiors for the jet models. Importantly, I am conversant with taking projects through milestones while keeping quality at highest standards; a skill that will aid our collaboration in achieving not only a playable beta but a final release build that passes Microsoft certification with flying colors. My biggest strength is producing robust solutions on time without compromise - a principle you can rely on for this demanding project.
$50 AUD in 40 days
5.1
5.1

Hi, G300 is an ambitious project, and the success of a simulator at this level depends heavily on building the correct technical foundation from the beginning. My approach would be to start with a detailed architecture phase covering flight systems, aircraft data structures, terrain streaming, weather integration, avionics, and Xbox performance requirements before moving into full production. Using Unity and a milestone-based workflow, development would progress through core flight physics, aircraft systems, cockpit interaction, terrain and environment systems, optimization, console integration, testing, and certification preparation. Particular attention would be given to maintaining performance targets while preserving cockpit fidelity and simulation realism. I would be happy to review the full vision, discuss the preferred technology stack, and outline a milestone plan covering prototype, vertical slice, beta, optimization, and release phases. Regards, Muhammad Asad Ali
$50 AUD in 40 days
4.4
4.4

I deliver results that elevate experiences. Creating an authentic flight simulator is no small feat. If the flight dynamics or cockpit interactions fall short, it could lead to a disappointing user experience and hurt your brand’s reputation. I can ensure your vision comes to life with realistic flight physics and dynamic weather that truly engages players. By developing ultra-detailed interiors and optimizing for console performance, I’ll make sure your simulator not only looks fantastic but also runs smoothly. I’m excited to discuss the tech stack and timeline to meet your goals. My background includes similar projects, focusing on high-quality simulations that resonate with players. You’ll be working with a transparent freelancer who values responsiveness and delivering exactly what’s promised, ensuring a product that’s genuinely useful to you.
$50 AUD in 7 days
3.6
3.6

GET IT DONE RIGHT FROM THE START! To bring “G300” to life on Xbox Series X|S with the authentic flight experience you demand, I fully grasp the need for meticulous detail in flight dynamics and cockpit functionality. I will leverage my extensive experience in flight simulation development to craft an immersive, high-fidelity product. You can expect: - Realistic flight physics and dynamic weather integrated seamlessly with player interactions. - Ultra-detailed aircraft models and a globally rendered environment that enhances gameplay. Here's how I'd approach it: - Kick off with a detailed project timeline, aligning milestones with your expectations. - Utilize advanced rendering techniques to achieve that photo-realistic terrain. - Conduct thorough QA and performance tuning for compliance with Xbox requirements. While I might be newer to Freelancer, I bring 5+ years of delivering similar high-quality projects off-platform, supported by multiple 5-star reviews. I’d love to offer a free consultation to discuss your vision further, whether or not you choose to hire me. Kind regards, Carly Z.
$50 AUD in 3 days
2.9
2.9

Hi, Thanks for posting "Xbox Business-Jet Simulator Development" — it lands right in our wheelhouse, and we'd be thrilled to bring it to life. What stood out to me is how clearly you’ve described what you want — and clarity like that is where we deliver our very best work. From your brief I can see this involves animation — all areas we handle in-house. We specialise in Game Design, 3D Rendering, 3ds Max, 3D Modelling, which lines up directly with what you need. How we'd approach it: - Lock the concept, script and storyboard so we’re aligned before production starts - Produce the animation/edit with polished motion graphics and sound design - Two revision rounds to fine-tune pacing, on-screen text and branding - Deliver final renders in every format and aspect ratio you need Delivering at the scale of 60 fps is no problem for us — we're set up for volume without dropping quality. Happy to work hourly with transparent time tracking and regular check-ins. I’ll fold in your feedback fast and keep refining until the result feels exactly right to you. Send over any references you have and I’ll come back with a clear plan and milestones. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$50 AUD in 7 days
2.6
2.6

With a proven track record in the world of game design and development, my team and I are well-versed in technological complexity and delivering top-tier gaming experiences. Our skills extend deep into the realms of game physics, rendering, and compliance - all critical in successfully executing your ambitious project. We embrace every component mentioned in your project's scope, providing an immersive experience prefaced on meticulous attention to detail. Our understanding of system-level flight physics and avionics programming will ensure realism and control. Paired with our well-honed capability to create high-poly exterior models, optimized LODs, and detailed cockpit interiors with working instruments, we'll manifest a level of fidelity that can withstand Microsoft's exacting certification process. In addition to high performance, another key element of your project - achieving a 60 fps target frame rate and 4K capabilities for Series X (30 fps for Series S) - is something we've repeatedly delivered before within challenging timelines. We assure you that quality won't be compromised in any way. We look forward to discussing timeline, tech stack, milestones, and ultimately turning your Xbox Business-Jet Simulator vision into an impressive reality. Let's start this exhilarating journey together!
$50 AUD in 40 days
2.1
2.1

Consider this ✍️The key realism in flight dynamics and cockpit functionality is paramount in projects like this. I understand the importance of high-resolution global terrain and detailed aircraft models, particularly for Xbox Series X|S. You mentioned realistic flight dynamics and cockpit interactivity. What usually matters most here is achieving 60 fps at 4K while ensuring compliance with Microsoft certification. I have worked on similar flight-simulation projects where maintaining performance and visual fidelity is critical. So I know the challenges of balancing detail with console limitations. My approach would involve: • Developing system-level flight physics integrated with avionics and cockpit interactions. • Creating ultra-detailed cockpit interiors, ensuring all instruments function correctly. • Designing high-poly exterior models optimized for console performance. • Implementing photo-real terrain and real-time weather effects for immersive gameplay. • Conducting thorough QA support and ensuring seamless milestone builds. How do you envision the balance between graphical fidelity and performance? Best, Kurt.
$50 AUD in 1 day
2.0
2.0

⭐⭐⭐ Hi, I want to be honest with you rather than waste your time. A full console flight sim like G300, with realistic flight dynamics, fully interactive glass cockpits, multiple jets, global photo-real terrain, dynamic weather, 4K 60fps on Series X, plus Microsoft certification and full source handover, is a studio-scale project. That normally takes a team of 15 to 30 people, 18 to 36 months, and a seven-figure budget. No individual freelancer or small team can deliver that reliably, so I would not be the right fit if that is the expectation. That said, there is real value I can offer. If you want to move G300 forward without committing to a full studio contract, I can build a focused vertical slice: one jet, an accurate flight model, a fully working cockpit, and a limited terrain area with weather, running smoothly on Xbox. That proves the core feel, gives you something concrete for investors or a publisher, and de-risks the full build. I have experience with flight dynamics, cockpit systems, console optimisation, and rendering. If you are open to starting with a vertical slice, I can outline a realistic tech stack, milestones, and deliverables for that first stage. Thanks
$50 AUD in 40 days
0.0
0.0

As an experienced developer with a keen focus on cutting-edge technology, partnering with us for your Xbox Business-Jet Simulator Development project is a decision you won't regret. We specialize in creating scalable digital products and have ample experience in complex console releases, rendering, physics, and certification, making us an ideal fit for your requirements. For the "G300" simulator, we would ensure that every switch and display in the glass cockpit functions as it should and craft high-resolution global terrain to give players utmost realism. The aircraft fidelity you seek will be delivered through highly-detailed interior and exterior meshes and we’ll employ dynamic weather effects to enhance the overall experience. Performance is paramount; therefore, we'll maintain a 60 fps target at 4K on Series X (30 fps on Series S) while adhering to Xbox compliances. Our track record of delivering beyond what's expected is something we're proud of. So when I say you can anticipate a playable beta on retail Xbox hardware that demonstrates two jet variants with complete cockpit interactivity, worldwide terrain coverage, live weather and more; understand it isn't just lip service. Following that, we'll not rest until we've handed over the complete source code, art, audio, and build pipelines along with any other necessary documentation.
$50 AUD in 40 days
0.0
0.0

✨ This is exactly the type of project I specialize in, and I’d be happy to work with you to develop a high-quality result that meets your expectations.✨ Hello, I'm a senior software engineer. I have hands-on experience across the full scope of this work, including Game Design, D Rendering, ds Max, D Modelling, D Animation, and Game Development: System-level flight physics and avionics programming; Creation of ultra-detailed cockpit and cabin interiors with working instruments. I have delivered similar Game Design, D Rendering, ds Max, D Modelling, D Animation, and Game Development projects and I will follow your brief. I will build a realistic flight model for multiple jet variants, connect avionics, displays, switches, and cockpit controls, and support the complete flight envelope. I will create detailed aircraft assets, optimized LODs, global terrain, atmospheric effects, and real-time weather that responds to flight conditions. I will focus on retail Xbox performance, 4K Series X targets, Series S optimization, achievements, QA builds, certification requirements, and an organized hand-off of source code, assets, build pipelines, and documentation. I'm ready to start work immediately. Best Regards,
$50 AUD in 40 days
0.0
0.0

The development of the G300 business-jet simulator sounds like an exciting challenge that aligns perfectly with my expertise. Recently, I worked on a complex flight simulation project that required high levels of realism and intricate system-level programming. Your emphasis on realistic flight dynamics and fully functioning cockpit displays resonates with my commitment to delivering authentic experiences. I’m particularly interested in your requirement for high-poly exterior models and optimized LODs for console performance, which are crucial for achieving that 60 fps target on Xbox Series X. My strong business understanding ensures that I approach design and development with your goals in mind. I prioritize clear communication and reliability, making collaboration smooth and efficient. What is your preferred timeline for the beta release? If you choose not to work with me, you’ll still benefit from a free consultation with an industry expert. P.S I look forward to your message Leon B.
$50 AUD in 7 days
0.0
0.0

Hi, I like this project because a flight simulator only feels authentic when the physics, avionics, rendering and console performance are designed together. Your main challenge is delivering high aircraft fidelity and worldwide terrain while maintaining a stable 60 FPS target on Series X. I’d use Unreal Engine 5 with C++ for flight physics, avionics and performance-critical systems, with modular aircraft architecture so additional jets can share core systems. I’d combine optimized LODs, streaming terrain, atmospheric rendering and weather simulation, then profile directly on retail Xbox hardware. I’ve worked on real-time 3D systems where physics, rendering and optimization had to coexist under strict performance constraints. A quick win is building one complete aircraft vertical slice first before scaling worldwide terrain. One question: do you already have aircraft reference/licensing data, or should that pipeline be included?
$50 AUD in 40 days
0.0
0.0

I am a perfect fit for your project. I can handle the full-cycle development of your G300 business-jet simulator for Xbox Series X|S, delivering authentic flight physics, fully functional glass cockpit avionics, 4K 60 fps performance, and full Microsoft certification. I specialize in 3D modeling, game physics programming, dynamic rendering, and console optimization. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform. I offer a free consultation to better understand the project and provide the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$50 AUD in 7 days
0.0
0.0

Hi, I can contribute to the full-cycle development of G300 with a focus on realistic flight systems, aircraft avionics, cockpit interaction, weather integration, terrain rendering and Xbox performance. I’d structure the project around Unreal Engine with modular aircraft/avionics systems, scalable world streaming, optimized LODs and a clear separation between simulation, rendering and platform services. I’ll also plan the development around retail-hardware testing, performance profiling, QA and Microsoft certification requirements rather than leaving compliance until the final stage. Questione 1: Is there already an existing prototype, concept package or flight model that should be preserved, or would development start from a blank Unreal project? Questione 2: Which jet variants and avionics systems are prioritized for the first playable milestone, and do you already have the required aircraft reference/licensing materials? Regards, Houssame.
$50 AUD in 39 days
0.0
0.0

Greetings! I can carry G300 from concept art through Microsoft certification and release on Xbox Series X|S. I will deliver system-level flight physics and avionics, ultra-detailed cockpit and cabin interiors with fully working instruments, high-poly exteriors with optimised LODs, and world rendering with photo-real global terrain, atmospheric scattering, and real-time weather that interacts with the flight model. The build will include multiple jet models with authentic handling, Xbox compliance, 60 fps performance tuning on Series X at 4K and 30 fps on Series S, and achievement integration. You will receive milestone builds, QA support, and full hand-off of source code, art, audio, and build pipelines with setup documentation. Deliverables include a playable beta on retail hardware showing the full flight envelope for at least two jets, complete cockpit interactivity, worldwide terrain, and live weather, plus a final release build that passes Microsoft cert. I have experience with flight simulation titles and complex console releases, with in-house capacity for physics, rendering, and certification, and I am happy to share a detailed timeline, tech stack, and milestone structure. Thanks, Revival
$50 AUD in 40 days
0.0
0.0

⚡ MOST FREELANCERS WILL TELL YOU WHAT THEY CAN DO. I’LL SHOW YOU WHAT I’VE ALREADY DONE. I led the development of "AeroSim," a flight simulator that achieved a 4K resolution at 60 fps on Xbox. It featured ultra-realistic flight dynamics and detailed cockpit interactivity, ensuring a highly immersive experience. My experience includes over five years in gaming development, focusing on physics programming and high-fidelity rendering. I’ve collaborated with teams to meet rigorous certification standards, which aligns perfectly with your G300 project. I understand your goal is to create an authentic business-jet experience that captivates players. To achieve this, I would implement a modular approach, allowing for iterative testing of flight dynamics and visual fidelity throughout development. My commitment to clear communication and timely milestones ensures that we stay on track and meet your expectations for quality and performance. Let’s discuss how we can bring the G300 to life together. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, Willdene
$50 AUD in 7 days
0.0
0.0

We possess the complete skill set this project demands and are ready to begin. Our team specializes in developing immersive flight simulators for gaming consoles, ensuring an authentic player experience. We noted your emphasis on realistic flight dynamics and detailed cockpit functionality. Our expertise in system-level flight physics and avionics programming aligns perfectly with your requirements. Additionally, we have a solid track record in creating intricate 3D models and achieving Xbox certification. With your target of 60 fps at 4K on Series X, we can ensure optimized performance while maintaining high-quality visuals. Could you clarify your preferred tech stack or any specific tools you envision for this project? We look forward to discussing your vision further and are happy to provide insights, even if we don't end up working together. Regards, Uzair.
$50 AUD in 7 days
0.0
0.0

This project is a great match for my experience, and I’d be happy to put my skills to work and help bring your vision to life. I have extensive experience working on a wide range of projects for clients. I’m confident in my ability to understand what a client needs, deliver high-quality work, and communicate clearly throughout the project. With a background in developing flight simulators, I can ensure realistic flight dynamics and detailed cockpit interactivity, which are critical for your project. I would utilize a robust tech stack, focusing on high-poly models and optimized performance to achieve your 60 fps target on Xbox Series X. I would love to chat more about your project! Regards, Bester Devenier
$50 AUD in 7 days
0.0
0.0

With extensive experience in developing premium flight simulation titles for console platforms, I understand the critical importance of delivering an authentic and polished experience. Your requirement for realistic flight dynamics and detailed cockpit functionality aligns perfectly with my recent work on similar projects. My approach will encompass thorough planning and regular validation points to ensure that all aspects, from system-level flight physics to high-poly model creation, are executed seamlessly. I will maintain a consistent communication rhythm, allowing for clear updates and ownership throughout the project. The use of industry-standard tools will facilitate a structured handover of source assets and documentation. To mitigate risks, I propose structured checkpoints to confirm scope and success criteria throughout the development process, ensuring alignment and reducing any potential for missteps before the final release. Best regards, Mark Searle.
$50 AUD in 7 days
0.0
0.0

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