NOTE : Time is of the essence on this project! if you can’t deliver OR If you never did one of these before Please don’t bid. This is very straight forward project if you Know OpenGL enough. You will be done within 1-2h! The Code sample that will be provided (once we have a winner) compiles and runes drawing a cube.( Remove the cube and draw your model)
This is an openGL project Post using c++;
A template c++ code files will be provided if you are the winner. You are to add your code to the template and structure.
Your Task is to make an openGL Model in 3D that uses the following openGlL concepts.
-> Good GLSL usage
-> use of The Accumulation Buffers
-> bitmap Texture Mapping on Model - one that’s not repeating, one repeating texture map. (E.g a brick wall and a grass land)
-> Alpha blending, (eg. make a colorful glass window with some colors and alpha blending)
-> models should be done "at night" and with few light sources with different colors to show shades and etc.
Notice : i don’t care about the type of polygon or model you draw in 3D, as long as
> the code compiles
> you comment the code where exactly you used/implemented the above concepts.
Hint : I would take a polygons siting on a repeating green grass textured ground, with various faces of the cube shaded, textured, and alpha blended. You can also draw multiple polygons to represent/show each of the requirements/shades/textures etc.
I know most of this is found online and can be scraped together! If you are planning to do that Please dont bid! Dont waste my time and yours. By the time you finished reading this you should have already known what to do! I am not asking much here but i would like a skilled person to get this done as soon as possible. Thank you