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Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movement (13 Icons) Must include press/active states. Fire (Normal / Press / Overheat-Cooldown) ADS / Scope (Idle / Active) Sprint (Idle / Active) Jump (Idle / Press) Crouch (Idle / Active) Prone (Idle / Active) Reload (Idle / Progressing) Weapon Swap (Idle / Switching) Grenade (Ready / Cooking / Cooldown) Medkit (Ready / Using / Cooldown) Interact Hand (Idle / Target Available) Melee Attack (Idle / Attack) 2. Ability & Mode Buttons (3 Main Ability Systems) Each button needs 7 states: Normal, Charging, Ready, Cooldown, Active, Interrupted, and Locked. Tactical Ability Ultimate Ability Betray Mode 3. Weapon Category Icons (8 Icons) Used for HUD weapon slots and kill feeds. Assault Rifle SMG Sniper Pistol Shotgun LMG Knife Grenade 4. Player Status & Effect Badges (17 Badges) Small status indicators near the health bar or center screen. Health & Life: Health, Armor, Shield, Low Health, Healing, Reviving, Revive Needed, Dead Buffs & Protection: Invincible, Invisible Crowd Control (CC): Silenced, Stunned, Poisoned, Burning, Frozen, Slowed Detection: Revealed / Detected 5. Buffs & Debuffs (20 Icons) Minimalist status icons displayed above the health frame. Buffs (11): Speed Boost, Damage Boost, Fire Rate Boost, Shield Boost, Extra Life, Accuracy Boost, Ultimate Charge, Ability Charge, Healing Boost, XP Boost, Treasure Bonus Debuffs (9): Poison, EMP, Slow, Blind, Root (Immobilized), Suppress, Burn, Shock, Weakness, Bleeding 6. Communication & Pings (13 Icons) Audio (4): Mic On, Mic Mute, Speaker, Voice Chat Active Social & Ping Wheel (9): Quick Chat, Ping, Enemy Spotted, Danger, Need Help, Attack, Defend, Retreat, Treasure, Watch Here 7. Match Status & Objectives (11 Icons) Match State: Round, Victory, Defeat, Draw, Countdown, Timer Objectives: Objective, Checkpoint, Capture, Unlock, Locked 8. Specialized Mechanics (13 Icons) Betray System (6): Betray Meter, Betray Ready, Betray Activated, Betray Success, Betray Failed, Target / Traitor Indicator Treasure System (7): Treasure, Treasure Locked, Treasure Unlocking, Treasure Captured, Treasure Defending, Treasure Bonus, Treasure Progress Bar 9. Player Metrics & Minimap (23 Elements) HUD Gauges & Stats (12): Health Bar Frame, Armor Bar Frame, Lives Counter, Coins, XP Bar, Kills, Deaths, Assists, Ultimate %, Ability %, Ping (MS), FPS Counter Minimap Markers (11): Player Dot, Enemy Dot, Teammate Dot, Treasure Icon, Objective Marker, Ability Zone Circle, Ping Marker, Danger Marker, Dead Teammate, Revive Icon, Incoming Grenade / Explosion Alert 10. Kill Feed Badges (10 Small Icons) Monochrome, clean vector badges for top-corner feed logs. Rifle Kill, SMG Kill, Sniper Kill, Pistol Kill, Grenade Kill, Ability Kill, Ultimate Kill, Headshot, Suicide, Betrayal Kill Final Asset Export Format Requested Format: PNG (3x/2x resolution, transparent background) + Vector Source Files (Figma, Adobe XD, or Illustrator). Sprite Sheets: Grouped by section for easy UI engine binding. Color Palette: Standardized HUD colors (e.g., Bright Red for Enemies/Danger, Cyan/Green for Team/Health, Yellow/Gold for Treasure/Ultimate).
Project ID: 40637399
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18 freelancers are bidding on average ₹8,739 INR for this job

With more than nine years of experience in Unity 3D, I bring a wealth of practical knowledge to bear on designing your ideal HUD for THUG. My abilities extend beyond simply crafting flat images; I construct immersive gameplays that provide real-time feedback so that every button and icon looks and feels different upon activation—indicating readiness, activation, cooldown or lockdown. My work has often included HUD elements such as those in your complete gameplay asset list. These range from core movement icons like sprint, jump and crouch to special mechanics like the Betray System and the Treasure System, which rely on several unique but interconnected interfaces. Identifying these details, setting up master button frame systems, creating multi-layered visuals with distinct states--I've done all these tasks meticulously in my past projects. Importantly, I believe in delivering holistic work. So apart from crafting your HUD to perfection using tools like Figma, Adobe XD or Illustrator as you requested, I'll also make sure it's optimized for maximum performance and integrates seamlessly with your gameplay design.
₹32,000 INR in 10 days
5.2
5.2

Hi there, https://www.freelancer.com/u/archna09 After reviewing the project details, I’m confident in my ability to deliver refined, high-end scarf designs that align perfectly with your vision. My approach blends artistic precision with modern design tools to create unique, print-ready, and visually striking patterns. >> My Expertise >> * Graphic Design & Illustration – Fashion-forward, detail-rich patterns ** Adobe Photoshop & Illustrator – Flawless, high-resolution designs *** Figma – Collaborative previews and rapid iteration **** Branding & Logo Design – Maintaining a cohesive brand identity Deliverables Three original, premium concepts for your reviewff Unlimited revisions until you’re fully satisfied Formats for all uses: JPG, PNG, EPS, PSD, AI Full copyright transfer upon completion Consistent communication and timely updates I’d be delighted to collaborate and bring your ideas to life with designs that stand out in both style and quality. Warm regards, Archna Sharma
₹1,500 INR in 1 day
4.7
4.7

Hi, I can design the complete THUG HUD Design System with all required icons, button states, badges and gameplay UI elements in a clean, consistent game-ready style. I have experience designing UI/UX systems, game interfaces, icons and responsive visual components with strong attention to spacing, states, colors and usability. I will keep the design consistent across the complete asset set so it is easy to use in the game UI. I can also share relevant design work links with my application. Looking forward to your response on chat box. Thanks.
₹2,500 INR in 10 days
2.8
2.8

Hi there! I am fully equipped to build your complete, crisp THUG HUD Design System. With extensive experience designing responsive, high-performance game user interfaces, I specialize in creating systems that elevate gameplay feedback instantly. Why My Skillset Fits This Project: State-Driven UI Mastery: I excel at structuring clean master button frames and multi-state mechanics (Idle, Active, Cooldown radial fills, 7-state ability loops, and alert glows) so gameplay reads clearly in high-stakes combat. Optimized Asset Delivery: I build structured, scalable vector files in Figma/Illustrator, export clean 2x/3x transparent PNGs, and pack clean engine-ready sprite sheets that minimize draw calls. Cohesive Art Direction: I manage standardized color hierarchies expertly—balancing high-contrast red threat indicators, cyan/green health metrics, and gold treasure accents. I’m ready to deliver this 128-asset pipeline with absolute precision. Let’s make THUG look and feel incredible!
₹7,000 INR in 7 days
2.2
2.2

Hello, I have 11+ years of experience as a Senior UI/UX and Front-End Developer, delivering high-quality, user-focused web solutions. I specialize in building clean, scalable, and pixel-perfect interfaces that ensure smooth performance across all devices and browsers. My focus is not just on development, but on creating fast, SEO-friendly, and conversion-optimized experiences. ? “Here’s what I deliver:” ✅ • Frontend: HTML, CSS, SASS, Tailwind CSS, Bootstrap • JavaScript: JavaScript, jQuery, React, Angular, Next js • Platforms: Shopify, WordPress, Webflow • UI/UX: Responsive design, animations, performance optimization I’m available to start immediately and would be happy to discuss how I can add value to your project. Best regards, Nirbhay
₹1,050 INR in 7 days
1.7
1.7

Hello! I’m interested in developing the complete HUD Design System for THUG. I understand that the main requirement is not just creating individual icons, but establishing a consistent visual system with clearly defined states such as Normal, Active, Cooldown, Disabled, Alert, Charging, and Locked. I can help structure the HUD assets into a coherent visual language, keeping the icons clean, readable at small sizes, and suitable for real-time gameplay. I can also organize the assets by gameplay category and prepare the requested transparent PNG exports, high-resolution variants, vector source files, and grouped sprite sheets for straightforward integration into the game engine. I would also ensure consistent spacing, proportions, stroke/shape language, and the requested color coding for enemies, teammates, health, treasure, abilities, and objectives. I’d be happy to discuss the visual direction and begin by establishing the Master Button Frame System before producing the complete asset set.
₹1,500 INR in 3 days
0.0
0.0

Hello,, Designing a competitive HUD isn’t just about making slick icons—it’s about immediate gameplay readability and zero-latency visual communication. A player should know their ability status in a split second without second-guessing. As a Senior UI/UX Designer with a strong focus on high-tech UI components, design systems, and mobile game asset architectures, I am well-equipped to build a comprehensive, production-ready HUD system for THUG. How I Will Build the THUG Master HUD System: 1. Master Component Frame System: Before creating individual assets, I will set up a master button component architecture in Figma using strict variants, auto-layout, and color/glow variables. This guarantees every action, ability, and mode button instantly maps to all required states (Normal, Charging, Ready, Cooldown, Active, Interrupted, Locked, and Notification). 2. Complete Asset Suite (120+ Assets): I will design the full breakdown—from core movement states and 7-state ability systems to high-contrast status badges, minimap markers, and monochrome kill feed badges—ensuring absolute visual coherence across the entire UI. 3. Specialized Mechanics & Color Logic 4. Engine-Ready Delivery I am ready to jump straight into the Master Button Frame System to lock in the core visual language. Let’s connect and discuss your target screen resolution and preferred sprite sheet layout! Best regards, Manjur Alam Senior UI/UX & Product Designer
₹8,000 INR in 7 days
0.0
0.0

We have over 5 years experience with similar projects for game UI/UX design. You're looking to create a complete HUD Design System for THUG, ensuring that every button and icon has visual states to enhance gameplay clarity. My approach involves developing a Master Button Frame System to maintain consistency across all icons while addressing the specific states you require. I will ensure that each icon is not only visually appealing but also functional, allowing players to quickly interpret their actions. Regular communication and feedback will be key throughout the design process. Deliverables: * Master Button Frame System * Complete Gameplay Asset List (icons and buttons) * Player Status & Effect Badges * Communication & Pings Icons * PNG and Vector Source Files (Figma/Adobe XD) I am happy to share relevant examples from my portfolio. Let’s discuss how I can bring your vision to life. Regards, Ryan
₹700 INR in 7 days
0.0
0.0

Hi there, I will create a complete, dynamic HUD system for "THUG" with active visual states. As a game developer & UI designer, I build UI systems optimized for fast engine implementation. Deliverables for ₹6,500 INR in 5 days: 1. Master Frame System: • 5 Visual States: Idle, Active/Glow, Cooldown (radial mask), Disabled, Alert. 2. Full Asset Pack (70+ Assets): • 13 Action Buttons + press states (Fire, ADS, Sprint, Reload, Medkit). • 3 Ability Systems (Tactical, Ultimate, Betray) with all 7 requested states. • 8 Weapon Icons, 17 Status Badges (CC/Health), 20 Buff/Debuff Micro-Icons. 3. Engine-Ready Handoff: • Master Photoshop (.PSD) with Vector Shapes & neat layer hierarchy. • High-res transparent PNGs (1x/2x) for all variations. • Packed Sprite Sheets / Texture Atlases ready for Unity or Unreal Engine. • Clear dev-friendly naming conventions. 5-Day Roadmap: • Day 1-2: Master Frames & Core Action Buttons. • Day 3-4: 7-State Abilities & Badges. • Day 5: Polish & Final Handoff. Ready to start! Best, Yoga
₹6,500 INR in 5 days
0.0
0.0

Delhi, India
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