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I’m building a tightly scoped, fast-paced action game for PC and need a complete playable version delivered within a month. The core idea is an arena-style experience with responsive controls, fluid character movement, and impactful combat. I already have a high-level game design document covering mechanics, enemy behaviors, level flow, and art direction. What’s missing is the full implementation: coding the gameplay loop, integrating placeholder or readily available art/audio, and packaging the build so it runs flawlessly on Windows. Unity or Unreal Engine are both acceptable; pick whichever lets you hit 60 fps on mid-range hardware with minimal load times. Deliverables: • Compiled PC build ready to install and play • Well-commented source project and scripts • Brief setup document explaining how to open, build, and extend the project Acceptance criteria: • All listed mechanics function as described in the GDD • No critical crashes or soft-locks across a 20-minute continuous session • Average frame rate ≥60 fps on a GTX 1060 / Ryzen 5 system Once I receive the first playable, we’ll iterate twice on polish and minor tweaks before final hand-off.
Project ID: 40371619
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81 freelancers are bidding on average $596 USD for this job

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$500 USD in 7 days
7.1
7.1

I have carefully reviewed your requirements and understand you need a complete, playable PC action game delivered within a tight timeline, with smooth performance and solid core mechanics. With 9+ years of experience in game development, I specialize in building responsive gameplay systems, combat mechanics, and optimized PC builds. As a technical lead, I handle full implementation from GDD to final playable, ensuring stability and performance. I will implement the full gameplay loop, character controls, enemy behaviors, and level flow, using Unity or Unreal based on best performance fit. The build will be optimized to achieve stable 60 FPS on mid-range hardware, with clean integration of assets and minimal load times. The final delivery will include a compiled Windows build, well-structured source code, and a clear setup guide for future updates and iterations. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 USD in 7 days
6.8
6.8

Hi I have strong experience building gameplay systems in Unity and Unreal for fast-paced action titles, including combat loops, enemy behaviors, input handling, and performance optimization for PC. And I can help you turn your GDD into a complete playable Windows build that feels responsive, stable, and polished enough for rapid iteration. The main technical challenge here is delivering fluid movement and impactful combat while still keeping frame times low and avoiding edge-case soft-locks during continuous play. I’d solve that by building the core loop around tight input response, clean state handling for combat and enemies, and performance-conscious scene/gameplay architecture from the start. I’m comfortable integrating placeholder or ready-made art/audio quickly, wiring the level flow to match the design document, and packaging the project into a clean installable PC build. My focus is to deliver a solid first playable with well-structured source code, clear comments, and a project setup that is easy to extend during the polish passes. You’d be getting a developer who understands both moment-to-moment action feel and the technical discipline needed to hit stability and performance targets on Windows. Thanks, Hercules
$500 USD in 7 days
6.6
6.6

As I read your project description, it felt like you were speaking directly to me. I'm Lucas, a seasoned Game Developer who's been crafting immersive and engaging gaming experiences for more than five years. With an inclination towards action games and a strong technical background, I truly believe I can deliver the high octane gameplay experience you're looking for in your PC action game. My expertise lies in Unity 3D - which falls perfectly in line with your requirements. I have a knack for designing, developing, and optimizing 2D and 3D games, and this kind of fast-paced gameplay is an area I specialize in. With my understanding of both the creative game mechanics and backend development, I'll ensure all the elements listed in your GDD are implemented faithfully and flawlessly. Optimization is key, for any game developer - especially when it comes to delivering a build that runs flawlessly on multiple platforms. My experience includes optimizing gameplay to hit consistent 60fps across different hardware specifications - saving your players from annoying load times. Your goal of delivering a fully playable version within a month is challenging, but not impossible - if we choose to work together I guarantee this won't be a roadblock!
$1,000 USD in 20 days
6.6
6.6

i’ve done very similar recently, shipping a Unity arena prototype with tight controls and stable 60fps builds. Do you prefer Unity (C#) or Unreal (Blueprint/C++) for this timeline? Do you already have input system, camera behavior, and enemy state logic defined in the GDD? I suggest using Unity with the new Input System because it gives precise control and faster iteration. I also suggest object pooling for enemies and effects because it keeps FPS stable on mid-range hardware. I will set up core loop, movement, combat, and enemy AI first. Then I will integrate assets, optimize performance, and build a stable Windows version, followed by two polish iterations and clean project handoff. Best, Dev S.
$1,500 USD in 15 days
6.4
6.4

Hello, I understand you need a fast-paced, arena-style PC action game that runs smoothly with responsive controls and impactful combat. I will develop the full gameplay loop using Unity or Unreal Engine, focusing on hitting 60 fps on mid-range hardware like the GTX 1060 and Ryzen 5 system. Your design document will guide the implementation of mechanics, enemy behaviors, level flow, and art direction. I’ll use placeholder art and audio to get a playable version quickly, then provide well-commented source code and a setup guide. After delivering the first playable build, I’m ready to collaborate on two rounds of polish to ensure stability and gameplay feel before final delivery. To get started smoothly, I need to clarify these points: What priority do you have between Unity and Unreal, or can I choose freely based on performance? Are there any specific input devices or control schemes I should support? Do you have preferred assets or sources for placeholder art and audio? Is networking or multiplayer part of the scope, or fully offline single-player? Are there particular gameplay mechanics or enemy behaviors you want me to focus on first to validate? Which engine do you prefer for development, Unity or Unreal, or should I decide based on performance and ease of implementation? Thanks,
$750 USD in 11 days
6.1
6.1

Hi, I have strong experience in game development using both Unity and Unreal Engine, with a focus on delivering fluid, high-performance gameplay experiences. I specialize in coding gameplay loops, integrating assets, and ensuring smooth performance across a variety of hardware configurations. For this project, I will implement your arena-style action game as described in the GDD, ensuring responsive controls, fluid character movement, and impactful combat mechanics. The game will be optimized to run at 60 fps on mid-range hardware, including integrating placeholder art/audio and packaging the build for flawless Windows performance. I will also provide a well-commented source project, complete with setup documentation to make it easy for you to extend the game. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$500 USD in 3 days
5.8
5.8

I can turn your GDD into a polished, playable PC arena action build fast — with responsive combat, stable performance, and a clean Unity project ready for iteration. For this project, Unity is the best fit: it’s ideal for a tightly scoped 3D action game, gives us fast iteration, solid Windows packaging, and strong performance on mid-range hardware. I’ll focus on getting the core loop fun first, then optimize for your GTX 1060 / Ryzen 5 target and keep load times low. Key strengths I bring: • Fast implementation of gameplay systems, enemy logic, UI, and progression loops • Performance-minded development and testing to hit 60 fps consistently • Clean, well-commented code plus practical placeholder art/audio integration I’ve delivered multiple small-to-mid scope game prototypes and playable builds, and I’m comfortable working from a design doc to produce a first playable quickly, then refining through structured polish passes. My approach: review the GDD, build the core combat/movement/enemy loop, integrate placeholder assets, package a Windows build, then run stability and performance checks before your two polish iterations. If you’d like, I can outline the milestone plan and confirm the fastest path to your first playable.
$500 USD in 24 days
5.6
5.6

Hi, hope you are well. I’ve carefully reviewed your requirements, and this is essentially the same type of project I completed two months ago. I am an experienced and specialized freelancer with 6+ years of practical experience in Python and I’m able to complete and deliver this project promptly. Please visit my profile to check the latest work and honest client reviews. Let us make this great together, please connect in chat. Warm regards.
$440 USD in 7 days
5.1
5.1

⭐⭐⭐⭐⭐ With our expertise in game development and robust understanding of various technologies including Unity and Unreal Engine, CnELIndia is the ideal choice to bring your vision for a fast-paced PC action game to fruition. Our proficiency with innovative tools is accompanied by an extensive experience of over 18 years, ensuring we can seamlessly integrate your high-level game design document with the necessary art and audio assets, code the gameplay loop, and compile a PC build that balances an engaging game experience with high performance on mid-range hardware. In considering us for this project you're choosing not just quality workmanship but also a commitment to smooth communication and timeliness in delivery. Your game idea resonates with our deep understanding of what makes an action game truly captivating: responsive controls, fluid character movement, impactful combat - we’ve got you covered! Whether it’s debugging crashes or ensuring frame rates consistently hit 60 fps on your GTX 1060 / Ryzen 5 system, our talented team invests utmost attention to detail in every aspect of their work. Our ultimate aim is not just completion of your project but rather putting you at the helm of an incredible gaming experience that players will rave about. Choose CnELIndia for your Fast-Paced PC Action Game; We know codes and we know games!
$500 USD in 7 days
5.2
5.2

Your biggest risk isn't missing the deadline - it's shipping a build that stutters during combat because object pooling wasn't implemented from day one. If enemies spawn and despawn without pooling, you'll see frame drops from 60 fps to 30 fps the moment 15+ entities appear on screen. That kills the fast-paced feel immediately. Before I commit to the timeline, I need clarity on two things. First, does your GDD specify exact enemy counts per wave, or are we designing for scalability up to 50+ simultaneous entities? Second, what's your tolerance for asset sourcing - can I use Unity Asset Store packs for placeholder animations and VFX, or do you need custom art pipelines set up now for future replacement? Here's the architectural approach: - UNITY 3D + C#: Build the core loop using scriptable objects for enemy behaviors and weapon stats so you can tweak damage values without touching code after handoff. - OBJECT POOLING: Pre-instantiate enemy prefabs and projectiles at scene load to eliminate garbage collection spikes during combat and maintain locked 60 fps on GTX 1060 hardware. - INPUT SYSTEM: Implement Unity's new Input System with rebindable controls and dead zone settings to ensure responsive movement feels tight on both keyboard and gamepad. - PROFILER-DRIVEN OPTIMIZATION: Use Unity's frame debugger to identify draw call bottlenecks and batch materials aggressively - I've shipped 3 action games where this reduced CPU overhead by 35%. - BUILD PIPELINE: Set up IL2CPP compilation with medium stripping to cut load times under 8 seconds and package a one-click installer that handles DirectX dependencies automatically. I've delivered 4 arena shooters in Unity where maintaining performance under enemy swarms was non-negotiable. Let's schedule a 15-minute call to walk through your GDD's combat pacing section - I need to confirm your spawn curves won't break the pooling system at scale.
$450 USD in 10 days
5.4
5.4

Hello " Lets Gets Started, You are looking for Fast-Paced PC Action Game I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Python, Unity 3D, Game Development, Game Design, Game Art and Game Testing. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$250 USD in 1 day
5.3
5.3

Hello, there! My proficiency with Unity 3D coupled with Python's versatility ensures that no aspect of your game goes untouched. From coding the gameplay loop to integrating art and audio and packaging the build for seamless execution on Windows, I've got you covered. Additionally, my unified testing approach during and beyond development ensures a smooth gaming experience for users - zero crashes and soft-locks during continuous sessions. Moreover, I recognize the importance of following a well-defined Game Design Document (GDD) that you already have in place. I understand it will take two iterations of polish and minor tweaks before the final hand-off, which rest assured will not be an issue as I'm comfortable with iterative processes. I believe my skills are a perfect match for your project requirements. My track record not only speaks to my ability to deliver but also demonstrates that my solutions are scalable and easy to maintain. So why wait? Let's get started and collaborate to build the fantastic fast-paced action game you envision!
$250 USD in 5 days
4.8
4.8

Deliverable understood: a complete, playable PC arena prototype in one month — implement the gameplay loop from your GDD, integrate placeholder or store art/audio, build a Windows installer, and deliver well-commented source plus a short setup doc. In scope: player input, responsive movement, combat, enemy behaviors, level flow and two rounds of polish. Out of scope: production art, multiplayer, or major redesigns. Project fails if movement feels sluggish, GC spikes drop frame-rate, or the build packaging breaks on Windows. Sharp insight: the usual delivery trap is perceived input latency caused by sampling input in FixedUpdate or un-profiled physics. Ship responsiveness by reading input in Update, resolving movement with a deterministic movement step, enable Rigidbody interpolation, and remove recurring allocations with pooling before polishing visuals. Proof: background includes Unity 3D, Game Development and Game Testing — practical experience delivering playable Unity prototypes and Windows builds. Approach (high level): use Unity, modular PlayerController (input -> state machine -> movement), simple state-machine AI with pooling, single-scene level manager, profile on GTX 1060 and tune quality/physics to hit 60 fps, produce installer and a 1-page setup/build README. Budget: $500; includes first playable + two polish iterations. Quick question: is Unity acceptable and should the first playable include gamepad support or keyboard+mouse only?
$500 USD in 7 days
4.8
4.8

Hi, We can deliver a fast-paced PC action game with smooth controls, fluid combat, and optimized performance using Unity or Unreal. We focus on clean, modular code, stable 60 FPS gameplay, and quick iteration cycles, providing a fully playable Windows build with source files and clear documentation for future enhancements. Kindly contact via private message so that i can send you detailed proposal. Looking forward to hearing back from you. With Regards, Raghav, BLW TECH
$1,000 USD in 30 days
5.1
5.1

Hello. I came across your project, Fast-Paced PC Action Game and it aligns well with my background. I have hands-on experience with Python, Game Design, Unity 3D that's directly relevant here. Feel free to reach out if you have questions.
$250 USD in 7 days
3.8
3.8

Hi, I’m Mughira, and I can help you build this fast-paced arena action game into a fully playable PC build within your timeline. I’ve worked on similar Unity/Unreal projects involving gameplay loops, character movement systems, combat mechanics, and performance optimization for smooth 60 FPS gameplay on mid-range hardware. I can implement the full core gameplay from your GDD, including responsive controls, combat systems, enemy behaviors, and level flow using Unity or Unreal. I’ll also integrate placeholder assets, optimize performance, and ensure the game is stable with no crashes or soft-locks during extended play sessions. The delivery will include a compiled Windows build, clean and well-commented source code, and clear setup documentation so you can easily extend the project. I’m available to start immediately and would be happy to align on milestones for the first playable version.
$500 USD in 7 days
3.7
3.7

Hello sir, I have read your project description and I am interested in building this game in Unity. I have more than 3 years of experience in Unity, I have worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$250 USD in 6 days
3.6
3.6

Greetings! I am ready to start the project immediately and provide high-quality work. I have 8 years of professional experience in video editing and creation, and I have completed 350+ similar projects. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I'm interested in discussing your project, If you have any questions or special requirements, please don’t hesitate to message me. I'd be pleased to have the chance to assist you further with your project Best Regards Alema Akter
$502 USD in 2 days
3.0
3.0

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$250 USD in 1 day
2.8
2.8

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