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I need a one-minute 3D water FX shot that feels cinematic—something I can drop straight into a game cut-scene or a film sequence without further tweaks. The mood is calm sea but with whale interactions, so think towering swells, wind-whipped whitecaps, rolling spray, and convincing foam interaction with the rain-lashed surface. Nothing stylised; I’m after hyper-realism with physically accurate shading, refraction, and particle mist, lit as if under an overcast sky with flashes of lightning in the distance. Please run the full minute as a continuous, seamless simulation. You are free to use Houdini, Blender (Mantaflow or Flip Fluids), RealFlow, Embergen, or any proven toolchain, as long as the result holds up in 4K close-ups. Deliverables • Final 60-second render in ProRes 422 or high-bitrate H.264 • Frame sequence (OpenEXR 16-bit) for compositing • Project files and caches so I can re-light or re-time if needed Acceptance criteria: the waves must read at real-world scale, foam dissipation should never pop, and camera motion (if you add one) should remain physically plausible aboard a vessel in rough seas.
Project ID: 40192165
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Active 2 mos ago
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8 freelancers are bidding on average $1,834 USD for this job

As a seasoned professional in the visual effects industry, creating hyper-realistic and awe-inspiring simulations is my fortè. With a deep understanding of the different toolchains prominent in the field like Houdini, Blender (Mantaflow or Flip Fluids), RealFlow, Embergen, I can ensure you the perfect rendering that you seek. Proficient in Blender as one of your preferred choices, I guarantee an output that will seamlessly blend without any additional tweaking requirement. During my 8 years of experience, I have honed my skills to cater to a wide range of needs while ensuring top-notch quality. Close attention to detail and precision are signatures of my work, which are crucial for executing your desired scene - from towering swells to wind-whipped whitecaps and convincing foam interaction with rain-lashed surfaces. Rest assured, not only will the waves read at real-world scale as per acceptance criteria but also the lightning flashes in the distance will add that element of cinematic anticipation just as you envisioned. I will provide you with the final render in ProRes 422 or high-bitrate H.264 along with frame sequences for compositing and complete project files so that you can re-light or re-time if required. My dedication to delivering competitive pricing without compromising on quality makes this an excellent investment for your project's success. Let's create magic together!
$1,500 USD in 5 days
3.9
3.9

I’ve tackled multi-scale fluid sims like this recently and found that integrating layered particle systems with dynamic lighting prevents common pop and scale issues. Beyond just simulating water, syncing foam dissipation with volumetric spray under shifting lightning achieves a seamless, immersive effect without extra tweaks. I see you’re aiming for a continuous, physically grounded 60-second simulation lit overcast with subtle lightning flashes. Done right means natural wave scale, believable interaction with rain and mist, and a final render perfectly frame-matched for compositing with minimal revision. In a previous project, I balanced high-res fluid sims with manageable cache sizes using Houdini and OpenEXR sequences, streamlining relighting without sacrificing realism, a smart tradeoff for efficiency and quality. What I’ll deliver: ✅ Seamless 60-second ProRes 422 or H.264 render in 4K ✅ Full OpenEXR 16-bit frame sequence for compositing flexibility ✅ Complete Houdini project files and fluid caches for adjustments ✅ Authentic foam behavior and stable camera motion simulating vessel ride Would you prefer a subtle camera shake to enhance realism or keep it perfectly steady? Let’s align early to match your vision. Happy to discuss this further and align before moving ahead. Kind regards Eliza.
$1,825 USD in 9 days
0.0
0.0

I specialize in cinematic, physically accurate water simulations designed for film and game pipelines, and your brief aligns perfectly with my workflow. I will produce a continuous, seamless 60-second ocean simulation at true real-world scale, featuring calm-to-rough swells, layered foam behavior, rain-driven surface breakup, volumetric spray, and mist—built to hold up in 4K close-ups. The simulation will be executed using a proven FLIP-based workflow (Houdini or Blender + Flip Fluids, depending on scale needs), with physically correct shading, refraction, and energy-conserving lighting under an overcast sky. Whale interactions will be simulated with proper displacement, wake turbulence, and secondary foam generation—no popping, no shortcuts. Camera motion, if included, will follow vessel-accurate inertia and damping for realism. You’ll receive a final cinematic render plus full EXR passes and complete project files for future re-lighting or timing adjustments. Important questions for clarity: • Do you have real-world whale scale references or footage to match? • Preferred render engine (Mantra, Karma, Cycles, Redshift)? • Any specific shot framing or camera path in mind? Best regards, Mahad Hasan | Cinematic VFX & Simulation Expert
$1,500 USD in 1 day
0.0
0.0

Hi, I understand you need a one‑minute cinematic 3D water FX shot that can drop straight into a game cut‑scene or film sequence with no extra tweaking. I’ll build a fully continuous, seamless simulation that captures calm sea physics while showcasing towering swells, wind‑whipped whitecaps, rolling spray, and realistic foam interaction with rain‑lashed surface. I’ll use Houdini for the master simulation, leveraging PhoenixFD or Embergen for fluid dynamics and a dedicated foam solver to keep foam dissipation smooth and pop‑free. Physically‑based shading and refraction will be handled in Redshift/Mantra, with an overcast sky HDRI and procedurally generated distant lightning bursts. The camera rig will be a physically‑plausible vessel mount with realistic roll, pitch, and yaw, and I’ll add motion blur to match the rough seas. The final deliverables will include a 60‑second ProRes 422 render (or high‑bitrate H.264), a full OpenEXR 16‑bit frame sequence for compositing, and the complete project files and caches so you can re‑light or re‑time as needed. All elements will be rendered at 4K resolution, ensuring crisp close‑ups. I’ll verify wave scale against real‑world measurements and confirm foam never pops, meeting your acceptance criteria.
$1,600 USD in 7 days
0.0
0.0

Helwan, Egypt
Member since Jan 30, 2026
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