
In Progress
Posted
Paid on delivery
I’m putting together a small game prototype and need a clean, lightweight 3D asset built natively in SketchUp. In the brief I marked the requirement simply as a “sketch 3D model” or “3D model of an object”; we’ll pin down the exact item once we start, but expect a single prop intended for real-time use. Whether your background is in characters, weapons, or environment pieces, the priority is an optimised mesh that imports smoothly into Unity or Unreal, with tidy UVs and a sensible hierarchy. Deliverables • SketchUp (.skp) working file • UV-mapped export in .fbx or .obj • Placeholder texture maps if applicable Please let me know your typical workflow in SketchUp, the poly counts you aim for on game assets, and how quickly you can turn this around.
Project ID: 40417898
11 proposals
Remote project
Active 13 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

Hyderabad, Pakistan
Member since Feb 10, 2012
$2-8 USD / hour
$8-15 AUD / hour
$10-30 AUD
$10-30 USD
$10-30 USD
$250-750 USD
$30-250 USD
$30-250 AUD
₹1500-12500 INR
$30-250 USD
$20-30 USD
₹600-1500 INR
$250-750 USD
$250-750 USD
$10-30 USD
₹12500-37500 INR
$30-250 USD
$2-8 USD / hour
₹1250-2500 INR / hour
$10-500 USD
₹1500-12500 INR
$2-8 USD / hour
$30-250 CAD
$10-30 CAD
$1500-3000 USD