Import of EXISTING 3dStudio max rigged character with texture - low poly into Unity3d.
Import of EXISTING fixed scene from 3dStudio max (rendered) into Unity3d.
Optimisation of the character animation (10~12 frames) simulating the movement of the character following a path into the scene with various fixed cameras (like a movie) using Unity3d.
All 3d models already exist. Character animation already exists. I need someone to optimise the simulation and fix the issues for the input into Unity3d.
This is a simulation not a video game FPS hence there is no keyboard input or user interaction. Only a sequence of changes in fixed camera views.