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I need a small yet solid prototype that proves the core loop of an idle-adventure game for iPhone and iPad. The camera must stay in a top-down view, and everything on screen should breathe a charming pixel-art vibe. Should consist of a 101x101 map that completely has the fog of war except for the center square. When a tile is opened, it should be one of a few square types to start: grassland, hills, ocean, or town. One would be able to zoom in or out on the maps. Will share a game that has the playstyle that I am looking for with finalist vendors. Prefer something native, but open to something else if it runs fast. Deliver a playable map with touch controls that feel natural in portrait mode. Really just uncovering squares to start. • Pixel-art placeholders sized for Retina screens, with source project files so I can swap in final art later • A short README describing how to open, build, and tweak the project in Xcode or Unity Hub Keep the code tidy and commented; I want to extend this into a full production build if the prototype feels right. When delivering, please send the signed IPA or TestFlight build link plus the complete source so I can review and iterate quickly.
Project ID: 40196722
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Active 2 mos ago
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Hello, I’ve read your iOS Idle Adventure Prototype brief and I’m confident I can deliver a compact, native-feeling prototype that proves the core loop on iPhone and iPad. I’ll implement a top-down 101×101 grid with full fog of war except the center tile, four initial tile types (grassland, hills, ocean, town), smooth pinch/zoom, and natural portrait touch controls for uncovering squares. Pixel-art placeholders will be Retina-ready with editable source files. Code will be tidy, commented and extendable; you’ll get a signed IPA or TestFlight link plus the complete source and a short README explaining how to open, build, and tweak the project in Xcode (or Unity Hub if you prefer). I typically work natively (Objective-C/Swift) but can use Unity if it better meets performance needs. I can deliver an initial playable build in 7 days with an early playable for feedback in 3–4 days. Could you share the example game or a short clip that shows the playstyle and zoom feel you want so I can match controls and pacing? Thanks, Andrew
$155 USD in 3 days
2.6
2.6
36 freelancers are bidding on average $154 USD for this job

I am confident that my skills in Mobile App Development, iPhone, Objective C, iPad, and Game Development make me a great match for the iOS Idle Adventure Prototype project. The budget can be adjusted once we discuss the full project scope, and I am committed to working within your budget. I am eager to start working on this prototype and have a strong background in developing mobile games. Please review my 15-year-old profile to see my extensive experience. Let's discuss the job details and get started right away. I am ready to show my commitment to this project by starting work immediately. Looking forward to hearing from you.
$175 USD in 7 days
6.7
6.7

Hi, thanks for your job posting. I can build a lightweight, native prototype for iPhone and iPad that demonstrates the core idle-adventure loop with a charming pixel-art style. The prototype will feature a 101x101 map, initially covered by fog of war except for the center tile, with four tile types: grassland, hills, ocean, and town. Players will be able to tap to uncover tiles and zoom in and out smoothly while maintaining a top-down view. Pixel-art placeholders will be Retina-ready, and I’ll provide all source files so you can easily swap in final assets later. The project will include a short README explaining how to open, build, and modify it in Xcode (or Unity if preferred), with clean, commented code for future expansion. Delivery will include a signed IPA or TestFlight link and the complete source so you can review, iterate, and extend toward a full production build. Best regards. Jijo
$200 USD in 7 days
6.4
6.4

Hello There!!! ⚜⭐⭐⭐⭐⚜(( Creating a polished idle adventure prototype with fog exploration ))⚜⭐⭐⭐⭐⚜ You want a focused prototype that proves the core loop of an idle adventure game with a top-down pixel-art style, a 101x101 fogged map, and smooth touch controls on iPhone and iPad. The aim is to uncover tiles naturally and test the feel before expanding to full production. I have experience in native iOS and Unity-based game prototyping with clean architecture and responsive touch input. I focus on performance, tidy commented code, and assets prepared for Retina screens so the project can grow without rework. Key features: * 101x101 map with fog of war and dynamic tile types * Natural portrait touch controls with zoom in and out * Pixel-art placeholders with full source for easy replacement I can deliver a TestFlight build, signed IPA, and complete source with a clear README for quick iteration. Let us discuss the reference game so the prototype matches your vision. Warm Regards, Farhin B.
$110 USD in 10 days
6.6
6.6

Hi there, I'm excited to propose my services for developing your iOS Idle Adventure Prototype. I fully understand the vision of creating a charming pixel-art game that captures the essence of idle-adventure gameplay. My expertise in iOS development and game design makes me confident in delivering a prototype that showcases the core loop you’re after. Having worked on similar projects, I excel in creating intuitive interfaces and gameplay mechanics that feel natural. I will ensure the 101x101 map is engaging, with distinct square types like grassland and ocean, while incorporating a satisfying fog of war feature. The touch controls will be seamless in portrait mode, allowing players to easily uncover squares. You'll receive a playable prototype with pixel-art placeholders, a comprehensive README for easy adjustments in Xcode or Unity Hub, and clean, well-commented code to facilitate your future development needs. I'm committed to delivering the signed IPA or TestFlight link along with the complete source code within 14 days.
$200 USD in 14 days
5.8
5.8

Drawing from my 6+ years in game development, I am confident in my ability to bring your iOS idle-adventure prototype to life. My mastery in Unity game development ensures that I can craft a seamless and engrossing gaming experience that aligns with precisely what you're seeking. Plus, my deep understanding of iOS development will result in an impressive, native prototype that runs smoothly on your devices. Additionally, I have extensive experience working with pixel art and Retina screens – skills essential for delivering the charming aesthetic you desire. The source project files that I will provide enable easy switching of artwork, allowing for quick iterations until reaching the desired design. Furthermore, my proficiency in documentation, particularly within Xcode and Unity Hub will ensure a clear README to aid future tweaking and prototyping. My main goal is always to provide a tidy, efficient codebase which lends itself easily to extension and production builds.I am excited about this project and look forward to the opportunity to combine our passions and skills to create something truly captivating for the gaming industry at large.e
$140 USD in 7 days
6.4
6.4

I’d love to bring your pixel-art idle-adventure prototype to life for iPhone and iPad. I can build a smooth top-down map with fog of war, zoom controls, and placeholder pixel tiles (grassland, hills, ocean, town), fully playable in portrait mode. The project will include tidy, well-commented code, Retina-ready placeholders, and a short README so you can swap in final art and extend the project later. I can deliver a signed IPA/TestFlight build alongside the complete source for fast iteration. Looking forward for your positive response in the chatbox. Best Regards, Arbaz B
$140 USD in 7 days
5.0
5.0

iOS Idle Adventure Prototype I’m a full-stack software engineer with expertise in React, Node.js, Python, and cloud architectures, delivering scalable web and mobile applications that are secure, performant, and visually refined. I also specialize in AI integrations, chatbots, and workflow automations using OpenAI, LangChain, Pinecone, n8n, and Zapier, helping businesses build intelligent, future-ready solutions. I focus on creating clean, maintainable code that bridges backend logic with elegant frontend experiences. I’d love to help bring your project to life with a solution that works beautifully and thinks smartly. To review my samples and achievements, please visit:https://www.freelancer.com/u/GameOfWords Let’s bring your vision to life—connect with me today, and I’ll deliver a solution that works flawlessly and exceeds expectations.
$140 USD in 7 days
4.9
4.9

Hi There!!! The Goal of the project:- Develop a playable iOS prototype of an idle-adventure game with a top-down pixel-art map and interactive fog-of-war. I have carefully read your description and understand the need for a tidy, extendable prototype that demonstrates the core gameplay loop and supports future production development. I am the best fit because I have strong experience in iOS game development, pixel-art integration, and rapid prototyping. Playable 101x101 map with fog-of-war and tile types including grassland, hills, ocean, and town Smooth touch controls with zoom functionality in portrait mode Pixel-art placeholders optimized for Retina screens with complete source project files I provide basic services including UI design, testing, database management, and full source code delivery. I have 9+ years experience as a full stack developer and have built mobile game prototypes and interactive map systems for iPhone and iPad. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$110 USD in 10 days
5.0
5.0

Hi there, I can build a solid iOS prototype for your idle-adventure, with a top-down camera, fog of war, and a 101x101 map. Pixel-art placeholders will be Retina-sized and source files provided so you can swap in final art later. I’ve delivered native iOS prototypes and Unity proofs for mobile projects, so I know what keeps things fast and testable. How I’d implement it: - 101x101 grid with fog of war, center tile revealed - Tile types: grassland, hills, ocean, town - Smooth pinch-to-zoom and portrait-friendly touch controls - Readme with build steps; clean, commented code - IPA or TestFlight-ready build and Unity Hub export Availability: I can start within 2 days and deliver a playable version in about 10–14 days, depending on assets. Do you have a preferred art style or color palette for the pixel art, and any performance targets for older devices? Best regards,
$100 USD in 3 days
3.7
3.7

Hello, thanks for posting this project. Your concept sounds engaging, and I'd love to help bring your idle-adventure prototype to life. I can deliver a responsive, well-organized top-down pixel-art map experience for iPhone and iPad, with a charming visual style and intuitive touch controls. You'll receive tidy, well-commented code and project files, sized properly for Retina screens, so it's easy to swap in your final art assets. I’ll also provide a brief README to make setup, tweaking, and ongoing development straightforward. My focus will be on a fast, native-feeling prototype, with zooming and tile uncovering as requested. Delivery will include a signed IPA/TestFlight link and all source code for your review and iteration. Looking forward to collaborating and iterating on your vision. Warm regards, Vitalii
$140 USD in 1 day
3.2
3.2

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank B
$140 USD in 7 days
2.7
2.7

Hi, PlatypusBox team delivers your 101x101 top-down fog-of-war prototype fast! Unity pixel-art experts (Retina-ready, touch portrait controls, zoom, grassland/hills/ocean/town tiles). Clean source + signed IPA/TestFlight + Xcode README. Demos: https://www.freelancer.in/u/shanbirplatypus (pixel-art Unity games) Chat to share reference game? Best, Shanbir
$40 USD in 7 days
2.9
2.9

Hello, I absolutely understand your vision for the iOS Idle Adventure Prototype. Creating an engaging, pixel-art prototype for a captivating idle-adventure game sounds like an exciting challenge. My previous projects have included developing similar games where I successfully implemented interactive elements and charming aesthetics, ensuring a delightful user experience. ✅My Plan: - Design a 101x101 map maintaining fog of war mechanics, revealing square types as players interact. - Implement a top-down camera view with natural touch controls in portrait mode. - Ensure pixel-art assets are tailored for Retina screens. - Deliver a comprehensive README to guide you through building the project in Xcode or Unity Hub. - Provide a signed IPA or TestFlight build link along with the complete source code for your review. To enhance this project, could you share the specific game that inspires your desired playstyle? Additionally, are there particular interaction mechanics or animations you're envisioning for the map? Best regards, Hongqiang Chen
$190 USD in 2 days
2.4
2.4

Hello, I hope you are doing well. I am an iOS game developer focused on sharp, performant prototypes and charming visuals. I’ve built lean prototypes for idle and exploration loops, with tidy, modular code that’s easy to extend, and a strong eye for pixel-art aesthetics. I’ve delivered tile-based maps with fog of war, top-down cameras, and zoom, using native iOS tools or Unity. Deliverables include Retina-ready pixel placeholders and source project files so you can swap in final art later, plus a concise README describing how to open, build, and tweak in Xcode or Unity Hub. Code is clean, commented, and designed to scale toward production without overhauling the prototype. I can handle the project end-to-end based on this experience: a playable 101x101 fog-of-war map with a center revealed tile, tile types (grassland, hills, ocean, town), and natural portrait-oriented touch controls to uncover squares. The prototype will be lightweight, fast, and easy to extend. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$250 USD in 5 days
2.0
2.0

As an experienced Unity Game developer, I can bring your iOS Idle Adventure Prototype to life while ensuring it maintains a charming pixel-art vibe throughout the game. I specialize in building games for multiple platforms, including Android, iOS, and WebGl, which means I have a comprehensive understanding of what makes a game run fast and smoothly on mobile devices. If you're open to it, I'm also capable of exploring alternative solutions to ensure optimal performance without compromising on quality. My proficiency extends beyond simply coding; I can also assist with 3D level design and optimization for every platform. By leveraging my knowledge in the creation of 3D environments using assets, shaders, and lighting, your map - complete with its pixel-art placeholders - will come alive with depth and richness. Furthermore, I have expertise in integrating ads seamlessly into games which could be advantageous for any potential monetization strategies you may have in mind. In addition to delivering a fully functional prototype that demonstrates your core gameplay loop and feels natural to play in portrait mode on iPhones and iPads, I am committed to providing you with project files that are easily comprehensible and ready for quick adjustments or expansions. I understand the importance of tidy code and thorough comments for efficient development processes.
$300 USD in 10 days
2.1
2.1

Hi there, I'm Kristopher Kramer from McKinney, Texas. I’ve worked on similar projects before, and as a senior full-stack and AI engineer, I have the proven experience needed to deliver this successfully, so I have strong experience in Pixel Art, Mobile App Development, iOS Development, Objective C, iPad, iPhone, Game Development and Unity. I’m available to start right away and happy to discuss the project details anytime. Looking forward to speaking with you soon. Best regards, Kristopher Kramer
$120 USD in 3 days
1.8
1.8

Hello, Having had extensive experience in the field of iOS App Development, I am confident that I can deliver a polished and engaging Idle Adventure Prototype for your venture. While keeping the process native, I am also flexible enough to adapt to other options if performance is an concern. For this pixelated, top-down game concept, I'm well-practiced in creating a distinct art-style and dynamic controls to give your project the desired retro-charm. My forte lies in coding clean, scalable architecture to create reliable and optimized software - exactly what you're looking for when considering extending this into a full production build. Moreover, as a firm believer in communication and accountability, I assure you timely delivery and clear, honest dialogues throughout our journey together. In addition to my proficiency in iOS development, my broader repertoire includes AI integration and full-stack development. This might prove handy if your project demands an intelligent automation component for a more immersive gaming experience. I can't wait to get started on building this adventure prototype - let's give it a captivating twist together! Thanks!
$155 USD in 3 days
0.0
0.0

Hello, How are you? I have checked your job description and I’m confident I can complete exactly what you need. I have extensive experience with mobile app development, particularly in creating prototypes for iOS using Unity and Objective C. I am skilled in designing charming pixel-art graphics suitable for Retina screens, and I can create a 101x101 map for your idle-adventure game that aligns with your vision. I’ll ensure the camera stays in a top-down view and implement touch controls that feel natural in portrait mode. I will provide a README file to guide you in opening, building, and tweaking the project in Xcode or Unity Hub. Keeping the code tidy and well-commented is my priority, facilitating smooth transitions to a full production build if the prototype meets your expectations. Thanks for considering my proposal!
$155 USD in 1 day
0.0
0.0

Hi there, I’m excited to deliver a compact, proof-of-concept idle-adventure prototype that proves the core loop with a charming pixel-art vibe. For speed and flexibility, I’ll propose Unity 2D (native SpriteKit is also on the table for a pure iOS path) to deliver a polished, retina-ready pixel atlas and fast iteration. The prototype will feature a 101x101 map with fog of war (center square revealed at start), tile varieties (grassland, hills, ocean, town), a top-down camera, and touch controls optimized for portrait play with pinch-zoom and smooth panning. You’ll get pixel-art placeholders sized for Retina, along with source project files so you can swap in final art later. A concise README will explain how to open, build, and tweak in Xcode or Unity Hub. The code will be tidy, well-commented, and ready to extend into a full production build. Deliverables include a playable map, natural touch controls, a signed IPA or TestFlight build link, and complete source for review and iteration. Best regards,
$155 USD in 3 days
0.0
0.0

Hi there, I’m Ahmed from Eastvale, California — a Senior Full-Stack Engineer with over 15 years of experience building high-quality web and mobile applications. After reviewing your job posting, I’m confident that my background and skill set make me an excellent fit for your project — iOS Idle Adventure Prototype . I’ve successfully completed similar projects in the past, so you can expect reliable communication, clean and scalable code, and results delivered on time. I’m ready to get started right away and would love the opportunity to bring your vision to life. Looking forward to working with you. Best regards, Ahmed Hassan
$120 USD in 2 days
0.0
0.0

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